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Architecture of PSN Independent Overlay Network(PION)
draft-kj-nvo3-pion-architecture-00

Document type: Expired Internet-Draft (individual)
Document stream: No stream defined
Last updated: 2012-11-12 (latest revision 2012-05-11)
Intended RFC status: Unknown
Other versions: (expired, archived): plain text, pdf, html

Stream State:No stream defined
Document shepherd: No shepherd assigned

IESG State: Expired
Responsible AD: (None)
Send notices to: No addresses provided

This Internet-Draft is no longer active. A copy of the expired Internet-Draft can be found here:
http://www.ietf.org/archive/id/draft-kj-nvo3-pion-architecture-00.txt

Abstract

This draft introduces PSN independent overlay network (PION) architecture for intra- and inter-datacenter (DC) connections. The motivations, protocol layers, applications, and etc, for PION are also discussed. PION provides a virtualized underlying-PSN- independent network in order to maximize the reuse of IETF protocol definitions and implementations. The inter- and intra-DC connection provided by PION could be from endpoint to endpoint, or endpoint to network, or network to network. The packet transport capabilities provided by the overlay network are determined by the capability of the underlying PSN.

Authors

Lizhong Jin <lizhong.jin@zte.com.cn>
Bhumip Khasnabish <bhumip.khasnabish@zteusa.com>

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid)