Warp - Segmented Live Media Transport
draft-lcurley-warp-01
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| Last updated | 2022-07-09 | ||
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draft-lcurley-warp-01
Independent Submission L. Curley
Internet-Draft Twitch
Intended status: Informational 9 July 2022
Expires: 10 January 2023
Warp - Segmented Live Media Transport
draft-lcurley-warp-01
Abstract
This document defines the core behavior for Warp, a segmented live
media transport protocol. Warp maps live media to QUIC streams based
on the underlying media encoding. Media is prioritized to reduce
latency when encountering congestion.
Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
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This Internet-Draft will expire on 10 January 2023.
Copyright Notice
Copyright (c) 2022 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
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Please review these documents carefully, as they describe your rights
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Table of Contents
1. Overview . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1. Terms and Definitions . . . . . . . . . . . . . . . . . . 3
2. Connection . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.1. Establishment . . . . . . . . . . . . . . . . . . . . . . 4
2.2. Streams . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.2.1. Contents . . . . . . . . . . . . . . . . . . . . . . 4
2.2.2. Prioritization . . . . . . . . . . . . . . . . . . . 5
2.2.3. Cancellation . . . . . . . . . . . . . . . . . . . . 5
2.3. Middleware . . . . . . . . . . . . . . . . . . . . . . . 6
2.4. Termination . . . . . . . . . . . . . . . . . . . . . . . 6
3. Segments . . . . . . . . . . . . . . . . . . . . . . . . . . 6
3.1. Initialization . . . . . . . . . . . . . . . . . . . . . 6
3.2. Media . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.2.1. Segmentation . . . . . . . . . . . . . . . . . . . . 7
3.2.2. Fragmentation . . . . . . . . . . . . . . . . . . . . 7
4. Messages . . . . . . . . . . . . . . . . . . . . . . . . . . 7
4.1. init . . . . . . . . . . . . . . . . . . . . . . . . . . 7
4.2. media . . . . . . . . . . . . . . . . . . . . . . . . . . 8
4.3. priority . . . . . . . . . . . . . . . . . . . . . . . . 8
4.4. Extensions . . . . . . . . . . . . . . . . . . . . . . . 9
5. Configuration . . . . . . . . . . . . . . . . . . . . . . . . 9
5.1. Playback Buffer . . . . . . . . . . . . . . . . . . . . . 9
5.2. Congestion Control . . . . . . . . . . . . . . . . . . . 9
5.2.1. Transmission Delays . . . . . . . . . . . . . . . . . 10
5.2.2. Constant Delivery . . . . . . . . . . . . . . . . . . 10
5.3. Prioritization . . . . . . . . . . . . . . . . . . . . . 11
5.3.1. Live Content . . . . . . . . . . . . . . . . . . . . 11
5.3.2. Recorded Content . . . . . . . . . . . . . . . . . . 11
5.4. Bitrate Selection . . . . . . . . . . . . . . . . . . . . 12
5.5. Rendition Selection . . . . . . . . . . . . . . . . . . . 12
5.5.1. Push versus Pull . . . . . . . . . . . . . . . . . . 12
5.6. Fragmentation . . . . . . . . . . . . . . . . . . . . . . 13
5.7. Encoding . . . . . . . . . . . . . . . . . . . . . . . . 13
6. Security Considerations . . . . . . . . . . . . . . . . . . . 13
6.1. Resource Exhaustion . . . . . . . . . . . . . . . . . . . 13
7. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 14
8. References . . . . . . . . . . . . . . . . . . . . . . . . . 14
8.1. Normative References . . . . . . . . . . . . . . . . . . 14
8.2. Informative References . . . . . . . . . . . . . . . . . 14
Contributors . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Author's Address . . . . . . . . . . . . . . . . . . . . . . . . 15
1. Overview
Warp is a live media transport protocol that utilizes the QUIC
network protocol [QUIC].
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Section 2 covers how QUIC is used to transfer media. QUIC streams
are created for each segment and prioritized such that the most
important media is delivered during congestion.
Section 3 covers how media is packaged into fragmented MP4
containers. Initialization segments contain track metadata while
media segments contain audio and/or video samples.
Section 4 covers how control messages are encoded. These are used
sent alongside segments to carry necessary metadata and control
playback.
Section 5 covers how to build an optimal live media stack. The
application can configure Warp based on the desired user experience.
1.1. Terms and Definitions
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described in
BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all
capitals, as shown here.
Commonly used terms in this document are described below.
Congestion: Packet loss and queuing caused by degraded or overloaded
networks.
Frame: An video image or group of audio samples to be rendered at a
specific point in time.
I-frame: A frame that does not depend on the contents of other
frames.
Group of pictures (GOP): A I-frame followed by a sequential series
of dependent frames.
Group of samples: A sequential series of audio samples starting at a
given timestamp.
Segment: A sequence of video frames and/or audio samples serialized
into a container.
Media player: A component responsible for presenting frames to a
viewer based on the presentation timestamp.
Media encoder: A component responsible for creating a compressed
media stream.
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Media producer: A QUIC endpoint sending media over the network.
This could be the media encoder or middleware.
Media consumer: A QUIC endpoint receiving media over the network.
This could be the media player or middleware.
Middleware: A media consumer that forwards streams to one or more
downstream media consumers.
2. Connection
Warp uses the QUIC stream API to transfer media.
2.1. Establishment
A connection is established using WebTransport over HTTP/3
[WebTransport]. This involves establishing a HTTP/3 connection,
issuing a CONNECT request to establish the session, and exposing the
underlying QUIC stream API while the session is active.
The application is responsible for authentication based on the
CONNECT request.
The application is responsible for determining if an endpoint is a
media producer, consumer, or both.
2.2. Streams
Endpoints communicate over unidirectional QUIC streams. The
application MAY use bidirectional QUIC streams for other purposes.
Both endpoints can create a new stream at any time. Each stream
consists of byte data with an eventual final size. A stream is
reliably delivered in order unless canceled early with an error code.
The delivery of each stream is independent. The sender MAY
prioritize their delivery (Section 2.2.2); intentionally starving
streams in favor of more important streams.
2.2.1. Contents
Each stream consists of MP4 top-level boxes [ISOBMFF] concatenated
together.
* Segments (Section 3) contain media samples and additional
metadata. These are ftyp, moov, styp, moof, and mdat boxes.
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* Messages (Section 4) control playback or carry metadata about
segments. These are warp boxes.
Each ftyp box MUST be preceded by a warp box indicating that it is an
initialization segment (Section 4.1). Each styp box MUST be preceded
by a warp box indicating that it is a media segment (Section 4.2).
A stream MUST start with a message and MAY contain multiple messages.
A stream MUST NOT contain multiple segments.
2.2.2. Prioritization
Warp utilizes precedence to deliver the most important content during
congestion.
The media producer assigns a numeric precedence to each stream. This
is a strict prioritization scheme, such that any available bandwidth
is allocated to streams in descending order. QUIC supports stream
prioritization but does not standardize any mechanisms; see
Section 2.3 in [QUIC].
The media producer MUST support sending prioritized streams using
precedence. The media producer MAY choose to delay retransmitting
lower priority streams when possible within QUIC flow control limits.
See Section 5.3 for suggestions on how to prioritize streams based on
the contents.
2.2.3. Cancellation
During congestion, prioritization intentionally cause stream
starvation for the lowest priority streams. Some form of starvation
will last until the network fully recovers, which may be indefinite.
The media consumer SHOULD cancel a stream (via a QUIC STOP_SENDING
frame) with application error code 0 when the segment is no longer
desired. This can happen when the consumer decides to skip the
remainder of a segment after some duration has elapsed. The media
producer MUST NOT treat this as a fatal error.
The media producer SHOULD cancel the lowest priority stream (via QUIC
RESET_STREAM frame) with application error code 0 when nearing
resource limits. This can happen after sustained starvation and
indicates that the consumer must skip over the remainer of a segment.
The media consumer MUST NOT treat this as a fatal error.
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Both of these actions will effectively drop the tail of the segment.
The segment fragment size SHOULD be small to reduce data loss,
ideally one fragment per frame.
2.3. Middleware
Media may go through multiple hops and processing steps on the path
from the broadcaster to player. The full effectiveness of warp as an
end-to-end protocol depends on middleware support.
* Middleware SHOULD maintain stream idependence to avoid introducing
head-of-line blocking.
* Middleware SHOULD maintain stream prioritization when traversing
networks susceptible to congestion.
* Middleware MUST forward the priority message (Section 4.3) to
downstream servers.
2.4. Termination
The QUIC connection can be terminated at any point with an error
code.
The media producer MAY terminate the QUIC connection with an error
code of 0 to indicate the end of the media stream. Either endpoint
MAY use any other error code to indicate a fatal error.
3. Segments
The live stream is split into segments before being transferred over
the network. Segments are fragmented MP4 files as defined by
[ISOBMFF].
There are two types of segments: initialization and media.
3.1. Initialization
Initialization segments contain track metadata but no sample data.
Initialization segments MUST consist of a File Type Box (ftyp)
followed by a Movie Box (moov). This Movie Box consists of Movie
Header Boxes (mvhd), Track Header Boxes (tkhd), Track Boxes (trak),
followed by a final Movie Extends Box (mvex). These boxes MUST NOT
contain any samples and MUST have a duration of zero.
Note that a Common Media Application Format Header [CMAF] meets all
these requirements.
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3.2. Media
Media segments contain media samples for a single track.
Media segments MUST consist of a Segment Type Box (styp) followed by
at least one media fragment. Each media fragment consists of a Movie
Fragment Box (moof) followed by a Media Data Box (mdat). The Media
Fragment Box MUST contain a Movie Fragment Header Box (mfhd) and
Track Box (trak) with a Track ID (track_ID) matching a Track Box in
the initialization segment.
Note that a Common Media Application Format Segment [CMAF] meets all
these requirements.
3.2.1. Segmentation
Media is broken into segments at configurable boundaries. Each media
segment MUST start with an I-frame so it can be decoded independently
of other media segments. Each media segment SHOULD contain a single
group of pictures (GOP).
3.2.2. Fragmentation
Media segments are further broken into media fragments at
configurable boundaries. See Section 5.6 for advice on when to
fragment.
4. Messages
Warp endpoints communicate via messages contained in a custom top-
level [ISOBMFF] Box.
This Warp Box (warp) contains a single JSON object. Each key defines
the message type and the value the contents. Unknown messages MUST
be ignored.
Multiple messages with different types MAY be encoded in the same
JSON object. Messages SHOULD be sent in separate boxes on the same
stream when ordering is important.
4.1. init
The init message indicates that the remainder of the stream contains
an initialization segment.
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{
init: {
id: int
}
}
id: Incremented by 1 for each unique initialization segment.
4.2. media
The segment message contains metadata about the next media segment in
the stream.
{
segment: {
init: int,
timestamp: int,
timescale: int, (optional)
}
}
init: The id of the cooresponding initialization segment. A decoder
MUST block until the cooresponding initialization segment has been
fully processed.
timestamp: The presentation timestamp in timescale units for the
first frame/sample in the next segment. This timestamp takes
precedence over the timestamp in media container to support stream
stitching.
timescale (optional): The number of units in second. This defaults
to 1000 to signify milliseconds.
4.3. priority
The priority message informs middleware about the intended priority
of the current stream. Middleware MUST foward this message but it is
OPTIONAL to obey it.
{
priority: {
precedence: int,
}
}
precedence: An integer value, indicating that any available
bandwidth SHOULD be allocated to streams in descending order.
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4.4. Extensions
Custom messages MUST start with x-. Unicode LATIN SMALL LETTER X
(U+0078) followed by HYPHEN-MINUS (U+002D).
Custom messages could control playback. For example: x-pause could
halt the transfer of segments until followed by a x-play.
Custom messages SHOULD use a unique prefix to reduce collisions. For
example: x-twitch-load would contain identification required to start
playback of a Twitch stream.
5. Configuration
Achieving both a high quality and low latency broadcast is difficult.
Warp is a generic media transport and it is ultimately up to the
application to choose the desired user experience.
5.1. Playback Buffer
It is RECOMMENDED that a media player use a playback buffer to ensure
smooth playback at the cost of higher latency. The buffer SHOULD be
at last large enough to synchronize audio/video and to account for
network/encoding jitter.
The size of the playback buffer MAY be increased by temporarily
pausing playback or reducing playback speed. The playback buffer MAY
be fragmented such that unreceived media can be skipped.
A larger playback buffer gives the application more time to recover
from starvation without user impact. A media player MAY increase the
size of the playback buffer when future starvation events are
anticipated.
Middleware SHOULD NOT use a buffer, as it will increase latency for
each hop.
5.2. Congestion Control
Warp uses the underlying QUIC congestion control [QUIC-RECOVERY].
The default congestion control algorithm [NewReno] will work in many
situations but can be improved.
This section outlines how a live media congestion control algorithm
should perform, but does not recommend a specific algorithm.
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5.2.1. Transmission Delays
Live media is generated in real-time and played back at a constant
rate. Transmission delays cause frame delays, necessitating a larger
playback buffer. Additionally, the effectiveness of prioritizing
streams is reduced by high transmission delays.
A live media congestion control algorithm SHOULD aim to minimize
delay, possibly at the expense of throughput.
The default QUIC congestion controller is loss-based and suffers from
bufferbloat. Large queues on intermediate routers cause high
transmission delays prior to any packet loss.
5.2.1.1. Application Limited
Live media is often application-limited, as the encoder limits the
amount of data available to be sent. This occurs more frequently
with a smaller fragment duration, as individual frames might not be
large enough to saturate the congestion window.
A live media congestion control algorithm SHOULD have some way of
determining the network capabilities even when application-limited.
Alternatively, the media producer CAN pad the network with QUIC PING
frames to avoid being application limited at the expense of higher
bandwidth usage.
The default QUIC congestion controller does not increase the
congestion window when application-limited. See section 7.8 of
[QUIC-RECOVERY].
5.2.2. Constant Delivery
Live media generates frames at regular intervals. Delaying the
delivery of a frame relative to others necessitates a larger playback
buffer
A live media congestion control algorithm SHOULD NOT introduce
artificial starvation.
A counter-example is BBR [BBR], as the PROBE_RTT state effectively
prohibits sending packets for a short period of time for the sake of
remeasuring min_rtt. The impact is reduced in future versions of
BBR.
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5.3. Prioritization
Media segments might be delivered out of order during starvation.
The media player determines how long to wait for a given segment
(buffer size) before skipping ahead. The media consumer MAY cancel a
skipped segment to save bandwidth, or leave it downloading in the
background (ex. to support rewind).
Prioritization allows a single media producer to support multiple
media consumers with different latency targets. For example, one
consumer could have a 1s buffer to minimize latency, while another
consumer could have a 5s buffer to improve quality, while a yet
another consumer could have a 30s buffer to receive all media (ex.
VOD recorder).
5.3.1. Live Content
Live content is encoded and delivered in real-time. Media delivery
is blocked on the encoder throughput, except during congestion
causing limited network throughput. To best deliver live content:
* Audio streams SHOULD be prioritized over video streams. This
allows the media consumer to skip video while audio continues
uninterrupted during congestion.
* Newer video streams SHOULD be prioritized over older video
streams. This allows the media consumer to skip older video
content during congestion.
For example, this formula will prioritize audio segments, but only up
to 3s in the future:
if is_audio:
precedence = timestamp + 3s
else:
precedence = timestamp
5.3.2. Recorded Content
Recorded content has already been encoded. Media delivery is blocked
exclusively on network throughput.
Warp is primarily designed for live content, but can switch to head-
of-line blocking by changing stream prioritization. This is also
useful for content that should not be skipped over, such as
advertisements. To enable head-of-line blocking:
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* Audio and video streams SHOULD be equally prioritized.
* Older streams SHOULD be prioritized over newer streams.
For example, this formula will prioritize older segments:
precedence = -timestamp
5.4. Bitrate Selection
Live media is encoded in real-time and the bitrate can be adjusted on
the fly. This is common in 1:1 media delivery.
A media producer MAY reduce the media bitrate in response to
starvation. This can be detected via the estimated bitrate as
reported by the congestion control algorithm. A less accurate
indication of starvation is when the QUIC sender is actively
prioritizing streams, as it means the congestion control window is
full.
5.5. Rendition Selection
Live media is can be encoded into multiple renditions, such that
media consumers could receive different renditions based on network
conditions. This is common in 1:n media delivery.
A media producer MAY switch between renditions at segment boundaries.
Renditions SHOULD be fragmented at the same timestamps to avoid
introducing gaps or redundant media.
5.5.1. Push versus Pull
Protocols like HLS and DASH rely on the media player to determine the
rendition. However, it becomes increasingly difficult to determine
the network capabilities on the receiver side as media fragments
become smaller and smaller. It also introduces split-brain, as the
sender's congestion control may disagree with the receiver's
requested rendition.
It is RECOMMENDED that the media producer chooses the rendition based
on the estimated bitrate as reported by the congestion control
algorithm. Alternatively, the media producer MAY expose the
estimated bitrate if the player must be in charge.
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5.6. Fragmentation
Segments are encoded as fragmented MP4. Each fragment is a moof and
mdat pair containing data for a number of samples. Using more
fragments introduces more container overhead (higher bitrate), so
it's up to the application to determine the fragment frequency.
For the highest latency: one fragment per segment. This means the
entire segment must be received before any of the samples can be
processed. This is optimal for content that is not intended to be
decoded in real-time.
For the lowest latency: one fragment per frame. This means that each
frame can be decoded when fully received. This is optimal for real-
time decoding, however it introduces the largest overhead.
Fragments can be created with variable durations. However, the
fragment duration SHOULD be relatively consistent to avoid
introducing additional playback starvation. Likewise audio and video
SHOULD be encoded using similar fragment durations.
5.7. Encoding
Warp is primarily a network protocol and does enforce any encoding
requirements. However, encoding has a significant impact on the user
experience and should be taken into account.
B-frames MAY be used to improve compression efficiency, but they
introduce jitter. This necessitates a larger playback buffer,
increasing latency.
Audio and video MAY be encoded and transmitted independently.
However, audio can be encoded without delay unlike video. Media
players SHOULD be prepared to receive audio before video even without
congestion.
6. Security Considerations
6.1. Resource Exhaustion
Live media requires significant bandwidth and resources. Failure to
set limits will quickly cause resource exhaustion.
Warp uses QUIC flow control to impose resource limits at the network
layer. Endpoints SHOULD set flow control limits based on the
anticipated media bitrate.
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The media producer prioritizes and transmits streams out of order.
Streams might be starved indefinitely during congestion and SHOULD be
cancelled (Section 2.2.3) after hitting some timeout or resource
limit.
The media consumer might receive streams out of order. If stream
data is buffered, for example to decode segments in order, then the
media consumer SHOULD cancel a stream (Section 2.2.3) after hitting
some timeout or resource limit.
7. IANA Considerations
This document has no IANA actions.
8. References
8.1. Normative References
[ISOBMFF] "Information technology — Coding of audio-visual objects —
Part 12: ISO Base Media File Format", December 2015.
[QUIC] Iyengar, J., Ed. and M. Thomson, Ed., "QUIC: A UDP-Based
Multiplexed and Secure Transport", RFC 9000,
DOI 10.17487/RFC9000, May 2021,
<https://www.rfc-editor.org/info/rfc9000>.
[QUIC-RECOVERY]
Iyengar, J., Ed. and I. Swett, Ed., "QUIC Loss Detection
and Congestion Control", RFC 9002, DOI 10.17487/RFC9002,
May 2021, <https://www.rfc-editor.org/info/rfc9002>.
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
<https://www.rfc-editor.org/info/rfc2119>.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, <https://www.rfc-editor.org/info/rfc8174>.
[WebTransport]
Frindell, A., Kinnear, E., and V. Vasiliev, "WebTransport
over HTTP/3", Work in Progress, Internet-Draft, draft-
ietf-webtrans-http3-03, 6 July 2022,
<https://www.ietf.org/archive/id/draft-ietf-webtrans-
http3-03.txt>.
8.2. Informative References
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[BBR] Cardwell, N., Cheng, Y., Yeganeh, S. H., Swett, I., and V.
Jacobson, "BBR Congestion Control", Work in Progress,
Internet-Draft, draft-cardwell-iccrg-bbr-congestion-
control-02, 7 March 2022,
<https://www.ietf.org/archive/id/draft-cardwell-iccrg-bbr-
congestion-control-02.txt>.
[CMAF] "Information technology -- Multimedia application format
(MPEG-A) -- Part 19: Common media application format
(CMAF) for segmented media", March 2020.
[NewReno] Henderson, T., Floyd, S., Gurtov, A., and Y. Nishida, "The
NewReno Modification to TCP's Fast Recovery Algorithm",
RFC 6582, DOI 10.17487/RFC6582, April 2012,
<https://www.rfc-editor.org/info/rfc6582>.
Contributors
* Michael Thornburgh
Author's Address
Luke Curley
Twitch
Email: kixelated@gmail.com
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