Dynamic Host Configuration (DHC)                            T. Mrugalski
Internet-Draft                                                       ISC
Intended status: Standards Track                              K. Kinnear
Expires: March 11, 2013                                            Cisco
                                                       September 7, 2012


                         DHCPv6 Failover Design
                draft-ietf-dhc-dhcpv6-failover-design-01

Abstract

   DHCPv6 defined in [RFC3315] does not offer server redundancy.  This
   document defines a design for DHCPv6 failover, a mechanism for
   running two servers on the same network with capability for either
   server to take over clients' leases in case of server failure or
   network partition.  This is a DHCPv6 Failover design document, it is
   not protocol specification document.  It is a second document in a
   planned series of three documents.  DHCPv6 failover requirements are
   specified in [I-D.ietf-dhc-dhcpv6-failover-requirements].  A protocol
   specification document is planned to follow this document.

Status of this Memo

   This Internet-Draft is submitted in full conformance with the
   provisions of BCP 78 and BCP 79.

   Internet-Drafts are working documents of the Internet Engineering
   Task Force (IETF).  Note that other groups may also distribute
   working documents as Internet-Drafts.  The list of current Internet-
   Drafts is at http://datatracker.ietf.org/drafts/current/.

   Internet-Drafts are draft documents valid for a maximum of six months
   and may be updated, replaced, or obsoleted by other documents at any
   time.  It is inappropriate to use Internet-Drafts as reference
   material or to cite them other than as "work in progress."

   This Internet-Draft will expire on March 11, 2013.

Copyright Notice

   Copyright (c) 2012 IETF Trust and the persons identified as the
   document authors.  All rights reserved.

   This document is subject to BCP 78 and the IETF Trust's Legal
   Provisions Relating to IETF Documents
   (http://trustee.ietf.org/license-info) in effect on the date of
   publication of this document.  Please review these documents



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   carefully, as they describe your rights and restrictions with respect
   to this document.  Code Components extracted from this document must
   include Simplified BSD License text as described in Section 4.e of
   the Trust Legal Provisions and are provided without warranty as
   described in the Simplified BSD License.


Table of Contents

   1.  Requirements Language  . . . . . . . . . . . . . . . . . . . .  4
   2.  Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . .  4
   3.  Introduction . . . . . . . . . . . . . . . . . . . . . . . . .  5
     3.1.  Additional Requirements  . . . . . . . . . . . . . . . . .  6
     3.2.  Features out of Scope: Load Balancing  . . . . . . . . . .  6
   4.  Protocol Overview  . . . . . . . . . . . . . . . . . . . . . .  6
     4.1.  Failover Machine State Overview  . . . . . . . . . . . . .  8
     4.2.  Messages . . . . . . . . . . . . . . . . . . . . . . . . .  9
   5.  Connection Management  . . . . . . . . . . . . . . . . . . . . 11
     5.1.  Creating Connections . . . . . . . . . . . . . . . . . . . 11
     5.2.  Endpoint Identification  . . . . . . . . . . . . . . . . . 12
   6.  Resource Allocation  . . . . . . . . . . . . . . . . . . . . . 13
     6.1.  Proportional Allocation  . . . . . . . . . . . . . . . . . 13
     6.2.  Independent Allocation . . . . . . . . . . . . . . . . . . 14
     6.3.  Determining Allocation Approach  . . . . . . . . . . . . . 15
       6.3.1.  IPv6 Addresses . . . . . . . . . . . . . . . . . . . . 15
       6.3.2.  IPv6 Prefixes  . . . . . . . . . . . . . . . . . . . . 15
   7.  Information model  . . . . . . . . . . . . . . . . . . . . . . 15
   8.  Failover Mechanisms  . . . . . . . . . . . . . . . . . . . . . 19
     8.1.  Time Skew  . . . . . . . . . . . . . . . . . . . . . . . . 19
     8.2.  Time expression  . . . . . . . . . . . . . . . . . . . . . 19
     8.3.  Lazy updates . . . . . . . . . . . . . . . . . . . . . . . 19
     8.4.  MCLT concept . . . . . . . . . . . . . . . . . . . . . . . 20
       8.4.1.  MCLT example . . . . . . . . . . . . . . . . . . . . . 21
     8.5.  Unreachability detection . . . . . . . . . . . . . . . . . 22
     8.6.  Re-allocating Leases . . . . . . . . . . . . . . . . . . . 23
     8.7.  Sending Binding Update . . . . . . . . . . . . . . . . . . 23
     8.8.  Receiving Binding Update . . . . . . . . . . . . . . . . . 24
     8.9.  Conflict Resolution  . . . . . . . . . . . . . . . . . . . 25
     8.10. Acknowledging Reception  . . . . . . . . . . . . . . . . . 27
   9.  Endpoint States  . . . . . . . . . . . . . . . . . . . . . . . 27
     9.1.  State Machine Operation  . . . . . . . . . . . . . . . . . 27
     9.2.  State Machine Initialization . . . . . . . . . . . . . . . 30
     9.3.  STARTUP State  . . . . . . . . . . . . . . . . . . . . . . 30
       9.3.1.  Operation in STARTUP State . . . . . . . . . . . . . . 31
       9.3.2.  Transition Out of STARTUP State  . . . . . . . . . . . 31
     9.4.  PARTNER-DOWN State . . . . . . . . . . . . . . . . . . . . 32
       9.4.1.  Operation in PARTNER-DOWN State  . . . . . . . . . . . 32
       9.4.2.  Transition Out of PARTNER-DOWN State . . . . . . . . . 33



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     9.5.  RECOVER State  . . . . . . . . . . . . . . . . . . . . . . 34
       9.5.1.  Operation in RECOVER State . . . . . . . . . . . . . . 34
       9.5.2.  Transition Out of RECOVER State  . . . . . . . . . . . 34
     9.6.  RECOVER-WAIT State . . . . . . . . . . . . . . . . . . . . 36
       9.6.1.  Operation in RECOVER-WAIT State  . . . . . . . . . . . 37
       9.6.2.  Transition Out of RECOVER-WAIT State . . . . . . . . . 37
     9.7.  RECOVER-DONE State . . . . . . . . . . . . . . . . . . . . 37
       9.7.1.  Operation in RECOVER-DONE State  . . . . . . . . . . . 38
       9.7.2.  Transition Out of RECOVER-DONE State . . . . . . . . . 38
     9.8.  NORMAL State . . . . . . . . . . . . . . . . . . . . . . . 38
       9.8.1.  Operation in NORMAL State  . . . . . . . . . . . . . . 38
       9.8.2.  Transition Out of NORMAL State . . . . . . . . . . . . 39
     9.9.  COMMUNICATIONS-INTERRUPTED State . . . . . . . . . . . . . 40
       9.9.1.  Operation in COMMUNICATIONS-INTERRUPTED State  . . . . 40
       9.9.2.  Transition Out of COMMUNICATIONS-INTERRUPTED State . . 41
     9.10. POTENTIAL-CONFLICT State . . . . . . . . . . . . . . . . . 42
       9.10.1. Operation in POTENTIAL-CONFLICT State  . . . . . . . . 43
       9.10.2. Transition Out of POTENTIAL-CONFLICT State . . . . . . 43
     9.11. RESOLUTION-INTERRUPTED State . . . . . . . . . . . . . . . 44
       9.11.1. Operation in RESOLUTION-INTERRUPTED State  . . . . . . 45
       9.11.2. Transition Out of RESOLUTION-INTERRUPTED State . . . . 45
     9.12. CONFLICT-DONE State  . . . . . . . . . . . . . . . . . . . 45
       9.12.1. Operation in CONFLICT-DONE State . . . . . . . . . . . 46
       9.12.2. Transition Out of CONFLICT-DONE State  . . . . . . . . 46
   10. Proposed extensions  . . . . . . . . . . . . . . . . . . . . . 46
     10.1. Active-active mode . . . . . . . . . . . . . . . . . . . . 46
   11. Dynamic DNS Considerations . . . . . . . . . . . . . . . . . . 47
   12. Reservations and failover  . . . . . . . . . . . . . . . . . . 47
   13. Protocol entities  . . . . . . . . . . . . . . . . . . . . . . 47
     13.1. Failover Protocol  . . . . . . . . . . . . . . . . . . . . 47
     13.2. Protocol constants . . . . . . . . . . . . . . . . . . . . 47
   14. Open questions . . . . . . . . . . . . . . . . . . . . . . . . 48
   15. Security Considerations  . . . . . . . . . . . . . . . . . . . 48
   16. IANA Considerations  . . . . . . . . . . . . . . . . . . . . . 48
   17. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . 48
   18. References . . . . . . . . . . . . . . . . . . . . . . . . . . 49
     18.1. Normative References . . . . . . . . . . . . . . . . . . . 49
     18.2. Informative References . . . . . . . . . . . . . . . . . . 49
   Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . . 50












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1.  Requirements Language

   The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
   "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
   document are to be interpreted as described in RFC 2119 [RFC2119].


2.  Glossary

   This is a supplemental glossary that should be combined with
   definitions in Section 3 of
   [I-D.ietf-dhc-dhcpv6-failover-requirements].

   o  Failover endpoint - The failover protocol allows for there to be a
      unique failover 'endpoint' for each failover relationship in which
      a failover server participates.  The failover relationship is
      defined by a relationship name, and includes the failover partner
      IP address, the role this server takes with respect to that
      partner (primary or secondary), and the prefixes associated with
      that relationship.  Note that a single prefix can only be
      associated with a single failover relationship.  This failover
      endpoint can take actions and hold unique states.  Typically,
      there is a one failover endpoint per partner (server), although
      there may be more.  'Server' and 'failover endpoint' are
      synonymous only if the server participates in only one failover
      relationship.  However, for the sake of simplicity 'Server' is
      used throughout the document to refer to a failover endpoint
      unless to do so would be confusing.

   o  Failover transmission - all messages exchanged between partners.

   o  Independent Allocation - a prefix allocation algorithm to split
      the available pool of resources between the primary and secondary
      servers that is particularly well suited for vast pools (i.e. when
      available resources are not expected to deplete).  See Section 6.2
      for details.

   o  Primary Server

   o  Proportional Allocation - a prefix allocation algorithm to split
      the available free leases between the primary and secondary
      servers that is particularly well suited for more limited
      resources.  See Section 6.1 for details.

   o  Resource - Any type of resource that is assignable using DHCPv6.
      Currently there are two types of such resources defined: a non-
      temporary IPv6 address and an IPv6 prefix.  Due to the nature of
      temporary addresses, they are not covered by the failover



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      mechanism.  Other resource types may be defined in the future.

   o  Responsive - A server that is responsive, will respond to DHCPv6
      client requests.

   o  Secondary Server

   o  Server - A DHCPv6 server that implements DHCPv6 failover.
      'Server' and 'failover endpoint' are synonymous only if the server
      participates in only one failover relationship.

   o  Unresponsive - A server that is unresponsive will not respond to
      DHCPv6 client requests.


3.  Introduction

   The failover protocol design provides a means for cooperating DHCPv6
   servers to work together to provide a DHCPv6 service with
   availability that is increased beyond that which could be provided by
   a single DHCPv6 server operating alone.  It is designed to protect
   DHCPv6 clients against server unreachability, including server
   failure and network partition.  It is possible to deploy exactly two
   servers that are able to continue providing a lease on an IPv6
   address [RFC3315] or on an IPv6 prefix [RFC3633] without the DHCPv6
   client experiencing lease expiration or a reassignment of a lease to
   a different IPv6 address in the event of failure by one or the other
   of the two servers.

   This protocol defines active-passive mode, sometimes also called a
   hot standby model.  This means that during normal operation one
   server is active (i.e. actively responds to clients' requests) while
   the second is passive (i.e. it does receive clients' requests, but
   does not respond to them and only maintains a copy of lease database
   and is ready to take over incoming queries in case of primary server
   failure).  Active-active mode (i.e. both servers actively handling
   clients' requests) is currently not supported for the sake of
   simplicity.  Such mode may be defined as an exension at a later time.

   The failover protocol is designed to provide lease stability for
   leases with lease times beyond a short period.  Due to the additional
   overhead required, failover is not suitable for leases shorter than
   30 seconds.  The DHCPv6 Failover protocol MUST NOT be used for leases
   shorter than 30 seconds.

   This design attempts to fulfill all DHCPv6 failover requirements
   defined in [I-D.ietf-dhc-dhcpv6-failover-requirements].




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3.1.  Additional Requirements

   The following requirements are not related to failover mechanism in
   general, but rather to this particular design.

   1.  Minimize Asymmetry - while there are two distinct roles in
       failover (primary and secondary server), the differences between
       those two roles should be as small as possible.  This will yield
       a simpler design as well as a simpler implementation of that
       design.

3.2.  Features out of Scope: Load Balancing

   While it is tempting to extend DHCPv6 failover mechanism to also
   offer load balancing, as DHCPv4 failover did, this design does not do
   that.  Here is the reasoning for this decision.  In general case (not
   related to failover) load balancing solutions are used when each
   server is not able to handle total incoming traffic.  However, by the
   very definition, DHCPv6 failover is supposed to assume service
   availability despite failure of one server.  That leads to conclusion
   that each server must be able to handle whole traffic.  Therefore in
   properly provisioned setup, load balancing is not needed.


4.  Protocol Overview

   The DHCPv6 Failover Protocol is defined as a communication between
   failover partners with all associated algorithms and mechanisms.
   Failover communication is conducted over a TCP connection established
   between the partners.  The protocol reuses the framing format
   specified in Section 5.1 of DHCPv6 Bulk Leasequery [RFC5460], but
   uses different message types.  New failover-specific message types
   are listed in Section 4.2.  All information is sent over the
   connection as typical DHCPv6 messages that convey DHCPv6 options,
   following format defined in Section 22.1 of [RFC3315].

   After initialization, the primary server establishes a TCP connection
   with its partner.  The primary server sends a CONNECT message with
   initial parameters.  Secondary server responds with CONNECTACK.

   Depending on the failover state of each partner, they MUST initiate
   one of the binding update procedures.  Each server MAY send an UPDREQ
   message to request its partner to send all updates that have not been
   sent yet (this case applies when the partner has an existing database
   and wants to update it).  Alternatively, a server MAY choose to send
   an UPDREQALL message to request a full lease database transmission
   including all leases (this case applies in case of booting up new
   server after installation, corruption or complete loss of database,



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   or other catastrophic failure).

   Servers exchange lease information by using BNDUPD messages.
   Depending on the local and remote state of a lease, a server may
   either accept or reject the update.  Reception of lease update
   information is confirmed by responding with a BNDACK message with
   appropriate status.  The majority of the messages sent over a
   failover TCP connection consists of BNDUPD and BNDACK messages.

   A subset of available resources (addresses or prefixes) is reserved
   for secondary server use.  This is required for handling a case where
   both servers are able to communicate with clients, but unable to
   communicate with each other.  After the initial connection is
   established, the secondary server requests a pool of available
   addresses by sending a POOLREQ message.  The primary server assigns
   addresses to the secondary by sending a series of BNDUPD messages.
   When this process is complete, the primary server sends a POOLRESP
   message to the secondary server.  The secondary server may initiate
   such pool request at any time when in communication with primary
   server.

   Failover servers use a lazy update mechanism to update their failover
   partner about changes to their lease state database.  After a server
   performs any modifications to its lease state database (assign a new
   lease, extend an existing one, release or expire a lease), it sends
   its response to the client's request first (performing the "regular"
   DHCPv6 operation) and then informs its failover partner using a
   BNDUPD message.  This BNDUPD message SHOULD be sent soon after the
   response is sent to the DHCPv6 client, but there is no specific
   requirement of a minimum time in which to do so.

   The major problem with lazy update mechanism is the case when the
   server crashes after sending a response to client, but before sending
   the lazy update to its partner (or when communication between
   partners is interrupted).  To solve this problem, the concept known
   as the Maximum Client Lead Time (MCLT) (initially designed for DHCPv4
   failover) is used.  The MCLT is the maximum amount of time that one
   server can extend a lease for a client's binding beyond the time
   known by its failover partner.  See Section 8.4 for detailed
   desciption how the MCLT affects assigned lease times.

   Servers verify each others availability by periodically exchanging
   CONTACT messages.  See Section 8.5 for discussion about detecting a
   partner's unreachability.

   A server that is being shut down transmits a DISCONNECT message,
   closes the connection with its failover partner and stops operation.
   A Server SHOULD transmit any pending lease updates before



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   transmitting DISCONNECT message.

4.1.  Failover Machine State Overview

   The following section provides a simplified description of all
   states.  For the sake of clarity and simplicity, it omits important
   details.  For complete description, see Section 9.  In case of a
   disagreement between the simplified and complete description, please
   follow Section 9.

   Each server MUST be in one of the well defines states.  In each state
   a server may be either responsive (responds to clients' queries) or
   unresponsive (clients' queries are ignored).

   A server starts its operation in short-lived STARTUP state.  A server
   determines its partner reachibility and state and sets its own state
   based on that determination.  It frequently returns back to the state
   it was in before shutdown.

   During typical operation when servers maintain communication, both
   are in NORMAL state.  In that state only the primary responds to
   clients' requests.  A secondary server in unresponsive to DHCPv6
   clients.

   If a server discovers that its partner is no longer reachable, it
   goes to COMMUNICATIONS-INTERRUPTED state.  A server must be extra
   cautious as it can't distingush if its partner is down or just
   communication between servers is interrupted.  Since communication
   between partners is not possible, a server must act on the assumtion
   that its partner is up.  A failover server must follow a defined
   procedure, in particular, it MUST NOT extend any lease more than the
   MCLT beyond its partner's knowledge of the lease expiration time.
   This imposes an additional burden on the server, in that clients will
   return to the server for lease renewals more frequently than they
   would otherwise.  Therefore it is not recommended to operate for
   prolonged periods in this state.  Once communication is
   reestablished, a server may go into NORMAL, POTENTIAL-CONFLICT or
   PARTNER-DOWN state.  It may also stay in COMMUNICATIONS-INTERRUPTED
   state if certain conditions are met.

   Once a server is switched into PARTNER-DOWN (when auto-partner-down
   is used or as a result of administrative action), it can extend
   leases, regardless of the original server that initially granted the
   lease.  In that state server handles leases from its own pool, but is
   also able to serve pool from its downed partner.  MCLT restrictions
   no longer apply.  Operation in this mode is less demanding for the
   server that remains operational, than in COMMUNICATIONS-INTERRUPTED
   state, but PARTNER-DOWN does not offer any kind of redundancy.



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   When a server does not have an intact lease state database (e.g. due
   to first time run or catastrophic failure) or detects that is partner
   is in PARTNER-DOWN state and additional conditions are met, it
   switches to RECOVER state.  In that state the server acknowledges
   that content of its database is doubtful and it needs to refresh its
   database from its partner.  Once this operation is complete, it
   switches to RECOVER-WAIT and later to RECOVER-DONE.

   Once servers reestablish connection, they discover each others'
   state.  Depending on the conditions, they may return to NORMAL or
   move to POTENTINAL-CONFLICT if the partner is in a state that doesn't
   allow a simple re-integration of the server's lease state databases.
   It is a goal of this protocol to minimize the possibility that
   POTENTIAL-CONFLICT state is ever entered.  Servers running in
   POTENTIAL-CONFLICT do not respond to clients' requests and work only
   on resolving potential conflicts.  Once outstanding lease updates are
   exchanged, servers move to CONFLICT-DONE or NORMAL states.

   Servers that are recovering from potential conflicts and loose
   communication, switch to RESOLUTION-INTERRUPTED.

   A Server that is being shut down sends a DISCONNECT message.  See
   Section 4.2.

4.2.  Messages

   The failover protocol is centered around the message exchanges used
   by one server to update its partner and respond to received updates.
   The following list enumerates these messages.

   It should be noted that no specific formats or message type values
   are assigned at this stage.  Appropriate implementation details will
   be specified in a separate protocol specification document.

   o  BNDUPD - The binding update message is used to send the binding
      lease changes to the partner.  One message may contain one or more
      lease updates.  The partner is expected to respond with a BNDACK
      message.

   o  BNDACK - The binding acknowledgement is used for confirmation of
      the received BNDUPD message.  It may contain a positive or
      negative response (e.g. due to detected lease conflict).

   o  POOLREQ - The Pool Request message is used by one server
      (typically secondary) to request allocation of resources
      (addresses or prefixes) from its partner.  The partner responds
      with POOLRSP.




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   o  POOLRSP - The Pool Response message is used by one server
      (typically primary) to repond to its partner's request for
      resources allocation.  One POOLRSP message may contain more than
      one pool.

   o  UPDREQ - The update request message is used by one server to
      request that its partner send all binding database changes that
      has not been sent and confirmed already.  Requested partner is
      expected to respond with zero or more BNDUPD messages, followed by
      UPDDONE that signals end of updates.

   o  UPDREQALL - The update request all is used by one server to
      request that all binding database information be sent in order to
      recover from a total loss of its binding database by the
      requesting server.  Requested server responds with zero or more
      BNDUPD messages, followed by UPDDONE that signal end of updates.

   o  UPDDONE - The update done message is used by the responding server
      to indicate that all requested updates have been sent by the
      responding server and acked by the requesting server.

   o  CONNECT - The connect message is used by the primary server to
      establish a high level connection with the other server, and to
      transmit several important configuration data items between the
      servers.  The partner is expected to confirm by responding with
      CONNECTACK message.

   o  CONNECTACK - The connect acknowledgement message is used by the
      secondary server to respond to a CONNECT message from the primary
      server.

   o  DISCONNECT - The disconnect message is used by either server when
      closing a connection and shutting down.  No response is required
      for this message.

   o  STATE - The state message is used by either server to inform its
      partner about a change of failover state.  In some cases it may be
      used to also inform the partner about current state, e.g. after
      connection is established in COMMUNICATIONS-INTERRUPTED or
      PARTNER-DOWN states.

   o  CONTACT - The contact message is used by either server to ensure
      that the other server continues to see the connection as opera-
      tional.  It MUST be transmitted periodically over every esta-
      blished connection if other message traffic is not flowing, and it
      MAY be sent at any time.





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5.  Connection Management

5.1.  Creating Connections

   Every primary server implementing the failover protocol SHOULD
   attempt to connect to all of its partners periodically, where the
   period is implementation dependent and SHOULD be configurable.  In
   the event that a connection has been rejected by a CONNECTACK message
   with a reject-reason option contained in it or a DISCONNECT message,
   a server SHOULD reduce the frequency with which it attempts to
   connect to that server but it SHOULD continue to attempt to connect
   periodically.

   Every secondary server implementing the failover protocol SHOULD
   listen for connection attempts from the primary server.

   When a connection attempt succeeds, the primary server which has
   initiated the connection attempt MUST send a CONNECT message down the
   connection.

   When a connection attempt is received, the only information that the
   receiving server has is the IP address of the partner initiating a
   connection.  If it has any relationships with the connecting server
   for which it is a seconary server, it should just await the CONNECT
   message to determine which relationship this connection is to serve.

   If it has no secondary relationships with the connecting server, it
   SHOULD drop the connection.

   To summarize -- a primary server MUST use a connection that it has
   initiated in order to send a CONNECT message.  Every server that is a
   secondary server in a relationship simply listens for connection
   attempts from the primary server.

   Once a connection is established, the primary server MUST send a
   CONNECT message across the connection.  A secondary server MUST wait
   for the CONNECT message from a primary server.  If the secondary
   server doesn't receive a CONNECT message from the primary server in
   an installation dependent amount of time, it MAY drop the connection.

   Every CONNECT message includes a TLS-request option, and if the
   CONNECTACK message does not reject the CONNECT message and the TLS-
   reply option says TLS MUST be used, then the servers will immediately
   enter into TLS negotiation.

   Once TLS negotiation is complete, the primary server MUST resend the
   CONNECT message on the newly secured TLS connection and then wait for
   the CONNECTACK message in response.  The TLS-request and TLS-reply



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   options MUST NOT appear in either this second CONNECT or its
   associated CONNECTACK message as they had in the first messages.

   The second message sent over a new connection (either a bare TCP
   connection or a connection utilizing TLS) is a STATE message.  Upon
   the receipt of this message, the receiver can consider communications
   up.

5.2.  Endpoint Identification

   The proper operation of the failover protocol requires more than the
   transmission of messages between one server and the other.  Each
   endpoint might seem to be a single DHCPv6 server, but in fact there
   are situations where additional flexibility in configuration is
   useful.  A failover endpoint is always associated with a set of
   DHCPv6 prefixes that are configured on the DHCPv6 server where the
   endpoint appears.  A DHCPv6 prefix MUST NOT be associated with more
   than one failover endpoint.

   The failover protocol SHOULD be configured with one failover
   relationship between each pair of failover servers.  In this case
   there is one failover endpoint for that relationship on each failover
   partner.  This failover relationship MUST have a unique name.

   There is typically little need for addtional relationships between
   any two servers but there MAY be more than one failover relationship
   between two servers -- however each MUST have a unique relationship
   name.

   Any failover endpoint can take actions and hold unique states.

   This document frequently describes the behavior of the protocol in
   terms of primary and secondary servers, not primary and secondary
   failover endpoints.  However, it is important to remember that every
   'server' described in this document is in reality a failover endpoint
   that resides in a particular process, and that several failover end-
   points may reside in the same server process.

   It is not the case that there is a unique failover endpoint for each
   prefix that participates in a failover relationship.  On one server,
   there is (typically) one failover endpoint per partner, regardless of
   how many prefixes are managed by that combination of partner and
   role.  Conversely, on a particular server, any given prefix will be
   associated with exactly one failover endpoint.

   When a connection is received from the partner, the unique failover
   endpoint to which the message is directed is determined solely by the
   IP address of the partner, the relationship-name, and the role of the



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   receiving server.


6.  Resource Allocation

   Currently there are two allocation algorithms defined for resources
   (addresses or prefixes).  Additional allocation schemes may be
   defined as future extensions.

   1.  Proportional Allocation - This allocation algorithm is a direct
       application of the algorithm defined in [dhcpv4-failover] to
       DHCPv6.  Available resources are split between the primary and
       secondary servers.  Released resources are always returned to the
       primary server.  Primary and secondary servers may initiate a
       rebalancing procedure when disparity between resources available
       to each server reaches a preconfigured threshold.  Only resources
       that are not leased to any clients are "owned" by one of the
       servers.  This algorithm is particularly well suited for
       scenarios where amount of available resources is limited, as may
       be the case with prefix delegation.  See Section 6.1 for details.

   2.  Independent Allocation - This allocation algorithm assumes that
       available resources are split between primary and secondary
       servers as well.  In this case, however, resources are assigned
       to a specific server for all time, regardless if they are
       available or currently used.  This algorithm is much simpler than
       proportional allocation, because resource imbalance doesn't have
       to be checked and there is no rebalancing for independent
       allocation.  This algorithm is particularly well suited for
       scenarios where the there is an abundance of available resources
       which is typically the case for DHCPv6 address allocation.  See
       Section 6.2 for details.

6.1.  Proportional Allocation

   In this allocation scheme, each server has its own pool of available
   resources.  Note that a resource is not "owned" by a particular
   server throughout its entire lifetime.  Only a resource which is
   available is "owned" by a particular server -- once it has been
   leased to a client, it is not owned by either failover partner.  When
   it finally becomes available again, it will be owned initially by the
   primary server, and it may or may not be allocated to the secondary
   server by the primary server.

   The flow of a resource is as follows: initially a resource is owned
   by the primary server.  It may be allocated to the secondary server
   if it is available, and then it is owned by the secondary server.
   Either server can allocate available resources which they own to



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   clients, in which case they cease to own them.  When the client
   releases the resource or the lease on it expires, it will again
   become available and will be owned by the primary.

   A resource will not become owned by the server which allocated it
   initially when it is released or the lease expires because, in
   general, that server will have had to replenish its pool of available
   resources well in advance of any likely lease expirations.  Thus,
   having a particular resource cycle back to the secondary might well
   put the secondary more out of balance with respect to the primary
   instead of enhancing the balance of available addresses or prefixes
   between them.

   Pools governed by proportional allocation are used for allocation
   when the server is in all states, except PARTNER-DOWN.  In PARTNER-
   DOWN state the healthy partner can allocate from either pool (both
   its own and its partner's).  This allocation and maintenance of these
   address pools is an area of some sensitivity, since the goal is to
   maintain a more or less constant ratio of available addresses between
   the two servers.

   TODO: Reuse rest of the description from section 5.4 from
   [dhcpv4-failover] here.

6.2.  Independent Allocation

   In this allocation scheme, available resources are split between
   servers.  Available resources are split between the primary and
   secondary servers as part of initial connection establishment.  Once
   resources are allocated to each server, there is no need to reassign
   them.  This algorithm is simpler than proportional allocation since
   it requires similar initial communication and does not require a
   rebalancing mechanism, but it assumes that the pool assigned to each
   server will never deplete.  That is often a reasonable assumption for
   IPv6 addresses (e.g. servers are often assigned a /64 pool that
   contains many more addresses than existing electronic devices on
   Earth).  This allocation mechanism SHOULD be used for IPv6 addresses,
   unless the configured address pool is small or is otherwise
   administratively limited.

   Once each server is assigned a resource pool during initial
   connection establishment, it may allocate assigned resources to
   clients.  Once a client release a resource or its lease is expired,
   the returned resource returns to pool for the same server.  Resources
   never changes servers.

   During COMMUNICATION-INTERRUPTED events, a partner MAY continue
   extending existing leases when requested by clients.  A healthy



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   partner MUST NOT lease resources that were assigned to its downed
   partner and later released by a client unless it is in PARTNER-DOWN
   state.

6.3.  Determining Allocation Approach

6.3.1.  IPv6 Addresses

6.3.2.  IPv6 Prefixes


7.  Information model

   In most DHCP servers a resource (an IP address or a prefix) can take
   on several different binding-status values, sometimes also called
   lease states.  While no two DHCP servers probably have exactly the
   same possible binding-status values, the DHCP RFC enforces some
   commonality among the general semantics of the binding-status values
   used by various DHCP server implementations.

   In order to transmit binding database updates between one server and
   another using the failover protocol, some common denominator binding-
   status values must be defined.  It is not expected that these values
   correspond with any actual implementation of the DHCP protocol in a
   DHCP server, but rather that the binding-status values defined in
   this document should be a common denominator of those in use by many
   DHCP server implementations.

   The lease binding-status values defined for the failover protocol are
   listed below.  Unless otherwise noted below, there MAY be client
   information associated with each of these binding-status value.

   ACTIVE  -- The lease is assigned to a client.  Client identification
      data MUST appear.

   EXPIRED  -- indicates that a client's binding on a given lease has
      expired.  When the partner acks the BNDUPD of an expired lease,
      the server sets its internal state to FREE*.  Client
      identification SHOULD appear.

   RELEASED  -- indicates that a client sent in RELEASE message.  When
      the partner acks the BNDUPD of a released lease, the server sets
      its internal state to FREE*.  Client identification SHOULD appear.

   FREE*  -- Once a lease is expired or released, its state becomes
      FREE*.  Depending on which algorithm and which pool was used to
      allocate a given lease, FREE* may either mean FREE or FREE_BACKUP.
      Implementations do not have to implement this FREE* state, but may



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      choose to switch to the destination state directly.  For a clarity
      of representation, this transitional FREE* state is treated as a
      separate state.

   FREE  -- Is used when a DHCP server needs to communicate that a
      resource is unused by any client, but it was not just released,
      expired or reset by a network administrator.  When the partner
      acks the BNDUPD of a FREE lease, the server marks the lease as
      available for assignment by the primary server.  Note that on a
      secondary server running in PARTNER-DOWN state, after waiting the
      MCLT, the resource MAY be allocated to a client by the secondary
      server if proportional algorithm is used.  Client identification
      MAY appear.

   FREE_BACKUP  -- indicates that this resource can be allocated by the
      secondary server to a client at any time.  Note that the primary
      server running in PARTNER-DOWN state, after waiting the MCLT, the
      resource MAY be allocated to a client by the primary server if
      proportional algorithm was used.  Client identification MAY
      appear.

   ABANDONED  -- indicates that a lease is considered unusable by the
      DHCP system.  The primary reason for entering such state is
      reception of DECLINE message for said lease.  Client
      identification MUST NOT appear.

   RESET  -- indicates that this resource was previously abandoned, but
      was made available by operator command.  This is a distinct state
      so that the reason that the resource became FREE can be
      determined.  Client identification MAY appear.

   The lease state machine has been presented in Figure 1.  Most states
   are stationary, i.e. the lease stays in a given state untile exernal
   event triggers transition to another state.  The only transitive
   state is FREE*.  One it is reached, the the state machine immediately
   transitions to either FREE or FREE_BACKUP state.















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                                +---------+
                 /------------->|  ACTIVE |<--------------\
                 |              +---------+               |
                 |                |  |  |                 |
                 |       /--(8)--/  (3)  \--(9)-\         |
                 |      |            |           |        |
                 |      V            V           V        |
                 |  +-------+   +--------+   +---------+  |
                 |  |EXPIRED|   |RELEASED|   |ABANDONED|  |
                 |  +-------+   +--------+   +---------+  |
                 |      |            |            |       |
                 |      |            |           (10)     |
                 |      |            |            V       |
                 |      |            |       +---------+  |
                 |      |            |       |  RESET  |  |
                 |      |            |       +---------+  |
                 |      |            |            |       |
                 |       \--(4)--\  (4)  /--(4)--/        |
                 |                |  |  |                 |
                (1)               V  V  V                (2)
                 |              /---------\               |
                 |              |  FREE*  |               |
                 |              \---------/               |
                 |                 |   |                  |
                 |         /-(5)--/     \-(6)-\           |
                 |        |                    |          |
                 |        V                    V          |
                 |    +-------+         +-----------+     |
                 \----|  FREE |<--(7)-->|FREE_BACKUP|-----/
                      +-------+         +-----------+

                       Figure 1: Lease State Machine

   Transitions between states are results of the following events:

      1.  Primary server allocates a lease.

      2.  Secondary server allocates a lease.

      3.  Client sends RELEASE and the lease is released.

      4.  Partner acknowledges state change.  This transition MAY also
      occur if the server is in PARTNER-DOWN state and the MCLT has
      passed since the entry in RELEASED, EXPIRED, or RESET states.

      5.  The lease belongs to a pool that is governed by the
      proportional allocation, or independent allocation is used and
      this lease belongs to primary server.



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      6.  The lease belongs to a pool that is governed by the
      independent allocation is used and the lease belongs to the
      secondary server.

      7.  Pool rebalance event occurs (POOLREQ/POOLRSP messages are
      exchanged).  Addresses (or prefixes) belonging to the primary
      server can be assigned to the secondary server pool (transition
      from FREE to FREE_BACKUP) or vice versa.

      8.  The lease is expired.

      9.  DECLINE message is received or a lease is deemed unusable for
      other reasons.

      10.  An administrative action is taken to recover an abandoned
      lease back to usable state.  This transition MAY occur due to an
      implementation specific handling on ABANDONED resource.  One
      possible example of such use is an Neighbor Discovery or ICMP Echo
      check if the address is still in use.

   The resource that is no longer in use (due to expiration or release),
   becomes FREE*.  Depending of what allocation algorithm is used, the
   resource that is no longer is use, returns to primary (FREE) or
   secondary pool (FREE_BACKUP).  The conditions for specific
   transitions are depicted in Figure 2.

                  +---------------+---------+-----------+
                  | \   Pool owner|         |           |
                  |  \-------\    | Primary | Secondary |
                  |Algorithm  \   |         |           |
                  +---------------+---------+-----------+
                  | Proportional  | FREE    |  FREE     |
                  | Independent   | FREE    |FREE_BACKUP|
                  +---------------+---------+-----------+

                     Figure 2: FREE* State Transitions

   TODO: In case of Active-Passive model, while a majority of the
   addresses are owned by the primary server, the secondary server will
   need a portion of the addresses to serve new clients while operating
   in communication-interrupted state and also in partner down state
   before it can take over the entire address pool (expiry of MCLT).
   The concept of a percentage of pool reserved for secondary should be
   described here.







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8.  Failover Mechanisms

   This section lays out an overview of the communication between
   partners and other mechanisms required for failover operation.  As
   this is a design document, not a protocol specification, high level
   ideas are presented without implementation specific details (e.g. on-
   wire protocol formats).  Specific protocol details are out of the
   scope of this document, and may be specified in a separate draft.

8.1.  Time Skew

   Partners exchange information about known lease states.  To reliably
   compare a known lease state with an update received from a partner,
   servers must be able to reliably compare the times stored in the
   known lease state with the times received in the update.  Although a
   simple approach would be to require both partners to use synchronized
   time, e.g. by using NTP, such a service may not always be available
   in some scenarios that failover expects to cover.  Therefore a
   mechanism to measure and track relative time differences between
   servers is necessary.  To do so, each message MUST contain
   information about the time of the transmission in the time context of
   the transmitter.  The transmitting server MUST set this as close to
   the actual transmission as possible.  The receiving partner MUST
   store its own timestamp of reception as close to the actual reception
   as possible.  The received timestamp information is then compared
   with local timestamp.

   To account for packet delay variation (jitter), the measured
   difference is not used directly, but rather the moving average of
   last TIME_SKEW_PKTS_AVG packets time difference is calculated.  This
   averaged value is referred to as the time skew.  Note that the time
   skew algorithm allows cooperation between clients with completely
   desynchronized clocks as well as those whose desynchronization itself
   is not constant.

8.2.  Time expression

   Timestamps are expressed as number of seconds since midnight (UTC),
   January 1, 2000, modulo 2^32.  Note: that is the same approach as
   used in creation of DUID-LLT (see Section 9.2 of [RFC3315]).

   Time differences are expressed in seconds and are signed.

8.3.  Lazy updates

   Lazy update refers to the requirement placed on a server implementing
   a failover protocol to update its failover partner whenever the
   binding database changes.  A failover protocol which didn't support



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   lazy update would require the failover partner update to complete
   before a DHCPv6 server could respond to a DHCPv6 client request.  The
   lazy update mechanism allows a server to allocate a new or extend an
   existing lease and then update its failover partner as time permits.

   Although the lazy update mechanism does not introduce additional
   delays in server response times, it introduces other difficulties.
   The key problem with lazy update is that when a server fails after
   updating a client with a particular lease time and before updating
   its partner, the partner will believe that a lease has expired even
   though the client still retains a valid lease on that address or
   prefix.

8.4.  MCLT concept

   In order to handle problem introduced by lazy updates (see
   Section 8.3), a period of time known as the "Maximum Client Lead
   Time" (MCLT) is defined and must be known to both the primary and
   secondary servers.  Proper use of this time interval places an upper
   bound on the difference allowed between the lease time provided to a
   DHCPv6 client by a server and the lease time known by that server's
   failover partner.

   The MCLT is typically much less than the lease time that a server has
   been configured to offer a client, and so some strategy must exist to
   allow a server to offer the configured lease time to a client.
   During a lazy update the updating server typically updates its
   partner with a potential expiration time which is longer than the
   lease time previously given to the client and which is longer than
   the lease time that the server has been configured to give a client.
   This allows that server to give a longer lease time to the client the
   next time the client renews its lease, since the time that it will
   give to the client will not exceed the MCLT beyond the potential
   expiration time acknowledged by its partner.

   The fundamental relationship on which much of the correctness of this
   protocol depends is that the lease expiration time known to a DHCPv6
   client MUST NOT under any circumstances be more than the maximum
   client lead time (MCLT) greater than the potential expiration time
   known to a server's partner.

   The remainder of this section makes the above fundamental
   relationship more explicit.

   This protocol requires a DHCPv6 server to deal with several different
   lease intervals and places specific restrictions on their
   relationships.  The purpose of these restrictions is to allow the
   other server in the pair to be able to make certain assumptions in



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   the absence of an ability to communicate between servers.

   The different times are:

   desired valid lifetime:
      The desired valid lifetime is the lease interval that a DHCPv6
      server would like to give to a DHCPv6 client in the absence of any
      restrictions imposed by the failover protocol.  Its determination
      is outside of the scope of this protocol.  Typically this is the
      result of external configuration of a DHCPv6 server.

   actual valid lifetime:
      The actual valid lifetime is the lease interval that a DHCPv6
      server gives out to a DHCPv6 client.  It may be shorter than the
      desired valid lifetime (as explained below).

   potential valid lifetime:
      The potential valid lifetime is the potential lease expiration
      interval the local server tells to its partner in a BNDUPD
      message.

   acknowledged potential valid lifetime:
      The acknowledged potential valid lifetime is the potential lease
      interval the partner server has most recently acknowledged in a
      BNDACK message.

8.4.1.  MCLT example

   The following example demonstrates the MCLT concept in practice.  The
   values used are arbitrarily chosen are and not a recommendation for
   actual values.  The MCLT in this case is 1 hour.  The desired valid
   lifetime is 3 days, and its renewal time is half the valid lifetime.

   When a server makes an offer for a new lease on an IP address to a
   DHCPv6 client, it determines the desired valid lifetime (in this
   case, 3 days).  It then examines the acknowledged potential valid
   lifetime (which in this case is zero) and determines the remainder of
   the time left to run, which is also zero.  To this it adds the MCLT.
   Since the actual valid lifetime cannot be allowed to exceed the
   remainder of the current acknowledged potential valid lifetime plus
   the MCLT, the offer made to the client is for the remainder of the
   current acknowledged potential valid lifetime (i.e., zero) plus the
   MCLT.  Thus, the actual valid lifetime is 1 hour.

   Once the server has sent the REPLY to the DHCPv6 client, it will
   update its failover partner with the lease information.  However, the
   desired potential valid lifetime will be composed of one half of the
   current actual valid lifetime added to the desired valid lifetime.



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   Thus, the failover partner is updated with a BNDUPD with a potential
   valid lifetime of 3 days + 1/2 hour.

   When the primary server receives a BNDACK to its update of the
   secondary server's (partner's) potential valid lifetime, it records
   that as the acknowledged potential valid lifetime.  A server MUST NOT
   send a BNDACK in response to a BNDUPD message until it is sure that
   the information in the BNDUPD message has been updated in its lease
   database.  Thus, the primary server in this case can be sure that the
   secondary server has recorded the potential lease interval in its
   stable storage when the primary server receives a BNDACK message from
   the secondary server.

   When the DHCPv6 client attempts to renew at T1 (approximately one
   half an hour from the start of the lease), the primary server again
   determines the desired valid lifetime, which is still 3 days.  It
   then compares this with the original acknowledged potential valid
   lifetime (3 days + 1/2 hour) and adjusts for the time passed since
   the secondary was last updated (1/2 hour).  Thus the time remaining
   of the acknowledged potential valid interval is 3 days.  Adding the
   MCLT to this yields 3 days plus 1 hour, which is more than the
   desired valid lifetime of 3 days.  So the client is renewed for the
   desired valid lifetime -- 3 days.

   When the primary DHCPv6 server updates the secondary DHCPv6 server
   after the DHCPv6 client's renewal REPLY is complete, it will
   calculate the desired potential valid lifetime as the T1 fraction of
   the actual client valid lifetime (1/2 of 3 days this time = 1.5
   days).  To this it will add the desired client valid lifetime of 3
   days, yielding a total desired potential valid lifetime of 4.5 days.
   In this way, the primary attempts to have the secondary always "lead"
   the client in its understanding of the client's valid lifetime so as
   to be able to always offer the client the desired client valid
   lifetime.

   Once the initial actual client valid lifetime of the MCLT is past,
   the protocol operates effectively like the DHCPv6 protocol does today
   in its behavior concerning valid lifetimes.  However, the guarantee
   that the actual client valid lifetime will never exceed the remaining
   acknowledged partner server potential valid lifetime by more than the
   MCLT allows full recovery from a variety of failures.

8.5.  Unreachability detection

   Each partner maintains an FO_SEND timer for each partner connection.
   The FO_SEND timer is reset every time any message is transmitted.  If
   the timer reaches the FO_SEND_MAX value, a CONTACT message is
   transmitted and timer is reset.  The CONTACT message may be



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   transmitted at any time.

8.6.  Re-allocating Leases

   TODO: Describe controlled re-allocation of released/expired leases to
   different clients.

8.7.  Sending Binding Update

   This and the following section is written as though every BNDUPD
   message contains only a single binding update transaction in order to
   reduce the complexity of the discussion.  Note that while a server
   MAY generate BNDUPD messages with multiple binding update
   transactions, every server MUST be able to process a BNDUPD message
   which contains multiple binding update transactions and generate the
   corresponding BNDACK messages with status for multiple binding update
   transactions.

   Each server updates its failover partner about recent changes in
   lease states.  Each update MUST include at least the following
   information:

   1.   resource type - non-temporary address or a prefix.  Resource
        type can be indicated by the container that conveys the actual
        resource (e.g. an IA_NA option indicates non-temporary IPv6
        address).

   2.   resource information - the actual address or prefix.  That is
        conveyed using the appropriate option, e.g. an IAADDR for an
        address or an IAPREFIX for prefix.

   3.   valid life time requested by client

   4.   valid life time sent to client

   5.   IAID - Identity Association used by the client, while obtaining
        a given lease.  (Note1: one client may use many IAIDs
        simulatenously.  Note2: IAID for IA, TA and PD are orthogonal
        number spaces.)

   6.   Next Expected Client Transmission - time interval since Client
        Last Transmission Time, when a response from a client is
        expected.

   7.   potential valid life time - a lifetime that the server is
        willing to set if there were no MCLT/failover restrictions
        imposed.




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   8.   preferred life time sent to client - the actual value sent back
        to the client

   9.   CLTT - Client Last Transaction Time, a timestamp of the last
        received transmission from a client

   10.  Client DUID

   The BNDUPD message MAY contain additional information related to the
   updated lease.  The additional information MAY include, but is not
   limited to:

   1.  assigned FQDN name, defined in [RFC4704]

   2.  Options Requested by the client, i.e. content of the ORO

   3.  Remote-ID, defined in [RFC4649]

   4.  Relay-ID, defined in [RFC5460], section 5.4.1

   5.  Link-layer address
       [I-D.ietf-dhc-dhcpv6-client-link-layer-addr-opt]

   6.  Any other options the updating partner deems useful.

   Receiving partner MAY store received additional information, but it
   MAY choose to ignore them as well.  Some information may be useful,
   so it is a good idea to keep or update them.  One reason is FQDN
   information.  A server SHOULD be prepared to clean up DNS information
   once the lease expires or is released.  Another reason the partner
   may be interested in keepin additional data is a better support for
   leasequery [RFC5007] or bulk leasequery [RFC5460], which features
   queries based on Relay-ID, by link address and by Remote-ID.

8.8.  Receiving Binding Update

   When a server receives a BNDUPD message, it needs to decide how to
   process the binding update transaction it contains and whether that
   transaction represents a conflict of any sort.  The conflict
   resolution process MUST be used on the receipt of every BNDUPD
   message, not just those that are received while in POTENTIAL-CONFLICT
   state, in order to increase the robustness of the protocol.

   There are three sorts of conflicts:

   1.  Two clients, one resource - This is the duplicate resource
       allocation conflict.  There two different clients each allocated
       the same resource.  See Section 8.9.



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   2.  Two resources, one client conflict - This conflict exists when a
       client on one server is associated with a one resource, and on
       the other server with a different resource in the same or related
       subnet.  This does not refer to the case where a single client
       has resources in multiple different subnets or administrative
       domains, but rather the case where on the same subnet the client
       has a lease on one IP address in one server and on a different IP
       address on the other server.
       This conflict may or may not be a problem for a given DHCP server
       implementation and policy.  If implementations and policies
       allow, both resources can be assigned to a given client.  In the
       event that a DHCP server requires that a DHCP client have only
       one outstanding lease of a given type, the conflict MUST be
       resolved by accepting the lease which has the latest CLTT.

   3.  binding-status conflict - This is normal conflict, where one
       server is updating the other with newer information.  See
       Section 8.9 for details of how to resolve these conflicts.

8.9.  Conflict Resolution

   The server receiving a lease update from its partner must evaluate
   the received lease information to see if it is consistent with
   already known state and decide which information - the previously
   known or that just received - is "better".  The server should take
   into consideration the following aspects: if the lease is already
   assigned to a specific client, who had contact with client recently,
   start time of the lease, etc.

   When analyzing a BNDUPD message from a partner server, if there is
   insufficient information in the BNDUPD to process it, then reject the
   BNDUPD with reject-reason 3: "Missing binding information".

   If the resource in the BNDUPD is not a resource associated with the
   failover endpoint which received the BNDUPD message, then reject it
   with reject-reason 1: "Illegal IP address (not part of any address
   pool)".

   Every BNDUPD message SHOULD contain a client-last-transaction-time
   option, which MUST, if it appears, be the time that the server last
   interacted with the DHCP client.  It MUST NOT be, for instance, the
   time that the lease on an IP address expired.  If there has been no
   interaction with the DHCP client in question (or there is no DHCP
   client presently associated with this resource), then there will be
   no client-last-transaction-time option in the BNDUPD message.

   The list in Figure 3 presents the conflict resolution outcome.  To
   "accept" BNDUPD means to update the server's bindings database with



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   the information contained in the BNDUDP and once the update is
   complete, send a BNDACK message corresponding to the BNDUPD message.
   To "reject" a BNDUPD means to lease the server's binding database
   unchangeg and to respond to the BNDUPD with BNDACK with a rejest-
   reason option included.

   When interpreting the information in the following table (Figure 3),
   for those rules that are listed with "time" -- if a BNDUPD doesn't
   have a client-last-transaction-time value, then it MUST NOT be
   considered later than the client-last-transaction-time in the
   receiving server's binding.  If the BNDUPD contains a client-last-
   transaction-time value and the receiving server's binding does not,
   then the client-last-transaction-time value in the BNDUPD MUST be
   considered later than the server's.

                             binding-status in received BNDUPD.
   binding-status
   in receiving                                  FREE           RESET
   server          ACTIVE   EXPIRED   RELEASED   FREE_BACKUP  ABANDONED

   ACTIVE          accept(5) time(2)   time(1)    time(2)      accept
   EXPIRED         time(1)   accept    accept     accept       accept
   RELEASED        time(1)   time(1)   accept     accept       accept
   FREE/BACKUP     accept    accept    accept     accept       accept
   RESET           time(3)   accept    accept     accept       accept
   ABANDONED       reject(4) reject(4) reject(4)  reject(4)    accept

                       Figure 3: Conflict Resolution

   time(1): If the client-last-transaction-time in the BNDUPD is later
   than the client-last-transaction-time in the receiving server's
   binding, accept it, else reject it.

   time(2): If the current time is later than the receiving servers'
   lease-expiration-time, accept it, else reject it.

   time(3): If the client-last-transaction-time in the BNDUPD is later
   than the start-time-of-state in the receiving server's binding,
   accept it, else reject it.

   (1,2,3): If rejecting, use reject reason 15: "Outdated binding
   information".

   (4): Use reject reason 16: "Less critical binding information".

   (5): If the clients in a BNDUPD message and in a receiving server's
   binding differ, then if the receiving server is a secondary accept
   it, else reject it with a reject reason of 2: "Fatal conflict exists:



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   address in use by other client".

   The lease update may be accepted or rejected.  Rejection SHOULD NOT
   change the flag in a lease that says that it should be transmitted to
   the failover partner.  If this flag is set, then it should be
   transmitted, but if it is not already set, the rejection of a lease
   state update SHOULD NOT trigger an automatic update of the failover
   partner sending the rejected update.  The potential for update storms
   is too great, and in the unusual case where the servers simply can't
   agree, that disagreement is better than an update storm.

8.10.  Acknowledging Reception


9.  Endpoint States

9.1.  State Machine Operation

   Each server (or, more accurately, failover endpoint) can take on a
   variety of failover states.  These states play a crucial role in
   determining the actions that a server will perform when processing a
   request from a DHCPv6 client as well as dealing with changing
   external conditions (e.g., loss of connection to a failover partner).

   The failover state in which a server is running controls the
   following behaviors:

   o  Responsiveness -- the server is either responsive to DHCPv6 client
      requests or it is not.

   o  Allocation Pool -- which pool of addresses (or prefixes) can be
      used for allocation on receipt of a SOLICIT message.

   o  MCLT -- ensure that valid lifetimes are not beyond what the
      partner has acked plus the MCLT (or not).

   A server will transition from one failover state to another based on
   the specific values held by the following state variables:

   o  Current failover state.

   o  Communications status (OK or not OK).

   o  Partner's failover state (if known).

   Several events can cause the transition from one failover state to
   another.




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   o  Change in communications status (OK or not OK).

   o  Change in partner's failover state.

   o  Receipt of particular messages.

   o  Expiration of timers.

   Whenever either of the last two of the above state variables changes
   state, the state machine is invoked, which may then trigger a change
   in the current failove state.  Thus, whenever the communications
   status changes, the state machine processing is invoked.  This may or
   may not result in a change in the current failover state.

   Whenever a server transitions to a new failover state, the new state
   MUST be communicated to its failover partner in a STATE message if
   the communications status is OK.  In addition, whenever a server
   makes a transition into a new state, it MUST record the new state,
   its current understanding of its partner's state, and the time at
   which it entered the new state in stable storage.

   The following state transition diagram gives a condensed view of the
   state machine.  If there is a difference between the words describing
   a particular state and the diagram below, the words should be
   considered authoritative.


























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      +---------------+  V  +--------------+
      |    RECOVER -|+|  |  |   STARTUP  - |
      |(unresponsive) |  +->+(unresponsive)|
      +------+--------+     +--------------+
      +-Comm. OK             +-----------------+
      |     Other State:     |  PARTNER DOWN - +<----------------------+
      |    RESOLUTION-INTER. | (responsive)    |                       ^
     All     POTENTIAL-      +----+------------+                       |
    Others   CONFLICT------------ | --------+                          |
      |      CONFLICT-DONE     Comm. OK     |     +--------------+     |
   UPDREQ or                 Other State:   |  +--+ RESOLUTION - |     |
   UPDREQALL                  |       |     |  |  | INTERRUPTED  |     |
   Rcv UPDDONE             RECOVER    All   |  |  | (responsive) |     |
      |  +---------------+    |      Others |  |  +------------+-+     |
      +->+RECOVER-WAIT +-| RECOVER    |     |  |         ^     |       |
         |(unresponsive) |  WAIT or   |     |  Comm.     |    Ext.     |
         +-----------+---+  DONE      |     |  OK     Comm.   Cmd----->+
  Comm.---+     Wait MCLT     |       V     V  V     Failed            |
  Changed |          V    +---+   +---+-----+--+-+       |             |
   |  +---+----------++   |       |  POTENTIAL + +-------+             |
   |  |RECOVER-DONE +-|  Wait     |  CONFLICT    +------+              |
   +->+(unresponsive) |  for      |(unresponsive)|   Primary           |
      +------+--------+  Other  +>+----+--------++   resolve     Comm. |
       Comm. OK          State: |      |        ^    conflict  Changed |
  +---Other State:-+   RECOVER  |   Secondary   |       V       V   |  |
  |    |           |     DONE   |    resolve    |   ++----------+---++ |
  | All Others:  POTENT.  |     |   conflict    |   |CONFLICT-DONE-|+| |
  | Wait for    CONFLICT- | ----+    see (9.10) |   | (responsive)   | |
  | Other State:          V            V        |   +------+---------+ |
  | NORMAL or RECOVER    ++------------+---+      Other State: NORMAL  |
  |    |       DONE      |     NORMAL    + +<--------------+           |
  |    +--+----------+-->+   (balanced)    +-------External Command--->+
  |       ^          ^   +--------+--------+                           |
  |       |          |            |             |                      |
  |   Wait for   Comm. OK  Comm. Failed         |                      |
  |    Other      Other                         |               External
  |    State:     State:          |             |                Command
  | RECOVER-DONE  NORMAL     Start Safe      Comm. OK                or
  |       |     COMM. INT.  Period Timer    Other State:            Safe
  |    Comm. OK.     |            V          All Others           Period
  |   Other State:   |  +---------+--------+    |             expiration
  |     RECOVER      +--+ COMMUNICATIONS - +----+                      |
  |       +-------------+   INTERRUPTED    |                           |
  RECOVER               |  (responsive)    +-------------------------->+
  RECOVER-WAIT--------->+------------------+

                 Figure 4: Failover Endpoint State Machine




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9.2.  State Machine Initialization

   The state machine is characterized by storage (in stable storage) of
   at least the following information:

   o  Current failover state.

   o  Previous failover state.

   o  Start time of current failover state.

   o  Partner's failover state.

   o  Start time of partner's failover state.

   o  Time most recent packet received from partner.

   The state machine is initialized by reading these data items from
   stable storage and restoring their values from the information saved.
   If there is no information in stable storage concerning these items,
   then they should be initialized as follows:

   o  Current failover state: Primary: PARTNER-DOWN, Secondary: RECOVER

   o  Previous failover state: None.

   o  Start time of current failover state: Current time.

   o  Partner's failover state: None until reception of STATE message.

   o  Start time of partner's failover state: None until reception of
      STATE message.

   o  Time most recent packet received from partner: None until packet
      received.

9.3.  STARTUP State

   The STARTUP state affords an opportunity for a server to probe its
   partner server, before starting to service DHCP clients.  When in the
   STARTUP state, a server attempts to learn its partner's state and
   determine (using that information if it is available) what state it
   should enter.

   The STARTUP state is not shown with any specific state transitions in
   the state machine diagram (Figure 4) because the processing during
   the STARTUP state can cause the server to transition to any of the
   other states, so that specific state transition arcs would only



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   obscure other information.

9.3.1.  Operation in STARTUP State

   The server MUST NOT be responsive in STARTUP state.

   Whenever a STATE message is sent to the partner while in STARTUP
   state the STARTUP flag MUST be set in the message and the previously
   recorded failover state MUST be placed in the server-state option.

9.3.2.  Transition Out of STARTUP State

   The following algorithm is followed every time the server initializes
   itself, and enters STARTUP state.

   Step 1:

   If there is any record in stable storage of a previous failover state
   for this server, set PREVIOUS-STATE to the last recorded value in
   stable storage, and go to Step 2.

   If there is no record of any previous failover state in stable
   storage for this server, then set the PREVIOUS-STATE to RECOVER and
   set the TIME-OF-FAILURE to 0.  This will allow two servers which
   already have lease information to synchronize themselves prior to
   operating.

   In some cases, an existing server will be commissioned as a failover
   server and brought back into operation where its partner is not yet
   available.  In this case, the newly commissioned failover server will
   not operate until its partner comes online -- but it has operational
   responsibilities as a DHCP server nonetheless.  To properly handle
   this situation, a server SHOULD be configurable in such a way as to
   move directly into PARTNER-DOWN state after the startup period
   expires if it has been unable to contact its partner during the
   startup period.

   Step 2:

   If the previous state is one where communications was "OK", then set
   the previous state to the state that is the result of the
   communications failed state transition (if such transition exists --
   some states don't have a communications failed state transition,
   since they allow both communications OK and failed).

   Step 3:

   Start the STARTUP state timer.  The time that a server remains in the



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   STARTUP state (absent any communications with its partner) is
   implementation dependent but SHOULD be short.  It SHOULD be long
   enough for a TCP connection to be created to a heavily loaded partner
   across a slow network.

   Step 4:

   Attempt to create a TCP connection to the failover partner.

   Step 5:

   Wait for "communications OK".

   When and if communications become "okay", clear the STARTUP flag, and
   set the current state to the PREVIOUS-STATE.

   If the partner is in PARTNER-DOWN state, and if the time at which it
   entered PARTNER-DOWN state (as received in the start-time-of-state
   option in the STATE message) is later than the last recorded time of
   operation of this server, then set CURRENT-STATE to RECOVER.  If the
   time at which it entered PARTNER-DOWN state is earlier than the last
   recorded time of operation of this server, then set CURRENT-STATE to
   POTENTIAL-CONFLICT.

   Then, transition to the current state and take the "communications
   OK" state transition based on the current state of this server and
   the partner.

   Step 6:

   If the startup time expires the server SHOULD transition to the
   PREVIOUS-STATE.

9.4.  PARTNER-DOWN State

   PARTNER-DOWN state is a state either server can enter.  When in this
   state, the server assumes that it is the only server operating and
   serving the client base.  If one server is in PARTNER-DOWN state, the
   other server MUST NOT be operating.

9.4.1.  Operation in PARTNER-DOWN State

   The server MUST be responsive in PARTNER-DOWN state.

   It will allow renewal of all outstanding leases on IP addresses.  For
   those IP addresses for which the server is using proportional
   allocation, it will allocate IP addresses from its own pool, and
   after a fixed period of time (the MCLT interval) has elapsed from



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   entry into PARTNER-DOWN state, it will allocate IP addresses from the
   set of all available IP addresses.

   Any IP address tagged as available for allocation by the other server
   (at entry to PARTNER-DOWN state) MUST NOT be allocated to a new
   client until the maximum-client-lead-time beyond the entry into
   PARTNER-DOWN state has elapsed.

   A server in PARTNER-DOWN state MUST NOT allocate an IP address to a
   DHCP client different from that to which it was allocated at the
   entrance to PARTNER-DOWN state until the maximum-client-lead-time
   beyond the maximum of the following times: client expiration time,
   most recently transmitted potential-expiration-time, most recently
   received ack of potential-expiration-time from the partner, and most
   recently acked potential-expiration-time to the partner.  If this
   time would be earlier than the current time plus the maximum-client-
   lead-time, then the time the server entered PARTNER-DOWN state plus
   the maximum-client-lead-time is used.

   The server is not restricted by the MCLT when offering lease times
   while in PARTNER-DOWN state.

   In the unlikely case, when there are two servers operating in a
   PARTNER-DOWN state, there is a chance of duplicate leases assigned.
   This leads to a POTENTIAL-CONFLICT (unresponsive) state when they re-
   establish contact.  The duplicate lease issue can be postponed to a
   large extent by the server granting new leases first from its own
   pool.  Therefore the server operating in PARTNER-DOWN state MUST use
   its own pool first for new leases before assigning any leases from
   its downed partner pool.

9.4.2.  Transition Out of PARTNER-DOWN State

   When a server in PARTNER-DOWN state succeeds in establishing a con-
   nection to its partner, its actions are conditional on the state and
   flags received in the STATE message from the other server as part of
   the process of establishing the connection.

   If the STARTUP bit is set in the server-flags option of a received
   STATE message, a server in PARTNER-DOWN state MUST NOT take any state
   transitions based on reestablishing communications.  Essentially, if
   a server is in PARTNER-DOWN state, it ignores all STATE messages from
   its partner that have the STARTUP bit set in the server-flags option
   of the STATE message.

   If the STARTUP bit is not set in the server-flags option of a STATE
   message received from its partner, then a server in PARTNER-DOWN
   state takes the following actions based on the state of the partner



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   as received in a STATE message (either immediately after establishing
   communications or at any time later when a new state is received)

   If the partner is in:

   NORMAL, COMMUNICATIONS-INTERRUPTED, PARTNER-DOWN, POTENTIAL-CONFLICT,
   RESOLUTION-INTERRUPTED, or CONFLICT-DONE state

   transition to POTENTIAL-CONFLICT state

   If the partner is in:

   RECOVER, RECOVER-WAIT state

   stay in PARTNER-DOWN state

   If the partner is in:

   RECOVER-DONE state

   transition into NORMAL state

9.5.  RECOVER State

   This state indicates that the server has no information in its stable
   storage or that it is re-integrating with a server in PARTNER-DOWN
   state after it has been down.  A server in this state MUST attempt to
   refresh its stable storage from the other server.

9.5.1.  Operation in RECOVER State

   The server MUST NOT be responsive in RECOVER state.

   A server in RECOVER state will attempt to reestablish communications
   with the other server.

9.5.2.  Transition Out of RECOVER State

   If the other server is in POTENTIAL-CONFLICT, RESOLUTION-INTERRUPTED,
   or CONFLICT-DONE state when communications are reestablished, then
   the server in RECOVER state will move to POTENTIAL-CONFLICT state
   itself.

   If the other server is in any other state, then the server in RECOVER
   state will request an update of missing binding information by
   sending an UPDREQ message.  If the server has determined that it has
   lost its stable storage because it has no record of ever having
   talked to its partner, while its partner does have a record of



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   communicating with it, it MUST send an UPDREQALL message, otherwise
   it MUST send an UPDREQ message.

   It will wait for an UPDDONE message, and upon receipt of that message
   it will transition to RECOVER-WAIT state.

   If communications fails during the reception of the results of the
   UPDREQ or UPDREQALL message, the server will remain in RECOVER state,
   and will re-issue the UPDREQ or UPDREQALL when communications are re-
   established.

   If an UPDDONE message isn't received within an implementation
   dependent amount of time, and no BNDUPD messages are being received,
   the connection SHOULD be dropped.





































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                   A                                        B
                 Server                                  Server

                   |                                        |
                RECOVER                               PARTNER-DOWN
                   |                                        |
                   | >--UPDREQ-------------------->         |
                   |                                        |
                   |        <---------------------BNDUPD--< |
                   | >--BNDACK-------------------->         |
                  ...                                      ...
                   |                                        |
                   |        <---------------------BNDUPD--< |
                   | >--BNDACK-------------------->         |
                   |                                        |
                   |        <--------------------UPDDONE--< |
                   |                                        |
              RECOVER-WAIT                                  |
                   |                                        |
                   | >--STATE-(RECOVER-WAIT)------>         |
                   |                                        |
                   |                                        |
          Wait MCLT from last known                         |
             time of failover operation                     |
                   |                                        |
              RECOVER-DONE                                  |
                   |                                        |
                   | >--STATE-(RECOVER-DONE)------>         |
                   |                                     NORMAL
                   |        <-------------(NORMAL)-STATE--< |
                NORMAL                                      |
                   | >---- State-(NORMAL)--------------->   |
                   |                                        |
                   |                                        |

                 Figure 5: Transition out of RECOVER state

   If, at any time while a server is in RECOVER state communications
   fails, the server will stay in RECOVER state.  When communications
   are restored, it will restart the process of transitioning out of
   RECOVER state.

9.6.  RECOVER-WAIT State

   This state indicates that the server has done an UPDREQ or UPDREQALL
   and has received the UPDDONE message indicating that it has received
   all outstanding binding update information.  In the RECOVER-WAIT
   state the server will wait for the MCLT in order to ensure that any



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   processing that this server might have done prior to losing its
   stable storage will not cause future difficulties.

9.6.1.  Operation in RECOVER-WAIT State

   The server MUST NOT be responsive in RECOVER-WAIT state.

