Scenarios and Appropriate Protocols for Distributed Interactive Simulation

Document Type Expired Internet-Draft (lsma WG)
Last updated 1997-07-21 (latest revision 1998-03-17)
Stream IETF
Intended RFC status (None)
Expired & archived
pdf htmlized (tools) htmlized bibtex
Stream WG state WG Document
Document shepherd No shepherd assigned
IESG IESG state Expired
Consensus Boilerplate Unknown
Telechat date
Responsible AD (None)
Send notices to (None)

This Internet-Draft is no longer active. A copy of the expired Internet-Draft can be found at


We describe distributed interactive simulation (DIS) scenarios from the vantage point of hardware and software vendors who would need to address the network implications and requirements to enable large scale networked multiplayer virtual worlds. This document is meant to migrate the knowledge of the traditional Department of Defense (DoD) modeling and simulation community into tangible design metrics for the commercial networking community [2]. [Note: The term 'DIS' is used here generically to describe the type of simulations used to implement these scenarios. It does not imply the use of IEEE 1278.1 protocols[1], frequently referred to as DIS protocols.]


Michael Myjak (
W. Smith (
Steve Seidensticker (

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)