MBoneD Working Group                                          Bob Quinn
Internet Engineering Task Force                         Stardust Forums
INTERNET-DRAFT                                           Kevin Almeroth
26 February 1999                                                   UCSB
Expires August 1999

                     IP Multicast Applications:
                      Challenges and Solutions

                <draft-ietf-mboned-mcast-apps-00.txt>


Status of this Memo

   This document is an Internet-Draft and is in full conformance with
   all provisions of Section 10 of RFC2026.

   Internet-Drafts are working documents of the Internet Engineering
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   http://www.ietf.org/ietf/1id-abstracts.txt

   The list of Internet-Draft Shadow Directories can be accessed at
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Abstract

   This document describes the challenges involved with designing and
   implementing multicast applications.  It is an introductory guide
   for application developers that highlights the unique considerations
   of multicast applications as compared to unicast applications.

   To this end, the document presents a taxonomy of multicast
   application I/O models and examples of the services they can
   support.  It then describes the service requirements of these
   multicast applications, and the recent and ongoing efforts to build
   protocol solutions to support these services.



   Copyright (C) The Internet Society (1999).  All Rights Reserved.


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Table of Contents

   Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . .     1

   1. Introduction. . . . . . . . . . . . . . . . . . . . . . . .     3
     1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . .     3
     1.2 Focus and Scope. . . . . . . . . . . . . . . . . . . . .     4

   2. IP Multicast-enabled Network. . . . . . . . . . . . . . . .     4
     2.1 Essential Protocol Components. . . . . . . . . . . . . .     5
       2.11 Expedient Joins and Leaves. . . . . . . . . . . . . .     5
       2.12 Send without a Join . . . . . . . . . . . . . . . . .     6

   3. IP Multicast Application Taxonomy . . . . . . . . . . . . .     6
     3.1 One-to-Many Applications . . . . . . . . . . . . . . . .     8
     3.2 Many-to-Many Applications. . . . . . . . . . . . . . . .     9
     3.3 Many-to-One Applications . . . . . . . . . . . . . . . .    10

   4. Common Multicast Service Requirements . . . . . . . . . . .    12
     4.1 Bandwidth Requirements . . . . . . . . . . . . . . . . .    12
     4.2 Delay Requirements . . . . . . . . . . . . . . . . . . .    12

   5. Unique Multicast Service Requirements . . . . . . . . . . .    13
     5.1 Address Management . . . . . . . . . . . . . . . . . . .    15
       5.11 Scope Discovery . . . . . . . . . . . . . . . . . . .    15
     5.2 Session Management . . . . . . . . . . . . . . . . . . .    16
     5.3 Heterogeneous Receiver Support . . . . . . . . . . . . .    16
     5.4 Reliable Data Delivery . . . . . . . . . . . . . . . . .    18
     5.5 Security . . . . . . . . . . . . . . . . . . . . . . . .    20
     5.6 Synchronized Play-Out. . . . . . . . . . . . . . . . . .    21

   6. Service APIs. . . . . . . . . . . . . . . . . . . . . . . .    22

   7. Security Considerations . . . . . . . . . . . . . . . . . .    23

   8. Acknowledgements. . . . . . . . . . . . . . . . . . . . . .    23

   9. References. . . . . . . . . . . . . . . . . . . . . . . . .    23

  10. Authors' Addresses. . . . . . . . . . . . . . . . . . . . .    25

  11. Full Copyright Statement. . . . . . . . . . . . . . . . . .    26









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1. Introduction

   IP Multicast will play a prominent role on the Internet in the
   coming years.  It is a requirement, not an option, if the Internet
   is going to scale.  Multicast allows application developers "to add
   more functionality without significantly impacting the network"
   [Bradner].

   Developing multicast-enabled applications is ostensibly simple.
   Having datagram access allows any application to send to a multicast
   address. A multicast application need only increase the Internet
   Protocol (IP) time-to-live (TTL) value to more than 1 (the default
   value) to allow outgoing datagrams to traverse routers.  To receive
   a multicast datagram, applications join the multicast group, which
   transparently generates an IGMP [IGMPV2] group membership report.

   This apparent simplicity is deceptive, however.  Enabling multicast
   support in applications and protocols that can scale well on a
   heterogeneous network is a significant challenge.  Specifically,
   sending constant bit rate datastreams, reliable data delivery,
   security, and managing many-to-many communications all require
   special consideration.  Some solutions are available, but many of
   these services are still active research areas.


1.1 Motivation

   The purpose of this document is to provide a framework for
   understanding the challenges of designing and implementing multicast
   applications. In order to use multicast communications correctly,
   application developers must first understand the various I/O models
   and the network services (in addition to basic multicast
   communication) that are required.  Secondly, application developers
   need to be aware of efforts underway to provide these services.
   Such efforts range in maturity from deployed commercial products to
   basic research efforts to evaluate feasibility.

   Multicast-based applications and services will play an important
   role in the future of the Internet as continued multicast deployment
   encourages their use and development.  It is important that
   developers be aware of the issues and solutions available--and
   especially of their limitations--in order to avoid protocols that
   negatively impact networks (thereby counter-acting the benefits of
   multicast) or wasting their efforts "re-inventing the wheel."

   The hope is that by raising developers' awareness, we can adjust
   their expectations of finding solutions and lead them to successful,
   scalable, and "network-friendly" development efforts.


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1.2 Focus and Scope

   Our initial premise is that the multicast infrastructure is
   transparent to applications, so it is not directly relevant to this
   discussion.  Our focus here is on multicast application protocol
   services, so this document explicitly avoids any discussion of
   multicast routing issues.  We identify and describe the multicast-
   specific issues involved with developing applications.

   We assume the reader has a general understanding of the mechanics of
   multicast, and in this respect we intend to compliment other
   introductory documents [Maufer, Maufer2, Miller].  Since this is an
   introductory survey rather than a comprehensive examination, we
   refer readers to other multicast application requirements
   descriptions [LSMA, Miller] for more detail.

   In the remainder of this document we first define the term "IP
   multicast enabled network," the multicast infrastructure and
   essential multicast services.  Next we describe the types of new
   functionality that multicast applications can enable and their
   requirements.  We then examine the services that satisfy these
   requirements, the challenges they present, and provide a brief
   survey of the solutions available or under development.  We wrap up
   with a discussion of application programming interfaces (APIs) for
   multicast services.


2. IP Multicast Enabled Network

   An "IP multicast-enabled network" provides end-to-end services in
   the IP network infrastructure to allow any IP host to send datagrams
   to an IP multicast address that any number of other IP hosts widely
   dispersed can receive.

   At the time of this writing end-to-end "global" multicast service is
   not yet available, but the size of the "multicast-enabled" Internet
   is growing.  Recent development and deployment of interdomain
   multicast routing protocols and multicast-friendly Internet
   exchanges [MIX] have enabled peering between major ISPs.  This,
   along with the increasing availability of compelling content, is
   spurring deployment and availability of the IP Multicast Enabled
   Network.

   In the remainder of this document we assume that the multicast-
   enabled network is already ubiquitous.  Since such a large and
   growing portion of the global Internet is IP multicast-enabled now,
   and many enterprise networks (intranets) are also, this perspective
   is relevant today.


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2.1 Essential Protocol Components

   An IP multicast enabled network requires two essential protocol
   components:

     1) An IP host-based protocol to allow a receiver application to
        notify a local router(s) that it has joined the group, and
        initiate the data flow from all sender(s) within the scope

     2) An IP router-based protocol to allow any routers with multicast
        group members (receivers) on their local networks to
        communicate with other routers to ensure that all datagrams
        sent to the group address are forwarded to all receivers within
        the intended scope

   Ideally, these protocol components are transparent to multicast
   applications.  However, there are two aspects of their functionality
   requirements that are worth mentioning specifically, since they
   affect application performance and design.  These are the multicast
   application requirements for:

     - Expedient Joins and Leaves
     - Sends without a Join


2.11 Expedient Joins and Leaves

   Some applications require expedient group joins and leaves, as their
   usability or functionality are sensitive to the latency involved
   with joining and leaving a group.

     Join Latency: The time it takes for data to begin flowing after an
        application issues a command to join a multicast group

     Leave Latency: The time it takes for data to stop flowing after an
        application issues a command to leave a multicast group
        [IGMPv2]

   For example, using distributed a/v as a multicast-based "television"
   must allow users to "channel surf"--changing channels frequently.
   Each channel change generates a group leave and group join, so
   delays in either will affect usability.  In a sense, this is more of
   a user requirement than an application requirement.

   The functionality of distributed interactive simulations [DIS] is
   often sensitive to join/leave latency.  This is particularly true
   when trying to exchange information to represent fast moving objects
   that quickly enter and exit the scope of a simulated environment


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   (e.g. low-flying, fast-moving aircraft).  If the join latency is too
   long, the information provided may be old by the time it is
   received.

   Applications cannot affect control over either join or leave
   latency, but are dependent on the multicast infrastructure to enable
   expedient operations.  This is a basic multicast service
   requirement.


2.12 Sends without a Join

   Applications that send to a multicast address should be able to
   start sending immediately, without having to join the destination
   group first.  This is important for embedded devices and bursty-
   source applications with low-delay delivery requirements.

   The current IGMP-based multicast host model and all current
   implementations allow senders to send to a group without joining it
   as a standard feature.


3. IP Multicast Application Taxonomy

   With an IP multicast-enabled network available, some unique and
   powerful applications and application services are possible.
   "Multicast enables coordination - it is well suited to loosely
   coupled distributed systems (of people, servers, databases,
   processes, devices...)" [Estrin].

   A "multicast application" is simply defined as any application that
   sends to and/or receives from an IP multicast address.  These may or
   may not also reference IP unicast addresses, as we describe later.

   What differentiates IP multicast applications from one-to-one
   unicast applications are the other sender and receiver relationships
   multicast enables.  There are three general categories of multicast
   applications:

     One-to-Many (1toM): A single host sending to two or more (n)
        receivers

     Many-to-Many (MtoM): Any number of hosts sending to the same
        multicast group address, as well as receiving from it

     Many-to-One (Mto1): Any number of receivers sending data back to a
        (source) sender via unicast or multicast





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                              +-----------------------------------+
                              |        Host 2->n ("many")         |
                              +-------------+---------------------+
                              |   One-Way   |       Two-Way       |
                              +-------------+---------------------|
                              |  A      B   |   C      D      E   |
                  +-----------+-------------+---------------------+
                  |    I/O    |             |  S(m)/  S(u)/  S(m)/|
                  | Operations| S(m)   R(m) |  R(m)   R(m)   R(u) |
      +-------+---+-----------+-------------+---------------------|
      |       | 1 | S(m)      |        1toM |  MtoM               |
      | Host  | 2 | R(m)      | Mto1        |  MtoM               |
      |       +---+-----------+-------------+                     |
      |  1    | 3 | S(m)/R(m) | Mto1   1toM    MtoM               |
      |       | 4 | S(m)/R(u) |                       Mto1        |
      |("one")| 5 | S(u)/R(m) |                              Mto1 |
      +-------+---+-----------+-----------------------------------+

            Legend:    S: "Send"          (u): "unicast"
            ------     R: "Receive"       (m): "multicast"

     Table 1: Application types characterized by I/O relationships
              and destination address types (multicast or unicast)

   Table 1 defines these application types in terms of the I/O
   relationships they represent.  These categories are defined in terms
   of the combination of communication mechanisms they use.  At the IP
   level, all multicast I/O is only 1toM or MtoM and unicast is always
   one-to-one (1to1).  The Mto1 category, for example, refers to
   several possible combinations of IP-level relationships, including
   unicast.  We created the Mto1 category to help differentiate between
   the many applications and services that use multicast.

             1toM:          MtoM:             Mto1:
                  R1             S1/R1             S1
                 /               / | \               \
                S-R2         S2/R2-+-S3/R3         S2-R
                 \...            \ | /            .../
                  Rn             Sn/Rn             Sn

                Legend:  S: "Sender"
                ------   R: "Receiver"

      Figure 1: Generalization of the three application categories

   Figure 1 illustrates the general model for each of the three
   multicast application categories.  Again it is worth emphasizing
   that Mto1 is an artificial category defined by the application-level
   relationship between sender(s) and receiver.  At the IP-level,


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   multicast does not provide an Mto1 I/O mechanism, since it does not
   allow senders to limit receivers, nor even know who they are.
   Receiver information and limitations are enabled at the application
   level, as required by the multicast application.

   We describe each of these general application types in more detail
   and provide application examples of each in the sub-sections below.
   The list of examples is not comprehensive, but attempts to define
   the prominent multicast application and service types in each of the
   three general categories.  We reference the items in these lists in
   the remainder of this document as we describe their specific service
   requirements, define the challenges they present, and reference
   solutions available or under development.


3.1 One-to-Many Applications

   One-to-Many (1toM) applications have a single sender, and multiple
   simultaneous receivers.  Entry B1 in Table 1 represents the classic
   1toM relationship.  Entry B3 differs only slightly, as the sender
   also acts as receiver (i.e. it has loopback enabled).

   When people think of multicast, they most often think of broadcast-
   based multimedia applications: television (video) and radio (audio).
   This is a reasonable analogy and indeed these are significant
   multicast applications, but these are far from the extent of
   applications that multicast can enable.  Audio/Video distribution
   represents a fraction of the multicast application possibilities,
   and most do not have analogs in today's consumer broadcast industry.

     a) Scheduled audio/video (a/v) distribution: Lectures,
        presentations, meetings, or any other type of scheduled event
        whose multimedia coverage could benefit an audience (i.e.
        television and radio "broadcasts").  One or more constant-bit-
        rate (CBR) datastreams and relatively high-bandwidth demands
        characterize these applications.  When more than one datastream
        is present--as with an audio/video combination--the two are
        synchronized and one typically has a higher priority than the
        other(s).  For example, in an a/v combination it is more
        important to ensure a legible audio stream, than perfect video.

     b) Push media: News headlines, weather updates, sports scores, or
        other types of non-essential dynamic information.  "Drip-feed,"
        relatively low-bandwidth data characterize these applications.

     c) File Distribution and Caching: Web site content, executable
        binaries, and other file-based updates sent to distributed end-
        user or replication/caching sites




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     d) Announcements: Network time, multicast session schedules,
        random numbers, keys, configuration updates, (scoped) network
        locality beacons, or other types of information that are
        commonly useful.  Their bandwidth demands can vary, but
        generally they are very low bandwidth.

     e) Monitoring: Stock prices, Sensor equipment (seismic activity,
        telemetry, meteorological or oceanic readings), security
        systems, manufacturing or other types of real-time information.
        Bandwidth demands vary with sample frequency and resolution,
        and may be either constant-bit-rate or bursty (if event-
        driven).


3.2 Many-to-Many Applications

   In many-to-Many (MtoM) applications two or more of the receivers
   also act as senders.  In other words, MtoM applications are
   characterized by two-way multicast communications.

   The many-to-many capabilities of IP multicast enable the most unique
   and powerful applications.  Each host running an MtoM application
   may receive data from multiple senders while it also sends data to
   all of them.  As a result, many-to-many applications often present
   complex coordination and management challenges.

     f) Multimedia Conferencing: Audio/Video and whiteboard comprise
        the classic conference application.  Having multiple
        datastreams with different priorities characterizes this type
        of application.  Co-ordination issues--such as determining who
        gets to talk when--complicate their development and usability.
        There are common heuristics and "rules of play", but no
        standards exist for managing conference group dynamics.

     g) Synchronized Resources: Shared distributed databases of any
        type (schedules, directories, as well as traditional
        Information System databases).

     h) Concurrent Processing: Distributed parallel processing.

     i) Collaboration: Shared document editing.

     j) Distance Learning: This is a one-to-many a/v distribution
        application with "upstream" capability that allows receivers to
        question the speaker(s).

     k) Chat Groups: These are like text-based conferences, but may
        also provide simulated representations ("avatars") for each
        "speaker" in simulated environments.



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     l) Distributed Interactive Simulations [DIS]: Each object in a
        simulation multicasts descriptive information (e.g. telemetry)
        so all other objects can render the object, and interact as
        necessary.  The bandwidth demands for these can be tremendous,
        as the number of objects and the resolution of descriptive
        information increases.

     m) Multi-player Games: Many multi-player games are simply
        distributed interactive simulations, and may include chat group
        capabilities.  Bandwidth usage can vary widely, although
        today's first-generation multi-player games attempt to minimize
        bandwidth usage to increase the target audience (many of whom
        still use dial-up modems).

     n) Jam Sessions: Shared encoded audio (e.g. music).  The bandwidth
        demands vary based on the encoding technique, sample rate,
        sample resolution, number of channels, etc.