9.6.2.  Transition Out of RECOVER-WAIT State

   Upon entry to RECOVER-WAIT state the server MUST start a timer whose
   expiration is set to a time equal to the time the server went down
   (if known) or the time the server started (if the down-time is
   unknown) plus the maximum-client-lead-time.  When this timer expires,
   the server will transition into RECOVER-DONE state.

   This is to allow any IP addresses that were allocated by this server
   prior to loss of its client binding information in stable storage to
   contact the other server or to time out.

   If this is the first time this server has run failover -- as
   determined by the information received from the partner, not
   necessarily only as determined by this server's stable storage (as
   that may have been lost), then the waiting time discussed above may
   be skipped, and the server may transition immediately to RECOVER-DONE
   state.

   If the server has never before run failover, then there is no need to
   wait in this state -- but, again, to determine if this server has run
   failover it is vital that the information provided by the partner be
   utilized, since the stable storage of this server may have been lost.

   If communications fails while a server is in RECOVER-WAIT state, it
   has no effect on the operation of this state.  The server SHOULD
   continue to operate its timer, and the timer expires during the
   period where communications with the other server have failed, then
   the server SHOULD transition to RECOVER-DONE state.  This is rare --
   failover state transitions are not usually made while communications
   are interrupted, but in this case there is no reason to inhibit the
   timer.

9.7.  RECOVER-DONE State

   This state exists to allow an interlocked transition for one server
   from RECOVER state and another server from PARTNER-DOWN or
   COMMUNICATIONS-INTERRUPTED state into NORMAL state.






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9.7.1.  Operation in RECOVER-DONE State

   A server in RECOVER-DONE state MUST respond only to DHCPREQUEST/
   RENEWAL and DHCPREQUEST/REBINDING DHCP messages.

9.7.2.  Transition Out of RECOVER-DONE State

   When a server in RECOVER-DONE state determines that its partner
   server has entered NORMAL or RECOVER-DONE state, then it will
   transition into NORMAL state.

   If communications fails while in RECOVER-DONE state, a server will
   stay in RECOVER-DONE state.

9.8.  NORMAL State

   NORMAL state is the state used by a server when it is communicating
   with the other server, and any required resynchronization has been
   performed.  While some bindings database synchronization is performed
   in NORMAL state, potential conflicts are resolved prior to entry into
   NORMAL state as is binding database data loss.

   When entering NORMAL state, a server will send to the other server
   all currently unacknowledged binding updates as BNDUPD messages.

   When the above process is complete, if the server entering NORMAL
   state is a secondary server, then it will request IP addresses for
   allocation using the POOLREQ message.

9.8.1.  Operation in NORMAL State

   When in NORMAL state a server will operate in the following manner:

   Lease time calculations
      As discussed in Section 8.4, the lease interval given to a DHCP
      client can never be more than the MCLT greater than the most
      recently received potential- expiration-time from the failover
      partner or the current time, whichever is later.

      As long as a server adheres to this constraint, the specifics of
      the lease interval that it gives to a DHCP client or the value of
      the potential-expiration-time sent to its failover partner are
      implementation dependent.

   Lazy update of partner server
      After sending an REPLY that includes lease update to a client, the
      server servicing a DHCP client request attempts to update its
      partner with the new binding information.  Server transmits both



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      desired valid lifetime and actual valid lifetime.

   Reallocation of IP addresses between clients
      Whenever a client binding is released or expires, a BNDUPD mes-
      sage must be sent to the partner, setting the binding state to
      RELEASED or EXPIRED.  However, until a BNDACK is received for this
      message, the IP address cannot be allocated to another client.  It
      cannot be allocated to the same client again if a BNDUPD was sent,
      otherwise it can.  See Section 8.6.

   In normal state, each server receives binding updates from its
   partner server in BNDUPD messages.  It records these in its client
   binding database in stable storage and then sends a corresponding
   BNDACK message to its partner server.

9.8.2.  Transition Out of NORMAL State

   If an external command is received by a server in NORMAL state
   informing it that its partner is down, then transition into PARTNER-
   DOWN state.  Generally, this would be an unusual situation, where
   some external agency knew the partner server was down.  Using the
   command in this case would be appropriate if the polling interval and
   timeout were long.

   If a server in NORMAL state fails to receive acks to messages sent to
   its partner for an implementation dependent period of time, it MAY
   move into COMMUNICATIONS-INTERRUPTED state.  This situation might
   occur if the partner server was capable of maintaining the TCP con-
   nection between the server and also capable of sending a CONTACT mes-
   sage every tSend seconds, but was (for some reason) incapable of pro-
   cessing BNDUPD messages.

   If the communications is determined to not be "ok" (as defined in
   Section 8.5), then transition into COMMUNICATIONS-INTERRUPTED state.

   If a server in NORMAL state receives any messages from its partner
   where the partner has changed state from that expected by the server
   in NORMAL state, then the server should transition into
   COMMUNICATIONS-INTERRUPTED state and take the appropriate state tran-
   sition from there.  For example, it would be expected for the partner
   to transition from POTENTIAL-CONFLICT into NORMAL state, but not for
   the partner to transition from NORMAL into POTENTIAL-CONFLICT state.

   If a server in NORMAL state receives a DISCONNECT message from its
   partner, the server should transition into COMMUNICATIONS-INTERRUPTED
   state.





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9.9.  COMMUNICATIONS-INTERRUPTED State

   A server goes into COMMUNICATIONS-INTERRUPTED state whenever it is
   unable to communicate with its partner.  Primary and secondary
   servers cycle automatically (without administrative intervention)
   between NORMAL and COMMUNICATIONS-INTERRUPTED state as the network
   connection between them fails and recovers, or as the partner server
   cycles between operational and non-operational.  No duplicate IP
   address allocation can occur while the servers cycle between these
   states.

   When a server enters COMMUNICATIONS-INTERRUPTED state, if it has been
   configured to support an automatic transition out of COMMUNICATIONS-
   INTERRUPTED state and into PARTNER-DOWN state (i.e., a "safe period"
   has been configured, see section 10), then a timer MUST be started
   for the length of the configured safe period.

   A server transitioning into the COMMUNICATIONS-INTERRUPTED state from
   the NORMAL state SHOULD raise some alarm condition to alert
   administrative staff to a potential problem in the DHCP subsystem.

9.9.1.  Operation in COMMUNICATIONS-INTERRUPTED State

   In this state a server MUST respond to all DHCP client requests.
   When allocating new leases, each server allocates from its own pool,
   where the primary MUST allocate only FREE resources (addresses or
   prefixes), and the secondary MUST allocate only FREE_BACKUP resources
   (addresses or prefixes).  When responding to RENEW messages, each
   server will allow continued renewal of a DHCP client's current lease
   on an IP address or prefix irrespective of whether that lease was
   given out by the receiving server or not, although the renewal period
   MUST NOT exceed the maximum client lead time (MCLT) beyond the latest
   of: 1) the potential valid lifetime already acknowledged by the other
   server, or 2) the actual valid lifetime sent to the DHCPv6 client, or
   3) the potential valid lifetime received from the partner server.

   However, since the server cannot communicate with its partner in this
   state, the acknowledged potential valid lifetime will not be updated
   in any new bindings.  This is likely to eventually cause the actual
   valid lifetimes to be the current time plus the MCLT (unless this is
   greater than the desired-client-lease- time).

   The server should continue to try to establish a connection with its
   partner.







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9.9.2.  Transition Out of COMMUNICATIONS-INTERRUPTED State

   If the safe period timer expires while a server is in the
   COMMUNICATIONS-INTERRUPTED state, it will transition immediately into
   PARTNER-DOWN state.

   If an external command is received by a server in COMMUNICATIONS-
   INTERRUPTED state informing it that its partner is down, it will
   transition immediately into PARTNER-DOWN state.

   If communications is restored with the other server, then the server
   in COMMUNICATIONS-INTERRUPTED state will transition into another
   state based on the state of the partner:

   o  NORMAL or COMMUNICATIONS-INTERRUPTED: Transition into the NORMAL
      state.

   o  RECOVER: Stay in COMMUNICATIONS-INTERRUPTED state.

   o  RECOVER-DONE: Transition into NORMAL state.

   o  PARTNER-DOWN, POTENTIAL-CONFLICT, CONFLICT-DONE, or RESOLUTION-
      INTERRUPTED: Transition into POTENTIAL-CONFLICT state.

   The following figure illustrates the transition from NORMAL to
   COMMUNICATIONS-INTERRUPTED state and then back to NORMAL state again.

























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      Primary                                Secondary
       Server                                  Server

       NORMAL                                  NORMAL
         | >--CONTACT------------------->         |
         |        <--------------------CONTACT--< |
         |         [TCP connection broken]        |
    COMMUNICATIONS          :              COMMUNICATIONS
      INTERRUPTED           :                INTERRUPTED
         |      [attempt new TCP connection]      |
         |         [connection succeeds]          |
         |                                        |
         | >--CONNECT------------------->         |
         |        <-----------------CONNECTACK--< |
         |                                     NORMAL
         |        <-------------------STATE-----< |
       NORMAL                                     |
         | >--STATE--------------------->         |
         |
         | >--BNDUPD-------------------->         |
         |        <---------------------BNDACK--< |
         |                                        |
         |        <---------------------BNDUPD--< |
         | >------BNDACK---------------->         |
        ...                                      ...
         |                                        |
         |        <--------------------POOLREQ--< |
         | >--POOLRESP-(2)-------------->         |
         |                                        |
         | >--BNDUPD-(#1)--------------->         |
         |        <---------------------BNDACK--< |
         |                                        |
         |        <--------------------POOLREQ--< |
         | >--POOLRESP-(0)-------------->         |
         |                                        |
         | >--BNDUPD-(#2)--------------->         |
         |        <---------------------BNDACK--< |
         |                                        |

    Figure 6: Transition from NORMAL to COMMUNICATIONS-INTERRUPTED and
          back (example with 2 addresses allocated to secondary)

9.10.  POTENTIAL-CONFLICT State

   This state indicates that the two servers are attempting to
   reintegrate with each other, but at least one of them was running in
   a state that did not guarantee automatic reintegration would be
   possible.  In POTENTIAL-CONFLICT state the servers may determine that



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   the same resource has been offered and accepted by two different
   clients.

   It is a goal of this protocol to minimize the possibility that
   POTENTIAL-CONFLICT state is ever entered.

   When a primary server enters POTENTIAL-CONFLICT state it should
   request that the secondary send it all updates of which it is
   currently unaware by sending an UPDREQ message to the secondary
   server.

   A secondary server entering POTENTIAL-CONFLICT state will wait for
   the primary to send it an UPDREQ message.

9.10.1.  Operation in POTENTIAL-CONFLICT State

   Any server in POTENTIAL-CONFLICT state MUST NOT process any incoming
   DHCP requests.

9.10.2.  Transition Out of POTENTIAL-CONFLICT State

   If communications fails with the partner while in POTENTIAL-CONFLICT
   state, then the server will transition to RESOLUTION-INTERRUPTED
   state.

   Whenever either server receives an UPDDONE message from its partner
   while in POTENTIAL-CONFLICT state, it MUST transition to a new state.
   The primary MUST transition to CONFLICT-DONE state, and the secondary
   MUST transition to NORMAL state.  This will cause the primary server
   to leave POTENTIAL-CONFLICT state prior to the secondary, since the
   primary sends an UPDREQ message and receives an UPDDONE before the
   secondary sends an UPDREQ message and receives its UPDDONE message.

