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Architecture of PSN Independent Overlay Network(PION)
draft-kj-nvo3-pion-architecture-00

Document Type Expired Internet-Draft (individual)
Expired & archived
Authors Lizhong Jin , Bhumip Khasnabish
Last updated 2012-11-12 (Latest revision 2012-05-11)
RFC stream (None)
Intended RFC status (None)
Formats
Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
Telechat date (None)
Responsible AD (None)
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This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

This draft introduces PSN independent overlay network (PION) architecture for intra- and inter-datacenter (DC) connections. The motivations, protocol layers, applications, and etc, for PION are also discussed. PION provides a virtualized underlying-PSN- independent network in order to maximize the reuse of IETF protocol definitions and implementations. The inter- and intra-DC connection provided by PION could be from endpoint to endpoint, or endpoint to network, or network to network. The packet transport capabilities provided by the overlay network are determined by the capability of the underlying PSN.

Authors

Lizhong Jin
Bhumip Khasnabish

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)