Scenarios and Appropriate Protocols for Distributed Interactive Simulation
draft-ietf-lsma-scenarios-03
Document | Type |
Expired Internet-Draft
(lsma WG)
Expired & archived
|
|
---|---|---|---|
Authors | Michael D. Myjak , W. Garth Smith , Steve Seidensticker | ||
Last updated | 1997-07-21 (Latest revision 1998-03-17) | ||
RFC stream | Internet Engineering Task Force (IETF) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | WG state | WG Document | |
Document shepherd | (None) | ||
IESG | IESG state | Expired | |
Consensus boilerplate | Unknown | ||
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
We describe distributed interactive simulation (DIS) scenarios from the vantage point of hardware and software vendors who would need to address the network implications and requirements to enable large scale networked multiplayer virtual worlds. This document is meant to migrate the knowledge of the traditional Department of Defense (DoD) modeling and simulation community into tangible design metrics for the commercial networking community [2]. [Note: The term 'DIS' is used here generically to describe the type of simulations used to implement these scenarios. It does not imply the use of IEEE 1278.1 protocols[1], frequently referred to as DIS protocols.]
Authors
Michael D. Myjak
W. Garth Smith
Steve Seidensticker
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)