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Peer-to-peer simulation frameworks: a survey
draft-gurbani-p2prg-simulation-survey-00

Document Type Expired Internet-Draft (individual)
Expired & archived
Author Vijay K. Gurbani
Last updated 2011-03-07
RFC stream (None)
Intended RFC status (None)
Formats
Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
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This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

Peer-to-peer (p2p) protocols, like all distributed protocols, are complex, and therefore harder to debug and study in the wild. This is more true of existing p2p protocols, where changing the behaviour of the protocol --- however minor the change may be --- may result in unknown manifestations on the dynamics of the swarm using that protocol. In lieu of the unintended consequences of perturbing a live swarm, researchers have resorted to simulation frameworks. However, simulation results obtained from one simulator are often hard to reproduce when using another simulation framework. This document surveys existing simulator frameworks prevalent in simulating p2p protocols today in order to quantify any assumptions and characteristics inherent in the simulator. This, we hope, will aid future researchers in choosing the right simulation framework for their abstraction.

Authors

Vijay K. Gurbani

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)