P2PSIP C. Jennings
Internet-Draft Cisco
Intended status: Standards Track B. Lowekamp, Ed.
Expires: August 28, 2013 Skype
E. Rescorla
RTFM, Inc.
S. Baset
H. Schulzrinne
Columbia University
February 24, 2013
REsource LOcation And Discovery (RELOAD) Base Protocol
draft-ietf-p2psip-base-26
Abstract
This specification defines REsource LOcation And Discovery (RELOAD),
a peer-to-peer (P2P) signaling protocol for use on the Internet. A
P2P signaling protocol provides its clients with an abstract storage
and messaging service between a set of cooperating peers that form
the overlay network. RELOAD is designed to support a P2P Session
Initiation Protocol (P2PSIP) network, but can be utilized by other
applications with similar requirements by defining new usages that
specify the kinds of data that needs to be stored for a particular
application. RELOAD defines a security model based on a certificate
enrollment service that provides unique identities. NAT traversal is
a fundamental service of the protocol. RELOAD also allows access
from "client" nodes that do not need to route traffic or store data
for others.
Status of This Memo
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Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 7
1.1. Basic Setting . . . . . . . . . . . . . . . . . . . . . 8
1.2. Architecture . . . . . . . . . . . . . . . . . . . . . . 10
1.2.1. Usage Layer . . . . . . . . . . . . . . . . . . . . 13
1.2.2. Message Transport . . . . . . . . . . . . . . . . . 13
1.2.3. Storage . . . . . . . . . . . . . . . . . . . . . . 14
1.2.4. Topology Plugin . . . . . . . . . . . . . . . . . . 15
1.2.5. Forwarding and Link Management Layer . . . . . . . . 15
1.3. Security . . . . . . . . . . . . . . . . . . . . . . . . 16
1.4. Structure of This Document . . . . . . . . . . . . . . . 17
2. Terminology . . . . . . . . . . . . . . . . . . . . . . . . . 18
3. Overlay Management Overview . . . . . . . . . . . . . . . . . 22
3.1. Security and Identification . . . . . . . . . . . . . . 22
3.1.1. Shared-Key Security . . . . . . . . . . . . . . . . 24
3.2. Clients . . . . . . . . . . . . . . . . . . . . . . . . 24
3.2.1. Client Routing . . . . . . . . . . . . . . . . . . . 25
3.2.2. Minimum Functionality Requirements for Clients . . . 26
3.3. Routing . . . . . . . . . . . . . . . . . . . . . . . . 26
3.4. Connectivity Management . . . . . . . . . . . . . . . . 30
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3.5. Overlay Algorithm Support . . . . . . . . . . . . . . . 31
3.5.1. Support for Pluggable Overlay Algorithms . . . . . . 31
3.5.2. Joining, Leaving, and Maintenance Overview . . . . . 31
3.6. First-Time Setup . . . . . . . . . . . . . . . . . . . . 33
3.6.1. Initial Configuration . . . . . . . . . . . . . . . 33
3.6.2. Enrollment . . . . . . . . . . . . . . . . . . . . . 33
3.6.3. Diagnostics . . . . . . . . . . . . . . . . . . . . 34
4. Application Support Overview . . . . . . . . . . . . . . . . 34
4.1. Data Storage . . . . . . . . . . . . . . . . . . . . . . 34
4.1.1. Storage Permissions . . . . . . . . . . . . . . . . 35
4.1.2. Replication . . . . . . . . . . . . . . . . . . . . 36
4.2. Usages . . . . . . . . . . . . . . . . . . . . . . . . . 37
4.3. Service Discovery . . . . . . . . . . . . . . . . . . . 37
4.4. Application Connectivity . . . . . . . . . . . . . . . . 38
5. RFC 2119 Terminology . . . . . . . . . . . . . . . . . . . . 38
6. Overlay Management Protocol . . . . . . . . . . . . . . . . . 38
6.1. Message Receipt and Forwarding . . . . . . . . . . . . . 38
6.1.1. Responsible ID . . . . . . . . . . . . . . . . . . . 39
6.1.2. Other ID . . . . . . . . . . . . . . . . . . . . . . 40
6.1.3. Opaque ID . . . . . . . . . . . . . . . . . . . . . 42
6.2. Symmetric Recursive Routing . . . . . . . . . . . . . . 42
6.2.1. Request Origination . . . . . . . . . . . . . . . . 42
6.2.2. Response Origination . . . . . . . . . . . . . . . . 43
6.3. Message Structure . . . . . . . . . . . . . . . . . . . 43
6.3.1. Presentation Language . . . . . . . . . . . . . . . 44
6.3.1.1. Common Definitions . . . . . . . . . . . . . . . 45
6.3.2. Forwarding Header . . . . . . . . . . . . . . . . . 48
6.3.2.1. Processing Configuration Sequence Numbers . . . . 51
6.3.2.2. Destination and Via Lists . . . . . . . . . . . . 51
6.3.2.3. Forwarding Option . . . . . . . . . . . . . . . . 54
6.3.3. Message Contents Format . . . . . . . . . . . . . . 55
6.3.3.1. Response Codes and Response Errors . . . . . . . 57
6.3.4. Security Block . . . . . . . . . . . . . . . . . . . 60
6.4. Overlay Topology . . . . . . . . . . . . . . . . . . . . 64
6.4.1. Topology Plugin Requirements . . . . . . . . . . . . 64
6.4.2. Methods and types for use by topology plugins . . . 65
6.4.2.1. Join . . . . . . . . . . . . . . . . . . . . . . 65
6.4.2.2. Leave . . . . . . . . . . . . . . . . . . . . . . 66
6.4.2.3. Update . . . . . . . . . . . . . . . . . . . . . 67
6.4.2.4. RouteQuery . . . . . . . . . . . . . . . . . . . 67
6.4.2.5. Probe . . . . . . . . . . . . . . . . . . . . . . 68
6.5. Forwarding and Link Management Layer . . . . . . . . . . 70
6.5.1. Attach . . . . . . . . . . . . . . . . . . . . . . . 71
6.5.1.1. Request Definition . . . . . . . . . . . . . . . 72
6.5.1.2. Response Definition . . . . . . . . . . . . . . . 74
6.5.1.3. Using ICE With RELOAD . . . . . . . . . . . . . . 75
6.5.1.4. Collecting STUN Servers . . . . . . . . . . . . . 76
6.5.1.5. Gathering Candidates . . . . . . . . . . . . . . 76
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6.5.1.6. Prioritizing Candidates . . . . . . . . . . . . . 77
6.5.1.7. Encoding the Attach Message . . . . . . . . . . . 78
6.5.1.8. Verifying ICE Support . . . . . . . . . . . . . . 78
6.5.1.9. Role Determination . . . . . . . . . . . . . . . 78
6.5.1.10. Full ICE . . . . . . . . . . . . . . . . . . . . 79
6.5.1.11. No-ICE . . . . . . . . . . . . . . . . . . . . . 79
6.5.1.12. Subsequent Offers and Answers . . . . . . . . . . 79
6.5.1.13. Sending Media . . . . . . . . . . . . . . . . . . 79
6.5.1.14. Receiving Media . . . . . . . . . . . . . . . . . 80
6.5.2. AppAttach . . . . . . . . . . . . . . . . . . . . . 80
6.5.2.1. Request Definition . . . . . . . . . . . . . . . 80
6.5.2.2. Response Definition . . . . . . . . . . . . . . . 81
6.5.3. Ping . . . . . . . . . . . . . . . . . . . . . . . . 82
6.5.3.1. Request Definition . . . . . . . . . . . . . . . 82
6.5.3.2. Response Definition . . . . . . . . . . . . . . . 82
6.5.4. ConfigUpdate . . . . . . . . . . . . . . . . . . . . 83
6.5.4.1. Request Definition . . . . . . . . . . . . . . . 83
6.5.4.2. Response Definition . . . . . . . . . . . . . . . 84
6.6. Overlay Link Layer . . . . . . . . . . . . . . . . . . . 85
6.6.1. Future Overlay Link Protocols . . . . . . . . . . . 86
6.6.1.1. HIP . . . . . . . . . . . . . . . . . . . . . . . 86
6.6.1.2. ICE-TCP . . . . . . . . . . . . . . . . . . . . . 87
6.6.1.3. Message-oriented Transports . . . . . . . . . . . 87
6.6.1.4. Tunneled Transports . . . . . . . . . . . . . . . 87
6.6.2. Framing Header . . . . . . . . . . . . . . . . . . . 87
6.6.3. Simple Reliability . . . . . . . . . . . . . . . . . 89
6.6.3.1. Stop and Wait Sender Algorithm . . . . . . . . . 90
6.6.4. DTLS/UDP with SR . . . . . . . . . . . . . . . . . . 91
6.6.5. TLS/TCP with FH, No-ICE . . . . . . . . . . . . . . 91
6.6.6. DTLS/UDP with SR, No-ICE . . . . . . . . . . . . . . 92
6.7. Fragmentation and Reassembly . . . . . . . . . . . . . . 92
7. Data Storage Protocol . . . . . . . . . . . . . . . . . . . . 93
7.1. Data Signature Computation . . . . . . . . . . . . . . . 95
7.2. Data Models . . . . . . . . . . . . . . . . . . . . . . 96
7.2.1. Single Value . . . . . . . . . . . . . . . . . . . . 97
7.2.2. Array . . . . . . . . . . . . . . . . . . . . . . . 97
7.2.3. Dictionary . . . . . . . . . . . . . . . . . . . . . 98
7.3. Access Control Policies . . . . . . . . . . . . . . . . 99
7.3.1. USER-MATCH . . . . . . . . . . . . . . . . . . . . . 99
7.3.2. NODE-MATCH . . . . . . . . . . . . . . . . . . . . . 99
7.3.3. USER-NODE-MATCH . . . . . . . . . . . . . . . . . . 100
7.3.4. NODE-MULTIPLE . . . . . . . . . . . . . . . . . . . 100
7.4. Data Storage Methods . . . . . . . . . . . . . . . . . . 100
7.4.1. Store . . . . . . . . . . . . . . . . . . . . . . . 100
7.4.1.1. Request Definition . . . . . . . . . . . . . . . 100
7.4.1.2. Response Definition . . . . . . . . . . . . . . . 105
7.4.1.3. Removing Values . . . . . . . . . . . . . . . . . 107
7.4.2. Fetch . . . . . . . . . . . . . . . . . . . . . . . 108
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7.4.2.1. Request Definition . . . . . . . . . . . . . . . 108
7.4.2.2. Response Definition . . . . . . . . . . . . . . . 110
7.4.3. Stat . . . . . . . . . . . . . . . . . . . . . . . . 111
7.4.3.1. Request Definition . . . . . . . . . . . . . . . 112
7.4.3.2. Response Definition . . . . . . . . . . . . . . . 112
7.4.4. Find . . . . . . . . . . . . . . . . . . . . . . . . 114
7.4.4.1. Request Definition . . . . . . . . . . . . . . . 115
7.4.4.2. Response Definition . . . . . . . . . . . . . . . 115
7.4.5. Defining New Kinds . . . . . . . . . . . . . . . . . 116
8. Certificate Store Usage . . . . . . . . . . . . . . . . . . . 117
9. TURN Server Usage . . . . . . . . . . . . . . . . . . . . . . 118
10. Chord Algorithm . . . . . . . . . . . . . . . . . . . . . . . 119
10.1. Overview . . . . . . . . . . . . . . . . . . . . . . . . 120
10.2. Hash Function . . . . . . . . . . . . . . . . . . . . . 121
10.3. Routing . . . . . . . . . . . . . . . . . . . . . . . . 121
10.4. Redundancy . . . . . . . . . . . . . . . . . . . . . . . 122
10.5. Joining . . . . . . . . . . . . . . . . . . . . . . . . 122
10.6. Routing Attaches . . . . . . . . . . . . . . . . . . . . 124
10.7. Updates . . . . . . . . . . . . . . . . . . . . . . . . 124
10.7.1. Handling Neighbor Failures . . . . . . . . . . . . . 126
10.7.2. Handling Finger Table Entry Failure . . . . . . . . 126
10.7.3. Receiving Updates . . . . . . . . . . . . . . . . . 127
10.7.4. Stabilization . . . . . . . . . . . . . . . . . . . 128
10.7.4.1. Updating Neighbor Table . . . . . . . . . . . . . 128
10.7.4.2. Refreshing Finger Table . . . . . . . . . . . . . 128
10.7.4.3. Adjusting Finger Table size . . . . . . . . . . . 129
10.7.4.4. Detecting partitioning . . . . . . . . . . . . . 130
10.8. Route query . . . . . . . . . . . . . . . . . . . . . . 130
10.9. Leaving . . . . . . . . . . . . . . . . . . . . . . . . 130
11. Enrollment and Bootstrap . . . . . . . . . . . . . . . . . . 131
11.1. Overlay Configuration . . . . . . . . . . . . . . . . . 132
11.1.1. RELAX NG Grammar . . . . . . . . . . . . . . . . . . 140
11.2. Discovery Through Configuration Server . . . . . . . . . 142
11.3. Credentials . . . . . . . . . . . . . . . . . . . . . . 143
11.3.1. Self-Generated Credentials . . . . . . . . . . . . . 145
11.4. Contacting a Bootstrap Node . . . . . . . . . . . . . . 146
12. Message Flow Example . . . . . . . . . . . . . . . . . . . . 146
13. Security Considerations . . . . . . . . . . . . . . . . . . . 152
13.1. Overview . . . . . . . . . . . . . . . . . . . . . . . . 152
13.2. Attacks on P2P Overlays . . . . . . . . . . . . . . . . 153
13.3. Certificate-based Security . . . . . . . . . . . . . . . 153
13.4. Shared-Secret Security . . . . . . . . . . . . . . . . . 154
13.5. Storage Security . . . . . . . . . . . . . . . . . . . . 155
13.5.1. Authorization . . . . . . . . . . . . . . . . . . . 155
13.5.2. Distributed Quota . . . . . . . . . . . . . . . . . 156
13.5.3. Correctness . . . . . . . . . . . . . . . . . . . . 156
13.5.4. Residual Attacks . . . . . . . . . . . . . . . . . . 156
13.6. Routing Security . . . . . . . . . . . . . . . . . . . . 157
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13.6.1. Background . . . . . . . . . . . . . . . . . . . . . 157
13.6.2. Admissions Control . . . . . . . . . . . . . . . . . 158
13.6.3. Peer Identification and Authentication . . . . . . . 158
13.6.4. Protecting the Signaling . . . . . . . . . . . . . . 159
13.6.5. Routing Loops and Dos Attacks . . . . . . . . . . . 159
13.6.6. Residual Attacks . . . . . . . . . . . . . . . . . . 160
14. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 160
14.1. Well-Known URI Registration . . . . . . . . . . . . . . 160
14.2. Port Registrations . . . . . . . . . . . . . . . . . . . 160
14.3. Overlay Algorithm Types . . . . . . . . . . . . . . . . 161
14.4. Access Control Policies . . . . . . . . . . . . . . . . 161
14.5. Application-ID . . . . . . . . . . . . . . . . . . . . . 162
14.6. Data Kind-ID . . . . . . . . . . . . . . . . . . . . . . 162
14.7. Data Model . . . . . . . . . . . . . . . . . . . . . . . 163
14.8. Message Codes . . . . . . . . . . . . . . . . . . . . . 163
14.9. Error Codes . . . . . . . . . . . . . . . . . . . . . . 165
14.10. Overlay Link Types . . . . . . . . . . . . . . . . . . . 165
14.11. Overlay Link Protocols . . . . . . . . . . . . . . . . . 166
14.12. Forwarding Options . . . . . . . . . . . . . . . . . . . 166
14.13. Probe Information Types . . . . . . . . . . . . . . . . 167
14.14. Message Extensions . . . . . . . . . . . . . . . . . . . 167
14.15. reload URI Scheme . . . . . . . . . . . . . . . . . . . 168
14.15.1. URI Registration . . . . . . . . . . . . . . . . . . 169
14.16. Media Type Registration . . . . . . . . . . . . . . . . 170
14.17. XML Name Space Registration . . . . . . . . . . . . . . 171
14.17.1. Config URL . . . . . . . . . . . . . . . . . . . . . 171
14.17.2. Config Chord URL . . . . . . . . . . . . . . . . . . 171
15. Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . 171
16. References . . . . . . . . . . . . . . . . . . . . . . . . . 172
16.1. Normative References . . . . . . . . . . . . . . . . . . 172
16.2. Informative References . . . . . . . . . . . . . . . . . 176
Appendix A. Routing Alternatives . . . . . . . . . . . . . . . . 180
A.1. Iterative vs Recursive . . . . . . . . . . . . . . . . . 181
A.2. Symmetric vs Forward response . . . . . . . . . . . . . 181
A.3. Direct Response . . . . . . . . . . . . . . . . . . . . 181
A.4. Relay Peers . . . . . . . . . . . . . . . . . . . . . . 183
A.5. Symmetric Route Stability . . . . . . . . . . . . . . . 183
Appendix B. Why Clients? . . . . . . . . . . . . . . . . . . . . 184
B.1. Why Not Only Peers? . . . . . . . . . . . . . . . . . . 184
B.2. Clients as Application-Level Agents . . . . . . . . . . 184
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1. Introduction
This document defines REsource LOcation And Discovery (RELOAD), a
peer-to-peer (P2P) signaling protocol for use on the Internet. It
provides a generic, self-organizing overlay network service, allowing
nodes to route messages to other nodes and to store and retrieve data
in the overlay. RELOAD provides several features that are critical
for a successful P2P protocol for the Internet:
Security Framework: A P2P network will often be established among a
set of peers that do not trust each other. RELOAD leverages a
central enrollment server to provide credentials for each peer
which can then be used to authenticate each operation. This
greatly reduces the possible attack surface.
Usage Model: RELOAD is designed to support a variety of
applications, including P2P multimedia communications with the
Session Initiation Protocol [I-D.ietf-p2psip-sip]. RELOAD allows
the definition of new application usages, each of which can define
its own data types, along with the rules for their use. This
allows RELOAD to be used with new applications through a simple
documentation process that supplies the details for each
application.
NAT Traversal: RELOAD is designed to function in environments where
many if not most of the nodes are behind NATs or firewalls.
Operations for NAT traversal are part of the base design,
including using Interactive Connectivity Establishment (ICE)
[RFC5245] to establish new RELOAD or application protocol
connections.
Optimized Routing: The very nature of overlay algorithms introduces
a requirement that peers participating in the P2P network route
requests on behalf of other peers in the network. This introduces
a load on those other peers, in the form of bandwidth and
processing power. RELOAD has been defined with a simple,
lightweight forwarding header, thus minimizing the amount of
effort for intermediate peers.
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Pluggable Overlay Algorithms: RELOAD has been designed with an
abstract interface to the overlay layer to simplify implementing a
variety of structured (e.g., distributed hash tables) and
unstructured overlay algorithms. The idea here is that RELOAD
provides a generic structure that can fit most types of overlay
topologies (ring, hyperspace, etc.). To instantiate an actual
network, you combine RELOAD with a specific overlay algorithm,
which defines how to construct the overlay topology and route
messages efficiently within it. This specification also defines
how RELOAD is used with the Chord [Chord] based DHT algorithm,
which is mandatory to implement. Specifying a default "mandatory
to implement" overlay algorithm promotes interoperability, while
extensibility allows selection of overlay algorithms optimized for
a particular application.
Support for Clients: RELOAD clients differ from RELOAD peers
primarily in that they do not store information on behalf of other
nodes in the overlay, but only use the overlay to locate users and
resources as well as store information.
These properties were designed specifically to meet the requirements
for a P2P protocol to support SIP. This document defines the base
protocol for the distributed storage and location service, as well as
critical usage for NAT traversal. The SIP Usage itself is described
separately in [I-D.ietf-p2psip-sip]. RELOAD is not limited to usage
by SIP and could serve as a tool for supporting other P2P
applications with similar needs.
1.1. Basic Setting
In this section, we provide a brief overview of the operational
setting for RELOAD. A RELOAD Overlay Instance consists of a set of
nodes arranged in a partly connected graph. Each node in the overlay
is assigned a numeric Node-ID for the lifetime of the node which,
together with the specific overlay algorithm in use, determines its
position in the graph and the set of nodes it connects to. The
Node-ID is also tightly coupled to the certificate (see
Section 13.3). The figure below shows a trivial example which isn't
drawn from any particular overlay algorithm, but was chosen for
convenience of representation.
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+--------+ +--------+ +--------+
| Node 10|--------------| Node 20|--------------| Node 30|
+--------+ +--------+ +--------+
| | |
| | |
+--------+ +--------+ +--------+
| Node 40|--------------| Node 50|--------------| Node 60|
+--------+ +--------+ +--------+
| | |
| | |
+--------+ +--------+ +--------+
| Node 70|--------------| Node 80|--------------| Node 90|
+--------+ +--------+ +--------+
|
|
+--------+
| Node 85|
|(Client)|
+--------+
Because the graph is not fully connected, when a node wants to send a
message to another node, it may need to route it through the network.
For instance, Node 10 can talk directly to nodes 20 and 40, but not
to Node 70. In order to send a message to Node 70, it would first
send it to Node 40 with instructions to pass it along to Node 70.
Different overlay algorithms will have different connectivity graphs,
but the general idea behind all of them is to allow any node in the
graph to efficiently reach every other node within a small number of
hops.
The RELOAD network is not only a messaging network. It is also a
storage network, albeit one designed for small-scale transient
storage rather than for bulk storage of large objects. Records are
stored under numeric addresses, called Resource-IDs, which occupy the
same space as node identifiers. Peers are responsible for storing
the data associated with some set of addresses as determined by their
Node-ID. For instance, we might say that every peer is responsible
for storing any data value which has an address less than or equal to
its own Node-ID, but greater than the next lowest Node-ID. Thus,
Node-20 would be responsible for storing values 11-20.
RELOAD also supports clients. These are nodes which have Node-IDs
but do not participate in routing or storage. For instance, in the
figure above Node 85 is a client. It can route to the rest of the
RELOAD network via Node 80, but no other node will route through it
and Node 90 is still responsible for all addresses between 81-90. We
refer to non-client nodes as peers.
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Other applications (for instance, SIP) can be defined on top of
RELOAD and use these two basic RELOAD services to provide their own
services.
1.2. Architecture
RELOAD is fundamentally an overlay network. The following figure
shows the layered RELOAD architecture.
Application
+-------+ +-------+
| SIP | | XMPP | ...
| Usage | | Usage |
+-------+ +-------+
------------------------------------ Messaging Service Boundary
+------------------+ +---------+
| Message |<--->| Storage |
| Transport | +---------+
+------------------+ ^
^ ^ |
| v v
| +-------------------+
| | Topology |
| | Plugin |
| +-------------------+
| ^
v v
+------------------+
| Forwarding & |
| Link Management |
+------------------+
------------------------------------ Overlay Link Service Boundary
+-------+ +-------+
|TLS | |DTLS | ...
|Overlay| |Overlay|
|Link | |Link |
+-------+ +-------+
The major components of RELOAD are:
Usage Layer: Each application defines a RELOAD usage; a set of data
Kinds and behaviors which describe how to use the services
provided by RELOAD. These usages all talk to RELOAD through a
common Message Transport Service.
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Message Transport: Handles end-to-end reliability, manages request
state for the usages, and forwards Store and Fetch operations to
the Storage component. Delivers message responses to the
component initiating the request.
Storage: The Storage component is responsible for processing
messages relating to the storage and retrieval of data. It talks
directly to the Topology Plugin to manage data replication and
migration, and it talks to the Message Transport component to send
and receive messages.
Topology Plugin: The Topology Plugin is responsible for implementing
the specific overlay algorithm being used. It uses the Message
Transport component to send and receive overlay management
messages, the Storage component to manage data replication, and
the Forwarding Layer to control hop-by-hop message forwarding.
This component superficially parallels conventional routing
algorithms, but is more tightly coupled to the Forwarding Layer
because there is no single "routing table" equivalent used by all
overlay algorithms. The topology plugin has two functions,
constructing the local forwarding instructions, and selecting the
operational topology (i.e., creating links by sending overlay
management messages).
Forwarding and Link Management Layer: Stores and implements the
Routing Table by providing packet forwarding services between
nodes. It also handles establishing new links between nodes,
including setting up connections for overlay links across NATs
using ICE.
Overlay Link Layer: Responsible for actually transporting traffic
directly between nodes. TLS [RFC5246] and DTLS [RFC6347] are the
currently defined "overlay link layer" protocols used by RELOAD
for hop-by-hop communication. Each such protocol includes the
appropriate provisions for per-hop framing or hop-by-hop ACKs
needed by unreliable underlying transports. New protocols can be
defined, as described in Section 6.6.1 and Section 11.1. As this
document defines only TLS and DTLS, we use those terms throughout
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the remainder of the document with the understanding that some
future specification may add new overlay link layers.
To further clarify the roles of the various layers, this figure
parallels the architecture with each layer's role from an overlay
perspective and implementation layer in the internet:
Internet | Internet Model |
Model | Equivalent | Reload
| in Overlay | Architecture
-------------+-----------------+------------------------------------
| | +-------+ +-------+
| Application | | SIP | | XMPP | ...
| | | Usage | | Usage |
| | +-------+ +-------+
| | ----------------------------------
| |+------------------+ +---------+
| Transport || Message |<--->| Storage |
| || Transport | +---------+
| |+------------------+ ^
| | ^ ^ |
| | | v v
Application | | | +-------------------+
| (Routing) | | | Topology |
| | | | Plugin |
| | | +-------------------+
| | | ^
| | v v
| Network | +------------------+
| | | Forwarding & |
| | | Link Management |
| | +------------------+
| | ----------------------------------
Transport | Link | +-------+ +------+
| | |TLS | |DTLS | ...
| | +-------+ +------+
-------------+-----------------+------------------------------------
Network |
|
Link |
In addition to the above components, nodes may communicate with a
central provisioning infrastructure (not shown) to get configuration
information, authentication credentials, and the initial set of nodes
to communicate with to join the overlay.
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1.2.1. Usage Layer
The top layer, called the Usage Layer, has application usages, such
as the SIP Registration Usage [I-D.ietf-p2psip-sip], that use the
abstract Message Transport Service provided by RELOAD. The goal of
this layer is to implement application-specific usages of the generic
overlay services provided by RELOAD. The usage defines how a
specific application maps its data into something that can be stored
in the overlay, where to store the data, how to secure the data, and
finally how applications can retrieve and use the data.
The architecture diagram shows both a SIP usage and an XMPP usage. A
single application may require multiple usages; for example a
voicemail feature in a softphone application that stores links to the
messages in the overlay would require a different usage than the type
of rendezvous service of XMPP or SIP. A usage may define multiple
Kinds of data that are stored in the overlay and may also rely on
Kinds originally defined by other usages.
Because the security and storage policies for each Kind are dictated
by the usage defining the Kind, the usages may be coupled with the
Storage component to provide security policy enforcement and to
implement appropriate storage strategies according to the needs of
the usage. The exact implementation of such an interface is outside
the scope of this specification.
1.2.2. Message Transport
The Message Transport component provides a generic message routing
service for the overlay. The Message Transport layer is responsible
for end-to-end message transactions. Each peer is identified by its
location in the overlay as determined by its Node-ID. A component
that is a client of the Message Transport can perform two basic
functions:
o Send a message to a given peer specified by Node-ID or to the peer
responsible for a particular Resource-ID.
o Receive messages that other peers sent to a Node-ID or Resource-ID
for which the receiving peer is responsible.
All usages rely on the Message Transport component to send and
receive messages from peers. For instance, when a usage wants to
store data, it does so by sending Store requests. Note that the
Storage component and the Topology Plugin are themselves clients of
the Message Transport, because they need to send and receive messages
from other peers.
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The Message Transport Service is responsible for end-to-end
reliability, accomplished by timer-based retransmissions. Unlike the
Internet transport layer, however, this layer does not provide
congestion control. RELOAD is a request-response protocol, with no
more than two pairs of request-response messages used in typical
transactions between pairs of nodes, therefore there are no
opportunities to observe and react to end-to-end congestion. As with
all Internet applications, implementers are strongly discouraged from
writing applications that react to loss by immediately retrying the
transaction.
The Message Transport Service is similar to those described as
providing "Key based routing" (KBR)[wikiKBR], although as RELOAD
supports different overlay algorithms (including non-DHT overlay
algorithms) that calculate keys (storage indices, not encryption
keys) in different ways, the actual interface needs to accept
Resource Names rather than actual keys.
Stability of the underlying network supporting the overlay (the
Internet) and congestion control between overlay neighbors, which
exchange routing updates and data replicas in addition to forwarding
end-to-end messages, is handled by the Forwarding and Link Management
layer described below.
Real-world experience has shown that a fixed timeout for the end-to-
end retransmission timer is sufficient for practical overlay
networks. This timer is adjustable via the overlay configuration.
As the overlay configuration can be rapidly updated, this value could
be dynamically adjusted at coarse time scales, although algorithms
for determining how to accomplish this are beyond the scope of this
specification. In many cases, however, more appropriate means of
improving network performance, such as the Topology Plugin removing
lossy links from use in overlay routing or reducing the overall hop-
count of end-to-end paths will be more effective than simply
increasing the retransmission timer.
1.2.3. Storage
One of the major functions of RELOAD is to allow nodes to store data
in the overlay and to retrieve data stored by other nodes or by
themselves. The Storage component is responsible for processing data
storage and retrieval messages. For instance, the Storage component
might receive a Store request for a given resource from the Message
Transport. It would then query the appropriate usage before storing
the data value(s) in its local data store and sending a response to
the Message Transport for delivery to the requesting node.
Typically, these messages will come from other nodes, but depending
on the overlay topology, a node might be responsible for storing data
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for itself as well, especially if the overlay is small.
A peer's Node-ID determines the set of resources that it will be
responsible for storing. However, the exact mapping between these is
determined by the overlay algorithm in use. The Storage component
will only receive a Store request from the Message Transport if this
peer is responsible for that Resource-ID. The Storage component is
notified by the Topology Plugin when the Resource-IDs for which it is
responsible change, and the Storage component is then responsible for
migrating resources to other peers.
1.2.4. Topology Plugin
RELOAD is explicitly designed to work with a variety of overlay
algorithms. In order to facilitate this, the overlay algorithm
implementation is provided by a Topology Plugin so that each overlay
can select an appropriate overlay algorithm that relies on the common
RELOAD core protocols and code.
The Topology Plugin is responsible for maintaining the overlay
algorithm Routing Table, which is consulted by the Forwarding and
Link Management Layer before routing a message. When connections are
made or broken, the Forwarding and Link Management Layer notifies the
Topology Plugin, which adjusts the Routing Table as appropriate. The
Topology Plugin will also instruct the Forwarding and Link Management
Layer to form new connections as dictated by the requirements of the
overlay algorithm Topology. The Topology Plugin issues periodic
update requests through Message Transport to maintain and update its
Routing Table.
As peers enter and leave, resources may be stored on different peers,
so the Topology Plugin also keeps track of which peers are
responsible for which resources. As peers join and leave, the
Topology Plugin instructs the Storage component to issue resource
migration requests as appropriate, in order to ensure that other
peers have whatever resources they are now responsible for. The
Topology Plugin is also responsible for providing for redundant data
storage to protect against loss of information in the event of a peer
failure and to protect against compromised or subversive peers.
1.2.5. Forwarding and Link Management Layer
The Forwarding and Link Management Layer is responsible for getting a
message to the next peer, as determined by the Topology Plugin. This
Layer establishes and maintains the network connections as needed by
the Topology Plugin. This layer is also responsible for setting up
connections to other peers through NATs and firewalls using ICE, and
it can elect to forward traffic using relays for NAT and firewall
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traversal.
Congestion control is implemented at this layer to protect the
Internet paths used to form the link in the overlay. Additionally,
retransmission is performed to improve the reliability of end-to-end
transactions. The relation of this layer to the Message Transport
Layer can be likened to the relation of the link-level congestion
control and retransmission in modern wireless networks to Internet
transport protocols.
This layer provides a generic interface that allows the topology
plugin to control the overlay and resource operations and messages.
Since each overlay algorithm is defined and functions differently, we
generically refer to the table of other peers that the overlay
algorithm maintains and uses to route requests (neighbors) as a
Routing Table. The Topology Plugin actually owns the Routing Table,
and forwarding decisions are made by querying the Topology Plugin for
the next hop for a particular Node-ID or Resource-ID. If this node
is the destination of the message, the message is delivered to the
Message Transport.
This layer also utilizes a framing header to encapsulate messages as
they are forwarded along each hop. This header aids reliability
congestion control, flow control, etc. It has meaning only in the
context of that individual link.
The Forwarding and Link Management Layer sits on top of the Overlay
Link Layer protocols that carry the actual traffic. This
specification defines how to use DTLS and TLS protocols to carry
RELOAD messages.
1.3. Security
RELOAD's security model is based on each node having one or more
public key certificates. In general, these certificates will be
assigned by a central server which also assigns Node-IDs, although
self-signed certificates can be used in closed networks. These
credentials can be leveraged to provide communications security for
RELOAD messages. RELOAD provides communications security at three
levels:
Connection Level: Connections between nodes are secured with TLS,
DTLS, or potentially some to be defined future protocol.
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Message Level: Each RELOAD message is signed.
Object Level: Stored objects are signed by the creating node.
These three levels of security work together to allow nodes to verify
the origin and correctness of data they receive from other nodes,
even in the face of malicious activity by other nodes in the overlay.
RELOAD also provides access control built on top of these
communications security features. Because the peer responsible for
storing a piece of data can validate the signature on the data being
stored, the responsible peer can determine whether a given operation
is permitted or not.
RELOAD also provides an optional shared secret based admission
control feature using shared secrets and TLS-PSK/TLS-SRP. In order
to form a TLS connection to any node in the overlay, a new node needs
to know the shared overlay key, thus restricting access to authorized
users only. This feature is used together with certificate-based
access control, not as a replacement for it. It is typically used
when self-signed certificates are being used but would generally not
be used when the certificates were all signed by an enrollment
server.
1.4. Structure of This Document
The remainder of this document is structured as follows.
o Section 2 provides definitions of terms used in this document.
o Section 3 provides an overview of the mechanisms used to establish
and maintain the overlay.
o Section 4 provides an overview of the mechanism RELOAD provides to
support other applications.
o Section 6 defines the protocol messages that RELOAD uses to
establish and maintain the overlay.
o Section 7 defines the protocol messages that are used to store and
retrieve data using RELOAD.
o Section 8 defines the Certificate Store Usages.
o Section 9 defines the TURN Server Usage needed to locate TURN
servers for NAT traversal.
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o Section 10 defines a specific Topology Plugin using Chord based
algorithm.
o Section 11 defines the mechanisms that new RELOAD nodes use to
join the overlay for the first time.
o Section 12 provides an extended example.
2. Terminology
Terms in this document are defined inline when used and are also
defined below for reference. The definitions in this section use
terminology and concepts that are not explained until later in the
specification.
Admitting Peer: A Peer in the Overlay which helps the Joining Node
join the Overlay.
Bootstrap Node: A network node used by Joining Nodes to help locate
the Admitting Peer.
Client: A host that is able to store data in and retrieve data from
the overlay but which is not participating in routing or data
storage for the overlay.
Configuration Document: An XML document containing all the Overlay
Parameters for one overlay instance.
Connection Table: Contains connection information for the set of
nodes to which a node is directly connected, which include nodes
that are not yet available for routing.
Destination List: A list of Node-IDs, Resource-ID and Opaque IDs
through which a message is to be routed, in strict order. A
single Node-ID, Resource-ID or Opaque ID is a trivial form of
destination list. When multiple Node-IDs are specified, a
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Destination List is a loose source route. The list is reduced
hop-by-hop, does not include the source but includes the
destination.
DHT: A distributed hash table. A DHT is an abstract hash table
service realized by storing the contents of the hash table across
a set of peers.
ID: A generic term for any kind of identifiers in an Overlay. This
document specifies an ID as being a Application-ID, Kind-ID ,
Node-ID, Transaction ID, component ID, response ID, Resource-ID,
or an Opaque ID.
Joining Node: A node that is attempting to become a Peer in a
particular Overlay.
Kind: A Kind defines a particular type of data that can be stored in
the overlay. Applications define new Kinds to store the data they
use. Each Kind is identified with a unique integer called a
Kind-ID.
Kind-ID: A unique 32 bit value identifying a Kind. Kind-IDs are
either private or allocated by IANA (see Section 14.6).
Maximum Request Lifetime: The maximum time a request will wait for a
response. This value is equal to the overlay-reliability-timer
value defined in Section 11.1 multiplied by the number of
transmissions, as defined in Section 6.2.1, and so defaults to 15
seconds.
Node: The term "Node" is used to refer to a host that may be either
a Peer or a Client. Because RELOAD uses the same protocol for
both clients and peers, much of the text applies equally to both.
Therefore we use "Node" when the text applies to both Clients and
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Peers and the more specific term (i.e., client or peer) when the
text applies only to Clients or only to Peers.
Node-ID: A value of fixed but configurable length that uniquely
identifies a node. Node-IDs of all 0s and all 1s are reserved; a
value of zero is not used in the wire protocol but can be used to
indicate an invalid node in implementations and APIs; the Node-ID
of all 1s is used on the wire protocol as a wildcard.
Overlay Algorithm: An overlay algorithm defines the rules for
determining which peers in an overlay store a particular piece of
data and for determining a topology of interconnections amongst
peers in order to find a piece of data.
Overlay Instance: A specific overlay algorithm and the collection of
peers that are collaborating to provide read and write access to
it. There can be any number of overlay instances running in an IP
network at a time, and each operates in isolation of the others.
Overlay Parameters: A set of values that are shared between all
nodes in an overlay. The overlay parameters are distributed in an
XML document called the Configuration Document.
Peer: A host that is participating in the overlay. Peers are
responsible for holding some portion of the data that has been
stored in the overlay and also route messages on behalf of other
hosts as needed by the Overlay Algorithm.
Peer Admission: The act of admitting a node (the "Joining Node")
into an Overlay. After the admission process is over, the joining
node is a fully-functional peer of the overlay. During the
admission process, the joining node may need to present
credentials to prove that it has sufficient authority to join the
overlay.
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Resource: An object or group of objects stored in a P2P network.
Resource-ID: A value that identifies some resources and which is
used as a key for storing and retrieving the resource. Often this
is not human friendly/readable. One way to generate a Resource-ID
is by applying a mapping function to some other unique name (e.g.,
user name or service name) for the resource. The Resource-ID is
used by the distributed database algorithm to determine the peer
or peers that are responsible for storing the data for the
overlay. In structured P2P networks, Resource-IDs are generally
fixed length and are formed by hashing the resource name. In
unstructured networks, resource names may be used directly as
Resource-IDs and may be variable lengths.
Resource Name: The name by which a resource is identified. In
unstructured P2P networks, the resource name is sometimes used
directly as a Resource-ID. In structured P2P networks the
resource name is typically mapped into a Resource-ID by using the
string as the input to hash function. Structured and unstructured
P2P networks are described in [RFC5694]. A SIP resource, for
example, is often identified by its AOR which is an example of a
Resource Name.
Responsible Peer: The peer that is responsible for a specific
resource, as defined by the topology plugin algorithm.
Routing Table: The set of directly connected peers which a node can
use to forward overlay messages. In normal operation, these peers
will all be on the Connection Table but not vice versa, because
some peers may not yet be available for routing. Peers may send
messages directly to peers that are in their Connection Tables but
may only forward messages to peers that are not in their
Connection Table through peers that are in the Routing Table.
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Successor Replacement Hold-Down Time: The amount of time to wait
before starting replication when a new successor is found; it
defaults to 30 seconds.
Transaction ID: A randomly chosen identifier selected by the
originator of a request and used to correlate requests and
responses.
Usage: A usage is the definition of a set of data structures (data
Kinds) that an application wants to store in the overlay. A usage
may also define a set of network protocols (application IDs) that
can be tunneled over TLS or DTLS direct connections between nodes.
E.g., the SIP usage defines a SIP registration data Kind that
contains information on how to reach a SIP endpoint and two
application IDs corresponding to the SIP and SIPS protocols.
User: A user is a physical person identified by the certificates
assigned to them.
User Name: A name identifying a user of the overlay, typically used
as a Resource Name, or as a label on a Resource that identifies
the user owning the resource.
3. Overlay Management Overview
The most basic function of RELOAD is as a generic overlay network.
Nodes need to be able to join the overlay, form connections to other
nodes, and route messages through the overlay to nodes to which they
are not directly connected. This section provides an overview of the
mechanisms that perform these functions.
3.1. Security and Identification
The overlay parameters are specified in a configuration document.
Because the parameters include security critical information such as
the certificate signing trust anchors, the configuration document
needs to be retrieved securely. The initial configuration document
is either initially fetched over HTTPS or manually provisioned;
subsequent configuration document updates are received either by
periodically refreshing from the configuration server, or, more
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commonly, by being flood filled through the overlay, which allows for
fast propagation once an update is pushed. In the latter case,
updates are via digital signatures tracing back to the initial
configuration document.
Every node in the RELOAD overlay is identified by a Node-ID. The
Node-ID is used for three major purposes:
o To address the node itself.
o To determine its position in the overlay topology (if the overlay
is structured; overlays do not need to be structured).
o To determine the set of resources for which the node is
responsible.
Each node has a certificate [RFC5280] containing this Node-ID in a
subjectAltName extension, which is unique within an overlay instance.
The certificate serves multiple purposes:
o It entitles the user to store data at specific locations in the
Overlay Instance. Each data Kind defines the specific rules for
determining which certificates can access each Resource-ID/Kind-ID
pair. For instance, some Kinds might allow anyone to write at a
given location, whereas others might restrict writes to the owner
of a single certificate.
o It entitles the user to operate a node that has a Node-ID found in
the certificate. When the node forms a connection to another
peer, it uses this certificate so that a node connecting to it
knows it is connected to the correct node (technically: a (D)TLS
association with client authentication is formed.) In addition,
the node can sign messages, thus providing integrity and
authentication for messages which are sent from the node.
o It entitles the user to use the user name found in the
certificate.
If a user has more than one device, typically they would get one
certificate for each device. This allows each device to act as a
separate peer.
RELOAD supports multiple certificate issuance models. The first is
based on a central enrollment process which allocates a unique name
and Node-ID and puts them in a certificate for the user. All peers
in a particular Overlay Instance have the enrollment server as a
trust anchor and so can verify any other peer's certificate.
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In some settings, a group of users want to set up an overlay network
but are not concerned about attack by other users in the network.
For instance, users on a LAN might want to set up a short term ad hoc
network without going to the trouble of setting up an enrollment
server. RELOAD supports the use of self-generated, self-signed
certificates. When self-signed certificates are used, the node also
generates its own Node-ID and user name. The Node-ID is computed as
a digest of the public key, to prevent Node-ID theft. Note that the
relevant cryptographic property for the digest is preimage
resistance. Collision-resistance is not needed since an attacker who
can create two nodes with the same Node-ID but different public key
obtains no advantage. This model is still subject to a number of
known attacks (most notably Sybil attacks [Sybil]) and can only be
safely used in closed networks where users are mutually trusting.
Another drawback of this approach is that user's data is then tied to
their keys, so if a key is changed any data stored under their
Node-ID needs to be re-stored. This is not an issue for centrally-
issued Node-IDs provided that the CA re-issues the same Node-ID when
a new certificate is generated.
The general principle here is that the security mechanisms (TLS or
DTLS at the data link layer and message signatures at the message
transport layer) are always used, even if the certificates are self-
signed. This allows for a single set of code paths in the systems
with the only difference being whether certificate verification is
used to chain to a single root of trust.
3.1.1. Shared-Key Security
RELOAD also provides an admission control system based on shared
keys. In this model, the peers all share a single key which is used
to authenticate the peer-to-peer connections via TLS-PSK [RFC4279] or
TLS-SRP [RFC5054].
3.2. Clients
RELOAD defines a single protocol that is used both as the peer
protocol and as the client protocol for the overlay. This simplifies
implementation, particularly for devices that may act in either role,
and allows clients to inject messages directly into the overlay.
We use the term "peer" to identify a node in the overlay that routes
messages for nodes other than those to which it is directly
connected. Peers also have storage responsibilities. We use the
term "client" to refer to nodes that do not have routing or storage
responsibilities. When text applies to both peers and clients, we
will simply refer to such devices as "nodes."
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RELOAD's client support allows nodes that are not participating in
the overlay as peers to utilize the same implementation and to
benefit from the same security mechanisms as the peers. Clients
possess and use certificates that authorize the user to store data at
certain locations in the overlay. The Node-ID in the certificate is
used to identify the particular client as a member of the overlay and
to authenticate its messages.
In RELOAD, unlike some other designs, clients are not a first-class
entity. From the perspective of a peer, a client is a node that has
connected to the overlay, but has not yet taken steps to insert
itself into the overlay topology. It might never do so (if it's a
client) or it might eventually do so (if it's just a node that's
taking a long time to join). The routing and storage rules for
RELOAD provide for correct behavior by peers regardless of whether
other nodes attached to them are clients or peers. Of course, a
client implementation needs to know that it intends to be a client,
but this localizes complexity only to that node.
For more discussion of the motivation for RELOAD's client support,
see Appendix B.
3.2.1. Client Routing
Clients may insert themselves in the overlay in two ways:
o Establish a connection to the peer responsible for the client's
Node-ID in the overlay. Then requests may be sent from/to the
client using its Node-ID in the same manner as if it were a peer,
because the responsible peer in the overlay will handle the final
step of routing to the client. This may require a TURN [RFC5766]
relay in cases where NATs or firewalls prevent a client from
forming a direct connection with its responsible peer. Note that
clients that choose this option need to process Update
(Section 6.4.2.3) messages from the peer. Those updates can
indicate that the peer no longer is responsible for the Client's
Node-ID. The client would then need to form a connection to the
appropriate peer. Failure to do so will result in the client no
longer receiving messages.
o Establish a connection with an arbitrary peer in the overlay
(perhaps based on network proximity or an inability to establish a
direct connection with the responsible peer). In this case, the
client will rely on RELOAD's Destination List (Section 6.3.2.2)
feature to ensure reachability. The client can initiate requests,
and any node in the overlay that knows the Destination List to its
current location can reach it, but the client is not directly
reachable using only its Node-ID. If the client is to receive
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incoming requests from other members of the overlay, the
Destination List needed to reach the client needs to be learnable
via other mechanisms, such as being stored in the overlay by a
usage. A client connected this way using a certificate with only
a single Node-ID can proceed to use the connection without
performing an Attach (Section 6.5.1). A client wishing to connect
using this mechanism with a certificate with multiple Node-IDs can
use a Ping (Section 6.5.3) to probe the Node-ID of the node to
which it is connected before doing the Attach.
3.2.2. Minimum Functionality Requirements for Clients
A node may act as a client simply because it does not have the
capacity, or even an implementation of the topology plugin defined in
Section 6.4.1, needed to act as a peer in the overlay. In order to
exchange RELOAD messages with a peer, a client needs to meet a
minimum level of functionality. Such a client will:
o Implement RELOAD's connection-management operations that are used
to establish the connection with the peer.
o Implement RELOAD's data retrieval methods (with client
functionality).
o Be able to calculate Resource-IDs used by the overlay.
o Possess security credentials needed by the overlay it is
implementing.
A client speaks the same protocol as the peers, knows how to
calculate Resource-IDs, and signs its requests in the same manner as
peers. While a client does not necessarily require a full
implementation of the overlay algorithm, calculating the Resource-ID
requires an implementation of an appropriate algorithm for the
overlay.
3.3. Routing
This section discusses the capabilities of RELOAD's routing layer,
the protocol features used to implement them, and a brief overview of
how they are used. Appendix A discusses some alternative designs and
the tradeoffs that would be necessary to support them.
RELOAD's routing provides the following capabilities:
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Resource-based routing: RELOAD supports routing messages based
solely on the name of the resource. Such messages are delivered
to a node that is responsible for that resource. Both structured
and unstructured overlays are supported, so the route may not be
deterministic for all Topology Plugins.
Node-based routing: RELOAD supports routing messages to a specific
node in the overlay.
Clients: RELOAD supports requests from and to clients that do not
participate in overlay routing, located via either of the
mechanisms described above.
NAT Traversal: RELOAD supports establishing and using connections
between nodes separated by one or more NATs, including locating
peers behind NATs for those overlays allowing/requiring it.
Low state: RELOAD's routing algorithms do not require significant
state (i.e., state linear or greater in the number of outstanding
messages that have passed through it) to be stored on intermediate
peers.
Routability in unstable topologies: Overlay topology changes
constantly in an overlay of moderate size due to the failure of
individual nodes and links in the system. RELOAD's routing allows
peers to re-route messages when a failure is detected, and replies
can be returned to the requesting node as long as the peers that
originally forwarded the successful request do not fail before the
response is returned.
RELOAD's routing utilizes three basic mechanisms:
Destination Lists: While in principle it is possible to just
inject a message into the overlay with a single Node-ID as the
destination, RELOAD provides a source routing capability in the
form of "Destination Lists". A Destination List provides a list
of the nodes through which a message flows in order (i.e., it is
loose source routed). The minimal destination list contains just
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a single value.
Via Lists: In order to allow responses to follow the same path as
requests, each message also contains a "Via List", which is
appended to by each node a message traverses. This via list can
then be inverted and used as a destination list for the response.
RouteQuery: The RouteQuery method allows a node to query a peer
for the next hop it will use to route a message. This method is
useful for diagnostics and for iterative routing (see
Section 6.4.2.4).
The basic routing mechanism used by RELOAD is Symmetric Recursive.
We will first describe symmetric recursive routing and then discuss
its advantages in terms of the requirements discussed above.
Symmetric recursive routing requires that a request message follow a
path through the overlay to the destination: each peer forwards the
message closer to its destination. The return path of the response
is then the same path followed in reverse. Note that a failure on
the reverse path caused by a topology change after the request was
sent will be handled by the end-to-end retransmission of the response
as described in Section 6.2.1. For example, a message following a
route from A to Z through B and X:
A B X Z
-------------------------------
---------->
Dest=Z
---------->
Via=A
Dest=Z
---------->
Via=A,B
Dest=Z
<----------
Dest=X,B,A
<----------
Dest=B,A
<----------
Dest=A
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Note that the preceding Figure does not indicate whether A is a
client or peer: A forwards its request to B and the response is
returned to A in the same manner regardless of A's role in the
overlay.
This figure shows use of full via lists by intermediate peers B and
X. However, if B and/or X are willing to store state, then they may
elect to truncate the lists, save that information internally (keyed
by the transaction ID), and return the response message along the
path from which it was received when the response is received. This
option requires greater state to be stored on intermediate peers but
saves a small amount of bandwidth and reduces the need for modifying
the message en route. Selection of this mode of operation is a
choice for the individual peer; the techniques are interoperable even
on a single message. The figure below shows B using full via lists
but X truncating them to X1 and saving the state internally.
A B X Z
-------------------------------
---------->
Dest=Z
---------->
Via=A
Dest=Z
---------->
Via=X1
Dest=Z
<----------
Dest=X,X1
<----------
Dest=B,A
<----------
Dest=A
As before, when B receives the message, B creates a via list
consisting of [A]. However, instead of sending [A, B], X creates an
opaque ID X1 which maps internally to [A, B] (perhaps by being an
encryption of [A, B]) and forwards to Z with only X1 as the via list.
When the response arrives at X, it maps X1 back to [A, B] and then
inverts it to produce the new destination list [B, A] and routes it
to B.
RELOAD also supports a basic Iterative "routing" mode (where the
intermediate peers merely return a response indicating the next hop,
but do not actually forward the message to that next hop themselves).
Iterative "routing" is implemented using the RouteQuery method (see
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Section 6.4.2.4), which requests this behavior. Note that iterative
"routing" is selected only by the initiating node.
3.4. Connectivity Management
In order to provide efficient routing, a peer needs to maintain a set
of direct connections to other peers in the Overlay Instance. Due to
the presence of NATs, these connections often cannot be formed
directly. Instead, we use the Attach request to establish a
connection. Attach uses Interactive Connectivity Establishment (ICE)
[RFC5245] to establish the connection. It is assumed that the reader
is familiar with ICE.
Say that peer A wishes to form a direct connection to peer B, either
to join the overlay or to add more connections in its Routing Table.
It gathers ICE candidates and packages them up in an Attach request
which it sends to B through usual overlay routing procedures. B does
its own candidate gathering and sends back a response with its
candidates. A and B then do ICE connectivity checks on the candidate
pairs. The result is a connection between A and B. At this point, A
and B MAY send messages directly between themselves without going
through other overlay peers. In other words, A and B are on each
other's Connection Tables. They MAY then execute an Update process,
resulting in additions to each other's Routing Tables, and become
able to route messages through each other to other overlay nodes
There are two cases where Attach is not used. The first is when a
peer is joining the overlay and is not connected to any peers. In
order to support this case, some small number of "bootstrap nodes"
typically need to be publicly accessible so that new peers can
directly connect to them. Section 11 contains more detail on this.
The second case is when a client connects to a peer at an arbitrary
IP address, rather than to its responsible peer, as described in the
second bullet point of Section 3.2.1.
In general, a peer needs to maintain connections to all of the peers
near it in the Overlay Instance and to enough other peers to have
efficient routing (the details, e.g., on what "enough" or "near"
means, depend on the specific overlay). If a peer cannot form a
connection to some other peer, this is not necessarily a disaster;
overlays can route correctly even without fully connected links.
However, a peer needs to try to maintain the specified Routing Table
defined by the topology plugin algorithm and needs to form new
connections if it detects that it has fewer direct connections than
specified by the algorithm. This also implies that peers, in
accordance with the topology plugin algorithm, need to periodically
verify that the connected peers are still alive and if not try to
reform the connection or form an alternate one. See Section 10.7.4.3
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for an example on how a specific overlay algorithm implements these
constraints.
3.5. Overlay Algorithm Support
The Topology Plugin allows RELOAD to support a variety of overlay
algorithms. This specification defines a DHT based on Chord, which
is mandatory to implement, but the base RELOAD protocol is designed
to support a variety of overlay algorithms. The information needed
to implement this DHT is fully contained in this specification but it
is easier to understand if you are familiar with Chord [Chord] based
DHTs. A nice tutorial can be found at [wikiChord].
3.5.1. Support for Pluggable Overlay Algorithms
RELOAD defines three methods for overlay maintenance: Join, Update,
and Leave. However, the contents of those messages, when they are
sent, and their precise semantics are specified by the actual overlay
algorithm, which is specified by configuration for all nodes in the
overlay, and thus known to nodes prior to their attempting to join
the overlay. RELOAD merely provides a framework of commonly-needed
methods that provides uniformity of notation (and ease of debugging)
for a variety of overlay algorithms.
3.5.2. Joining, Leaving, and Maintenance Overview
When a new peer wishes to join the Overlay Instance, it will need a
Node-ID that it is allowed to use and a set of credentials which
match that Node-ID. When an enrollment server is used, the Node-ID
used is the Node-ID found in the certificate received from the
enrollment server. The details of the joining procedure are defined
by the overlay algorithm, but the general steps for joining an
Overlay Instance are:
o Forming connections to some other peers.
o Acquiring the data values this peer is responsible for storing.
o Informing the other peers which were previously responsible for
that data that this peer has taken over responsibility.
The first thing the peer needs to do is to form a connection to some
"bootstrap node". Because this is the first connection the peer
makes, these nodes will need public IP addresses so that they can be
connected to directly. Once a peer has connected to one or more
bootstrap nodes, it can form connections in the usual way by routing
Attach messages through the overlay to other nodes. Once a peer has
connected to the overlay for the first time, it can cache the set of
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past adjacencies which have public IP address and attempt to use them
as future bootstrap nodes. Note that this requires some notion of
which addresses are likely to be public as discussed in Section 9.
Once a peer has connected to a bootstrap node, it then needs to take
up its appropriate place in the overlay. This requires two major
operations:
o Forming connections to other peers in the overlay to populate its
Routing Table.
o Getting a copy of the data it is now responsible for storing and
assuming responsibility for that data.
The second operation is performed by contacting the Admitting Peer
(AP), the node which is currently responsible for that section of the
overlay.
The details of this operation depend mostly on the overlay algorithm
involved, but a typical case would be:
1. JN (Joining Node) sends a Join request to AP (Admitting Peer)
announcing its intention to join.
2. AP sends a Join response.
3. AP does a sequence of Stores to JN to give it the data it will
need.
4. AP does Updates to JN and to other peers to tell it about its own
Routing Table. At this point, both JN and AP consider JN
responsible for some section of the Overlay Instance.
5. JN makes its own connections to the appropriate peers in the
Overlay Instance.
After this process is completed, JN is a full member of the Overlay
Instance and can process Store/Fetch requests.
Note that the first node is a special case. When ordinary nodes
cannot form connections to the bootstrap nodes, then they are not
part of the overlay. However, the first node in the overlay can
obviously not connect to other nodes. In order to support this case,
potential first nodes (which can also serve as bootstrap nodes
initially) need to somehow be instructed that they are the entire
overlay, rather than not part of it. (e.g., by comparing their IP
address to the bootstrap IP addresses in the configuration file)
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Note that clients do not perform either of these operations.
3.6. First-Time Setup
Previous sections addressed how RELOAD works once a node has
connected. This section provides an overview of how users get
connected to the overlay for the first time. RELOAD is designed so
that users can start with the name of the overlay they wish to join
and perhaps an account name and password, and leverage that into
having a working peer with minimal user intervention. This helps
avoid the problems that have been experienced with conventional SIP
clients where users need to manually configure a large number of
settings.
3.6.1. Initial Configuration
In the first phase of the process, the user starts out with the name
of the overlay and uses this to download an initial set of overlay
configuration parameters. The node does a DNS SRV [RFC2782] lookup
on the overlay name to get the address of a configuration server. It
can then connect to this server with HTTPS [RFC2818] to download a
configuration document which contains the basic overlay configuration
parameters as well as a set of bootstrap nodes which can be used to
join the overlay. The details of the relations between names in the
HTTPS certificates, and the overlay names are described in
Section 11.2.
If a node already has the valid configuration document that it
received by some out of band method, this step can be skipped. Note
that that out of band method needs to provide authentication and
integrity, because the configuration document contains the trust
anchors used by the overlay.
3.6.2. Enrollment
If the overlay is using centralized enrollment, then a user needs to
acquire a certificate before joining the overlay. The certificate
attests both to the user's name within the overlay and to the Node-
IDs which they are permitted to operate. In that case, the
configuration document will contain the address of an enrollment
server which can be used to obtain such a certificate, and will also
contain the trust anchor, so this document must be retrieved securely
(see Section 11.2). The enrollment server may (and probably will)
require some sort of account name for the user and password before
issuing the certificate. The enrollment server's ability to ensure
attackers can not get a large number of certificates for the overlay
is one of the cornerstones of RELOAD's security.
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3.6.3. Diagnostics
Significant advice around managing a RELOAD overlay and extensions
for diagnostics are described in [I-D.ietf-p2psip-diagnostics].
4. Application Support Overview
RELOAD is not intended to be used alone, but rather as a substrate
for other applications. These applications can use RELOAD for a
variety of purposes:
o To store data in the overlay and retrieve data stored by other
nodes.
o As a discovery mechanism for services such as TURN.
o To form direct connections which can be used to transmit
application-level messages without using the overlay.
This section provides an overview of these services.
4.1. Data Storage
RELOAD provides operations to Store and Fetch data. Each location in
the Overlay Instance is referenced by a Resource-ID. However, each
location may contain data elements corresponding to multiple Kinds
(e.g., certificate, SIP registration). Similarly, there may be
multiple elements of a given Kind, as shown below:
+--------------------------------+
| Resource-ID |
| |
| +------------+ +------------+ |
| | Kind 1 | | Kind 2 | |
| | | | | |
| | +--------+ | | +--------+ | |
| | | Value | | | | Value | | |
| | +--------+ | | +--------+ | |
| | | | | |
| | +--------+ | | +--------+ | |
| | | Value | | | | Value | | |
| | +--------+ | | +--------+ | |
| | | +------------+ |
| | +--------+ | |
| | | Value | | |
| | +--------+ | |
| +------------+ |
+--------------------------------+
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Each Kind is identified by a Kind-ID, which is a code point either
assigned by IANA or allocated out of a private range. As part of the
Kind definition, protocol designers may define constraints, such as
limits on size, on the values which may be stored. For many Kinds,
the set may be restricted to a single value; some sets may be allowed
to contain multiple identical items while others may only have unique
items. Note that a Kind may be employed by multiple usages and new
usages are encouraged to use previously defined Kinds where possible.
We define the following data models in this document, though other
usages can define their own structures:
single value: There can be at most one item in the set and any value
overwrites the previous item.
array: Many values can be stored and addressed by a numeric index.
dictionary: The values stored are indexed by a key. Often this key
is one of the values from the certificate of the peer sending the
Store request.
In order to protect stored data from tampering by other nodes, each
stored value is individually digitally signed by the node which
created it. When a value is retrieved, the digital signature can be
verified to detect tampering. If the certificate used to verify the
stored value signature expires, the value can no longer be retrieved
(though may not be immediately garbage collected by the storing node)
and the creating node will need to store the value again if it
desires that stored value to continue to be available.
4.1.1. Storage Permissions
A major issue in peer-to-peer storage networks is minimizing the
burden of becoming a peer, and in particular minimizing the amount of
data which any peer needs to to store for other nodes. RELOAD
addresses this issue by only allowing any given node to store data at
a small number of locations in the overlay, with those locations
being determined by the node's certificate. When a peer uses a Store
request to place data at a location authorized by its certificate, it
signs that data with the private key that corresponds to its
certificate. Then the peer responsible for storing the data is able
to verify that the peer issuing the request is authorized to make
that request. Each data Kind defines the exact rules for determining
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what certificate is appropriate.
The most natural rule is that a certificate authorizes a user to
store data keyed with their user name X. Thus, only a user with a
certificate for "alice@example.org" could write to that location in
the overlay (see Section 11.3). However, other usages can define any
rules they choose, including publicly writable values.
The digital signature over the data serves two purposes. First, it
allows the peer responsible for storing the data to verify that this
Store is authorized. Second, it provides integrity for the data.
The signature is saved along with the data value (or values) so that
any reader can verify the integrity of the data. Of course, the
responsible peer can "lose" the value but it cannot undetectably
modify it.
The size requirements of the data being stored in the overlay are
variable. For instance, a SIP AOR and voicemail differ widely in the
storage size. RELOAD leaves it to the Usage and overlay
configuration to limit size imbalance of various Kinds.
4.1.2. Replication
Replication in P2P overlays can be used to provide:
persistence: if the responsible peer crashes and/or if the storing
peer leaves the overlay
security: to guard against DoS attacks by the responsible peer or
routing attacks to that responsible peer
load balancing: to balance the load of queries for popular
resources.
A variety of schemes are used in P2P overlays to achieve some of
these goals. Common techniques include replicating on neighbors of
the responsible peer, randomly locating replicas around the overlay,
or replicating along the path to the responsible peer.
The core RELOAD specification does not specify a particular
replication strategy. Instead, the first level of replication
strategies are determined by the overlay algorithm, which can base
the replication strategy on its particular topology. For example,
Chord places replicas on successor peers, which will take over
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responsibility if the responsible peer fails [Chord].
If additional replication is needed, for example if data persistence
is particularly important for a particular usage, then that usage may
specify additional replication, such as implementing random
replications by inserting a different well known constant into the
Resource Name used to store each replicated copy of the resource.
Such replication strategies can be added independent of the
underlying algorithm, and their usage can be determined based on the
needs of the particular usage.
4.2. Usages
By itself, the distributed storage layer just provides infrastructure
on which applications are built. In order to do anything useful, a
usage needs to be defined. Each Usage needs to specify several
things:
o Register Kind-ID code points for any Kinds that the Usage defines
(Section 14.6).
o Defines the data structure for each of the Kinds (the value member
in Section 7.2). If the data structure contains character string,
conversion rules between characters and the binary storage need to
be specified.
o Define access control rules for each of the Kinds (Section 7.3).
o Define how the Resource Name is used to form the Resource-ID where
each Kind is stored.
o Describe how values will be merged when a network partition is
being healed.
The Kinds defined by a usage may also be applied to other usages.
However, a need for different parameters, such as a different access
control model, would imply the need to create a new Kind.
4.3. Service Discovery
RELOAD does not currently define a generic service discovery
algorithm as part of the base protocol, although a simplistic TURN-
specific discovery mechanism is provided. A variety of service
discovery algorithms can be implemented as extensions to the base
protocol, such as the service discovery algorithm ReDIR
[opendht-sigcomm05] or [I-D.ietf-p2psip-service-discovery].
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4.4. Application Connectivity
There is no requirement that a RELOAD usage needs to use RELOAD's
primitives for establishing its own communication if it already
possesses its own means of establishing connections. For example,
one could design a RELOAD-based resource discovery protocol which
used HTTP to retrieve the actual data.
For more common situations, however, it is the overlay itself -
rather than an external authority such as DNS - which is used to
establish a connection. RELOAD provides connectivity to applications
using the AppAttach method. For example, if a P2PSIP node wishes to
establish a SIP dialog with another P2PSIP node, it will use
AppAttach to establish a direct connection with the other node. This
new connection is separate from the peer protocol connection. It is
a dedicated DTLS or TLS flow used only for the SIP dialog.
5. RFC 2119 Terminology
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
document are to be interpreted as described in RFC 2119 [RFC2119].
6. Overlay Management Protocol
This section defines the basic protocols used to create, maintain,
and use the RELOAD overlay network. We start by defining the basic
concept of how message destinations are interpreted when routing
messages. We then describe the symmetric recursive routing model,
which is RELOAD's default routing algorithm. We then define the
message structure and then finally define the messages used to join
and maintain the overlay.
6.1. Message Receipt and Forwarding
When a node receives a message, it first examines the overlay,
version, and other header fields to determine whether the message is
one it can process. If any of these are incorrect, as defined in
Section 6.3.2, it is an error and the message MUST be discarded. The
peer SHOULD generate an appropriate error but local policy can
override this and cause the messages to be silently dropped.
Once the peer has determined that the message is correctly formatted
(note that this does not include signature checking on intermediate
nodes as the message may be fragmented) it examines the first entry
on the destination list. There are three possible cases here:
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o The first entry on the destination list is an ID for which the
peer is responsible. A peer is always responsible for the
wildcard Node-ID. Handling of this case is described in
Section 6.1.1.
o The first entry on the destination list is an ID for which another
peer is responsible. Handling of this case is described in
Section 6.1.2.
o The first entry on the destination list is an opaque ID that is
being used for destination list compression. Handling of this
case is described in Section 6.1.3. Note that opaque IDs can be
distinguished from Node-IDs and Resource-IDs on the wire as
described in Section 6.3.2.2.
These cases are handled as discussed below.
6.1.1. Responsible ID
If the first entry on the destination list is an ID for which the
peer is responsible, there are several (mutually exclusive) sub-cases
to consider.
o If the entry is a Resource-ID, then it MUST be the only entry on
the destination list. If there are other entries, the message
MUST be silently dropped. Otherwise, the message is destined for
this node so it MUST verify the signature as described in
Section 7.1 and MUST pass it up to the upper layers. "Upper
layers" is used here to mean the components above the "Overlay
Link Service Boundary" line in the figure in Section 1.2.
o If the entry is a Node-ID which equals this node's Node-ID, then
the message is destined for this node. If this is the only entry
on the destination list, the message is destined for this node and
so the node passes it up to the upper layers. Otherwise the node
removes the entry from the destination list and repeats the
routing process with the next entry on the destination list. If
the message is a response and list compression was used, then the
node first modifies the destination list to reinsert the saved
state, e.g., by unpacking any opaque IDs.
o If the entry is the wildcard Node-ID (all "1"s), the message is
destined for this node and it passes it up to the upper layers. A
message with a wildcard Node-ID as first entry is never forwarded
and is consumed locally.
o If the entry is a Node-ID which is not equal to this node, then
the node MUST drop the message silently unless the Node-ID
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corresponds to a node which is directly connected to this node
(i.e., a client). In the latter case, it MUST forward the message
to the destination node as described in the next section.
Note that this implies that in order to address a message to "the
peer that controls region X", a sender sends to Resource-ID X, not
Node-ID X.
6.1.2. Other ID
If the first entry in the destination list is neither an opaque ID
nor an ID the peer is responsible for, then the peer MUST forward the
message towards this entry. This means that it MUST select one of
the peers to which it is connected and which is most likely to be
responsible (according to the topology plugin) for the first entry on
the destination list. For the CHORD-RELOAD topology, the routing to
the most likely responsible node is explained in Section 10.3. If
the first entry on the destination list is in the peer's Connection
Table, then it MUST forward the message to that peer directly.
Otherwise, the peer consults the Routing Table to forward the
message.
Any intermediate peer which forwards a RELOAD request MUST ensure
that if it receives a response to that message the response can be
routed back through the set of nodes through which the request
passed. The peer selects one of these approaches:
o The peer can add an entry to the via list in the forwarding header
that will enable it to determine the correct node. This is done
by appending to the via list the Node-ID of the node that sent the
request to this node.
o The peer can keep per-transaction state which will allow it to
determine the correct node.
As an example of the first strategy, consider an example with nodes
A, B, C, D and E. If node D receives a message from node C with via
list [A, B], then D would forward to the next node E with via list
[A, B, C]. Now, if E wants to respond to the message, it reverses
the via list to produce the destination list, resulting in [D, C, B,
A]. When D forwards the response to C, the destination list will
contain [C, B, A].
As an example of the second strategy, if node D receives a message
from node C with transaction ID X (as assigned by A) and via list [A,
B], it could store [X, C] in its state database and forward the
message with the via list unchanged. When D receives the response,
it consults its state database for transaction ID X, determines that
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the request came from C, and forwards the response to C.
Intermediate peers which modify the via list are not required to
simply add entries. The only requirement is that the peer MUST be
able to reconstruct the correct destination list on the return route.
RELOAD provides explicit support for this functionality in the form
of opaque IDs, which can replace any number of via list entries.
For instance, in the above example, Node D might send E a via list
containing only the opaque ID I. E would then use the destination
list [D, I] to send its return message. When D processes this
destination list, it would detect that I is an opaque ID, recover the
via list [A, B, C], and reverse that to produce the correct
destination list [C, B, A] before sending it to C. This feature is
called List Compression. Possibilities for an opaque ID include a
compressed version of the original via list or an index into a state
database containing the original via list, but the details are a
local matter.
No matter what mechanism for storing via list state is used, if an
intermediate peer exits the overlay, then on the return trip the
message cannot be forwarded and will be dropped. The ordinary
timeout and retransmission mechanisms provide stability over this
type of failure.
Note that if an intermediate peer retains per-transaction state
instead of modifying the via list, it needs some mechanism for timing
out that state, otherwise its state database will grow without bound.
Whatever algorithm is used, unless a FORWARD_CRITICAL forwarding
option (Section 6.3.2.3) or overlay configuration option explicitly
indicates this state is not needed, the state MUST be maintained for
at least the value of the overlay-reliability-timer configuration
parameter and MAY be kept longer. Future extension, such as
[I-D.ietf-p2psip-rpr], may define mechanisms for determining when
this state does not need to be retained.
There is no requirement to ensure that a request issued after the
receipt of a response follows the same path as the response. As a
consequence, there is no requirement to use either of the mechanisms
described above (via list or state retention) when processing a
response message.
An intermediate node receiving a request from another node MUST
return a response to this request with a destination list equal to
the concatenation of the Node-ID of the node that sent the request
with the via list in the request. The intermediate node normally
learns the Node-ID the other node is using via an Attach, but a node
using a certificate with a single Node-ID MAY elect to not send an
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Attach (see Section 3.2.1 bullet 2). If a node with a certificate
with multiple Node-IDs attempts to route a message other than a Ping
or Attach through a node without performing an Attach, the receiving
node MUST reject the request with an Error_Forbidden error. The node
MUST implement support for returning responses to a Ping or Attach
request made by a joining node Attaching to its responsible peer.
6.1.3. Opaque ID
If the first entry in the destination list is an opaque ID (e.g., a
compressed via list), the peer MUST replace that entry with the
original via list that it replaced and then re-examine the
destination list to determine which of the three cases in Section 6.1
now applies.
6.2. Symmetric Recursive Routing
This Section defines RELOAD's Symmetric Recursive Routing (SRR)
algorithm, which is the default algorithm used by nodes to route
messages through the overlay. All implementations MUST implement
this routing algorithm. An overlay MAY be configured to use
alternative routing algorithms, and alternative routing algorithms
MAY be selected on a per-message basis. I.e., a node in an overlay
which supports SRR and some other routing algorithm called XXX might
use SRR some of the time and XXX some of the time.
6.2.1. Request Origination
In order to originate a message to a given Node-ID or Resource-ID, a
node MUST construct an appropriate destination list. The simplest
such destination list is a single entry containing the Node-ID or
Resource-ID. The resulting message MUST use the normal overlay
routing mechanisms to forward the message to that destination. The
node MAY also construct a more complicated destination list for
source routing.
Once the message is constructed, the node sends the message to some
adjacent peer. If the first entry on the destination list is
directly connected, then the message MUST be routed down that
connection. Otherwise, the topology plugin MUST be consulted to
determine the appropriate next hop.
Parallel requests for a resource are a common solution to improve
reliability in the face of churn or of subversive peers. Parallel
searches for usage-specified replicas are managed by the usage layer,
for instance by having the usage store data at multiple Resource-IDs
with the requesting node sending requests to each of those Resource-
IDs. However, a single request MAY also be routed through multiple
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adjacent peers, even when known to be sub-optimal, to improve
reliability [vulnerabilities-acsac04]. Such parallel searches MAY be
specified by the topology plugin, in which case it would return
multiple next hops and the request would be routed to all of them.
Because messages can be lost in transit through the overlay, RELOAD
incorporates an end-to-end reliability mechanism. When an
originating node transmits a request it MUST set a timer to the
current overlay-reliability-timer. If a response has not been
received when the timer fires, the request MUST be retransmitted with
the same transaction identifier. The request MAY be retransmitted up
to 4 times (for a total of 5 messages). After the timer for the
fifth transmission fires, the message MUST be considered to have
failed. Although the originating node will be doing both end-to-end
and hop-by-hop retransmissions, the end-by-end retransmission
procedure is not followed by intermediate nodes. They follow the
hop-by-hop reliability procedure described in Section 6.6.3.
The above algorithm can result in multiple requests being delivered
to a node. Receiving nodes MUST generate semantically equivalent
responses to retransmissions of the same request (this can be
determined by transaction ID) if the request is received within the
maximum request lifetime (15 seconds). For some requests (e.g.,
Fetch) this can be accomplished merely by processing the request
again. For other requests, (e.g., Store) it may be necessary to
maintain state for the duration of the request lifetime.
6.2.2. Response Origination
When a peer sends a response to a request using this routing
algorithm, it MUST construct the destination list by reversing the
order of the entries on the via list. This has the result that the
response traverses the same peers as the request traversed, except in
reverse order (symmetric routing).
6.3. Message Structure
RELOAD is a message-oriented request/response protocol. The messages
are encoded using binary fields. All integers are represented in
network byte order. The general philosophy behind the design was to
use Type, Length, Value fields to allow for extensibility. However,
for the parts of a structure that were required in all messages, we
just define these in a fixed position, as adding a type and length
for them is unnecessary and would simply increase bandwidth and
introduces new potential for interoperability issues.
Each message has three parts, concatenated as shown below:
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+-------------------------+
| Forwarding Header |
+-------------------------+
| Message Contents |
+-------------------------+
| Security Block |
+-------------------------+
The contents of these parts are as follows:
Forwarding Header: Each message has a generic header which is used
to forward the message between peers and to its final destination.
This header is the only information that an intermediate peer
(i.e., one that is not the target of a message) needs to examine.
Section 6.3.2 describes the format of this part.
Message Contents: The message being delivered between the peers.
From the perspective of the forwarding layer, the contents are
opaque, however, they are interpreted by the higher layers.
Section 6.3.3 describes the format of this part.
Security Block: A security block containing certificates and a
digital signature over the "Message Contents" section. Note that
this signature can be computed without parsing the message
contents. All messages MUST be signed by their originator.
Section 6.3.4 describes the format of this part.
6.3.1. Presentation Language
The structures defined in this document are defined using a C-like
syntax based on the presentation language used to define TLS
[RFC5246]. Advantages of this style include:
o It is familiar enough looking that most readers can grasp it
quickly.
o The ability to define nested structures allows a separation
between high-level and low-level message structures.
o It has a straightforward wire encoding that allows quick
implementation, but the structures can be comprehended without
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knowing the encoding.
o The ability to mechanically compile encoders and decoders.
Several idiosyncrasies of this language are worth noting.
o All lengths are denoted in bytes, not objects.
o Variable length values are denoted like arrays with angle
brackets.
o "select" is used to indicate variant structures.
For instance, "uint16 array<0..2^8-2>;" represents up to 254 bytes
which corresponds to up to 127 values of two bytes (16 bits) each.
A repetitive structure member shares a common notation with a member
containing a variable length block of data. The latter always starts
with "opaque" whereas the former does not. For instance the
following denotes a variable block of data:
opaque data<0..2^32-1>;
whereas the following denotes a list of 0, 1 or more instances of the
Name element:
Name names<0..2^32-1>;
6.3.1.1. Common Definitions
This section provides an introduction to the presentation language
used throughout RELOAD.
An enum represents an enumerated type. The values associated with
each possibility are represented in parentheses and the maximum value
is represented as a nameless value, for purposes of describing the
width of the containing integral type. For instance, Boolean
represents a true or false:
enum { false(0), true(1), (255) } Boolean;
A boolean value is either a 1 or a 0. The max value of 255 indicates
this is represented as a single byte on the wire.
The NodeId, shown below, represents a single Node-ID.
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typedef opaque NodeId[NodeIdLength];
A NodeId is a fixed-length structure represented as a series of
bytes, with the most significant byte first. The length is set on a
per-overlay basis within the range of 16-20 bytes (128 to 160 bits).
(See Section 11.1 for how NodeIdLength is set.) Note: the use of
"typedef" here is an extension to the TLS language, but its meaning
should be relatively obvious. Note the [ size ] syntax defines a
fixed length element that does not include the length of the element
in the on the wire encoding.
A ResourceId, shown below, represents a single Resource-ID.
typedef opaque ResourceId<0..2^8-1>;
Like a NodeId, a ResourceId is an opaque string of bytes, but unlike
NodeIds, ResourceIds are variable length, up to 254 bytes (2040 bits)
in length. On the wire, each ResourceId is preceded by a single
length byte (allowing lengths up to 255). Thus, the 3-byte value
"FOO" would be encoded as: 03 46 4f 4f. Note the < range > syntax
defines a variable length element that does include the length of the
element in the on the wire encoding. The number of bytes to encode
the length on the wire is derived by range; i.e., it is the minimum
number of bytes which can encode the largest range value.
A more complicated example is IpAddressPort, which represents a
network address and can be used to carry either an IPv6 or IPv4
address:
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enum { invalidAddressType(0), ipv4_address(1), ipv6_address(2),
(255) } AddressType;
struct {
uint32 addr;
uint16 port;
} IPv4AddrPort;
struct {
uint128 addr;
uint16 port;
} IPv6AddrPort;
struct {
AddressType type;
uint8 length;
select (type) {
case ipv4_address:
IPv4AddrPort v4addr_port;
case ipv6_address:
IPv6AddrPort v6addr_port;
/* This structure can be extended */
};
} IpAddressPort;
The first two fields in the structure are the same no matter what
kind of address is being represented:
type: the type of address (v4 or v6).
length: the length of the rest of the structure.
By having the type and the length appear at the beginning of the
structure regardless of the kind of address being represented, an
implementation which does not understand new address type X can still
parse the IpAddressPort field and then discard it if it is not
needed.
The rest of the IpAddressPort structure is either an IPv4AddrPort or
an IPv6AddrPort. Both of these simply consist of an address
represented as an integer and a 16-bit port. As an example, here is
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the wire representation of the IPv4 address "192.0.2.1" with port
"6084".
01 ; type = IPv4
06 ; length = 6
c0 00 02 01 ; address = 192.0.2.1
17 c4 ; port = 6084
Unless a given structure that uses a select explicitly allows for
unknown types in the select, any unknown type SHOULD be treated as an
parsing error and the whole message discarded with no response.
6.3.2. Forwarding Header
The forwarding header is defined as a ForwardingHeader structure, as
shown below.
struct {
uint32 relo_token;
uint32 overlay;
uint16 configuration_sequence;
uint8 version;
uint8 ttl;
uint32 fragment;
uint32 length;
uint64 transaction_id;
uint32 max_response_length;
uint16 via_list_length;
uint16 destination_list_length;
uint16 options_length;
Destination via_list[via_list_length];
Destination destination_list
[destination_list_length];
ForwardingOption options[options_length];
} ForwardingHeader;
The contents of the structure are:
relo_token: The first four bytes identify this message as a RELOAD
message. This field MUST contain the value 0xd2454c4f (the string
'RELO' with the high bit of the first byte set).
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overlay: The 32 bit checksum/hash of the overlay being used. This
MUST be formed by taking the lower 32 bits of the SHA-1 [RFC3174]
hash of the overlay name. The purpose of this field is to allow
nodes to participate in multiple overlays and to detect accidental
misconfiguration. This is not a security critical function. The
overlay name MUST consist of a sequence of characters what would
be allowable as a DNS name. Specifically, as it is used in a DNS
lookup, it will need to be compliant with the grammar for the
domain as specified in section 2.3.1 of [RFC1035] .
configuration_sequence: The sequence number of the configuration
file. See Section 6.3.2.1 for details
version: The version of the RELOAD protocol being used. This is a
fixed point integer between 0.1 and 25.4. This document describes
version 1.0, with a value of 0x0a. [Note: Pre-RFC versions used
version number 0.1]. Nodes MUST reject messages with other
versions.
ttl: An 8 bit field indicating the number of iterations, or hops, a
message can experience before it is discarded. The TTL value MUST
be decremented by one at every hop along the route the message
traverses just before transmission. If a received message has a
TTL of 0, and the message is not destined for the receiving node,
then the message MUST NOT be propagated further and a
"Error_TTL_Exceeded" error should be generated. The initial value
of the TTL SHOULD be 100 and MUST NOT exceed 100 unless defined
otherwise by the overlay configuration. Implementations which
receive message with a TTL greater than the current value of
initial-ttl (or the 100 default) MUST discard the message and send
an "Error_TTL_Exceeded" error.
fragment: This field is used to handle fragmentation. The high bit
(0x80000000) MUST be set for historical reasons. If the next bit
(0x40000000) is set to 1, it indicates that this is the last (or
only) fragment. The next six bits (0x20000000 to 0x01000000) are
reserved and SHOULD be set to zero. The remainder of the field is
used to indicate the fragment offset; see Section 6.7.
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length: The count in bytes of the size of the message including the
header, after the eventual fragmentation.
transaction_id: A unique 64 bit number that identifies this
transaction and also allows receivers to disambiguate transactions
which are otherwise identical. In order to provide a high
probability that transaction IDs are unique, they MUST be randomly
generated. Responses use the same transaction ID as the request
they correspond to. Transaction IDs are also used for fragment
reassembly. See Section 6.7 for details.
max_response_length: The maximum size in bytes of a response. Used
by requesting nodes to avoid receiving (unexpected) very large
responses. If this value is non-zero, responding peers MUST check
that any response would not exceed it and if so generate an
"Error_Incompatible_with_Overlay" value. This value SHOULD be set
to zero for responses.
via_list_length: The length of the via list in bytes. Note that in
this field and the following two length fields we depart from the
usual variable-length convention of having the length immediately
precede the value in order to make it easier for hardware decoding
engines to quickly determine the length of the header.
destination_list_length: The length of the destination list in
bytes.
options_length: The length of the header options in bytes.
via_list: The via_list contains the sequence of destinations through
which the message has passed. The via_list starts out empty and
grows as the message traverses each peer. In stateless cases, the
previous hop that the message is from is appended to the via list
as specified in Section 6.1.2.
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destination_list: The destination_list contains a sequence of
destinations which the message should pass through. The
destination list is constructed by the message originator. The
first element in the destination list is where the message goes
next. The list shrinks as the message traverses each listed peer.
options: Contains a series of ForwardingOption entries. See
Section 6.3.2.3.
6.3.2.1. Processing Configuration Sequence Numbers
In order to be part of the overlay, a node MUST have a copy of the
overlay configuration document. In order to allow for configuration
document changes, each version of the configuration document MUST
contain a sequence number which MUST be monotonically increasing mod
65535. Because the sequence number may in principle wrap, greater
than or less than are interpreted by modulo arithmetic as in TCP.
When a destination node receives a request, it MUST check that the
configuration_sequence field is equal to its own configuration
sequence number. If they do not match, it MUST generate an error,
either Error_Config_Too_Old or Error_Config_Too_New. In addition, if
the configuration file in the request is too old, it MUST generate a
ConfigUpdate message to update the requesting node. This allows new
configuration documents to propagate quickly throughout the system.
The one exception to this rule is that if the configuration_sequence
field is equal to 65535, and the message type is ConfigUpdate, then
the message MUST be accepted regardless of the receiving node's
configuration sequence number. Since 65535 is a special value, peers
sending a new configuration when the configuration sequence is
currently 65534 MUST set the configuration sequence number to 0 when
they send out a new configuration.
6.3.2.2. Destination and Via Lists
The destination list and via list are sequences of Destination
values:
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enum { invalidDestinationType(0), node(1), resource(2),
opaque_id_type(3), /* 128-255 not allowed */ (255) }
DestinationType;
select (destination_type) {
case node:
NodeId node_id;
case resource:
ResourceId resource_id;
case opaque_id_type:
opaque opaque_id<0..2^8-1>;
/* This structure may be extended with new types */
} DestinationData;
struct {
DestinationType type;
uint8 length;
DestinationData destination_data;
} Destination;
struct {
uint16 opaque_id; /* top bit MUST be 1 */
} Destination;
If the destination structure is a 16 bit integer, then the first bit
MUST be set to 1 and it MUST be treated as if it were a full
structure with a DestinationType of opaque_id_type and an opaque_id
that was 2 bytes long with the value of the 16 bit integer. If the
destination structure is starting with DestinationType, then the
first bit MUST be set to 0 and it is using the TLV structure with the
following contents:
type
The type of the DestinationData Payload Data Unit (PDU). This may
be one of "node", "resource", or "opaque_id_type".
length
The length of the destination_data.
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destination_data
The destination value itself, which is an encoded DestinationData
structure, depending on the value of "type".
Note: This structure encodes a type, length, value. The length
field specifies the length of the DestinationData values, which
allows the addition of new DestinationTypes. This allows an
implementation which does not understand a given DestinationType
to skip over it.
A DestinationData can be one of three types:
node
A Node-ID.
opaque
A compressed list of Node-IDs and an eventual Resource-ID.
Because this value was compressed by one of the peers, it is only
meaningful to that peer and cannot be decoded by other peers.
Thus, it is represented as an opaque string.
resource
The Resource-ID of the resource which is desired. This type MUST
only appear in the final location of a destination list and MUST
NOT appear in a via list. It is meaningless to try to route
through a resource.
One possible encoding of the 16 bit integer version as an opaque
identifier is to encode an index into a Connection Table. To avoid
misrouting responses in the event a response is delayed and the
Connection Table entry has changed, the identifier SHOULD be split
between an index and a generation counter for that index. At
startup, the generation counters SHOULD be initialized to random
values. An implementation MAY use 12 bits for the Connection Table
index and 3 bits for the generation counter. (Note that this does
not suggest a 4096 entry Connection Table for every peer, only the
ability to encode for a larger Connection Table.) When a Connection
Table slot is used for a new connection, the generation counter is
incremented (with wrapping). Connection Table slots are used on a
rotating basis to maximize the time interval between uses of the same
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slot for different connections. When routing a message to an entry
in the destination list encoding a Connection Table entry, the peer
MUST confirm that the generation counter matches the current
generation counter of that index before forwarding the message. If
it does not match, the message MUST be silently dropped.
6.3.2.3. Forwarding Option
The Forwarding header can be extended with forwarding header options,
which are a series of ForwardingOption structures:
enum { invalidForwardingOptionType(0), (255) }
ForwardingOptionType;
struct {
ForwardingOptionType type;
uint8 flags;
uint16 length;
select (type) {
/* This type may be extended */
};
} ForwardingOption;
Each ForwardingOption consists of the following values:
type
The type of the option. This structure allows for unknown options
types.
flags
Three flags are defined FORWARD_CRITICAL(0x01),
DESTINATION_CRITICAL(0x02), and RESPONSE_COPY(0x04). These flags
MUST NOT be set in a response. If the FORWARD_CRITICAL flag is
set, any peer that would forward the message but does not
understand this options MUST reject the request with an
Error_Unsupported_Forwarding_Option error response. If the
DESTINATION_CRITICAL flag is set, any node that generates a
response to the message but does not understand the forwarding
option MUST reject the request with an
Error_Unsupported_Forwarding_Option error response. If the
RESPONSE_COPY flag is set, any node generating a response MUST
copy the option from the request to the response except that the
RESPONSE_COPY, FORWARD_CRITICAL and DESTINATION_CRITICAL flags
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MUST be cleared.
length
The length of the rest of the structure. Note that a 0 length may
be reasonable if the mere presence of the option is meaningful and
no value is required.
option
The option value.
6.3.3. Message Contents Format
The second major part of a RELOAD message is the contents part, which
is defined by MessageContents:
enum { invalidMessageExtensionType(0),
(2^16-1) } MessageExtensionType;
struct {
MessageExtensionType type;
Boolean critical;
opaque extension_contents<0..2^32-1>;
} MessageExtension;
struct {
uint16 message_code;
opaque message_body<0..2^32-1>;
MessageExtension extensions<0..2^32-1>;
} MessageContents;
The contents of this structure are as follows:
message_code
This indicates the message that is being sent. The code space is
broken up as follows.
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0 Reserved
1 .. 0x7fff Requests and responses. These code points are always
paired, with requests being odd and the corresponding response
being the request code plus 1. Thus, "probe_request" (the
Probe request) has value 1 and "probe_answer" (the Probe
response) has value 2
0x8000 .. 0xfffe Reserved
0xffff Error
The message codes are defined in Section 14.8
message_body
The message body itself, represented as a variable-length string
of bytes. The bytes themselves are dependent on the code value.
See the sections describing the various RELOAD methods (Join,
Update, Attach, Store, Fetch, etc.) for the definitions of the
payload contents.
extensions
Extensions to the message. Currently no extensions are defined,
but new extensions can be defined by the process described in
Section 14.14.
All extensions have the following form:
type
The extension type.
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critical
Whether this extension needs to be understood in order to process
the message. If critical = True and the recipient does not
understand the message, it MUST generate an
Error_Unknown_Extension error. If critical = False, the recipient
MAY choose to process the message even if it does not understand
the extension.
extension_contents
The contents of the extension (extension-dependent).
The subsections in Section 6.4.2, Section 6.5 and Section 7 describe
structures that are inserted inside the message_body member,
depending on the value of the message_code value. For example a
message_code value of join_req means that the structure named JoinReq
is inserted inside message_body. This document does not contain a
mapping between message_code values and structure names as the
conversion between the two is obvious.
Similarly this document uses the name of the structure without the
"Req" or "Ans" suffix to mean the execution of a transaction
comprised of the matching request and answer. For example when the
text says "perform an Attach", it must be understood as performing a
transaction composed of an AttachReq and an AttachAns.
6.3.3.1. Response Codes and Response Errors
A node processing a request MUST return its status in the
message_code field. If the request was a success, then the message
code MUST be set to the response code that matches the request (i.e.,
the next code up). The response payload is then as defined in the
request/response descriptions.
If the request has failed, then the message code MUST be set to
0xffff (error) and the payload MUST be an error_response message, as
shown below.
When the message code is 0xffff, the payload MUST be an
ErrorResponse.
public struct {
uint16 error_code;
opaque error_info<0..2^16-1>;
} ErrorResponse;
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The contents of this structure are as follows:
error_code
A numeric error code indicating the error that occurred.
error_info
An optional arbitrary byte string. Unless otherwise specified,
this will be a UTF-8 text string providing further information
about what went wrong. Developers are encouraged to put enough
diagnostic information to be useful in error_info. The specific
text to be used and any relevant language or encoding thereof is
left to the implementation.
The following error code values are defined. The numeric values for
these are defined in Section 14.9.
Error_Forbidden: The requesting node does not have permission to
make this request.
Error_Not_Found: The resource or node cannot be found or does not
exist.
Error_Request_Timeout: A response to the request has not been
received in a suitable amount of time. The requesting node MAY
resend the request at a later time.
Error_Data_Too_Old: A store cannot be completed because the
storage_time precedes the existing value.
Error_Data_Too_Large: A store cannot be completed because the
requested object exceeds the size limits for that Kind.
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Error_Generation_Counter_Too_Low: A store cannot be completed
because the generation counter precedes the existing value.
Error_Incompatible_with_Overlay: A peer receiving the request is
using a different overlay, overlay algorithm, or hash algorithm,
or some other parameter that is inconsistent with the overlay
configuration.
Error_Unsupported_Forwarding_Option: A node receiving the request
with a forwarding options flagged as critical but the node does
not support this option. See section Section 6.3.2.3.
Error_TTL_Exceeded: A peer receiving the request where the TTL got
decremented to zero. See section Section 6.3.2.
Error_Message_Too_Large: A peer receiving the request that was too
large. See section Section 6.6.
Error_Response_Too_Large: A node would have generated a response
that is too large per the max_response_length field.
Error_Config_Too_Old: A destination node received a request with a
configuration sequence that's too old. See Section 6.3.2.1.
Error_Config_Too_New: A destination node received a request with a
configuration sequence that's too new. See Section 6.3.2.1.
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Error_Unknown_Kind: A destination peer received a request with an
unknown Kind-ID. See Section 7.4.1.2.
Error_In_Progress: An Attach is already in progress to this peer.
See Section 6.5.1.2.
Error_Unknown_Extension: A destination node received a request with
an unknown extension.
Error_Invalid_Message: Something about this message is invalid but
it doesn't fit the other error codes. When this message is sent,
implementations SHOULD provide some meaningful description in
error_info to aid in debugging.
Error_Exp_A: For the purposes of experimentation. Not meant for
vendor specific use of any sort and MUST NOT be used for
operational deployments.
Error_Exp_B: For the purposes of experimentation. Not meant for
vendor specific use of any sort and MUST NOT be used for
operational deployments.
6.3.4. Security Block
The third part of a RELOAD message is the security block. The
security block is represented by a SecurityBlock structure:
struct {
CertificateType type;
opaque certificate<0..2^16-1>;
} GenericCertificate;
struct {
GenericCertificate certificates<0..2^16-1>;
Signature signature;
} SecurityBlock;
The contents of this structure are:
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certificates
A bucket of certificates.
signature
A signature.
The certificates bucket SHOULD contain all the certificates necessary
to verify every signature in both the message and the internal
message objects, except for those certificates in a root-cert element
of the current configuration file. This is the only location in the
message which contains certificates, thus allowing for only a single
copy of each certificate to be sent. In systems that have an
alternative certificate distribution mechanism, some certificates MAY
be omitted. However, unless an alternative mechanism for immediately
generating certificates, such as shared secret security
(Section 13.4) is used, implementors MUST include all referenced
certificates.
NOTE TO IMPLEMENTERS: This requirement implies that a peer storing
data is obligated to retain certificates for the data it holds.
Each certificate is represented by a GenericCertificate structure,
which has the following contents:
type
The type of the certificate, as defined in [RFC6091]. Only the
use of X.509 certificates is defined in this document.
certificate
The encoded version of the certificate. For X.509 certificates,
it is the DER form.
The signature is computed over the payload and parts of the
forwarding header. In case of a Store the payload MUST contain an
additional signature computed as described in Section 7.1. All
signatures MUST be formatted using the Signature element. This
element is also used in other contexts where signatures are needed.
The input structure to the signature computation MAY vary depending
on the data element being signed.
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enum { invalidSignerIdentityType(0),
cert_hash(1), cert_hash_node_id(2),
none(3)
(255) } SignerIdentityType;
struct {
select (identity_type) {
case cert_hash;
HashAlgorithm hash_alg; // From TLS
opaque certificate_hash<0..2^8-1>;
case cert_hash_node_id:
HashAlgorithm hash_alg; // From TLS
opaque certificate_node_id_hash<0..2^8-1>;
case none:
/* empty */
/* This structure may be extended with new types if necessary*/
};
} SignerIdentityValue;
struct {
SignerIdentityType identity_type;
uint16 length;
SignerIdentityValue identity[SignerIdentity.length];
} SignerIdentity;
struct {
SignatureAndHashAlgorithm algorithm; // From TLS
SignerIdentity identity;
opaque signature_value<0..2^16-1>;
} Signature;
The Signature construct contains the following values:
algorithm
The signature algorithm in use. The algorithm definitions are
found in the IANA TLS SignatureAlgorithm and HashAlgorithm
Registries. All implementations MUST support RSASSA-PKCS1-v1_5
[RFC3447] signatures with SHA-256 hashes.
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identity
The identity, as defined in the two paragraphs following this
list, used to form the signature.
signature_value
The value of the signature.
Note that storage operations allow for special values of algorithm
and identity. See Store Request Definition (Section 7.4.1.1) and
Fetch Response Definition (Section 7.4.2.2).
There are two permitted identity formats, one for a certificate with
only one Node-ID and one for a certificate with multiple Node-IDs.
In the first case, the cert_hash type MUST be used. The hash_alg
field is used to indicate the algorithm used to produce the hash.
The certificate_hash contains the hash of the certificate object
(i.e., the DER-encoded certificate).
In the second case, the cert_hash_node_id type MUST be used. The
hash_alg is as in cert_hash but the cert_hash_node_id is computed
over the NodeId used to sign concatenated with the certificate.
I.e., H(NodeId || certificate). The NodeId is represented without
any framing or length fields, as simple raw bytes. This is safe
because NodeIds are fixed-length for a given overlay.
For signatures over messages the input to the signature is computed
over:
overlay || transaction_id || MessageContents || SignerIdentity
where overlay and transaction_id come from the forwarding header and
|| indicates concatenation.
The input to signatures over data values is different, and is
described in Section 7.1.
All RELOAD messages MUST be signed. Intermediate nodes do not verify
signatures. Upon receipt (and fragment reassembly if needed) the
destination node MUST verify the signature and the authorizing
certificate. If the signature fails, the implementation SHOULD
simply drop the message and MUST NOT process it. This check provides
a minimal level of assurance that the sending node is a valid part of
the overlay as well as cryptographic authentication of the sending
node. In addition, responses MUST be checked as follows by the
requesting node:
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1. The response to a message sent to a Node-ID MUST have been sent
by that Node-ID, unless it has being sent to the wildcard
Node-ID.
2. The response to a message sent to a Resource-ID MUST have been
sent by a Node-ID which is as close to or closer to the target
Resource-ID than any node in the requesting node's Neighbor
Table.
The second condition serves as a primitive check for responses from
wildly wrong nodes but is not a complete check. Note that in periods
of churn, it is possible for the requesting node to obtain a closer
neighbor while the request is outstanding. This will cause the
response to be rejected and the request to be retransmitted.
In addition, some methods (especially Store) have additional
authentication requirements, which are described in the sections
covering those methods.
6.4. Overlay Topology
As discussed in previous sections RELOAD defines a default overlay
topology (CHORD-RELOAD) but allows for other topologies through the
use of Topology Plugins. This section describes the requirements for
new topology plugins and the methods that RELOAD provides for overlay
topology maintenance.
6.4.1. Topology Plugin Requirements
When specifying a new overlay algorithm, at least the following MUST
be described:
o Joining procedures, including the contents of the Join message.
o Stabilization procedures, including the contents of the Update
message, the frequency of topology probes and keepalives, and the
mechanism used to detect when peers have disconnected.
o Exit procedures, including the contents of the Leave message.
o The length of the Resource-IDs. For DHTs, the hash algorithm to
compute the hash of an identifier.
o The procedures that peers use to route messages.
o The replication strategy used to ensure data redundancy.
All overlay algorithms MUST specify maintenance procedures that send
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Updates to clients and peers that have established connections to the
peer responsible for a particular ID when the responsibility for that
ID changes. Because tracking this information is difficult, overlay
algorithms MAY simply specify that an Update is sent to all members
of the Connection Table whenever the range of IDs for which the peer
is responsible changes.
6.4.2. Methods and types for use by topology plugins
This section describes the methods that topology plugins use to join,
leave, and maintain the overlay.
6.4.2.1. Join
A new peer (but one that already has credentials) uses the JoinReq
message to join the overlay. The JoinReq is sent to the responsible
peer depending on the routing mechanism described in the topology
plugin. This notifies the responsible peer that the new peer is
taking over some of the overlay and it needs to synchronize its
state.
struct {
NodeId joining_peer_id;
opaque overlay_specific_data<0..2^16-1>;
} JoinReq;
The minimal JoinReq contains only the Node-ID which the sending peer
wishes to assume. Overlay algorithms MAY specify other data to
appear in this request. Receivers of the JoinReq MUST verify that
the joining_peer_id field matches the Node-ID used to sign the
message and if not MUST reject the message with an Error_Forbidden
error.
Because joins may only be executed between nodes which are directly
adjacent, receiving peers MUST verify that any JoinReq they receive
arrives from a transport channel that is bound to the Node-ID to be
assumed by the joining node. This also prevents replay attacks
provided that DTLS anti-replay is used.
If the request succeeds, the responding peer responds with a JoinAns
message, as defined below:
struct {
opaque overlay_specific_data<0..2^16-1>;
} JoinAns;
If the request succeeds, the responding peer MUST follow up by
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executing the right sequence of Stores and Updates to transfer the
appropriate section of the overlay space to the joining node. In
addition, overlay algorithms MAY define data to appear in the
response payload that provides additional info.
Joining nodes MUST verify that the signature on the JoinAns message
matches the expected target (i.e., the adjacency over which they are
joining.) If not, they MUST discard the message.
In general, nodes which cannot form connections SHOULD report an
error to the user. However, implementations MUST provide some
mechanism whereby nodes can determine that they are potentially the
first node and take responsibility for the overlay (the idea is to
avoid having ordinary nodes try to become responsible for the entire
overlay during a partition.) This specification does not mandate any
particular mechanism, but a configuration flag or setting seems
appropriate.
6.4.2.2. Leave
The LeaveReq message is used to indicate that a node is exiting the
overlay. A node SHOULD send this message to each peer with which it
is directly connected prior to exiting the overlay.
struct {
NodeId leaving_peer_id;
opaque overlay_specific_data<0..2^16-1>;
} LeaveReq;
LeaveReq contains only the Node-ID of the leaving peer. Overlay
algorithms MAY specify other data to appear in this request.
Receivers of the LeaveReq MUST verify that the leaving_peer_id field
matches the Node-ID used to sign the message and if not MUST reject
the message with an Error_Forbidden error.
Because leaves may only be executed between nodes which are directly
adjacent, receiving peers MUST verify that any LeaveReq they receive
arrives from a transport channel that is bound to the Node-ID to be
assumed by the leaving peer. This also prevents replay attacks
provided that DTLS anti-replay is used.
Upon receiving a Leave request, a peer MUST update its own Routing
Table, and send the appropriate Store/Update sequences to re-
stabilize the overlay.
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6.4.2.3. Update
Update is the primary overlay-specific maintenance message. It is
used by the sender to notify the recipient of the sender's view of
the current state of the overlay (its routing state), and it is up to
the recipient to take whatever actions are appropriate to deal with
the state change. In general, peers send Update messages to all
their adjacencies whenever they detect a topology shift.
When a peer receives an Attach request with the send_update flag set
to True (Section 6.4.2.4.1), it MUST send an Update message back to
the sender of the Attach request after the completion of the
corresponding ICE check and TLS connection. Note that the sender of
a such Attach request may not have joined the overlay yet.
When a peer detects through an Update that it is no longer
responsible for any data value it is storing, it MUST attempt to
Store a copy to the correct node unless it knows the newly
responsible node already has a copy of the data. This prevents data
loss during large-scale topology shifts such as the merging of
partitioned overlays.
The contents of the UpdateReq message are completely overlay-
specific. The UpdateAns response is expected to be either success or
an error.
6.4.2.4. RouteQuery
The RouteQuery request allows the sender to ask a peer where they
would route a message directed to a given destination. In other
words, a RouteQuery for a destination X requests the Node-ID for the
node that the receiving peer would next route to in order to get to
X. A RouteQuery can also request that the receiving peer initiates an
Update request to transfer the receiving peer's Routing Table.
One important use of the RouteQuery request is to support iterative
routing. The sender selects one of the peers in its Routing Table
and sends it a RouteQuery message with the destination field set to
the Node-ID or Resource-ID it wishes to route to. The receiving peer
responds with information about the peers to which the request would
be routed. The sending peer MAY then use the Attach method to attach
to that peer(s), and repeat the RouteQuery. Eventually, the sender
gets a response from a peer that is closest to the identifier in the
destination field as determined by the topology plugin. At that
point, the sender can send messages directly to that peer.
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6.4.2.4.1. Request Definition
A RouteQueryReq message indicates the peer or resource that the
requesting node is interested in. It also contains a "send_update"
option allowing the requesting node to request a full copy of the
other peer's Routing Table.
struct {
Boolean send_update;
Destination destination;
opaque overlay_specific_data<0..2^16-1>;
} RouteQueryReq;
The contents of the RouteQueryReq message are as follows:
send_update
A single byte. This may be set to True to indicate that the
requester wishes the responder to initiate an Update request
immediately. Otherwise, this value MUST be set to False.
destination
The destination which the requester is interested in. This may be
any valid destination object, including a Node-ID, opaque ID, or
Resource-ID.
overlay_specific_data
Other data as appropriate for the overlay.
6.4.2.4.2. Response Definition
A response to a successful RouteQueryReq request is a RouteQueryAns
message. This is completely overlay specific.
6.4.2.5. Probe
Probe provides primitive "exploration" services: it allows a node to
determine which resources another node is responsible for. A probe
can be addressed to a specific Node-ID, or the peer controlling a
given location (by using a Resource-ID). In either case, the target
node responds with a simple response containing some status
information.
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6.4.2.5.1. Request Definition
The ProbeReq message contains a list (potentially empty) of the
pieces of status information that the requester would like the
responder to provide.
enum { invalidProbeInformationType(0), responsible_set(1),
num_resources(2), uptime(3), (255) }
ProbeInformationType;
struct {
ProbeInformationType requested_info<0..2^8-1>;
} ProbeReq;
The currently defined values for ProbeInformationType are:
responsible_set
indicates that the peer should Respond with the fraction of the
overlay for which the responding peer is responsible.
num_resources
indicates that the peer should Respond with the number of
resources currently being stored by the peer.
uptime
indicates that the peer should Respond with how long the peer has
been up in seconds.
6.4.2.5.2. Response Definition
A successful ProbeAns response contains the information elements
requested by the peer.
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struct {
select (type) {
case responsible_set:
uint32 responsible_ppb;
case num_resources:
uint32 num_resources;
case uptime:
uint32 uptime;
/* This type may be extended */
};
} ProbeInformationData;
struct {
ProbeInformationType type;
uint8 length;
ProbeInformationData value;
} ProbeInformation;
struct {
ProbeInformation probe_info<0..2^16-1>;
} ProbeAns;
A ProbeAns message contains a sequence of ProbeInformation
structures. Each has a "length" indicating the length of the
following value field. This structure allows for unknown option
types.
Each of the current possible Probe information types is a 32-bit
unsigned integer. For type "responsible_ppb", it is the fraction of
the overlay for which the peer is responsible in parts per billion.
For type "num_resources", it is the number of resources the peer is
storing. For the type "uptime" it is the number of seconds the peer
has been up.
The responding peer SHOULD include any values that the requesting
node requested and that it recognizes. They SHOULD be returned in
the requested order. Any other values MUST NOT be returned.
6.5. Forwarding and Link Management Layer
Each node maintains connections to a set of other nodes defined by
the topology plugin. This section defines the methods RELOAD uses to
form and maintain connections between nodes in the overlay. Three
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methods are defined:
Attach: used to form RELOAD connections between nodes using ICE
for NAT traversal. When node A wants to connect to node B, it
sends an Attach message to node B through the overlay. The Attach
contains A's ICE parameters. B responds with its ICE parameters
and the two nodes perform ICE to form connection. Attach also
allows two nodes to connect via No-ICE instead of full ICE.
AppAttach: used to form application layer connections between
nodes.
Ping: is a simple request/response which is used to verify
connectivity of the target peer.
6.5.1. Attach
A node sends an Attach request when it wishes to establish a direct
Overlay Link connection to another node for the purpose of sending
RELOAD messages. A client that can establish a connection directly
need not send an Attach as described in the second bullet of
Section 3.2.1
As described in Section 6.1, an Attach may be routed to either a
Node-ID or to a Resource-ID. An Attach routed to a specific Node-ID
will fail if that node is not reached. An Attach routed to a
Resource-ID will establish a connection with the peer currently
responsible for that Resource-ID, which may be useful in establishing
a direct connection to the responsible peer for use with frequent or
large resource updates.
An Attach in and of itself does not result in updating the Routing
Table of either node. That function is performed by Updates. If
node A has Attached to node B, but not received any Updates from B,
it MAY route messages which are directly addressed to B through that
channel but MUST NOT route messages through B to other peers via that
channel. The process of Attaching is separate from the process of
becoming a peer (using Join and Update), to prevent half-open states
where a node has started to form connections but is not really ready
to act as a peer. Thus, clients (unlike peers) can simply Attach
without sending Join or Update.
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6.5.1.1. Request Definition
An Attach request message contains the requesting node ICE connection
parameters formatted into a binary structure.
enum { invalidOverlayLinkType(0), DTLS-UDP-SR(1),
DTLS-UDP-SR-NO-ICE(3), TLS-TCP-FH-NO-ICE(4),
(255) } OverlayLinkType;
enum { invalidCandType(0),
host(1), srflx(2), prflx(3), relay(4),
(255) } CandType;
struct {
opaque name<0..2^16-1>;
opaque value<0..2^16-1>;
} IceExtension;
struct {
IpAddressPort addr_port;
OverlayLinkType overlay_link;
opaque foundation<0..255>;
uint32 priority;
CandType type;
select (type) {
case host:
; /* Empty */
case srflx:
case prflx:
case relay:
IpAddressPort rel_addr_port;
};
IceExtension extensions<0..2^16-1>;
} IceCandidate;
struct {
opaque ufrag<0..2^8-1>;
opaque password<0..2^8-1>;
opaque role<0..2^8-1>;
IceCandidate candidates<0..2^16-1>;
Boolean send_update;
} AttachReqAns;
The values contained in AttachReqAns are:
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ufrag
The username fragment (from ICE).
password
The ICE password.
role
An active/passive/actpass attribute from RFC 4145 [RFC4145]. This
value MUST be 'passive' for the offerer (the peer sending the
Attach request) and 'active' for the answerer (the peer sending
the Attach response).
candidates
One or more ICE candidate values, as described below.
send_update
Has the same meaning as the send_update field in RouteQueryReq.
Each ICE candidate is represented as an IceCandidate structure, which
is a direct translation of the information from the ICE string
structures, with the exception of the component ID. Since there is
only one component, it is always 1, and thus left out of the
structure. The remaining values are specified as follows:
addr_port
corresponds to the ICE connection-address and port productions.
overlay_link
corresponds to the ICE transport production, Overlay Link
protocols used with No-ICE MUST specify "No-ICE" in their
description. Future overlay link values can be added by defining
new OverlayLinkType values in the IANA registry in Section 14.10.
Future extensions to the encapsulation or framing, that provide
for backward compatibility with the previously specified
encapsulation or framing, values MUST use that same
OverlayLinkType value that was previously defined.
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OverlayLinkType protocols are defined in Section 6.6
A single AttachReqAns MUST NOT include both candidates whose
OverlayLinkType protocols use ICE (the default) and candidates
that specify "No-ICE".
foundation
corresponds to the ICE foundation production.
priority
corresponds to the ICE priority production.
type
corresponds to the ICE cand-type production.
rel_addr_port
corresponds to the ICE rel-addr and rel-port productions. Only
present for types "relay", "srflx" and "prflx".
extensions
ICE extensions. The name and value fields correspond to binary
translations of the equivalent fields in the ICE extensions.
These values should be generated using the procedures described in
Section 6.5.1.3.
6.5.1.2. Response Definition
If a peer receives an Attach request, it MUST determine how to
process the request as follows:
o If it has not initiated an Attach request to the originating peer
of this Attach request, it MUST process this request and SHOULD
generate its own response with an AttachReqAns. It should then
begin ICE checks.
o If it has already sent an Attach request to and received the
response from the originating peer of this Attach request, and as
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a result, an ICE check and TLS connection is in progress, then it
SHOULD generate an Error_In_Progress error instead of an
AttachReqAns.
o If it has already sent an Attach request to but not yet received
the response from the originating peer of this Attach request, it
SHOULD apply the following tie-breaker heuristic to determine how
to handle this Attach request and the incomplete Attach request it
has sent out:
* If the peer's own Node-ID is smaller when compared as big-
endian unsigned integers, it MUST cancel retransmission of its
own incomplete Attach request. It MUST then process this
Attach request, generate an AttachReqAns response, and proceed
with the corresponding ICE check.
* If the peer's own Node-ID is larger when compared as big-endian
unsigned integers, it MUST generate an Error_In_Progress error
to this Attach request, then proceed to wait for and complete
the Attach and the corresponding ICE check it has originated.
o If the peer is overloaded or detects some other kind of error, it
MAY generate an error instead of an AttachReqAns.
When a peer receives an Attach response, it SHOULD parse the response
and begin its own ICE checks.
6.5.1.3. Using ICE With RELOAD
This section describes the profile of ICE that is used with RELOAD.
RELOAD implementations MUST implement full ICE.
In ICE as defined by [RFC5245], SDP is used to carry the ICE
parameters. In RELOAD, this function is performed by a binary
encoding in the Attach method. This encoding is more restricted than
the SDP encoding because the RELOAD environment is simpler:
o Only a single media stream is supported.
o In this case, the "stream" refers not to RTP or other types of
media, but rather to a connection for RELOAD itself or other
application-layer protocols such as SIP.
o RELOAD only allows for a single offer/answer exchange. Unlike the
usage of ICE within SIP, there is never a need to send a
subsequent offer to update the default candidates to match the
ones selected by ICE.
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An agent follows the ICE specification as described in [RFC5245] with
the changes and additional procedures described in the subsections
below.
6.5.1.4. Collecting STUN Servers
ICE relies on the node having one or more STUN servers to use. In
conventional ICE, it is assumed that nodes are configured with one or
more STUN servers through some out of band mechanism. This is still
possible in RELOAD but RELOAD also learns STUN servers as it connects
to other peers. Because all RELOAD peers implement ICE and use STUN
keepalives, every peer is a capable of responding to STUN Binding
requests [RFC5389]. Accordingly, any peer that a node knows about
can be used like a STUN server -- though of course it may be behind a
NAT.
A peer on a well-provisioned wide-area overlay will be configured
with one or more bootstrap nodes. These nodes make an initial list
of STUN servers. However, as the peer forms connections with
additional peers, it builds more peers it can use like STUN servers.
Because complicated NAT topologies are possible, a peer may need more
than one STUN server. Specifically, a peer that is behind a single
NAT will typically observe only two IP addresses in its STUN checks:
its local address and its server reflexive address from a STUN server
outside its NAT. However, if there are more NATs involved, it may
learn additional server reflexive addresses (which vary based on
where in the topology the STUN server is). To maximize the chance of
achieving a direct connection, a peer SHOULD group other peers by the
peer-reflexive addresses it discovers through them. It SHOULD then
select one peer from each group to use as a STUN server for future
connections.
Only peers to which the peer currently has connections may be used.
If the connection to that host is lost, it MUST be removed from the
list of STUN servers and a new server from the same group MUST be
selected unless there are no others servers in the group in which
case some other peer MAY be used.
6.5.1.5. Gathering Candidates
When a node wishes to establish a connection for the purposes of
RELOAD signaling or application signaling, it follows the process of
gathering candidates as described in Section 4 of ICE [RFC5245].
RELOAD utilizes a single component. Consequently, gathering for
these "streams" requires a single component. In the case where a
node has not yet found a TURN server, the agent would not include a
relayed candidate.
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The ICE specification assumes that an ICE agent is configured with,
or somehow knows of, TURN and STUN servers. RELOAD provides a way
for an agent to learn these by querying the overlay, as described in
Section 6.5.1.4 and Section 9.
The default candidate selection described in Section 4.1.4 of ICE is
ignored; defaults are not signaled or utilized by RELOAD.
An alternative to using the full ICE supported by the Attach request
is to use No-ICE mechanism by providing candidates with "No-ICE"
Overlay Link protocols. Configuration for the overlay indicates
whether or not these Overlay Link protocols can be used. An overlay
MUST be either all ICE or all No-ICE.
No-ICE will not work in all of the scenarios where ICE would work,
but in some cases, particularly those with no NATs or firewalls, it
will work.
6.5.1.6. Prioritizing Candidates
However, standardization of additional protocols for use with ICE is
expected, including TCP [RFC6544] and protocols such as SCTP
[RFC4960] and DCCP [RFC4340]. UDP encapsulations for SCTP and DCCP
would expand the available Overlay Link protocols available for
RELOAD. When additional protocols are available, the following
prioritization is RECOMMENDED:
o Highest priority is assigned to protocols that offer well-
understood congestion and flow control without head of line
blocking. For example, SCTP without message ordering, DCCP, or
those protocols encapsulated using UDP.
o Second highest priority is assigned to protocols that offer well-
understood congestion and flow control but have head of line
blocking such as TCP.
o Lowest priority is assigned to protocols encapsulated over UDP
that do not implement well-established congestion control
algorithms. The DTLS/UDP with SR overlay link protocol is an
example of such a protocol.
Head of line blocking is undesirable in an Overlay Link protocol
because the messages carried on a RELOAD link are independent, rather
than stream-oriented. Therefore, if message N on a link is lost,
delaying message N+1 on that same link until N is successfully
retransmitted does nothing other than increase the latency for the
transaction of message N+1 as they are unrelated to each other.
Therefore, while the high quality, performance, and availability of
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modern TCP implementations makes them very attractive, their
performance as an Overlay Link protocol is not optimal.
Note that none of the protocols defined in this document meets these
conditions, but it is expected that new Overlay link protocols
defined in the future will fill this gap.
6.5.1.7. Encoding the Attach Message
Section 4.3 of ICE describes procedures for encoding the SDP for
conveying RELOAD candidates. Instead of actually encoding an SDP
message, the candidate information (IP address and port and transport
protocol, priority, foundation, type and related address) is carried
within the attributes of the Attach request or its response.
Similarly, the username fragment and password are carried in the
Attach message or its response. Section 6.5.1 describes the detailed
attribute encoding for Attach. The Attach request and its response
do not contain any default candidates or the ice-lite attribute, as
these features of ICE are not used by RELOAD.
Since the Attach request contains the candidate information and short
term credentials, it is considered as an offer for a single media
stream that happens to be encoded in a format different than SDP, but
is otherwise considered a valid offer for the purposes of following
the ICE specification. Similarly, the Attach response is considered
a valid answer for the purposes of following the ICE specification.
6.5.1.8. Verifying ICE Support
An agent MUST skip the verification procedures in Section 5.1 and 6.1
of ICE. Since RELOAD requires full ICE from all agents, this check
is not required.
6.5.1.9. Role Determination
The roles of controlling and controlled as described in Section 5.2
of ICE are still utilized with RELOAD. However, the offerer (the
entity sending the Attach request) will always be controlling, and
the answerer (the entity sending the Attach response) will always be
controlled. The connectivity checks MUST still contain the ICE-
CONTROLLED and ICE-CONTROLLING attributes, however, even though the
role reversal capability for which they are defined will never be
needed with RELOAD. This is to allow for a common codebase between
ICE for RELOAD and ICE for SDP.
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6.5.1.10. Full ICE
When the overlay uses ICE, connectivity checks and nominations are
used as in regular ICE.
6.5.1.10.1. Connectivity Checks
The processes of forming check lists in Section 5.7 of ICE,
scheduling checks in Section 5.8, and checking connectivity checks in
Section 7 are used with RELOAD without change.
6.5.1.10.2. Concluding ICE
The procedures in Section 8 of ICE are followed to conclude ICE, with
the following exceptions:
o The controlling agent MUST NOT attempt to send an updated offer
once the state of its single media stream reaches Completed.
o Once the state of ICE reaches Completed, the agent can immediately
free all unused candidates. This is because RELOAD does not have
the concept of forking, and thus the three second delay in Section
8.3 of ICE does not apply.
6.5.1.10.3. Media Keepalives
STUN MUST be utilized for the keepalives described in Section 10 of
ICE.
6.5.1.11. No-ICE
No-ICE is selected when either side has provided "no ICE" Overlay
Link candidates. STUN is not used for connectivity checks when doing
No-ICE; instead the DTLS or TLS handshake (or similar security layer
of future overlay link protocols) forms the connectivity check. The
certificate exchanged during the (D)TLS handshake MUST match the node
that sent the AttachReqAns and if it does not, the connection MUST be
closed.
6.5.1.12. Subsequent Offers and Answers
An agent MUST NOT send a subsequent offer or answer. Thus, the
procedures in Section 9 of ICE MUST be ignored.
6.5.1.13. Sending Media
The procedures of Section 11 of ICE apply to RELOAD as well.
However, in this case, the "media" takes the form of application
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layer protocols (e.g., RELOAD) over TLS or DTLS. Consequently, once
ICE processing completes, the agent will begin TLS or DTLS procedures
to establish a secure connection. The node which sent the Attach
request MUST be the TLS server. The other node MUST be the TLS
client. The server MUST request TLS client authentication. The
nodes MUST verify that the certificate presented in the handshake
matches the identity of the other peer as found in the Attach
message. Once the TLS or DTLS signaling is complete, the application
protocol is free to use the connection.
The concept of a previous selected pair for a component does not
apply to RELOAD, since ICE restarts are not possible with RELOAD.
6.5.1.14. Receiving Media
An agent MUST be prepared to receive packets for the application
protocol (TLS or DTLS carrying RELOAD) at any time. The jitter and
RTP considerations in Section 11 of ICE do not apply to RELOAD.
6.5.2. AppAttach
A node sends an AppAttach request when it wishes to establish a
direct connection to another node for the purposes of sending
application layer messages. AppAttach is nearly identical to Attach,
except for the purpose of the connection: it is used to transport
non-RELOAD "media". A separate request is used to avoid implementor
confusion between the two methods (this was found to be a real
problem with initial implementations). The AppAttach request and its
response contain an application attribute, which indicates what
protocol is to be run over the connection.
6.5.2.1. Request Definition
An AppAttachReq message contains the requesting node's ICE connection
parameters formatted into a binary structure.
struct {
opaque ufrag<0..2^8-1>;
opaque password<0..2^8-1>;
uint16 application;
opaque role<0..2^8-1>;
IceCandidate candidates<0..2^16-1>;
} AppAttachReq;
The values contained in AppAttachReq and AppAttachAns are:
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ufrag
The username fragment (from ICE)
password
The ICE password.
application
A 16-bit application-id as defined in the Section 14.5. This
number represents the IANA registered application that is going to
send data on this connection.
role
An active/passive/actpass attribute from RFC 4145 [RFC4145].
candidates
One or more ICE candidate values
The application using connection set up with this request is
responsible for providing sufficiently frequent keep traffic for NAT
and Firewall keep alive and for deciding when to close the
connection.
6.5.2.2. Response Definition
If a peer receives an AppAttach request, it SHOULD process the
request and generate its own response with a AppAttachAns. It should
then begin ICE checks. When a peer receives an AppAttach response,
it SHOULD parse the response and begin its own ICE checks. If the
application ID is not supported, the peer MUST reply with an
Error_Not_Found error.
struct {
opaque ufrag<0..2^8-1>;
opaque password<0..2^8-1>;
uint16 application;
opaque role<0..2^8-1>;
IceCandidate candidates<0..2^16-1>;
} AppAttachAns;
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The meaning of the fields is the same as in the AppAttachReq.
6.5.3. Ping
Ping is used to test connectivity along a path. A ping can be
addressed to a specific Node-ID, to the peer controlling a given
location (by using a Resource-ID) or to the wildcard Node-ID.
6.5.3.1. Request Definition
struct {
opaque<0..2^16-1> padding;
} PingReq;
The Ping request is empty of meaningful contents. However, it may
contain up to 65535 bytes of padding to facilitate the discovery of
overlay maximum packet sizes.
6.5.3.2. Response Definition
A successful PingAns response contains the information elements
requested by the peer.
struct {
uint64 response_id;
uint64 time;
} PingAns;
A PingAns message contains the following elements:
response_id
A randomly generated 64-bit response ID. This is used to
distinguish Ping responses.
time
The time when the Ping response was created represented in the
same way as storage_time defined in Section 7.
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6.5.4. ConfigUpdate
The ConfigUpdate method is used to push updated configuration data
across the overlay. Whenever a node detects that another node has
old configuration data, it MUST generate a ConfigUpdate request. The
ConfigUpdate request allows updating of two kinds of data: the
configuration data (Section 6.3.2.1) and the Kind information
(Section 7.4.1.1).
6.5.4.1. Request Definition
enum { invalidConfigUpdateType(0), config(1), kind(2), (255) }
ConfigUpdateType;
typedef uint32 KindId;
typedef opaque KindDescription<0..2^16-1>;
struct {
ConfigUpdateType type;
uint32 length;
select (type) {
case config:
opaque config_data<0..2^24-1>;
case kind:
KindDescription kinds<0..2^24-1>;
/* This structure may be extended with new types*/
};
} ConfigUpdateReq;
The ConfigUpdateReq message contains the following elements:
type
The type of the contents of the message. This structure allows
for unknown content types.
length
The length of the remainder of the message. This is included to
preserve backward compatibility and is 32 bits instead of 24 to
facilitate easy conversion between network and host byte order.
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config_data (type==config)
The contents of the configuration document.
kinds (type==kind)
One or more XML kind-block productions (see Section 11.1). These
MUST be encoded with UTF-8 and assume a default namespace of
"urn:ietf:params:xml:ns:p2p:config-base".
6.5.4.2. Response Definition
struct {
} ConfigUpdateAns;
If the ConfigUpdateReq is of type "config" it MUST only be processed
if all the following are true:
o The sequence number in the document is greater than the current
configuration sequence number.
o The configuration document is correctly digitally signed (see
Section 11 for details on signatures.)
Otherwise appropriate errors MUST be generated.
If the ConfigUpdateReq is of type "kind" it MUST only be processed if
it is correctly digitally signed by an acceptable Kind signer (i.e.,
one listed in the current configuration file). Details on kind-
signer field in the configuration file are described in Section 11.1.
In addition, if the Kind update conflicts with an existing known Kind
(i.e., it is signed by a different signer), then it should be
rejected with "Error_Forbidden". This should not happen in correctly
functioning overlays.
If the update is acceptable, then the node MUST reconfigure itself to
match the new information. This may include adding permissions for
new Kinds, deleting old Kinds, or even, in extreme circumstances,
exiting and reentering the overlay, if, for instance, the DHT
algorithm has changed.
If an implementation misses enough ConfigUpdates which include key
changes, it is possible that it will no longer be able to verify new
valid ConfigUpdates. In that case, the only available recovery
mechanism is to attempt to retrieve a new configuration document,
typically by the mechanisms it would use for initial bootstrapping.
It is up to implementors whether or how to decide to employ this sort
of recovery mechanism.
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The response for ConfigUpdate is empty.
6.6. Overlay Link Layer
RELOAD can use multiple Overlay Link protocols to send its messages.
Because ICE is used to establish connections (see Section 6.5.1.3),
RELOAD nodes are able to detect which Overlay Link protocols are
offered by other nodes and establish connections between them. Any
link protocol needs to be able to establish a secure, authenticated
connection and to provide data origin authentication and message
integrity for individual data elements. RELOAD currently supports
three Overlay Link protocols:
o DTLS [RFC6347] over UDP with Simple Reliability (SR)
(OverlayLinkType=DTLS-UDP-SR)
o TLS [RFC5246] over TCP with Framing Header, No-ICE
(OverlayLinkType=TLS-TCP-FH-NO-ICE)
o DTLS [RFC6347] over UDP with SR, No-ICE (OverlayLinkType=DTLS-UDP-
SR-NO-ICE)
Note that although UDP does not properly have "connections", both TLS
and DTLS have a handshake which establishes a similar, stateful
association, and we simply refer to these as "connections" for the
purposes of this document.
If a peer receives a message that is larger than value of max-
message-size defined in the overlay configuration, the peer SHOULD
send an Error_Message_Too_Large error and then close the TLS or DTLS
session from which the message was received. Note that this error
can be sent and the session closed before receiving the complete
message. If the forwarding header is larger than the max-message-
size, the receiver SHOULD close the TLS or DTLS session without
sending an error.
The RELOAD mechanism requires that failed links are quickly removed
from the routing table so end-to-end retransmission can handle lost
messages. Overlay link protocols MUST be designed with a mechanism
that quickly signals a likely failure and implementations SHOULD
quickly act to remove it from the routing table when receiving this
signal. The entry can be restored if it proves to resume
functioning, or replaced at some point in the future if necessary.
Section 10.7.2 contains more details specific to the CHORD-RELOAD
topology plugin.
The Framing Header (FH) is used to frame messages and provide timing
when used on a reliable stream-based transport protocol. Simple
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Reliability (SR) makes use of the FH to provide congestion control
and semi-reliability when using unreliable message-oriented transport
protocols. We will first define each of these algorithms in
Section 6.6.2 and Section 6.6.3, then define overlay link protocols
that use them in Section 6.6.4, Section 6.6.5 and Section 6.6.6.
Note: We expect future Overlay Link protocols to define replacements
for all components of these protocols, including the framing header.
These three protocols have been chosen for simplicity of
implementation and reasonable performance.
6.6.1. Future Overlay Link Protocols
It is possible to define new link-layer protocols and apply them to a
new overlay using the "overlay-link-protocol" configuration directive
(see Section 11.1.). However, any new protocols MUST meet the
following requirements.
Endpoint authentication When a node forms an association with
another endpoint, it MUST be possible to cryptographically verify
that the endpoint has a given Node-ID.
Traffic origin authentication and integrity When a node receives
traffic from another endpoint, it MUST be possible to
cryptographically verify that the traffic came from a given
association and that it has not been modified in transit from the
other endpoint in the association. The overlay link protocol MUST
also provide replay prevention/detection.
Traffic confidentiality When a node sends traffic to another
endpoint, it MUST NOT be possible for a third party not involved
in the association to determine the contents of that traffic.
Any new overlay protocol MUST be defined via RFC 5226 Standards
Action; see Section 14.11.
6.6.1.1. HIP
In a Host Identity Protocol Based Overlay Networking Environment (HIP
BONE) [RFC6079] HIP [RFC5201] provides connection management (e.g.,
NAT traversal and mobility) and security for the overlay network.
The P2PSIP Working Group has expressed interest in supporting a HIP-
based link protocol. Such support would require specifying such
details as:
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o How to issue certificates which provided identities meaningful to
the HIP base exchange. We anticipate that this would require a
mapping between ORCHIDs and NodeIds.
o How to carry the HIP I1 and I2 messages.
o How to carry RELOAD messages over HIP.
[I-D.ietf-hip-reload-instance] documents work in progress on using
RELOAD with the HIP BONE.
6.6.1.2. ICE-TCP
The ICE-TCP RFC [RFC6544] allows TCP to be supported as an Overlay
Link protocol that can be added using ICE.
6.6.1.3. Message-oriented Transports
Modern message-oriented transports offer high performance, good
congestion control, and avoid head of line blocking in case of lost
data. These characteristics make them preferable as underlying
transport protocols for RELOAD links. SCTP without message ordering
and DCCP are two examples of such protocols. However, currently they
are not well-supported by commonly available NATs, and specifications
for ICE session establishment are not available.
6.6.1.4. Tunneled Transports
As of the time of this writing, there is significant interest in the
IETF community in tunneling other transports over UDP, motivated by
the situation that UDP is well-supported by modern NAT hardware, and
similar performance can be achieved to native implementation.
Currently SCTP, DCCP, and a generic tunneling extension are being
proposed for message-oriented protocols. Once ICE traversal has been
specified for these tunneled protocols, they should be
straightforward to support as overlay link protocols.
6.6.2. Framing Header
In order to support unreliable links and to allow for quick detection
of link failures when using reliable end-to-end transports, each
message is wrapped in a very simple framing layer (FramedMessage)
which is only used for each hop. This layer contains a sequence
number which can then be used for ACKs. The same header is used for
both reliable and unreliable transports for simplicity of
implementation.
The definition of FramedMessage is:
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enum { data(128), ack(129), (255) } FramedMessageType;
struct {
FramedMessageType type;
select (type) {
case data:
uint32 sequence;
opaque message<0..2^24-1>;
case ack:
uint32 ack_sequence;
uint32 received;
};
} FramedMessage;
The type field of the PDU is set to indicate whether the message is
data or an acknowledgement.
If the message is of type "data", then the remainder of the PDU is as
follows:
sequence
the sequence number. This increments by 1 for each framed message
sent over this transport session.
message
the message that is being transmitted.
Each connection has it own sequence number space. Initially the
value is zero and it increments by exactly one for each message sent
over that connection.
When the receiver receives a message, it SHOULD immediately send an
ACK message. The receiver MUST keep track of the 32 most recent
sequence numbers received on this association in order to generate
the appropriate ack.
If the PDU is of type "ack", the contents are as follows:
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ack_sequence
The sequence number of the message being acknowledged.
received
A bitmask indicating if each of the previous 32 sequence numbers
before this packet has been among the 32 packets most recently
received on this connection. When a packet is received with a
sequence number N, the receiver looks at the sequence number of
the previously 32 packets received on this connection. Call the
previously received packet number M. For each of the previous 32
packets, if the sequence number M is less than N but greater than
N-32, the N-M bit of the received bitmask is set to one; otherwise
it is zero. Note that a bit being set to one indicates positively
that a particular packet was received, but a bit being set to zero
means only that it is unknown whether or not the packet has been
received, because it might have been received before the 32 most
recently received packets.
The received field bits in the ACK provide a high degree of
redundancy so that the sender can figure out which packets the
receiver has received and can then estimate packet loss rates. If
the sender also keeps track of the time at which recent sequence
numbers have been sent, the RTT can be estimated.
Note that because retransmissions receive new sequence numbers,
multiple ACKs may be received for the same message. This approach
provides more information than traditional TCP sequence numbers, but
care must be taken when applying algorithms designed based on TCP's
stream-oriented sequence number.
6.6.3. Simple Reliability
When RELOAD is carried over DTLS or another unreliable link protocol,
it needs to be used with a reliability and congestion control
mechanism, which is provided on a hop-by-hop basis. The basic
principle is that each message, regardless of whether or not it
carries a request or response, will get an ACK and be reliably
retransmitted. The receiver's job is very simple, limited to just
sending ACKs. All the complexity is at the sender side. This allows
the sending implementation to trade off performance versus
implementation complexity without affecting the wire protocol.
Because the receiver's role is limited to providing packet
acknowledgements, a wide variety of congestion control algorithms can
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be implemented on the sender side while using the same basic wire
protocol. The sender algorithm used MUST meet the requirements of
[RFC5405].
6.6.3.1. Stop and Wait Sender Algorithm
This section describes one possible implementation of a sender
algorithm for Simple Reliability. It is adequate for overlays
running on underlying networks with low latency and loss (LANs) or
low-traffic overlays on the Internet.
A node MUST NOT have more than one unacknowledged message on the DTLS
connection at a time. Note that because retransmissions of the same
message are given new sequence numbers, there may be multiple
unacknowledged sequence numbers in use.
The RTO ("Retransmission TimeOut") is based on an estimate of the
round-trip time (RTT). The value for RTO is calculated separately
for each DTLS session. Implementations can use a static value for
RTO or a dynamic estimate which will result in better performance.
For implementations that use a static value, the default value for
RTO is 500 ms. Nodes MAY use smaller values of RTO if it is known
that all nodes are within the local network. The default RTO MAY be
chosen larger, and this is RECOMMENDED if it is known in advance
(such as on high latency access links) that the round-trip time is
larger.
Implementations that use a dynamic estimate to compute the RTO MUST
use the algorithm described in RFC 6298[RFC6298], with the exception
that the value of RTO SHOULD NOT be rounded up to the nearest second
but instead rounded up to the nearest millisecond. The RTT of a
successful STUN transaction from the ICE stage is used as the initial
measurement for formula 2.2 of RFC 6298. The sender keeps track of
the time each message was sent for all recently sent messages. Any
time an ACK is received, the sender can compute the RTT for that
message by looking at the time the ACK was received and the time when
the message was sent. This is used as a subsequent RTT measurement
for formula 2.3 of RFC 6298 to update the RTO estimate. (Note that
because retransmissions receive new sequence numbers, all received
ACKs are used.)
An initiating node SHOULD retransmit a message if it has not received
an ACK after an interval of RTO (transit nodes do not retransmit at
this layer). The node MUST double the time to wait after each
retransmission. For each retransmission, the sequence number MUST be
incremented.
Retransmissions continue until a response is received, or until a
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total of 5 requests have been sent or there has been a hard ICMP
error [RFC1122] or a TLS alert. The sender knows a response was
received when it receives an ACK with a sequence number that
indicates it is a response to one of the transmissions of this
messages. For example, assuming an RTO of 500 ms, requests would be
sent at times 0 ms, 500 ms, 1500 ms, 3500 ms, and 7500 ms. If all
retransmissions for a message fail, then the sending node SHOULD
close the connection routing the message.
To determine when a link might be failing without waiting for the
final timeout, observe when no ACKs have been received for an entire
RTO interval, and then wait for three retransmissions to occur beyond
that point. If no ACKs have been received by the time the third
retransmission occurs, it is RECOMMENDED that the link be removed
from the Routing Table. The link MAY be restored to the Routing
Table if ACKs resume before the connection is closed, as described
above.
A sender MUST wait 10ms between receipt of an ACK and transmission of
the next message.
6.6.4. DTLS/UDP with SR
This overlay link protocol consists of DTLS over UDP while
implementing the Simple Reliability protocol. STUN Connectivity
checks and keepalives are used. Any compliant sender algorithm may
be used.
6.6.5. TLS/TCP with FH, No-ICE
This overlay link protocol consists of TLS over TCP with the framing
header. Because ICE is not used, STUN connectivity checks are not
used upon establishing the TCP connection, nor are they used for
keepalives.
Because the TCP layer's application-level timeout is too slow to be
useful for overlay routing, the Overlay Link implementation MUST use
the framing header to measure the RTT of the connection and calculate
an RTO as specified in Section 2 of [RFC6298]. The resulting RTO is
not used for retransmissions, but as a timeout to indicate when the
link SHOULD be removed from the Routing Table. It is RECOMMENDED
that such a connection be retained for 30s to determine if the
failure was transient before concluding the link has failed
permanently.
When sending candidates for TLS/TCP with FH, No-ICE, a passive
candidate MUST be provided.
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6.6.6. DTLS/UDP with SR, No-ICE
This overlay link protocol consists of DTLS over UDP while
implementing the Simple Reliability protocol. Because ICE is not
used, no STUN connectivity checks or keepalives are used.
6.7. Fragmentation and Reassembly
In order to allow transmission over datagram protocols such as DTLS,
RELOAD messages may be fragmented.
Any node along the path can fragment the message but only the final
destination reassembles the fragments. When a node takes a packet
and fragments it, each fragment has a full copy of the Forwarding
Header but the data after the Forwarding Header is broken up in
appropriate sized chunks. The size of the payload chunks needs to
take into account space to allow the via and destination lists to
grow. Each fragment MUST contain a full copy of the via list,
destination list, and ForwardingOptions and MUST contain at least 256
bytes of the message body. If these elements cannot fit within the
MTU of the underlying datagram protocol, RELOAD fragmentation is not
performed and IP-layer fragmentation is allowed to occur. The length
field MUST contain the size of the message after fragmentation. When
a message MUST be fragmented, it SHOULD be split into equal-sized
fragments that are no larger than the PMTU of the next overlay link
minus 32 bytes. This is to allow the via list to grow before further
fragmentation is required.
Note that this fragmentation is not optimal for the end-to-end path -
a message may be refragmented multiple times as it traverses the
overlay but is only assembled at the final destination. This option
has been chosen as it is far easier to implement than e2e PMTU
discovery across an ever-changing overlay, and it effectively
addresses the reliability issues of relying on IP-layer
fragmentation. However, Ping can be used to allow e2e PMTU discovery
to be implemented if desired.
Upon receipt of a fragmented message by the intended peer, the peer
holds the fragments in a holding buffer until the entire message has
been received. The message is then reassembled into a single message
and processed. In order to mitigate denial of service attacks,
receivers SHOULD time out incomplete fragments after maximum request
lifetime (15 seconds). Note this time was derived from looking at
the end-to-end retransmission time and saving fragments long enough
for the full end-to-end retransmissions to take place. Ideally the
receiver would have enough buffer space to deal with as many
fragments as can arrive in the maximum request lifetime. However, if
the receiver runs out of buffer space to reassemble the messages it
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MUST drop the message.
The fragment field of the forwarding header is used to encode
fragmentation information. The offset is the number of bytes between
the end of the forwarding header and the start of the data. The
first fragment therefore has an offset of 0. The last fragment
indicator MUST be appropriately set. If the message is not
fragmented, it is simply treated as if it is the only fragment: the
last fragment bit is set and the offset is 0 resulting in a fragment
value of 0xC0000000.
Note: the reason for this definition of the fragment field is that
originally the high bit was defined in part of the specification as
"is fragmented" and so there was some specification ambiguity about
how to encode messages with only one fragment. This ambiguity was
resolved in favor of always encoding as the "last" fragment with
offset 0, thus simplifying the receiver code path, but resulting in
the high bit being redundant. Because messages MUST be set with the
high bit set to 1, implementations SHOULD discard any message with it
set to 0. Implementations (presumably legacy ones) which choose to
accept such messages MUST either ignore the remaining bits or ensure
that they are 0. They MUST NOT try to interpret as fragmented
messages with the high bit set low.
7. Data Storage Protocol
RELOAD provides a set of generic mechanisms for storing and
retrieving data in the Overlay Instance. These mechanisms can be
used for new applications simply by defining new code points and a
small set of rules. No new protocol mechanisms are required.
The basic unit of stored data is a single StoredData structure:
struct {
uint32 length;
uint64 storage_time;
uint32 lifetime;
StoredDataValue value;
Signature signature;
} StoredData;
The contents of this structure are as follows:
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length
The size of the StoredData structure in bytes excluding the size
of length itself.
storage_time
The time when the data was stored represented as the number of
milliseconds elapsed since midnight Jan 1, 1970 UTC not counting
leap seconds. This will have the same values for seconds as
standard UNIX time or POSIX time. More information can be found
at [UnixTime]. Any attempt to store a data value with a storage
time before that of a value already stored at this location MUST
generate a Error_Data_Too_Old error. This prevents rollback
attacks. The node SHOULD make a best-effort attempt to use a
correct clock to determine this number, however, the protocol does
not require synchronized clocks: the receiving peer uses the
storage time in the previous store, not its own clock. Clock
values are used so that when clocks are generally synchronized,
data may be stored in a single transaction, rather than querying
for the value of a counter before the actual store.
If a node attempting to store new data in response to a user
request (rather than as an overlay maintenance operation such as
occurs when healing the overlay from a partition) is rejected with
an Error_Data_Too_Old error, the node MAY elect to perform its
store using a storage_time that increments the value used with the
previous store. This situation may occur when the clocks of nodes
storing to this location are not properly synchronized.
lifetime
The validity period for the data, in seconds, starting from the
time the peer receives the StoreReq.
value
The data value itself, as described in Section 7.2.
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signature
A signature as defined in Section 7.1.
Each Resource-ID specifies a single location in the Overlay Instance.
However, each location may contain multiple StoredData values
distinguished by Kind-ID. The definition of a Kind describes both
the data values which may be stored and the data model of the data.
Some data models allow multiple values to be stored under the same
Kind-ID. Section 7.2 describes the available data models. Thus, for
instance, a given Resource-ID might contain a single-value element
stored under Kind-ID X and an array containing multiple values stored
under Kind-ID Y.
7.1. Data Signature Computation
Each StoredData element is individually signed. However, the
signature also must be self-contained and cover the Kind-ID and
Resource-ID even though they are not present in the StoredData
structure. The input to the signature algorithm is:
resource_id || kind || storage_time || StoredDataValue ||
SignerIdentity
Where || indicates concatenation.
Where these values are:
resource_id
The Resource-ID where this data is stored.
kind
The Kind-ID for this data.
storage_time
The contents of the storage_time data value.
StoredDataValue
The contents of the stored data value, as described in the
previous sections.
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SignerIdentity
The signer identity as defined in Section 6.3.4.
Once the signature has been computed, the signature is represented
using a signature element, as described in Section 6.3.4.
Note that there is no necessary relationship between the validity
window of a certificate and the expiry of the data it is
authenticating. When signatures are verified, the current time MUST
be compared to the certificate validity period. Stored data MAY be
set to expire after the signing certificate's validity period. Such
signatures are not considered valid after the signing certificate
expires. Implementations may garbage collect such data at their
convenience, either purging it automatically (perhaps by setting the
upper bound on data storage to the lifetime of the signing
certificate) or by simply leaving it in-place until it expires
naturally and relying on users of that data to notice the expired
signing certificate.
7.2. Data Models
The protocol currently defines the following data models:
o single value
o array
o dictionary
These are represented with the StoredDataValue structure. The actual
data model is known from the Kind being stored.
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struct {
Boolean exists;
opaque value<0..2^32-1>;
} DataValue;
struct {
select (DataModel) {
case single_value:
DataValue single_value_entry;
case array:
ArrayEntry array_entry;
case dictionary:
DictionaryEntry dictionary_entry;
/* This structure may be extended */
};
} StoredDataValue;
We now discuss the properties of each data model in turn:
7.2.1. Single Value
A single-value element is a simple sequence of bytes. There may be
only one single-value element for each Resource-ID, Kind-ID pair.
A single value element is represented as a DataValue, which contains
the following two elements:
exists
This value indicates whether the value exists at all. If it is
set to False, it means that no value is present. If it is True,
that means that a value is present. This gives the protocol a
mechanism for indicating nonexistence as opposed to emptiness.
value
The stored data.
7.2.2. Array
An array is a set of opaque values addressed by an integer index.
Arrays are zero based. Note that arrays can be sparse. For
instance, a Store of "X" at index 2 in an empty array produces an
array with the values [ NA, NA, "X"]. Future attempts to fetch
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elements at index 0 or 1 will return values with "exists" set to
False.
A array element is represented as an ArrayEntry:
struct {
uint32 index;
DataValue value;
} ArrayEntry;
The contents of this structure are:
index
The index of the data element in the array.
value
The stored data.
7.2.3. Dictionary
A dictionary is a set of opaque values indexed by an opaque key with
one value for each key. A single dictionary entry is represented as
follows:
A dictionary element is represented as a DictionaryEntry:
typedef opaque DictionaryKey<0..2^16-1>;
struct {
DictionaryKey key;
DataValue value;
} DictionaryEntry;
The contents of this structure are:
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key
The dictionary key for this value.
value
The stored data.
7.3. Access Control Policies
Every Kind which is storable in an overlay MUST be associated with an
access control policy. This policy defines whether a request from a
given node to operate on a given value should succeed or fail. It is
anticipated that only a small number of generic access control
policies are required. To that end, this section describes a small
set of such policies and Section 14.4 establishes a registry for new
policies if required. Each policy has a short string identifier
which is used to reference it in the configuration document.
In the following policies, the term "signer" refers to the signer of
the StoredValue object and, in the case of non-replica stores, to the
signer of the StoreReq message. I.e., in a non-replica store, both
the signer of the StoredValue and the signer of the StoreReq MUST
conform to the policy. In the case of a replica store, the signer of
the StoredValue MUST conform to the policy and the StoreReq itself
MUST be checked as described in Section 7.4.1.1.
7.3.1. USER-MATCH
In the USER-MATCH policy, a given value MUST be written (or
overwritten) if and only if the signer's certificate has a user name
which hashes (using the hash function for the overlay) to the
Resource-ID for the resource. Recall that the certificate may,
depending on the overlay configuration, be self-signed.
7.3.2. NODE-MATCH
In the NODE-MATCH policy, a given value MUST be written (or
overwritten) if and only if the signer's certificate has a specified
Node-ID which hashes (using the hash function for the overlay) to the
Resource-ID for the resource and that Node-ID is the one indicated in
the SignerIdentity value cert_hash.
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7.3.3. USER-NODE-MATCH
The USER-NODE-MATCH policy may only be used with dictionary types.
In the USER-NODE-MATCH policy, a given value MUST be written (or
overwritten) if and only if the signer's certificate has a user name
which hashes (using the hash function for the overlay) to the
Resource-ID for the resource. In addition, the dictionary key MUST
be equal to the Node-ID in the certificate and that Node-ID MUST be
the one indicated in the SignerIdentity value cert_hash.
7.3.4. NODE-MULTIPLE
In the NODE-MULTIPLE policy, a given value MUST be written (or
overwritten) if and only if the signer's certificate contains a
Node-ID such that H(Node-ID || i) is equal to the Resource-ID for
some small integer value of i and that Node-ID is the one indicated
in the SignerIdentity value cert_hash. When this policy is in use,
the maximum value of i MUST be specified in the Kind definition.
Note that as i is not carried on the wire, the verifier MUST iterate
through potential i values up to the maximum value in order to
determine whether a store is acceptable.
7.4. Data Storage Methods
RELOAD provides several methods for storing and retrieving data:
o Store values in the overlay
o Fetch values from the overlay
o Stat: get metadata about values in the overlay
o Find the values stored at an individual peer
These methods are each described in the following sections.
7.4.1. Store
The Store method is used to store data in the overlay. The format of
the Store request depends on the data model which is determined by
the Kind.
7.4.1.1. Request Definition
A StoreReq message is a sequence of StoreKindData values, each of
which represents a sequence of stored values for a given Kind. The
same Kind-ID MUST NOT be used twice in a given store request. Each
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value is then processed in turn. These operations MUST be atomic.
If any operation fails, the state MUST be rolled back to before the
request was received.
The store request is defined by the StoreReq structure:
struct {
KindId kind;
uint64 generation_counter;
StoredData values<0..2^32-1>;
} StoreKindData;
struct {
ResourceId resource;
uint8 replica_number;
StoreKindData kind_data<0..2^32-1>;
} StoreReq;
A single Store request stores data of a number of Kinds to a single
resource location. The contents of the structure are:
resource
The resource to store at.
replica_number
The number of this replica. When a storing peer saves replicas to
other peers each peer is assigned a replica number starting from 1
and sent in the Store message. This field is set to 0 when a node
is storing its own data. This allows peers to distinguish replica
writes from original writes. Different topologies may choose to
allocate or interpret the replica number differently (see
Section 10.4).
kind_data
A series of elements, one for each Kind of data to be stored.
If the replica number is zero, then the peer MUST check that it is
responsible for the resource and, if not, reject the request. If the
replica number is nonzero, then the peer MUST check that it expects
to be a replica for the resource and that the request sender is
consistent with being the responsible node (i.e., that the receiving
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peer does not know of a better node) and, if not, reject the request.
Each StoreKindData element represents the data to be stored for a
single Kind-ID. The contents of the element are:
kind
The Kind-ID. Implementations MUST reject requests corresponding
to unknown Kinds.
generation_counter
The expected current state of the generation counter
(approximately the number of times this object has been written;
see below for details).
values
The value or values to be stored. This may contain one or more
stored_data values depending on the data model associated with
each Kind.
The peer MUST perform the following checks:
o The Kind-ID is known and supported.
o The signatures over each individual data element (if any) are
valid. If this check fails, the request MUST be rejected with an
Error_Forbidden error.
o Each element is signed by a credential which is authorized to
write this Kind at this Resource-ID. If this check fails, the
request MUST be rejected with an Error_Forbidden error.
o For original (non-replica) stores, the StoreReq is signed by a
credential which is authorized to write this Kind at this
Resource-ID. If this check fails, the request MUST be rejected
with an Error_Forbidden error.
o For replica stores, the StoreReq is signed by a Node-ID which is a
plausible node to either have originally stored the value or in
the replica set. What this means is overlay specific, but in the
case of the Chord based DHT defined in this specification, replica
StoreReqs MUST come from nodes which are either in the known
replica set for a given resource or which are closer than some
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node in the replica set. If this check fails, the request MUST be
rejected with an Error_Forbidden error.
o For original (non-replica) stores, the peer MUST check that if the
generation counter is non-zero, it equals the current value of the
generation counter for this Kind. This feature allows the
generation counter to be used in a way similar to the HTTP Etag
feature.
o For replica Stores, the peer MUST set the generation counter to
match the generation counter in the message, and MUST NOT check
the generation counter against the current value. Replica Stores
MUST NOT use a generation counter of 0.
o The storage time values are greater than that of any value which
would be replaced by this Store.
o The size and number of the stored values is consistent with the
limits specified in the overlay configuration.
o If the data is signed with identity_type set to "none" and/or
SignatureAndHashAlgorithm values set to {0, 0} ("anonymous" and
"none"), the StoreReq MUST be rejected with an Error_forbidden
error. Only synthesized data returned by the storage can use
these values (see Section 7.4.2.2)
If all these checks succeed, the peer MUST attempt to store the data
values. For non-replica stores, if the store succeeds and the data
is changed, then the peer MUST increase the generation counter by at
least one. If there are multiple stored values in a single
StoreKindData, it is permissible for the peer to increase the
generation counter by only 1 for the entire Kind-ID, or by 1 or more
than one for each value. Accordingly, all stored data values MUST
have a generation counter of 1 or greater. 0 is used in the Store
request to indicate that the generation counter should be ignored for
processing this request; however the responsible peer should increase
the stored generation counter and should return the correct
generation counter in the response.
When a peer stores data previously stored by another node (e.g., for
replicas or topology shifts) it MUST adjust the lifetime value
downward to reflect the amount of time the value was stored at the
peer. The adjustment SHOULD be implemented by an algorithm
equivalent to the following: at the time the peer initially receives
the StoreReq it notes the local time T. When it then attempts to do a
StoreReq to another node it should decrement the lifetime value by
the difference between the current local time and T.
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Unless otherwise specified by the usage, if a peer attempts to store
data previously stored by another node (e.g., for replicas or
topology shifts) and that store fails with either an
Error_Generation_Counter_Too_Low or an Error_Data_Too_Old error, the
peer MUST fetch the newer data from the peer generating the error and
use that to replace its own copy. This rule allows resynchronization
after partitions heal.
When a network partition is being healed and unless otherwise
specified, the default merging rule is to act as if all the values
that need to be merged were stored and as if the order they were
stored in corresponds to the stored time values associated with (and
carried in) their values. Because the stored time values are those
associated with the peer which did the writing, clock skew is
generally not an issue. If two nodes are on different partitions,
write to the same location, and have clock skew, this can create
merge conflicts. However because RELOAD deliberately segregates
storage so that data from different users and peers is stored in
different locations, and a single peer will typically only be in a
single network partition, this case will generally not arise.
The properties of stores for each data model are as follows:
Single-value:
A store of a new single-value element creates the element if it
does not exist and overwrites any existing value with the new
value.
Array:
A store of an array entry replaces (or inserts) the given value at
the location specified by the index. Because arrays are sparse, a
store past the end of the array extends it with nonexistent values
(exists = False) as required. A store at index 0xffffffff places
the new value at the end of the array regardless of the length of
the array. The resulting StoredData has the correct index value
when it is subsequently fetched.
Dictionary:
A store of a dictionary entry replaces (or inserts) the given
value at the location specified by the dictionary key.
The following figure shows the relationship between these structures
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for an example store which stores the following values at resource
"1234"
o The value "abc" in the single value location for Kind X
o The value "foo" at index 0 in the array for Kind Y
o The value "bar" at index 1 in the array for Kind Y
Store
resource=1234
replica_number = 0
/ \
/ \
StoreKindData StoreKindData
kind=X (Single-Value) kind=Y (Array)
generation_counter = 99 generation_counter = 107
| /\
| / \
StoredData / \
storage_time = xxxxxxx / \
lifetime = 86400 / \
signature = XXXX / \
| | |
| StoredData StoredData
| storage_time = storage_time =
| yyyyyyyy zzzzzzz
| lifetime = 86400 lifetime = 33200
| signature = YYYY signature = ZZZZ
| | |
StoredDataValue | |
value="abc" | |
| |
StoredDataValue StoredDataValue
index=0 index=1
value="foo" value="bar"
7.4.1.2. Response Definition
In response to a successful Store request the peer MUST return a
StoreAns message containing a series of StoreKindResponse elements
containing the current value of the generation counter for each
Kind-ID, as well as a list of the peers where the data will be
replicated by the node processing the request.
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struct {
KindId kind;
uint64 generation_counter;
NodeId replicas<0..2^16-1>;
} StoreKindResponse;
struct {
StoreKindResponse kind_responses<0..2^16-1>;
} StoreAns;
The contents of each StoreKindResponse are:
kind
The Kind-ID being represented.
generation_counter
The current value of the generation counter for that Kind-ID.
replicas
The list of other peers at which the data was/will be replicated.
In overlays and applications where the responsible peer is
intended to store redundant copies, this allows the storing node
to independently verify that the replicas have in fact been
stored. It does this verification by using the Stat method (see
Section 7.4.3). Note that the storing node is not required to
perform this verification.
The response itself is just StoreKindResponse values packed end-to-
end.
If any of the generation counters in the request precede the
corresponding stored generation counter, then the peer MUST fail the
entire request and respond with an Error_Generation_Counter_Too_Low
error. The error_info in the ErrorResponse MUST be a StoreAns
response containing the correct generation counter for each Kind and
the replica list, which will be empty. For original (non-replica)
stores, a node which receives such an error SHOULD attempt to fetch
the data and, if the storage_time value is newer, replace its own
data with that newer data. This rule improves data consistency in
the case of partitions and merges.
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If the data being stored is too large for the allowed limit by the
given usage, then the peer MUST fail the request and generate an
Error_Data_Too_Large error.
If any type of request tries to access a data Kind that the peer does
not know about, an Error_Unknown_Kind MUST be generated. The
error_info in the Error_Response is:
KindId unknown_kinds<0..2^8-1>;
which lists all the Kinds that were unrecognized. A node which
receives this error MUST generate a ConfigUpdate message which
contains the appropriate Kind definition (assuming that in fact a
Kind was used which was defined in the configuration document).
7.4.1.3. Removing Values
RELOAD does not have an explicit Remove operation. Rather, values
are Removed by storing "nonexistent" values in their place. Each
DataValue contains a boolean value called "exists" which indicates
whether a value is present at that location. In order to effectively
remove a value, the owner stores a new DataValue with "exists" set to
False:
exists = False
value = {} (0 length)
The owner SHOULD use a lifetime for the nonexistent value at least as
long as the remainder of the lifetime of the value it is replacing;
otherwise it is possible for the original value to be accidentally or
maliciously re-stored after the storing node has expired it. Note
that there is still a window of vulnerability for replay attack after
the original lifetime has expired (as with any store). This attack
can be mitigated by doing a nonexistent store with a very long
lifetime.
Storing nodes MUST treat these nonexistent values the same way they
treat any other stored value, including overwriting the existing
value, replicating them, and aging them out as necessary when
lifetime expires. When a stored nonexistent value's lifetime
expires, it is simply removed from the storing node like any other
stored value expiration.
Note that in the case of arrays and dictionaries, expiration may
create an implicit, unsigned "nonexistent" value to represent a gap
in the data structure, as might happen when any value is aged out.
However, this value isn't persistent nor is it replicated. It is
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simply synthesized by the storing node.
7.4.2. Fetch
The Fetch request retrieves one or more data elements stored at a
given Resource-ID. A single Fetch request can retrieve multiple
different Kinds.
7.4.2.1. Request Definition
struct {
int32 first;
int32 last;
} ArrayRange;
struct {
KindId kind;
uint64 generation;
uint16 length;
select (DataModel) {
case single_value: ; /* Empty */
case array:
ArrayRange indices<0..2^16-1>;
case dictionary:
DictionaryKey keys<0..2^16-1>;
/* This structure may be extended */
} model_specifer;
} StoredDataSpecifier;
struct {
ResourceId resource;
StoredDataSpecifier specifiers<0..2^16-1>;
} FetchReq;
The contents of the Fetch requests are as follows:
resource
The Resource-ID to fetch from.
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specifiers
A sequence of StoredDataSpecifier values, each specifying some of
the data values to retrieve.
Each StoredDataSpecifier specifies a single Kind of data to retrieve
and (if appropriate) the subset of values that are to be retrieved.
The contents of the StoredDataSpecifier structure are as follows:
kind
The Kind-ID of the data being fetched. Implementations SHOULD
reject requests corresponding to unknown Kinds unless specifically
configured otherwise.
DataModel
The data model of the data. This is not transmitted on the wire
but comes from the definition of the Kind.
generation
The last generation counter that the requesting node saw. This
may be used to avoid unnecessary fetches or it may be set to zero.
length
The length of the rest of the structure, thus allowing
extensibility.
model_specifier
A reference to the data value being requested within the data
model specified for the Kind. For instance, if the data model is
"array", it might specify some subset of the values.
The model_specifier is as follows:
o If the data model is single value, the specifier is empty.
o If the data model is array, the specifier contains a list of
ArrayRange elements, each of which contains two integers. The
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first integer is the beginning of the range and the second is the
end of the range. 0 is used to indicate the first element and
0xffffffff is used to indicate the final element. The first
integer MUST be less than the second. While multiple ranges MAY
be specified, they MUST NOT overlap.
o If the data model is dictionary then the specifier contains a list
of the dictionary keys being requested. If no keys are specified,
than this is a wildcard fetch and all key-value pairs are
returned.
The generation counter is used to indicate the requester's expected
state of the storing peer. If the generation counter in the request
matches the stored counter, then the storing peer returns a response
with no StoredData values.
7.4.2.2. Response Definition
The response to a successful Fetch request is a FetchAns message
containing the data requested by the requester.
struct {
KindId kind;
uint64 generation;
StoredData values<0..2^32-1>;
} FetchKindResponse;
struct {
FetchKindResponse kind_responses<0..2^32-1>;
} FetchAns;
The FetchAns structure contains a series of FetchKindResponse
structures. There MUST be one FetchKindResponse element for each
Kind-ID in the request.
The contents of the FetchKindResponse structure are as follows:
kind
the Kind that this structure is for.
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generation
the generation counter for this Kind.
values
the relevant values. If the generation counter in the request
matches the generation counter in the stored data, then no
StoredData values are returned. Otherwise, all relevant data
values MUST be returned. A nonexistent value (i.e., one which the
node has no knowledge of) is represented by a synthetic value with
"exists" set to False and has an empty signature. Specifically,
the identity_type is set to "none", the SignatureAndHashAlgorithm
values are set to {0, 0} ("anonymous" and "none" respectively),
and the signature value is of zero length. This removes the need
for the responding node to do signatures for values which do not
exist. These signatures are unnecessary as the entire response is
signed by that node. Note that entries which have been removed by
the procedure of Section 7.4.1.3 and have not yet expired also
have exists = False but have valid signatures from the node which
did the store.
Upon receipt of a FetchAns message, nodes MUST verify the signatures
on all the received values. Any values with invalid signatures
(including expired certificates) MUST be discarded. Note that this
implies that implementations which wish to store data for long
periods of time must have certificates with appropriate expiry dates
or re-store periodically. Implementations MAY return the subset of
values with valid signatures, but in that case SHOULD somehow signal
to the application that a partial response was received.
There is one subtle point about signature computation on arrays. If
the storing node uses the append feature (where the
index=0xffffffff), then the index in the StoredData that is returned
will not match that used by the storing node, which would break the
signature. In order to avoid this issue, the index value in the
array is set to zero before the signature is computed. This implies
that malicious storing nodes can reorder array entries without being
detected.
7.4.3. Stat
The Stat request is used to get metadata (length, generation counter,
digest, etc.) for a stored element without retrieving the element
itself. The name is from the UNIX stat(2) system call which performs
a similar function for files in a file system. It also allows the
requesting node to get a list of matching elements without requesting
the entire element.
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7.4.3.1. Request Definition
The Stat request is identical to the Fetch request. It simply
specifies the elements to get metadata about.
struct {
ResourceId resource;
StoredDataSpecifier specifiers<0..2^16-1>;
} StatReq;
7.4.3.2. Response Definition
The Stat response contains the same sort of entries that a Fetch
response would contain; however, instead of containing the element
data it contains metadata.
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struct {
Boolean exists;
uint32 value_length;
HashAlgorithm hash_algorithm;
opaque hash_value<0..255>;
} MetaData;
struct {
uint32 index;
MetaData value;
} ArrayEntryMeta;
struct {
DictionaryKey key;
MetaData value;
} DictionaryEntryMeta;
struct {
select (DataModel) {
case single_value:
MetaData single_value_entry;
case array:
ArrayEntryMeta array_entry;
case dictionary:
DictionaryEntryMeta dictionary_entry;
/* This structure may be extended */
};
} MetaDataValue;
struct {
uint32 value_length;
uint64 storage_time;
uint32 lifetime;
MetaDataValue metadata;
} StoredMetaData;
struct {
KindId kind;
uint64 generation;
StoredMetaData values<0..2^32-1>;
} StatKindResponse;
struct {
StatKindResponse kind_responses<0..2^32-1>;
} StatAns;
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The structures used in StatAns parallel those used in FetchAns: a
response consists of multiple StatKindResponse values, one for each
Kind that was in the request. The contents of the StatKindResponse
are the same as those in the FetchKindResponse, except that the
values list contains StoredMetaData entries instead of StoredData
entries.
The contents of the StoredMetaData structure are the same as the
corresponding fields in StoredData except that there is no signature
field and the value is a MetaDataValue rather than a StoredDataValue.
A MetaDataValue is a variant structure, like a StoredDataValue,
except for the types of each arm, which replace DataValue with
MetaData.
The only really new structure is MetaData, which has the following
contents:
exists
Same as in DataValue
value_length
The length of the stored value.
hash_algorithm
The hash algorithm used to perform the digest of the value.
hash_value
A digest using hash_algorithm on the value field of the DataValue
including its 4 leading length bytes.
7.4.4. Find
The Find request can be used to explore the Overlay Instance. A Find
request for a Resource-ID R and a Kind-ID T retrieves the Resource-ID
(if any) of the resource of Kind T known to the target peer which is
closest to R. This method can be used to walk the Overlay Instance by
iteratively fetching R_n+1=nearest(1 + R_n).
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7.4.4.1. Request Definition
The FindReq message contains a Resource-ID and a series of Kind-IDs
identifying the resource the peer is interested in.
struct {
ResourceId resource;
KindId kinds<0..2^8-1>;
} FindReq;
The request contains a list of Kind-IDs which the Find is for, as
indicated below:
resource
The desired Resource-ID
kinds
The desired Kind-IDs. Each value MUST only appear once, and if
not the request MUST be rejected with an error.
7.4.4.2. Response Definition
A response to a successful Find request is a FindAns message
containing the closest Resource-ID on the peer for each Kind
specified in the request.
struct {
KindId kind;
ResourceId closest;
} FindKindData;
struct {
FindKindData results<0..2^16-1>;
} FindAns;
If the processing peer is not responsible for the specified
Resource-ID, it SHOULD return an Error_Not_Found error code.
For each Kind-ID in the request the response MUST contain a
FindKindData indicating the closest Resource-ID for that Kind-ID,
unless the Kind is not allowed to be used with Find in which case a
FindKindData for that Kind-ID MUST NOT be included in the response.
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If a Kind-ID is not known, then the corresponding Resource-ID MUST be
0. Note that different Kind-IDs may have different closest Resource-
IDs.
The response is simply a series of FindKindData elements, one per
Kind, concatenated end-to-end. The contents of each element are:
kind
The Kind-ID.
closest
The closest Resource-ID to the specified Resource-ID. This is 0
if no Resource-ID is known.
Note that the response does not contain the contents of the data
stored at these Resource-IDs. If the requester wants this, it must
retrieve it using Fetch.
7.4.5. Defining New Kinds
There are two ways to define a new Kind. The first is by writing a
document and registering the Kind-ID with IANA. This is the
preferred method for Kinds which may be widely used and reused. The
second method is to simply define the Kind and its parameters in the
configuration document using the section of Kind-ID space set aside
for private use. This method MAY be used to define ad hoc Kinds in
new overlays.
However a Kind is defined, the definition MUST include:
o The meaning of the data to be stored (in some textual form).
o The Kind-ID.
o The data model (single value, array, dictionary, etc).
o The access control model.
In addition, when Kinds are registered with IANA, each Kind is
assigned a short string name which is used to refer to it in
configuration documents.
While each Kind needs to define what data model is used for its data,
that does not mean that it must define new data models. Where
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practical, Kinds should use the existing data models. The intention
is that the basic data model set be sufficient for most applications/
usages.
8. Certificate Store Usage
The Certificate Store usage allows a node to store its certificate in
the overlay.
A user/node MUST store its certificate at Resource-IDs derived from
two Resource Names:
o The user name in the certificate.
o The Node-ID in the certificate.
Note that in the second case the certificate for a peer is not stored
at its Node-ID but rather at a hash of its Node-ID. The intention
here (as is common throughout RELOAD) is to avoid making a peer
responsible for its own data.
New certificates are stored at the end of the list. This structure
allows users to store an old and a new certificate that both have the
same Node-ID, which allows for migration of certificates when they
are renewed.
This usage defines the following Kinds:
Name: CERTIFICATE_BY_NODE
Data Model: The data model for CERTIFICATE_BY_NODE data is array.
Access Control: NODE-MATCH.
Name: CERTIFICATE_BY_USER
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Data Model: The data model for CERTIFICATE_BY_USER data is array.
Access Control: USER-MATCH.
9. TURN Server Usage
The TURN server usage allows a RELOAD peer to advertise that it is
prepared to be a TURN server as defined in [RFC5766]. When a node
starts up, it joins the overlay network and forms several connections
in the process. If the ICE stage in any of these connections returns
a reflexive address that is not the same as the peer's perceived
address, then the peer is behind a NAT and SHOULD NOT be a candidate
for a TURN server. Additionally, if the peer's IP address is in the
private address space range as defined by [RFC1918], then it is also
SHOULD NOT be a candidate for a TURN server. Otherwise, the peer
SHOULD assume it is a potential TURN server and follow the procedures
below.
If the node is a candidate for a TURN server it will insert some
pointers in the overlay so that other peers can find it. The overlay
configuration file specifies a turn-density parameter that indicates
how many times each TURN server SHOULD record itself in the overlay.
Typically this should be set to the reciprocal of the estimate of
what percentage of peers will act as TURN servers. If the turn-
density is not set to zero, for each value, called d, between 1 and
turn-density, the peer forms a Resource Name by concatenating its
Node-ID and the value d. This Resource Name is hashed to form a
Resource-ID. The address of the peer is stored at that Resource-ID
using type TURN-SERVICE and the TurnServer object:
struct {
uint8 iteration;
IpAddressPort server_address;
} TurnServer;
The contents of this structure are as follows:
iteration
the d value
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server_address
the address at which the TURN server can be contacted.
Note: Correct functioning of this algorithm depends on having turn-
density be an reasonable estimate of the reciprocal of the
proportion of nodes in the overlay that can act as TURN servers.
If the turn-density value in the configuration file is too low,
then the process of finding TURN servers becomes more expensive as
multiple candidate Resource-IDs must be probed to find a TURN
server.
Peers that provide this service need to support the TURN extensions
to STUN for media relay as defined in [RFC5766].
This usage defines the following Kind to indicate that a peer is
willing to act as a TURN server:
Name TURN-SERVICE
Data Model The TURN-SERVICE Kind stores a single value for each
Resource-ID.
Access Control NODE-MULTIPLE, with maximum iteration counter 20.
Peers MAY find other servers by selecting a random Resource-ID and
then doing a Find request for the appropriate Kind-ID with that
Resource-ID. The Find request gets routed to a random peer based on
the Resource-ID. If that peer knows of any servers, they will be
returned. The returned response may be empty if the peer does not
know of any servers, in which case the process gets repeated with
some other random Resource-ID. As long as the ratio of servers
relative to peers is not too low, this approach will result in
finding a server relatively quickly.
Note to implementers: The certificates used by TurnServer entries
need to be retained as described in Section 6.3.4.
10. Chord Algorithm
This algorithm is assigned the name CHORD-RELOAD to indicate it is an
adaptation of the basic Chord based DHT algorithm.
This algorithm differs from the originally presented Chord algorithm
[Chord]. It has been updated based on more recent research results
and implementation experiences, and to adapt it to the RELOAD
protocol. A short list of differences:
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o The original Chord algorithm specified that a single predecessor
and a successor list be stored. The CHORD-RELOAD algorithm
attempts to have more than one predecessor and successor. The
predecessor sets help other neighbors learn their successor list.
o The original Chord specification and analysis called for iterative
routing. RELOAD specifies recursive routing. In addition to the
performance implications, the cost of NAT traversal dictates
recursive routing.
o Finger Table entries are indexed in opposite order. Original
Chord specifies finger[0] as the immediate successor of the peer.
CHORD-RELOAD specifies finger[0] as the peer 180 degrees around
the ring from the peer. This change was made to simplify
discussion and implementation of variable sized Finger Tables.
However, with either approach no more than O(log N) entries should
typically be stored in a Finger Table.
o The stabilize() and fix_fingers() algorithms in the original Chord
algorithm are merged into a single periodic process.
Stabilization is implemented slightly differently because of the
larger neighborhood, and fix_fingers is not as aggressive to
reduce load, nor does it search for optimal matches of the Finger
Table entries.
o RELOAD allows for a 128 bit hash instead of a 160 bit hash, as
RELOAD is not designed to be used in networks with close to or
more than 2^128 nodes or objects (and it is hard to see how one
would assemble such a network).
o RELOAD uses randomized finger entries as described in
Section 10.7.4.2.
o This algorithm allows the use of either reactive or periodic
recovery. The original Chord paper used periodic recovery.
Reactive recovery provides better performance in small overlays,
but is believed to be unstable in large (>1000) overlays with high
levels of churn [handling-churn-usenix04]. The overlay
configuration file specifies a "chord-reactive" element that
indicates whether reactive recovery should be used.
10.1. Overview
The algorithm described here, CHORD-RELOAD, is a modified version of
the Chord algorithm. In Chord (and in the algorithm described here),
nodes are arranged in a ring with node n being adjacent to nodes n-1
and n+1, with all arithmetic being done modulo 2^{k}, where k is the
length of the Node-ID in bits, so that node 2^{k} - 1 is directly
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before node 0.
Each peer keeps track of a Finger Table and a Neighbor Table. The
Neighbor Table contains at least the three peers before and after
this peer in the DHT ring. There may not be three entries in all
cases such as small rings or while the ring topology is changing.
The first entry in the Finger Table contains the peer half-way around
the ring from this peer; the second entry contains the peer that is
1/4 of the way around; the third entry contains the peer that is
1/8th of the way around, and so on. Fundamentally, the Chord DHT can
be thought of as a doubly-linked list formed by knowing the
successors and predecessor peers in the Neighbor Table, sorted by the
Node-ID. As long as the successor peers are correct, the DHT will
return the correct result. The pointers to the prior peers are kept
to enable the insertion of new peers into the list structure.
Keeping multiple predecessor and successor pointers makes it possible
to maintain the integrity of the data structure even when consecutive
peers simultaneously fail. The Finger Table forms a skip
list[wikiSkiplist], so that entries in the linked list can be found
in O(log(N)) time instead of the typical O(N) time that a linked list
would provide where N represents the number of nodes in the DHT.
The Neighbor Table and Finger Table entries contain logical Node-IDs
as values but the actual mapping of an IP level addressing
information to reach that Node-ID is kept in the Connection Table.
A peer, x, is responsible for a particular Resource-ID k if k is less
than or equal to x and k is greater than p, where p is the Node-ID of
the previous peer in the Neighbor Table. Care must be taken when
computing to note that all math is modulo 2^128.
10.2. Hash Function
For this Chord based topology plugin, the size of the Resource-ID is
128 bits. The hash of a Resource-ID MUST be computed using SHA-1
[RFC3174] then the SHA-1 result MUST be truncated to the most
significant 128 bits.
10.3. Routing
The Routing Table is conceptually the union of the Neighbor Table and
the Finger Table.
If a peer is not responsible for a Resource-ID k, but is directly
connected to a node with Node-ID k, then it MUST route the message to
that node. Otherwise, it MUST route the request to the peer in the
Routing Table that has the largest Node-ID that is in the interval
between the peer and k. If no such node is found, it finds the
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smallest Node-ID that is greater than k and MUST route the message to
that node.
10.4. Redundancy
When a peer receives a Store request for Resource-ID k, and it is
responsible for Resource-ID k, it MUST store the data and returns a
success response. It MUST then send a Store request to its successor
in the Neighbor Table and to that peer's successor, incrementing the
replica number for each successor. Note that these Store requests
are addressed to those specific peers, even though the Resource-ID
they are being asked to store is outside the range that they are
responsible for. The peers receiving these SHOULD check they came
from an appropriate predecessor in their Neighbor Table and that they
are in a range that this predecessor is responsible for, and then
they MUST store the data. They do not themselves perform further
Stores because they can determine that they are not responsible for
the Resource-ID.
Note that this topology plugin do not use the replica number for
other purpose than knowing the difference between a replica and a
non-replica.
Managing replicas as the overlay changes is described in
Section 10.7.3.
The sequential replicas used in this overlay algorithm protect
against peer failure but not against malicious peers. Additional
replication from the Usage is required to protect resources from such
attacks, as discussed in Section 13.5.4.
10.5. Joining
The join process for a Joining Node (JN) with Node-ID n is as
follows.
1. JN MUST connect to its chosen bootstrap node as specified in
Section 11.4.
2. JN SHOULD send an Attach request to the admitting peer (AP) for
Resource-ID n+1. The "send_update" flag can be used to acquire
the routing table of AP.
3. JN SHOULD send Attach requests to initiate connections to each of
the peers in the Neighbor Table as well as to the desired Finger
Table entries. Note that this does not populate their Routing
Tables, but only their Connection Tables, so JN will not get
messages that it is expected to route to other nodes.
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4. JN MUST enter all the peers it has successfully contacted into
its Routing Table.
5. JN MUST send a Join to AP. The AP MUST send the response to the
Join.
6. AP MUST do a series of Store requests to JN to store the data
that JN will be responsible for.
7. AP MUST send JN an Update explicitly labeling JN as its
predecessor. At this point, JN is part of the ring and
responsible for a section of the overlay. AP MAY now forget any
data which is assigned to JN and not AP. AP SHOULD NOT forget
any data where AP is the replica set for the data.
8. The AP MUST send an Update to all of its neighbors with the new
values of its neighbor set (including JN).
9. The JN MUST send Updates to all the peers in its Neighbor Table.
If JN sends an Attach to AP with send_update, it immediately knows
most of its expected neighbors from AP's Routing Table update and MAY
directly connect to them. This is the RECOMMENDED procedure.
If for some reason JN does not get AP's Routing Table, it MAY still
populate its Neighbor Table incrementally. It SHOULD send a Ping
directed at Resource-ID n+1 (directly after its own Resource-ID).
This allows it to discover its own successor. Call that node p0. It
then SHOULD send a ping to p0+1 to discover its successor (p1). This
process MAY be repeated to discover as many successors as desired.
The values for the two peers before p will be found at a later stage
when n receives an Update. An alternate procedure is to send
Attaches to those nodes rather than pings, which forms the
connections immediately but may be slower if the nodes need to
collect ICE candidates, thus reducing parallelism.
In order to set up its i'th Finger Table entry, JN MUST send an
Attach to peer n+2^(128-i). This will be routed to a peer in
approximately the right location around the ring. (Note the first
entry in the Finger Table has i=1 and not i=0 in this formulation).
