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Architecture of PSN Independent Overlay Network(PION)
draft-kj-nvo3-pion-architecture-00

Expired Internet-Draft (None)
Document Stream: No stream defined
Last updated: 2012-05-11
Intended RFC status: (None)
Other versions: (expired, archived): plain text, pdf, html

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Shepherd writeup

IESG State: Expired
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This Internet-Draft is no longer active. Unofficial copies of old Internet-Drafts can be found here:
http://tools.ietf.org/id/draft-kj-nvo3-pion-architecture.

Abstract:
This draft introduces PSN independent overlay network (PION) architecture for intra- and inter-datacenter (DC) connections. The motivations, protocol layers, applications, and etc, for PION are also discussed. PION provides a virtualized underlying-PSN- independent network in order to maximize the reuse of IETF protocol definitions and implementations. The inter- and intra-DC connection provided by PION could be from endpoint to endpoint, or endpoint to network, or network to network. The packet transport capabilities provided by the overlay network are determined by the capability of the underlying PSN.

Authors:
Lizhong Jin <lizhong.jin@zte.com.cn>
Bhumip Khasnabish <bhumip.khasnabish@zteusa.com>

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid)