Remote UI
charter-ietf-rui-01

Document Charter Remote UI WG (rui)
Title Remote UI
Last updated 2006-01-26
State Approved
WG State Concluded
IESG Responsible AD (None)
Charter Edit AD (None)
Send notices to (None)

Charter
charter-ietf-rui-01

The Remote UI is a mechanism that enables user interfaces to be 
rendered on other devices than those that run the application logic.

Manufacturers are creating devices that are highly optimised for 
certain environments. Because the devices are intended for a diverse 
range of purposes, their UI capabilities can vary considerably; screen 
size and ratio, color depth, windowing system with various widget 
sets, input methods are making the environment highly heterogenous. At 
the same time, application developers and UI designers are trying to 
create user interfaces that are high optimised for the rendering 
platform, so that the user experience is improved by having the 
respective application easy to learn and use.

A user interface may be composed of several widgets, wherein a widget 
is understood as an element of a user interface that displays 
information or provides a specific way for a user to interact with an 
application. Widgets may for instance comprise icons, pull-down menus, 
buttons, selection buttons, progress indicators, on-off checkmarks, 
scrollbars, windows, window edges, toggle buttons, forms and any other 
elements for displaying information, inviting, accepting, and 
responding to user actions.

Therefore, when an UI is rendered on another device than the one that 
is running the application logic, provisions need to be made, so that 
the user can percieve the UI as a local application making it 
intuitively usable.

A widget-level Remote UI protocol provides the mechanism which enable 
a client device to generate a UI, received from a server device, using 
the client device's native UI capabilities, and keeping the UI 
synchronised with the application logic. Typically, a widget-level 
Remote UI mechanism has usually three components:

- UI description language: contains the descriptions of the widgets, 
their properties and relationships between the widgets. Typically the 
widget-level UI descriptions are augmented with stylesheets containing 
hints such as preferred colours to use, which layout to use, which 
background picture, etc.

- The UI remoting protocol: is the transport protocol that is 
responsible with communicating (partial) UI updates from the server to 
the client and UI events triggered through changes in widget states 
made by the user from the client to the server.

- Session setup: is responsible with identifying compatible servers 
and clients and initiating the UI remoting session between them. A 
client is compatible with a server when they support the same UI 
remoting protocol and the same UI description language.