   When a secondary server receives an indication that the primary
   server has made a transition from POTENTIAL-CONFLICT to CONFLICT-DONE
   state, it SHOULD send an UPDREQ message to the primary server.















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       Primary                                Secondary
       Server                                  Server

         |                                        |
   POTENTIAL-CONFLICT                    POTENTIAL-CONFLICT
         |                                        |
         | >--UPDREQ-------------------->         |
         |                                        |
         |        <---------------------BNDUPD--< |
         | >--BNDACK-------------------->         |
        ...                                      ...
         |                                        |
         |        <---------------------BNDUPD--< |
         | >--BNDACK-------------------->         |
         |                                        |
         |        <--------------------UPDDONE--< |
   CONFLICT-DONE                                  |
         | >--STATE--(CONFLICT-DONE)---->         |
         |        <---------------------UPDREQ--< |
         |                                        |
         | >--BNDUPD-------------------->         |
         |        <---------------------BNDACK--< |
        ...                                      ...
         | >--BNDUPD-------------------->         |
         |        <---------------------BNDACK--< |
         |                                        |
         | >--UPDDONE------------------->         |
         |                                     NORMAL
         |        <------------STATE--(NORMAL)--< |
      NORMAL                                      |
         | >--STATE--(NORMAL)----------->         |
         |                                        |
         |        <--------------------POOLREQ--< |
         | >------POOLRESP-(n)---------->         |
         |              addresses                 |

              Figure 7: Transition out of POTENTIAL-CONFLICT

9.11.  RESOLUTION-INTERRUPTED State

   This state indicates that the two servers were attempting to
   reintegrate with each other in POTENTIAL-CONFLICT state, but
   communications failed prior to completion of re-integration.

   If the servers remained in POTENTIAL-CONFLICT while communications
   was interrupted, neither server would be responsive to DHCP client
   requests, and if one server had crashed, then there might be no
   server able to process DHCP requests.



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   When a server enters RESOLUTION-INTERRUPTED state it SHOULD raise an
   alarm condition to alert administrative staff of a problem in the
   DHCP subsystem.

9.11.1.  Operation in RESOLUTION-INTERRUPTED State

   In this state a server MUST respond to all DHCP client requests.
   When allocating new resources (addresses or prefixes), each server
   SHOULD allocate from its own pool (if that can be determined), where
   the primary SHOULD allocate only FREE resources, and the secondary
   SHOULD allocate only BACKUP resources.  When responding to renewal
   requests, each server will allow continued renewal of a DHCP client's
   current lease independent of whether that lease was given out by the
   receiving server or not, although the renewal period MUST NOT exceed
   the maximum client lead time (MCLT) beyond the latest of: 1) the
   potential valid lifetime already acknowledged by the other server or
   2) the lease-expiration-time or 3) potential valid lifetime received
   from the partner server.

   However, since the server cannot communicate with its partner in this
   state, the acknowledged potential valid lifetime will not be updated
   in any new bindings.

9.11.2.  Transition Out of RESOLUTION-INTERRUPTED State

   If an external command is received by a server in RESOLUTION-
   INTERRUPTED state informing it that its partner is down, it will
   transition immediately into PARTNER-DOWN state.

   If communications is restored with the other server, then the server
   in RESOLUTION-INTERRUPTED state will transition into POTENTIAL-
   CONFLICT state.

9.12.  CONFLICT-DONE State

   This state indicates that during the process where the two servers
   are attempting to re-integrate with each other, the primary server
   has received all of the updates from the secondary server.  It make a
   transition into CONFLICT-DONE state in order that it may be totally
   responsive to the client load, as opposed to NORMAL state where it
   would be in a "balanced" responsive state, running the load balancing
   algorithm.

   TODO: We do not support load balancing, so CONFLICT-DONE is actually
   equal to NORMAL.  Need to remove CONFLICT-DONE and replace all its
   references to NORMAL.





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9.12.1.  Operation in CONFLICT-DONE State

   A primary server in CONFLICT-DONE state is fully responsive to all
   DHCP clients (similar to the situation in COMMUNICATIONS-INTERRUPTED
   state).

   If communications fails, remain in CONFLICT-DONE state.  If
   communications becomes OK, remain in CONFLICT-DONE state until the
   conditions for transition out become satisfied.

9.12.2.  Transition Out of CONFLICT-DONE State

   If communications fails with the partner while in CONFLICT-DONE
   state, then the server will remain in CONFLICT-DONE state.

   When a primary server determines that the secondary server has made a
   transition into NORMAL state, the primary server will also transition
   into NORMAL state.


10.  Proposed extensions

   The following section discusses possible extensions to the proposed
   failover mechanism.  Listed extensions must be sufficiently simple to
   not further complicate failover protocol.  Any proposals that are
   considered complex will be defined as stand-alone extensions in
   separate documents.

10.1.  Active-active mode

   A very simple way to achieve active-active mode is to remove the
   restriction that seconary server MUST NOT respond to SOLICIT and
   REQUEST messages.  Instead it could respond, but MUST have lower
   preference than primary server.  Clients discovering available
   servers will receive ADVERTISE messages from both servers, but are
   expected to select the primary server as it has higher preference
   value configured.  The following REQUEST message will be directed to
   primary server.

   Discussion: Do DHCPv6 clients actually do this?  DHCPv4 clients were
   rumored to wait for a "while" to accept the best offer, but to a
   first approximation, they all take the first offer they receive that
   is even acceptable.

   The benefit of this approach, compared to the "basic" active--passive
   solution is that there is no delay between primary failure and the
   moment when secondary starts serving requests.




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   Discussion: The possibility of setting both servers preference to an
   equal value could theoretically work as a crude attempt to provide
   load balancing.  It wouldn't do much good on its own, as one (faster)
   server could be chosen more frequently (assuming that with equal
   preference sets clients will pick first responding server, which is
   not mandated by DHCPv6).  We could design a simple mechanism of
   dynamically updating preference depending on usage of available
   resources.  This concept hasn't been investigated in detail yet.


11.  Dynamic DNS Considerations

   TODO: Describe DNS Update [RFC2136] challenges in failover
   environment.  It is nicely described in Section 5.12 of
   [dhcpv4-failover].


12.  Reservations and failover

   TODO: Describe how lease reservation works with failover.  See
   Section 5.13 in [dhcpv4-failover].


13.  Protocol entities

   Discussion: It is unclear if following sections belong to design or
   protocol draft.  It is currently kept here as a scratchbook with list
   of things that will have to be defined eventually.  Whether or not it
   will stay in this document or will be moved to the protocol spec
   document is TBD.

13.1.  Failover Protocol

   This section enumerates list of options that will be defined in
   failover protocol specification.  Rough description of purpose and
   content for each option is specified.  Exact on wire format will be
   defined in protocol specification.

   1.  OPTION_FO_TIMESTAMP - convey information about timestamp.  It is
       used by time skew measurement algorithm (see Section 8.1).

13.2.  Protocol constants

   This section enumerates various constants that have to be defined in
   actual protocol specification.






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   1.  TIME_SKEW_PKTS_AVG - number of packets that are used to calculate
       average time skew between partners.  See (see Section 8.1).


14.  Open questions

   This is scratchbook.  This section will be removed once questions are
   answered.

   Q: Do we want to support temporary addresses?  I think not.  They are
   short-lived by definition, so clients should not mind getting new
   temporary addresses.

   Q: Do we want to support CGA-registered addresses?  There is
   currently work in DHC WG about this, but I haven't looked at it yet.
   If that is complicated, we may not define it here, but rather as an
   extension.  [If it moves forward, we need to support it.]


15.  Security Considerations

   TODO: Security considerations section will contain loose notes and
   will be transformed into consistent text once the core design
   solidifies.


16.  IANA Considerations

   IANA is not requested to perform any actions at this time.


17.  Acknowledgements

   This document extensively uses concepts, definitions and other parts
   of [dhcpv4-failover] document.  Authors would like to thank Shawn
   Routher, Greg Rabil, and Bernie Volz for their significant
   involvement and contributions.  Authors would like to thank
   VithalPrasad Gaitonde for his insightful comments.

   This work has been partially supported by Department of Computer
   Communications (a division of Gdansk University of Technology) and
   the Polish Ministry of Science and Higher Education under the
   European Regional Development Fund, Grant No.  POIG.01.01.02-00-045/
   09-00 (Future Internet Engineering Project).


18.  References




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18.1.  Normative References

   [I-D.ietf-dhc-dhcpv6-client-link-layer-addr-opt]
              Halwasia, G., Systems, C., and W. Dec, "Client Link-layer
              Address Option in DHCPv6",
              draft-ietf-dhc-dhcpv6-client-link-layer-addr-opt-01 (work
              in progress), August 2012.

   [RFC2119]  Bradner, S., "Key words for use in RFCs to Indicate
              Requirement Levels", BCP 14, RFC 2119, March 1997.

   [RFC2136]  Vixie, P., Thomson, S., Rekhter, Y., and J. Bound,
              "Dynamic Updates in the Domain Name System (DNS UPDATE)",
              RFC 2136, April 1997.

   [RFC3315]  Droms, R., Bound, J., Volz, B., Lemon, T., Perkins, C.,
              and M. Carney, "Dynamic Host Configuration Protocol for
              IPv6 (DHCPv6)", RFC 3315, July 2003.

   [RFC3633]  Troan, O. and R. Droms, "IPv6 Prefix Options for Dynamic
              Host Configuration Protocol (DHCP) version 6", RFC 3633,
              December 2003.

   [RFC4704]  Volz, B., "The Dynamic Host Configuration Protocol for
              IPv6 (DHCPv6) Client Fully Qualified Domain Name (FQDN)
              Option", RFC 4704, October 2006.

18.2.  Informative References

   [I-D.ietf-dhc-dhcpv6-failover-requirements]
              Mrugalski, T. and K. Kinnear, "DHCPv6 Failover
              Requirements",
              draft-ietf-dhc-dhcpv6-failover-requirements-01 (work in
              progress), July 2012.

   [RFC4649]  Volz, B., "Dynamic Host Configuration Protocol for IPv6
              (DHCPv6) Relay Agent Remote-ID Option", RFC 4649,
              August 2006.

   [RFC5007]  Brzozowski, J., Kinnear, K., Volz, B., and S. Zeng,
              "DHCPv6 Leasequery", RFC 5007, September 2007.

   [RFC5460]  Stapp, M., "DHCPv6 Bulk Leasequery", RFC 5460,
              February 2009.

   [dhcpv4-failover]
              Droms, R., Kinnear, K., Stapp, M., Volz, B., Gonczi, S.,
              Rabil, G., Dooley, M., and A. Kapur, "DHCP Failover



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              Protocol", draft-ietf-dhc-failover-12 (work in progress),
              March 2003.


Authors' Addresses

   Tomasz Mrugalski
   Internet Systems Consortium, Inc.
   950 Charter Street
   Redwood City, CA  94063
   USA

   Phone: +1 650 423 1345
   Email: tomasz.mrugalski@gmail.com


   Kim Kinnear
   Cisco Systems, Inc.
   1414 Massachusetts Ave.
   Boxborough, Massachusetts  01719
   USA

   Phone: +1 (978) 936-0000
   Email: kkinnear@cisco.com



























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