Game State over Real Time Protocol
draft-jennings-dispatch-game-state-over-rtp-01
Document | Type |
Expired Internet-Draft
(candidate for avtcore WG)
Expired & archived
|
|
---|---|---|---|
Authors | Cullen Fluffy Jennings , Rich Logan | ||
Last updated | 2023-04-27 (Latest revision 2022-10-24) | ||
RFC stream | Internet Engineering Task Force (IETF) | ||
Intended RFC status | (None) | ||
Formats | |||
Additional resources | Mailing list discussion | ||
Stream | WG state | Call For Adoption By WG Issued | |
Document shepherd | (None) | ||
IESG | IESG state | Expired | |
Consensus boilerplate | Unknown | ||
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
This specification defines an Real Time Protocol (RTP) payload to send game moves and the state of game objects over RTP. This is useful for games as well collaboration systems that use augment or virtual reality. RTP provide a way to synchronize game state between players with robust technique for recovery from network packet loss while still having low latency.
Authors
Cullen Fluffy Jennings
Rich Logan
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)