3.3 Many-to-One Applications

   Unlike the one-to-many and many-to-many application categories, the
   many-to-one (Mto1) category does not represent a communications
   mechanism at the IP layer.  Mto1 applications have multiple senders
   and a single receiver, as defined by the application layer.  Table 1
   shows that Mto1 applications can be one-way or use a two-way
   request/response type protocol, where either senders or receivers
   may generate the request.  Figure 2 characterizes the I/O
   relationship possibilities in Mto1 applications:

      1)  S1        2)  S1            3)  S1           4)  S1
            \             \                 \                \
          S2-R          S2-R              S2-R             S2-R
         .../          .../              .../             .../
          Sn            Sn                Sn               Sn

         Data(m)     Request(m)       Request(m)       Request(u)
         ------>     ---------->     <----------       ---------->
                     Response(u)      Response(u)      Response(m)
                    <-----------      ----------->    <----------

          Figure 2: Characterization of Mto1 I/O possibilities

   Receivers in Mto1 applications have scaling issues.  Too many
   simultaneous senders can potentially overwhelm a receiver.  In other
   words, they may have an "implosion problem."

     o) Resource Discovery: Service Location, for example, leverages IP
        Multicast to enable something like a "host anycasting service"
        capability [AnyCast]: A multicast receiver to send a query to a


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        group address, to elicit responses from the closest host so
        they can satisfy the request.  The responses might also contain
        information that allows the receiver to determine the most
        appropriate (e.g. closest) service provider to use.

        In Table 1, this application is entry D4.  It is also
        illustrated in Figure 2 by possibility number 3.  Alternately,
        the response could be to a multicast rather than unicast
        address, although technically that would make it an MtoM
        application type (this is how the .  Service Location Protocol
        [SLP] operates, when a user agent attempts to locate a
        directory agent).

     p) Data Collection: This is the converse of a one-to-many
        "monitoring" application described earlier.  In this case there
        may be any number of distributed "sensors" that send data to a
        data collection host.  The sensors might send updates in
        response to a request from the data collector, or send
        continuously at regular intervals, or send spontaneously when a
        pre-defined event occurs.  Bandwidth demands can vary based on
        sample frequency and resolution.

        This is illustrated in Table 1 by entries A1 and A3, the only
        difference being that A3 has a loopback interface.  In Figure
        2, this is possibility number 1.  Since the number of receivers
        can easily be more than one, this is really an MtoM
        application.

     q) Auctions: The "auctioneer" starts the bidding by describing
        whatever it is for sale (product or service or whatever), and
        receivers send their bids privately or publicly (i.e. to a
        unicast or multicast address).

        This is possibility number 2 in Figure 2, and D5 in Table 1.
        The response could be sent to a multicast address, although
        technically that would make it an MtoM application.

     r) Polling: The "pollster" sends out a question, and the "pollees"
        respond with answers.  This is possibility number 2 in Figure
        2, and could also be characterized as an MtoM application if
        the response is to a multicast address.

     s) Juke Box: Allows near-on-demand a/v playback.  Receivers use an
        "out-of-band" protocol mechanism (via web, email, unicast or
        multicast requests, etc.) to send their playback request into a
        scheduling queue [IMJ].

        This is characterized by possibility number 4 in Figure 2, and
        entry D4 in Table 1.  The initial unicast request is the only
        difference between this type of application and a typical 1toM.


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        If that initial request were sent to a multicast address, this
        would effectively be an MtoM application.

     t) Accounting: This is basically data collection but is worth
        separating since it is such an important application. In some
        multicast applications it is imperative to know information
        about each receiver, possibly in real-time. But such
        information can be overwhelming. Current mechanisms, like RTCP
        (which is actually MtoM since it is multicast but could be made
        Mto1), use scaling techniques but trade-off information
        granularity. As a group grows the total amount of feedback is
        constant but each receiver sends less.


4. Common Multicast Service Requirements

   Some multicast application service requirements are common to
   unicast network applications as well.  We characterize two of them
   here--bandwidth and delay requirements.

4.1 Bandwidth Requirements

   Figure 2 shows multicast applications approximate bandwidth
   requirements.

          |
     1toM |     b, d          c, e               a
          |
     MtoM |       k           g, i        f, h, j, l, m, n
          |
     Mto1 |    o, q, r        p, q               s
          |
          +-----------------------------------------------
            Low Bandwidth                  High Bandwidth

           Figure 3: Bandwidth Requirements of applications

   Unicast and multicast applications both need to design applications
   to adapt to the variability of network conditions.  But as we
   describe in section 4.1, it is the need to accommodate multiple
   heterogeneous multicast receivers--with their diversity of bandwidth
   capacity and delivery delays--that presents the unique challenge for
   multicast applications to satisfy these requirements.


4.2 Delay Requirements

   Aside from those with time-sensitive data (e.g. stock prices, and
   real-time monitoring information), most one-to-many applications
   have a high tolerance for delay and delay variance (jitter).


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   Constant bit-rate (CBR) data--such as streaming media (audio/video)-
   -are sensitive to jitter, but applications commonly counteract the
   effects by buffering data and delaying playback.

   Most many-to-one and many-to-many multicast applications are
   intolerant of delays because they are bidirectional, interactive and
   request/response dependent.  As a result, delays should be
   minimized, since they can adversely affect the application's
   usability.

   This need to minimize delays is most evident in (two-way) conference
   applications, where users cannot converse effectively if the audio
   or video is delayed more than 500 milliseconds.  For this and other
   examples see Figure 3, which plots multicast applications on a
   (coarse) scale of sensitivity to delivery delays.

          |
     1toM |     b, c         a, d                e
          |
     MtoM |               g, i, j, k       f, h, l, m, n
          |
     Mto1 |      r          o, p, s              q
          |
          +-----------------------------------------------
            Delay Tolerant                Delay Intolerant

           Figure 4: Delay tolerance of application types

   For delay-intolerant multicast (or unicast) applications, quality of
   service (QoS) is the only option.  IP networks currently provide
   only "best effort" delivery, so data are subject to variable router
   queuing delays and loss due to network congestion (router queue
   overflows).  IP QoS standards do exist now [RSVP] and efforts to
   enable end-to-end QoS support in the Internet are underway
   [DiffServ].

   However, QoS support is an IP network infrastructure consideration
   and relevant to unicast as well as multicast.  Since our focus is on
   multicast-specific application services, further discussion of the
   QoS protocols and services is beyond the scope of this document.


5. Unique Multicast Service Requirements

   The three application categories described earlier are very general
   in nature.  Within each category and even among each of the
   application types, specific application instances have a variety of
   application requirements.  One-to-many application types are
   relatively simple to develop, but as we pointed out there are
   challenges involved with developing many-to-one and many-to-many


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   applications.  Some of these have requirements bandwidth and delay
   requirements, similar to unicast applications.

   Multicast applications can be further differentiated from unicast
   applications and from each other by the services they require.  In
   this section we provide a survey of the various services that have
   unique requirements for multicast applications.

       +------------------------------------------------------+
       |                  Multicast Application               |
       +--------------------------------------+   +-----------+
       +-------------------------------------+|   |+----++----+
       |          Multicast Security         ||   ||    ||    |
       +----------------------+   +----------+|   ||Sys-||Co- |
       +----------++---------+|   |+---------+|   ||tem ||decs|
       | Reliable || Address ||   || Session ||   ||Time||    |
       | Delivery ||  Mgmnt. ||   ||  Mgmnt. ||   ||    ||    |
       +----------++---------++---++---------++---++----++----+
       +----------------------------------------++------------+
       |     Basic IP Multicast Service         || IP Unicast |
       |       (e.g. UDP and IGMPv2)            ||  Service   |
       +----------------------------------------++------------+

            Figure 5: Multicast service requirements summary

   Here's the list of multicast application service requirements:

     Address Management - Coordinated address allocation service that
        provides some assurances against "address collisions".

     Session Management - Making session descriptions available (via
        advertisements and explicit queries) within appropriate scopes,
        and also enabling registration of new sessions

     Heterogeneous Receiver Support - Sending to receivers with a wide
        variety of bandwidth capacities, latency characteristics, and
        network congestion requires feedback to monitor receiver
        performance.

     Reliable Data Delivery - Ensuring that all data sent is received
        by all receivers

     Security - Ensuring content privacy among dynamic multicast group
        memberships, and limiting senders

     Synchronized Play-Out - Allow multiple receivers to "replay" data
        received in synchronized fashion





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   In the remainder of this section, we describe each of these
   application services in more detail, the challenges they present,
   and the status of standardized solutions.


5.1 Address Management

   One of the first questions facing a multicast application developer
   is what multicast address to use.  Multicast addresses are not
   assigned to individual hosts, assignments can change dynamically,
   and addresses sometimes have semantics of their own (e.g
   Administrative Scoping).  Multicast applications require an address
   management service that provides address allocation or assignment
   queries:

   There are a number of ways for applications to learn about multicast
   addresses:

     Hard-Coded: Software configuration, encoded in a binary
        executable, or burned into ROM in embedded devices.  These
        applications typically reference IANA statically allocated
        multicast addresses (including relative addresses).

     Advertised: Session announcements (as described in the next
        section), or via another "out-of-band" query or discovery
        protocol mechanism.

     Algorithmically Derived: Using a programmatic algorithm to
        statistically

          |
     1toM |    c, e          a, b                d
          |
     MtoM |               f, j, k, n        g, h, i, l, m
          |
     Mto1 |      r          o, p, s              q
          |
          +-----------------------------------------------
            Hard-Coded       Advertised      Algorithmic

        Figure 6: Multicast address usage for application types


5.11 Scope Discovery

   Scope Discovery is a function of address management required by some
   applications, to discover the scoped multicast addresses in use
   [SADP].  This service assumes the use of Multicast Zone Announcement
   Protocol [MZAP] as a back-end.



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5.2 Session Management

   Multicast applications need a "namespace" that provides session
   directory services that can be used to co-ordinate application
   schedules and resources, and describe session attributes.  These map
   multicast address and port combinations to a date and time, content
   description, and other session attributes (e.g. bandwidth and delay
   requirements, encoding, security and authorization methods, etc.).

   The session description protocol [SDP] is designed for this purpose,
   but it does not provide the transport for dissemination of these
   session descriptions, nor does it enable the address allocation and
   management.  SDP only provides the syntax for describing session
   attributes.

   SDP session descriptions may be conveyed publicly or privately by
   means of any number of transports including web (HTTP) and MIME
   encoded email.  The session announcement protocol [SAP] is the de
   facto standard transport and many multicast-enabled applications
   currently use it.  SAP limits distribution via multicast scoping,
   but the current protocol definition has scaling issues that need to
   be addressed.  Specifically, the initialization latency for a
   session directory can be quite long, and it increases in proportion
   to the number of session announcements.   This is to an extent a
   multicast infrastructure issue, however, as this level of protocol
   detail should be transparent to applications.

   The session management service needs to:
     - Advertise scheduled sessions
     - Provide a query mechanism for retrieving information about
       session schedules


5.3 Heterogeneous Receiver Support

   The Internet is a network of networks.  IP's strength is its ability
   to enable seamless interoperability between hosts on disparate
   network media, the heterogeneous network.

   When two hosts communicate via unicast--one-to-one--across an IP
   network, it is relatively easy for senders to adapt to varying
   network conditions.  The Transmission Control Protocol (TCP)
   provides reliable data transport, and is the model of "network
   friendly" adaptability.

   TCP receivers send acknowledgements back to the sender for data
   delivered.  A TCP sender detects data loss from the data sent that
   is not acknowledged.  When it detects data loss, TCP infers that



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   there is network congestion or a low-bandwidth link, and adapts by
   throttling down its send rate [SlowStart].

   User Datagram Protocol (UDP) does not enable a receiver feedback
   loop the way TCP does, since UDP does not provide reliable data
   delivery service.  As a result, it also does not have a loss
   detection and adaptive congestion control mechanism as TCP does.
   However, it is possible for a unicast UDP application to enable
   similar adaptive algorithms to achieve the same result, or even
   improve on it.

   A unicast UDP application that uses a feedback mechanism to detect
   data loss and adapt the send rate, can do so better than TCP.  TCP
   automatically reduces the "congestion window" when data loss is
   detected, although the updated send rate may be slower than a CBR
   audio/video stream requires.  When a UDP application detects loss,
   it can adapt the data itself to accommodate the lower send rate.
   For example, a UDP application can:

     -  Reduce the data resolution (e.g. send lower fidelity
        audio/video by reducing sample frequency or frame rate) to
        reduce data rate.

     -  Modify the data encoding to add redundant data (e.g. forward
        error correction) offset in time to avoid fate sharing.  This
        could also be "layered", so a percentage of data loss will
        simply reduce fidelity rather than corrupt the data.

     -  Reduce the send rate of one datastream in order to favor
        another of higher priority (e.g. sacrifice video in order to
        ensure audio delivery).

     -  Send data at a lower rate (i.e. with a different encoding) on a
        separate multicast address and/or port number for high-loss
        receivers.

   However, with multicast applications--one-to-many or many-to-many--
   which have multiple receivers, the feedback loop design needs
   modification.  If all receivers return data loss reports
   simultaneously, the sender is easily overwhelmed in the storm of
   replies.  This is known as the "implosion problem."

   Another problem is that heterogeneous receiver capabilities can vary
   widely due to the wide range of (static) network media bandwidth
   capabilities and dynamically due to transient traffic conditions.
   If a sender adapts its send rate and data resolution based on the
   loss rate of its worst receiver(s), then it can only service the
   lowest common denominator.  Hence, a single "crying baby" can spoil
   it for all other receivers.



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   Strategies exist for dealing with these heterogeneous receiver
   problems.  Here are two examples:

     Shared Learning - When loss is detected (i.e. a sequenced packet
        isn't received), a receiver starts a random timer.  If it
        receives a data loss report sent by another receiver as it
        waits for the timer to expire, it stops the timer and does not
        send a report.  Otherwise, it sends a report when the timer
        expires.  The Real-Time Protocol and its feedback-loop
        counterpart Real-Time Control Protocol [RTP/RTCP] employ a
        strategy similar to this to keep feedback traffic to 5 percent
        or less than the overall session traffic.  This technique was
        originally utilized in IGMP.

     Local Recovery - Some receivers may be designated as local
        distribution points or "transcoders" that either re-send data
        locally (possibly via unicast) when loss is reported or they
        re-encode the data for lower bandwidth receivers before re-
        sending.  No standards exist for these strategies, although
        "local recovery" is used by several reliable multicast
        protocols.

   Adaptive multicast application design for heterogeneous receivers is
   still an active area of research.  The fundamental requirements are
   to maximize application usability, while accommodating network
   conditions in a "network friendly" manner.  In other words,
   congestion detection and avoidance are (at least) as important in
   protocol design as the user experience.  The adaptive mechanisms
   must also be stable, so they do not adapt too quickly--changing
   encoding and rates based on too little information about what may be
   a transient condition--to avoid oscillation.

   This "feedback loop" service necessary for support of heterogeneous
   receivers is not illustrated in the services summary in Figure 4,
   although it could be added alongside "Reliable Transport" and the
   others.  This service could be implemented within an application or
   accessed externally, as provided by the operating system or a third
   party.


5.4 Reliable Data Delivery

   Many of the multicast application examples in our list--like
   audio/video distribution--have loss-tolerant data content.  In other
   words, the data content itself can remain useful even if some of it
   is lost.  For example, audio might have a short gap or lower
   fidelity but will remain legible despite some data loss.

   Other application examples--like caching and synchronized resources-
   -require reliable data delivery.  They deliver content that must be


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   complete, unchanged, in sequence, and without duplicates.  The "Loss
   Intolerant" column in Figure 5 shows a list of applications with
   this requirement, while the others can tolerate varying levels of
   data loss.  The tolerance levels are typically determined by the
   nature of the data and the encoding in use.

        |
   1toM |     b             a, d               c, e
        |
   MtoM |             f, j, k, l, m, n       g, h, i
        |
   Mto1 |                o, p, r, s              q
        |
        +------------------------------------------------
          Loss Tolerant                   Loss Intolerant

      Figure 7: Reliability Requirements of Application types

   Some of the challenges involved with enabling reliable multicast
   transport are the same as those of sending to heterogeneous
   receivers, and some solutions are similar also.  For example, many
   reliable multicast transport protocols avoid the implosion problem
   by using negative acknowledgements (NAKs) from receivers to indicate
   what was lost.  They also use "shared learning" whereby receivers
   listen to others' NAKs and then listen for the resulting
   retransmission of data, rather than requesting retransmission by
   sending a NAK themselves.

   Although reliable delivery cannot change the data sent--except,
   perhaps, to use a loss-less data compression algorithm--they can use
   other adaptive techniques like sending redundant data, or adjusting
   the send rate.

   Although many reliable multicast protocol implementations exist
   [Obraczka], and a few are already available in commercial products,
   none of them are standardized.  Work is ongoing in the "Reliable
   Multicast" research group of the Internet Research Task Force [IRTF]
   to provide a better definition of the problem, the multicast
   transport requirements, and protocol mechanisms.

   Scalability is the paramount concern, and it implies the general
   need for "network friendly" protocols that detect and avoid
   congestion as they provide reliable delivery.  Other considerations
   are protocol robustness, support for "late joins", group management
   and security (which we discuss next).

   The current consensus is that due to the wide variety of multicast
   application requirements--some of which are at odds--no single
   multicast transport will likely be appropriate for all applications.



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   As a result, most believe that we will eventually standardize a
   number of reliable multicast protocols, rather than a single one.


5.5 Security

   For any IP network application--unicast or multicast--security is
   necessary because networks comprise users with different levels of
   trust.

   Network application security is challenging, even for unicast.   And
   as the need for security increases--gauged by the risks of being
   without it--the challenges increase also.  Security system
   complexity and overhead is commensurate with the protection it
   provides. "No one can guarantee 100% security. But we can work
   toward 100% risk acceptance ...Strong cryptography can withstand
   targeted attacks up to a point--the point at which it becomes easier
   to get the information some other way ...A good design starts with a
   threat model: what the system is designed to protect, from whom, and
   for how long." [Schneier]

   Multicast applications are no different than unicast applications
   with respect to their need for security, and they require the same
   basic security services: user authentication, data integrity, data
   privacy and user privacy (anonymity).  However, enabling security
   for multicast applications is even more of a challenge than for
   unicast.   Having multiple receivers makes a difference, as does
   their heterogeneity and the dynamic nature of multicast group
   memberships.

   Multicast security requirements can include any combination of the
   following services:

     Limiting Senders   - Controlling who can send to group addresses

     Limiting Receivers - Controlling who can receive

     Limiting Access    - Controlling who can "read" multicast content
        either by encrypting content or limiting receivers (which isn't
        possible yet)

     Verifying Content  - Ensuring that data originated from an
        authenticated sender and was not altered en route

     Protecting Receiver Privacy - Controlling whether sender(s) or
        other receivers know receiver identity

     Firewall Traversal - Proxying outgoing "join" requests through
        firewalls, allowing incoming or outgoing traffic through, and



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        (possibly) authenticating receivers for filtering purposes and
        security [Chouinard, Finlayson].

   This list is not comprehensive, but includes the most commonly
   needed security services.  Different multicast applications and
   different application contexts can have very different needs with
   respect to these services, and others. "Two main issues emerge,
   where the performance of current solutions leaves much to be
   desired" [Canetti]:

     Individual authentication - how is sender identity verified for
        each multicast datagram received?

     Membership revocation - how is further group access disabled for
        group members that leave the group (e.g. encryption keys in
        their possession disabled)?

   Performance is largely a factor when a user joins or leaves a group.
   For example, methods used to authenticate potential group members
   during joins or re-keying current members after a member leaves can
   involve significant processing and protocol overhead and result in
   significant delays that affect usability.

   Like reliable multicast, secure multicast is also still under
   investigation in the Internet Research Task Force [IRTF].  Protocol
   mechanisms for many of the most important of these services--such as
   limiting senders--have not yet been defined, let alone developed and
   deployed.

   As is true for reliable multicast, the current consensus is that no
   single security protocol will satisfy the wide diversity of
   sometimes-contradictory requirements among multicast applications.
   Hence, multicast security will also likely require a number of
   different protocols.


5.6 Synchronized Play-Out

   This refers to having all receivers simultaneously play-out the
   multicast data they received.  This may be necessary for fairness--
   playing-out prices for auctions, or stock-prices--or to ensure
   synchronization with other receivers, such as when playing music.

   Here is an analogy to illustrate: Imagine a multi-speaker stereo
   system that is wired throughout a home (via analog).  With the
   stereo playing on all speaker sets, you will hear continuous music
   as you walk from room-to-room.

   Now imagine a house full of multi-media and network enabled computer
   systems.  Although they will all receive the same music datastream


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   simultaneously via multicast, they will provide discontinuous music
   playback as you walk room-to-room.

   To provide synchronized playback that would enable continuous music
   from room-to-room would require three things:

    1) system clocks on all systems should be synchronized
    2) datastreams must be framed with timestamps
    3) the playback latency of the multimedia hardware

   The third of these is the most difficult to achieve at this time.
   Hardware and drivers don't provide any mechanism for retrieving this
   information, although different audio and video devices have a wide-
   range of performance.


6. Service APIs

   In some cases, the protocol services mentioned in this document can
   be enabled transparently by passive configuration mechanisms and
   "middleware." For example, it is conceivable that a UDP
   implementation could implicitly enable a reliable multicast protocol
   without the explicit interaction of the application.

   Sometimes, however, applications need explicit access to these
   services for flexibility and control.  For example, an adaptive
   application sending to a heterogeneous group of receivers using RTP
   may need to process RTCP reports from receivers in order to adapt
   accordingly (by throttling send rate or changing data encoders, for
   example) [RTP API].  Hence, there is often a need for service APIs
   that allow an application to qualify and initiate service requests,
   and receive event notifications.  In Figure 4, the top edge of the
   box for each service effectively represents its API.

   Network APIs generally reflect the protocols they support.  Their
   functionality and argument values are a (varying) subset of protocol
   message types, header fields and values.  Although some protocol
   details and actions may not be exposed in APIs--since many protocol
   mechanics need not be exposed--others are crucial to efficient and
   flexible application operation.

   A more complete examination of the application services described in
   this document might also identify the protocol features that could
   be mapped to define a (generic) API definition for that service.
   APIs are often controversial, however.  Not only are there many
   language differences, but it is also possible to create different
   APIs by exposing different levels of detail in trade-offs between
   flexibility and simplicity.




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7. Security Considerations

   See section 4.4


8. Acknowledgements

   The author would like to acknowledge and thank the following
   individuals for their helpful feedback: Kevin Almeroth, Ran Canetti,
   Brian Haberman, Eric A. Hall, Kenneth C. Miller, and Dave Thaler.


9. References

  [AnyCast]   C. Partridge, T. Mendez, W. Milliken, "Host Anycasting
              Service", RFC 1546, November 1993

  [Bradner]   S. Bradner, "Internet Protocol Multicast Problem
              Statement", <draft-bradner-multicast-problem-00.txt>,
              September 1997, Work in Progress

  [Canetti]   R. Canetti, B. Pinkas, "A taxonomy of multicast security
              issues(temporary version)", <draft-canetti-secure-
              multicast-taxonomy-00.txt>, May 1998, Work in Progress

  [Chouinard] D. Chouinard, "SOCKS V5 UDP and Multicast Extensions to
              Facilitate Multicast Firewall Traversal", <draft-ietf-
              aft-mcast-fw-traversal-01.txt>, Nov 1997, Work in
              Progress

  [DiffServ]  Y. Bernet, R. Yavatkar, P. Ford, F. Baker, L. Zhang, K.
              Nichols, and M. Speer, "A Framework for Use of RSVP with
              Diff-serv Networks", Internet Draft <draft-ietf-diffserv-
              rsvp-01.txt>, November 1998, Work in Progress

  [DIS]       J.M.Pullen, M. Mytak, C. Bouwens, "Limitations of
              Internet Protocol Suite for Distributed Simulation in the
              Large Multicast Environment", RFC 2502, February 1999

  [Estrin]    D. Estrin, "Multicast: Enabler and Challenge", Caltech
              Earthlink Seminar Series, April 22, 1998

  [Finlayson] R. Finlayson, "IP Multicast and Firewalls", <draft-ietf-
              mboned-mcast-firewall-02.txt>, November 1998, Work in
              Progress

  [IGMPv2]    B. Fenner, "Internet Group Management Protocol, Version
              2", RFC 2236, November 1997

  [IMJ]       K. Almeroth and M. Ammar, "The Interactive Multimedia


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              Jukebox (IMJ): A New Paradigm for the On-Demand Delivery
              of Audio/Video", Proceedings of the Seventh International
              World Wide Web Conference, Brisbane, AUSTRALIA, April
              1998

  [IRTF]      A Weinrib, J. Postel, "The IRTF Guidelines and
              Procedures", RFC 2014, January 1996

  [LSMA]      P. Bagnall, R. Briscoe, A. Poppitt, "Taxonomy of
              Communication Requirements, for Large-scale Multicast
              Applications," <draft-ietf-lsma-requirements-02.txt>,
              November 1998, Work in Progress

  [MASC]      D. Estrin, R. Govindan, M. Handley, S. Kumar, P.
              Radoslavov, D. Thaler, "The Multicast Address-Set Claim
              (MASC) Protocol", <draft-ietf-malloc-masc-01.txt>, August
              1998, Work in Progress

  [Maufer]    T. Maufer, C. Semeria, "Introduction to IP Multicast
              Routing," <draft-ietf-mboned-intro-multicast-03.txt>,
              July 1997, Work in Progress

  [Maufer2]   T. Maufer, "Deploying IP Multicast in the Enterprise",
              (c) 1998 Prentice Hall, Upper Saddle River NJ
              ISBN 0-13-897687-2


  [Miller]    C. K. Miller, "Multicast Networking and Applications",
              (c) 1999 Addison Wesley Longman, Reading MA
              ISBN 0-201-30979-3

  [MADCAP]    B. V. Patel, M. Shah, S. R. Hanna, " Multicast Address
              Dynamic Client Allocation Protocol (MADCAP)",
              <draft-ietf-malloc-madcap-04.txt>, February 1999,
              Work in Progress

  [MIX]       H. Lamaster, S. Shultz, J. Meylor, D. Meyer, "Multicast-
              Friendly Internet Exchange (MIX)," <draft-ietf-mboned-
              mix-00.txt>, Dec 1998, Work in Progress

  [Obraczka]  K. Obraczka "Multicast Transport Mechanisms: A Survey and
              Taxonomy", IEEE Communications Magazine, Vol. 36 No. 1,
              January 1998

  [RM]        A. Mankin, A. Romanow, S. Bradner, V. Paxson, "IETF
              Criteria for Evaluating Reliable Multicast Transport and
              Application Protocols", RFC 2357, June 1998

  [RSVP]      J. Wroclawski, "The Use of RSVP with IETF Integrated
              Services", RFC 2210, September 1997


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  [RTP API]   J. Rosenberg, "Columbia RTP Library API Specification,"
              (Note: Does not include RTCP processing), February 1997

  [RTP/RTCP]  H. Schulzrinne, S. Casner, R. Frederick, V. Jacobson,
              "RTP: A Transport Protocol for Real-Time Applications",
              RFC 1889, January 1996

  [SAP]       M. Handley, "SAP: Session Announcement Protocol", <draft-
              ietf-mmusic-sap-00.txt>, November 1996, Work in Progress

  [SDP]       M. Handley, V. Jacobson, "SDP: Session Description
              Protocol", RFC 2327, April 1998

  [Schneier]  B. Schneier, _ Why Cryptography Is Harder Than It Looks",
              December 1996, http://www.counterpane.com/whycrypto.html

  [SlowStart] W. Stevens, "TCP Slow Start, Congestion Avoidance, Fast
              Retransmit, and Fast Recovery Algorithms", RFC 2001,
              January 1997

  [SLP]       J. Veizades, E. Guttman, C. Perkins, S. Kaplan, "Service
              Location Protocol", RFC 2165, June 1997


10. Authors' Addresses

   Bob Quinn
   IP Multicast Initiative (IPMI)
   Stardust Forums, Inc.
   1901 S. Bascom Ave. #333
   Campbell, CA 95008

   +1 408 879 8080
   rcq@ipmulticast.com


   Kevin Almeroth
   Department of Computer Science
   Office:  2113, Engineering I
   University of California
   Santa Barbara, CA 93106-5110

   +1 805 893 2777
   almeroth@cs.ucsb.edu







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11. Full Copyright Statement

   Copyright (C) The Internet Society (1999). All Rights Reserved.

   This document and translations of it may be copied and furnished
   toothers, and derivative works that comment on or otherwise explain
   it orassist in its implmentation may be prepared, copied, published
   anddistributed, in whole or in part, without restriction of any
   kind,provided that the above copyright notice and this paragraph are
   includedon all such copies and derivative works. However, this
   document itselfmay not be modified in any way, such as by removing
   the copyright noticeor references to the Internet Society or other
   Internet organizations,except as needed for the purpose of
   developing Internet standards inwhich case the procedures for
   copyrights defined in the Internetlanguages other than English.

   The limited permissions granted above are perpetual and will not be
   revoked by the Internet Society or its successors or assigns.

   This document and the information contained herein is provided on an
   "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
   TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
   BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
   HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
   MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE."



























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