The joining node MUST NOT send any Update message placing itself in
the overlay until it has successfully completed an Attach with each
peer that should be in its Neighbor Table.
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10.6. Routing Attaches
When a peer needs to Attach to a new peer in its Neighbor Table, it
MUST source-route the Attach request through the peer from which it
learned the new peer's Node-ID. Source-routing these requests allows
the overlay to recover from instability.
All other Attach requests, such as those for new Finger Table
entries, are routed conventionally through the overlay.
10.7. Updates
An Update for this DHT is defined as
enum { invalidChordUpdateType(0),
peer_ready(1), neighbors(2), full(3), (255) }
ChordUpdateType;
struct {
uint32 uptime;
ChordUpdateType type;
select (type){
case peer_ready: /* Empty */
;
case neighbors:
NodeId predecessors<0..2^16-1>;
NodeId successors<0..2^16-1>;
case full:
NodeId predecessors<0..2^16-1>;
NodeId successors<0..2^16-1>;
NodeId fingers<0..2^16-1>;
};
} ChordUpdate;
The "uptime" field contains the time this peer has been up in
seconds.
The "type" field contains the type of the update, which depends on
the reason the update was sent.
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peer_ready: this peer is ready to receive messages. This message
is used to indicate that a node which has Attached is a peer and
can be routed through. It is also used as a connectivity check to
non-neighbor peers.
neighbors: this version is sent to members of the Chord Neighbor
Table.
full: this version is sent to peers which request an Update with a
RouteQueryReq.
If the message is of type "neighbors", then the contents of the
message will be:
predecessors
The predecessor set of the Updating peer.
successors
The successor set of the Updating peer.
If the message is of type "full", then the contents of the message
will be:
predecessors
The predecessor set of the Updating peer.
successors
The successor set of the Updating peer.
fingers
The Finger Table of the Updating peer, in numerically ascending
order.
A peer MUST maintain an association (via Attach) to every member of
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its neighbor set. A peer MUST attempt to maintain at least three
predecessors and three successors, even though this will not be
possible if the ring is very small. It is RECOMMENDED that O(log(N))
predecessors and successors be maintained in the neighbor set. There
are many ways to estimate N, some of which are discussed in
[I-D.ietf-p2psip-self-tuning].
10.7.1. Handling Neighbor Failures
Every time a connection to a peer in the Neighbor Table is lost (as
determined by connectivity pings or the failure of some request), the
peer MUST remove the entry from its Neighbor Table and replace it
with the best match it has from the other peers in its Routing Table.
If using reactive recovery, it MUST send an immediate Update to all
nodes in its Neighbor Table. The update will contain all the Node-
IDs of the current entries of the table (after the failed one has
been removed). Note that when replacing a successor the peer SHOULD
delay the creation of new replicas for successor replacement hold-
down time (30 seconds) after removing the failed entry from its
Neighbor Table in order to allow a triggered update to inform it of a
better match for its Neighbor Table.
If the neighbor failure affects the peer's range of responsible IDs,
then the Update MUST be sent to all nodes in its Connection Table.
A peer MAY attempt to reestablish connectivity with a lost neighbor
either by waiting additional time to see if connectivity returns or
by actively routing a new Attach to the lost peer. Details for these
procedures are beyond the scope of this document. In the case of an
attempt to reestablish connectivity with a lost neighbor, the peer
MUST be removed from the Neighbor Table. Such a peer is returned to
the Neighbor Table once connectivity is reestablished.
If connectivity is lost to all successor peers in the Neighbor Table,
then this peer SHOULD behave as if it is joining the network and MUST
use Pings to find a peer and send it a Join. If connectivity is lost
to all the peers in the Finger Table, this peer SHOULD assume that it
has been disconnected from the rest of the network, and it SHOULD
periodically try to join the DHT.
10.7.2. Handling Finger Table Entry Failure
If a Finger Table entry is found to have failed (as determined by
connectivity pings or the failure of some request), all references to
the failed peer MUST be removed from the Finger Table and replaced
with the closest preceding peer from the Finger Table or Neighbor
Table.
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If using reactive recovery, the peer MUST initiate a search for a new
Finger Table entry as described below.
10.7.3. Receiving Updates
When a peer, x, receives an Update request, it examines the Node-IDs
in the UpdateReq and at its Neighbor Table and decides if this
UpdateReq would change its Neighbor Table. This is done by taking
the set of peers currently in the Neighbor Table and comparing them
to the peers in the update request. There are two major cases:
o The UpdateReq contains peers that match x's Neighbor Table, so no
change is needed to the neighbor set.
o The UpdateReq contains peers x does not know about that should be
in x's Neighbor Table, i.e., they are closer than entries in the
Neighbor Table.
In the first case, no change is needed.
In the second case, x MUST attempt to Attach to the new peers and if
it is successful it MUST adjust its neighbor set accordingly. Note
that it can maintain the now inferior peers as neighbors, but it MUST
remember the closer ones.
After any Pings and Attaches are done, if the Neighbor Table changes
and the peer is using reactive recovery, the peer MUST send an Update
request to each member of its Connection Table. These Update
requests are what end up filling in the predecessor/successor tables
of peers that this peer is a neighbor to. A peer MUST NOT enter
itself in its successor or predecessor table and instead should leave
the entries empty.
If peer x is responsible for a Resource-ID R, and x discovers that
the replica set for R (the next two nodes in its successor set) has
changed, it MUST send a Store for any data associated with R to any
new node in the replica set. It SHOULD NOT delete data from peers
which have left the replica set.
When a peer x detects that it is no longer in the replica set for a
resource R (i.e., there are three predecessors between x and R), it
SHOULD delete all data associated with R from its local store.
When a peer discovers that its range of responsible IDs have changed,
it MUST send an Update to all entries in its Connection Table.
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10.7.4. Stabilization
There are four components to stabilization:
1. exchange Updates with all peers in its Neighbor Table to exchange
state.
2. search for better peers to place in its Finger Table.
3. search to determine if the current Finger Table size is
sufficiently large.
4. search to determine if the overlay has partitioned and needs to
recover.
10.7.4.1. Updating Neighbor Table
A peer MUST periodically send an Update request to every peer in its
Neighbor Table. The purpose of this is to keep the predecessor and
successor lists up to date and to detect failed peers. The default
time is about every ten minutes, but the configuration server SHOULD
set this in the configuration document using the "chord-update-
interval" element (denominated in seconds.) A peer SHOULD randomly
offset these Update requests so they do not occur all at once.
10.7.4.2. Refreshing Finger Table
A peer MUST periodically search for new peers to replace invalid
entries in the Finger Table. For peer x, the i'th Finger Table entry
is valid if it is in the range [ x+2^( 128-i ), x+2^( 128-(i-1) )-1
]. Invalid entries occur in the Finger Table when a previous Finger
Table entry has failed or when no peer has been found in that range.
Two possible methods for searching for new peers for the Finger Table
entries are presented:
Alternative 1: A peer selects one entry in the Finger Table from
among the invalid entries. It pings for a new peer for that Finger
Table entry. The selection SHOULD be exponentially weighted to
attempt to replace earlier (lower i) entries in the Finger Table. A
simple way to implement this selection is to search through the
Finger Table entries from i=1 and each time an invalid entry is
encountered, send a Ping to replace that entry with probability 0.5.
Alternative 2: A peer monitors the Update messages received from its
connections to observe when an Update indicates a peer that would be
used to replace in invalid Finger Table entry, i, and flags that
entry in the Finger Table. Every "chord-ping-interval" seconds, the
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peer selects from among those flagged candidates using an
exponentially weighted probability as above.
When searching for a better entry, the peer SHOULD send the Ping to a
Node-ID selected randomly from that range. Random selection is
preferred over a search for strictly spaced entries to minimize the
effect of churn on overlay routing [minimizing-churn-sigcomm06]. An
implementation or subsequent specification MAY choose a method for
selecting Finger Table entries other than choosing randomly within
the range. Any such alternate methods SHOULD be employed only on
Finger Table stabilization and not for the selection of initial
Finger Table entries unless the alternative method is faster and
imposes less overhead on the overlay.
A peer SHOULD NOT send Ping requests looking for new finger table
entries more often than the configuration element "chord-ping-
interval", which defaults to 3600 seconds (one per hour).
A peer MAY choose to keep connections to multiple peers that can act
for a given Finger Table entry.
10.7.4.3. Adjusting Finger Table size
If the Finger Table has less than 16 entries, the node SHOULD attempt
to discover more fingers to grow the size of the table to 16. The
value 16 was chosen to ensure high odds of a node maintaining
connectivity to the overlay even with strange network partitions.
For many overlays, 16 Finger Table entries will be enough, but as an
overlay grows very large, more than 16 entries may be required in the
Finger Table for efficient routing. An implementation SHOULD be
capable of increasing the number of entries in the Finger Table to
128 entries.
Although log(N) entries are all that are required for optimal
performance, careful implementation of stabilization will result in
no additional traffic being generated when maintaining a Finger Table
larger than log(N) entries. Implementers are encouraged to make use
of RouteQuery and algorithms for determining where new Finger Table
entries may be found. Complete details of possible implementations
are outside the scope of this specification.
A simple approach to sizing the Finger Table is to ensure the Finger
Table is large enough to contain at least the final successor in the
peer's Neighbor Table.
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10.7.4.4. Detecting partitioning
To detect that a partitioning has occurred and to heal the overlay, a
peer P MUST periodically repeat the discovery process used in the
initial join for the overlay to locate an appropriate bootstrap node,
B. P SHOULD then send a Ping for its own Node-ID routed through B. If
a response is received from a peer S', which is not P's successor,
then the overlay is partitioned and P SHOULD send an Attach to S'
routed through B, followed by an Update sent to S'. (Note that S'
may not be in P's Neighbor Table once the overlay is healed, but the
connection will allow S' to discover appropriate neighbor entries for
itself via its own stabilization.)
Future specifications may describe alternative mechanisms for
determining when to repeat the discovery process.
10.8. Route query
For CHORD-RELOAD, the RouteQueryReq contains no additional
information. The RouteQueryAns contains the single Node-ID of the
next peer to which the responding peer would have routed the request
message in recursive routing:
struct {
NodeId next_peer;
} ChordRouteQueryAns;
The contents of this structure are as follows:
next_peer
The peer to which the responding peer would route the message in
order to deliver it to the destination listed in the request.
If the requester has set the send_update flag, the responder SHOULD
initiate an Update immediately after sending the RouteQueryAns.
10.9. Leaving
To support extensions, such as [I-D.ietf-p2psip-self-tuning], Peers
SHOULD send a Leave request to all members of their Neighbor Table
prior to exiting the Overlay Instance. The overlay_specific_data
field MUST contain the ChordLeaveData structure defined below:
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enum { invalidChordLeaveType(0),
from_succ(1), from_pred(2), (255) }
ChordLeaveType;
struct {
ChordLeaveType type;
select (type) {
case from_succ:
NodeId successors<0..2^16-1>;
case from_pred:
NodeId predecessors<0..2^16-1>;
};
} ChordLeaveData;
The 'type' field indicates whether the Leave request was sent by a
predecessor or a successor of the recipient:
from_succ
The Leave request was sent by a successor.
from_pred
The Leave request was sent by a predecessor.
If the type of the request is 'from_succ', the contents will be:
successors
The sender's successor list.
If the type of the request is 'from_pred', the contents will be:
predecessors
The sender's predecessor list.
Any peer which receives a Leave for a peer n in its neighbor set MUST
follow procedures as if it had detected a peer failure as described
in Section 10.7.1.
11. Enrollment and Bootstrap
The section defines the format of the configuration data as well the
process to join a new overlay.
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11.1. Overlay Configuration
This specification defines a new content type "application/
p2p-overlay+xml" for an MIME entity that contains overlay
information. An example document is shown below.
<?xml version="1.0" encoding="UTF-8"?>
<overlay xmlns="urn:ietf:params:xml:ns:p2p:config-base"
xmlns:ext="urn:ietf:params:xml:ns:p2p:config-ext1"
xmlns:chord="urn:ietf:params:xml:ns:p2p:config-chord">
<configuration instance-name="overlay.example.org" sequence="22"
expiration="2002-10-10T07:00:00Z" ext:ext-example="stuff" >
<topology-plugin> CHORD-RELOAD </topology-plugin>
<node-id-length>16</node-id-length>
<root-cert>
MIIDJDCCAo2gAwIBAgIBADANBgkqhkiG9w0BAQUFADBwMQswCQYDVQQGEwJVUzET
MBEGA1UECBMKQ2FsaWZvcm5pYTERMA8GA1UEBxMIU2FuIEpvc2UxDjAMBgNVBAoT
BXNpcGl0MSkwJwYDVQQLEyBTaXBpdCBUZXN0IENlcnRpZmljYXRlIEF1dGhvcml0
eTAeFw0wMzA3MTgxMjIxNTJaFw0xMzA3MTUxMjIxNTJaMHAxCzAJBgNVBAYTAlVT
MRMwEQYDVQQIEwpDYWxpZm9ybmlhMREwDwYDVQQHEwhTYW4gSm9zZTEOMAwGA1UE
ChMFc2lwaXQxKTAnBgNVBAsTIFNpcGl0IFRlc3QgQ2VydGlmaWNhdGUgQXV0aG9y
aXR5MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDDIh6DkcUDLDyK9BEUxkud
+nJ4xrCVGKfgjHm6XaSuHiEtnfELHM+9WymzkBNzZpJu30yzsxwfKoIKugdNUrD4
N3viCicwcN35LgP/KnbN34cavXHr4ZlqxH+OdKB3hQTpQa38A7YXdaoz6goW2ft5
Mi74z03GNKP/G9BoKOGd5QIDAQABo4HNMIHKMB0GA1UdDgQWBBRrRhcU6pR2JYBU
bhNU2qHjVBShtjCBmgYDVR0jBIGSMIGPgBRrRhcU6pR2JYBUbhNU2qHjVBShtqF0
pHIwcDELMAkGA1UEBhMCVVMxEzARBgNVBAgTCkNhbGlmb3JuaWExETAPBgNVBAcT
CFNhbiBKb3NlMQ4wDAYDVQQKEwVzaXBpdDEpMCcGA1UECxMgU2lwaXQgVGVzdCBD
ZXJ0aWZpY2F0ZSBBdXRob3JpdHmCAQAwDAYDVR0TBAUwAwEB/zANBgkqhkiG9w0B
AQUFAAOBgQCWbRvv1ZGTRXxbH8/EqkdSCzSoUPrs+rQqR0xdQac9wNY/nlZbkR3O
qAezG6Sfmklvf+DOg5RxQq/+Y6I03LRepc7KeVDpaplMFGnpfKsibETMipwzayNQ
QgUf4cKBiF+65Ue7hZuDJa2EMv8qW4twEhGDYclpFU9YozyS1OhvUg==
</root-cert>
<root-cert> YmFkIGNlcnQK </root-cert>
<enrollment-server>https://example.org</enrollment-server>
<enrollment-server>https://example.net</enrollment-server>
<self-signed-permitted
digest="sha1">false</self-signed-permitted>
<bootstrap-node address="192.0.0.1" port="6084" />
<bootstrap-node address="192.0.2.2" port="6084" />
<bootstrap-node address="2001:DB8::1" port="6084" />
<turn-density> 20 </turn-density>
<clients-permitted> false </clients-permitted>
<no-ice> false </no-ice>
<chord:chord-update-interval>
400</chord:chord-update-interval>
<chord:chord-ping-interval>30</chord:chord-ping-interval>
<chord:chord-reactive> true </chord:chord-reactive>
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<shared-secret> password </shared-secret>
<max-message-size>4000</max-message-size>
<initial-ttl> 30 </initial-ttl>
<overlay-reliability-timer> 3000 </overlay-reliability-timer>
<overlay-link-protocol>TLS</overlay-link-protocol>
<configuration-signer>47112162e84c69ba</configuration-signer>
<kind-signer> 47112162e84c69ba </kind-signer>
<kind-signer> 6eba45d31a900c06 </kind-signer>
<bad-node> 6ebc45d31a900c06 </bad-node>
<bad-node> 6ebc45d31a900ca6 </bad-node>
<ext:example-extension> foo </ext:example-extension>
<mandatory-extension>
urn:ietf:params:xml:ns:p2p:config-ext1
</mandatory-extension>
<required-kinds>
<kind-block>
<kind name="SIP-REGISTRATION">
<data-model>SINGLE</data-model>
<access-control>USER-MATCH</access-control>
<max-count>1</max-count>
<max-size>100</max-size>
</kind>
<kind-signature>
VGhpcyBpcyBub3QgcmlnaHQhCg==
</kind-signature>
</kind-block>
<kind-block>
<kind id="2000">
<data-model>ARRAY</data-model>
<access-control>NODE-MULTIPLE</access-control>
<max-node-multiple>3</max-node-multiple>
<max-count>22</max-count>
<max-size>4</max-size>
<ext:example-kind-extension> 1
</ext:example-kind-extension>
</kind>
<kind-signature>
VGhpcyBpcyBub3QgcmlnaHQhCg==
</kind-signature>
</kind-block>
</required-kinds>
</configuration>
<signature> VGhpcyBpcyBub3QgcmlnaHQhCg== </signature>
<configuration instance-name="other.example.net">
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</configuration>
<signature> VGhpcyBpcyBub3QgcmlnaHQhCg== </signature>
</overlay>
The file MUST be a well formed XML document and it SHOULD contain an
encoding declaration in the XML declaration. The file MUST use the
UTF-8 character encoding. The namespace for the elements defined in
this specification is urn:ietf:params:xml:ns:p2p:config-base and
urn:ietf:params:xml:ns:p2p:config-chord".
Note that elements or attributes that are defined as type xsd:boolean
in the RELAX NG schema (Section 11.1.1) have two lexical
representations, "1" or "true" for the concept true and "0" or
"false" for the concept false. Whitespace and case processing
follows the rules of [OASIS.relax_ng] and XML Schema Datatypes
[W3C.REC-xmlschema-2-20041028] .
The file MAY contain multiple "configuration" elements where each one
contains the configuration information for a different overlay. Each
configuration element MAY be followed by signature elements that
provides a signature over the preceding configuration element. Each
configuration element has the following attributes:
instance-name: the name of the overlay (referred to as "overlay
name" in this specification)
expiration: time in the future at which this overlay configuration
is no longer valid. The node SHOULD retrieve a new copy of the
configuration at a randomly selected time that is before the
expiration time. Note that if the certificates expire before a
new configuration is retried, the node will not be able to
validate the configuration file. All times MUST conform to the
Internet Date/Time Format defined in [RFC3339] and be specified
using Coordinated Universal Time (UTC).
sequence: a monotonically increasing sequence number between 0 and
2^16-2
Inside each overlay element, the following elements can occur:
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topology-plugin This element defines the overlay algorithm being
used. If missing the default is "CHORD-RELOAD".
node-id-length This element contains the length of a NodeId
(NodeIdLength) in bytes. This value MUST be between 16 (128 bits)
and 20 (160 bits). If this element is not present, the default of
16 is used.
root-cert This element contains a base-64 encoded X.509v3
certificate that is a root trust anchor used to sign all
certificates in this overlay. There can be more than one root-
cert element.
enrollment-server This element contains the URL at which the
enrollment server can be reached in a "url" element. This URL
MUST be of type "https:". More than one enrollment-server element
MAY be present. Note that there is no necessary relationship
between the overlay name/configuration server name and the
enrollment server name.
self-signed-permitted This element indicates whether self-signed
certificates are permitted. If it is set to "true", then self-
signed certificates are allowed, in which case the enrollment-
server and root-cert elements MAY be absent. Otherwise, it SHOULD
be absent, but MAY be set to "false". This element also contains
an attribute "digest" which indicates the digest to be used to
compute the Node-ID. Valid values for this parameter are "sha1"
and "sha256" representing SHA-1 [RFC3174] and SHA-256 [RFC6234]
respectively. Implementations MUST support both of these
algorithms.
bootstrap-node This element represents the address of one of the
bootstrap nodes. It has an attribute called "address" that
represents the IP address (either IPv4 or IPv6, since they can be
distinguished) and an optional attribute called "port" that
represents the port and defaults to 6084. The IPv6 address is in
typical hexadecimal form using standard period and colon
separators as specified in [RFC5952]. More than one bootstrap-
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node element MAY be present.
turn-density This element is a positive integer that represents the
approximate reciprocal of density of nodes that can act as TURN
servers. For example, if 5% of the nodes can act as TURN servers,
this would be set to 20. If it is not present, the default value
is 1. If there are no TURN servers in the overlay, it is set to
zero.
clients-permitted This element represents whether clients are
permitted or whether all nodes must be peers. If clients are
permitted, the element MUST be set to "true" or absent. If the
nodes are not allowed to remain clients after the initial join,
the element MUST be set to "false". There is currently no way for
the overlay to enforce this.
no-ice This element represents whether nodes are REQUIRED to use
the "No-ICE" Overlay Link protocols in this overlay. If it is
absent, it is treated as if it were set to "false".
chord-update-interval The update frequency for the CHORD-RELOAD
topology plugin (see Section 10).
chord-ping-interval The ping frequency for the CHORD-RELOAD
topology plugin (see Section 10).
chord-reactive Whether reactive recovery SHOULD be used for this
overlay. Set to "true" or "false". Default if missing is "true".
(see Section 10).
shared-secret If shared secret mode is used, this contains the
shared secret. The security guarantee here is that any agent
which is able to access the configuration document (presumably
protected by some sort of HTTP access control or network topology)
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is able to recover the shared secret and hence join the overlay.
max-message-size Maximum size in bytes of any message in the
overlay. If this value is not present, the default is 5000.
initial-ttl Initial default TTL (time to live, see Section 6.3.2)
for messages. If this value is not present, the default is 100.
overlay-reliability-timer Default value for the end-to-end
retransmission timer for messages, in milliseconds. If not
present, the default value is 3000. The value MUST be at least
200 milliseconds, which means the minimum time delay before
dropping a link is 1000 milliseconds.
overlay-link-protocol Indicates a permissible overlay link protocol
(see Section 6.6.1 for requirements for such protocols). An
arbitrary number of these elements may appear. If none appear,
then this implies the default value, "TLS", which refers to the
use of TLS and DTLS. If one or more elements appear, then no
default value applies.
kind-signer This contains a single Node-ID in hexadecimal and
indicates that the certificate with this Node-ID is allowed to
sign Kinds. Identifying kind-signer by Node-ID instead of
certificate allows the use of short lived certificates without
constantly having to provide an updated configuration file.
configuration-signer This contains a single Node-ID in hexadecimal
and indicates that the certificate with this Node-ID is allowed to
sign configurations for this instance-name. Identifying the
signer by Node-ID instead of certificate allows the use of short
lived certificates without constantly having to provide an updated
configuration file.
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bad-node This contains a single Node-ID in hexadecimal and
indicates that the certificate with this Node-ID MUST NOT be
considered valid. This allows certificate revocation. An
arbitrary number of these elements can be provided. Note that
because certificates may expire, bad-node entries need only be
present for the lifetime of the certificate. Technically
speaking, bad Node-IDs may be reused once their certificates have
expired, the requirement for Node-IDs to be pseudo randomly
generated gives this event a vanishing probability.
mandatory-extension This element contains the name of an XML
namespace that a node joining the overlay MUST support. The
presence of a mandatory-extension element does not require the
extension to be used in the current configuration file, but can
indicate that it may be used in the future. Note that the
namespace is case-sensitive, as specified in [w3c-xml-namespaces]
Section 2.3. More than one mandatory-extension element MAY be
present.
Inside each configuration element, the required-kinds element MAY
also occur. This element indicates the Kinds that members MUST
support and contains multiple kind-block elements that each define a
single Kind that MUST be supported by nodes in the overlay. Each
kind-block consists of a single kind element and a kind-signature.
The kind element defines the Kind. The kind-signature is the
signature computed over the kind element.
Each kind element has either an id attribute or a name attribute.
The name attribute is a string representing the Kind (the name
registered to IANA) while the id is an integer Kind-ID allocated out
of private space.
In addition, the kind element MUST contain the following elements:
max-count: the maximum number of values which members of the overlay
must support.
data-model: the data model to be used.
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max-size: the maximum size of individual values.
access-control: the access control model to be used.
The kind element MAY also contain the following element:
max-node-multiple: if the access control is NODE-MULTIPLE, this
element MUST be included. This indicates the maximum value for
the i counter. It MUST be an integer greater than 0.
All of the non optional values MUST be provided. If the Kind is
registered with IANA, the data-model and access-control elements MUST
match those in the Kind registration, and clients MUST ignore them in
favor of the IANA versions. Multiple kind-block elements MAY be
present.
The kind-block element also MUST contain a "kind-signature" element.
This signature is computed across the kind element from the beginning
of the first < of the kind element to the end of the last > of the
kind element in the same way as the signature element described later
in this section. kind-block elements MUST be signed by a node listed
in the kind-signers block of the current configuration. Receivers
MUST verify the signature prior to accepting a kind-block.
The configuration element MUST be treated as a binary blob that
cannot be changed - including any whitespace changes - or the
signature will break. The signature MUST be computed by taking each
configuration element and starting from, and including, the first <
at the start of <configuration> up to and including the > in
</configuration> and treating this as a binary blob that MUST be
signed using the standard SecurityBlock defined in Section 6.3.4.
The SecurityBlock MUST be base 64 encoded using the base64 alphabet
from [RFC4648] and MUST be put in the signature element following the
configuration object in the configuration file. Any configuration
file MUST be signed by one of the configuration-signer elements from
the previous extant configuration. Recipients MUST verify the
signature prior to accepting the configuration file.
When a node receives a new configuration file, it MUST change its
configuration to meet the new requirements. This may require the
node to exit the DHT and re-join. If a node is not capable of
supporting the new requirements, it MUST exit the overlay. If some
information about a particular Kind changes from what the node
previously knew about the Kind (for example the max size), the new
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information in the configuration files overrides any previously
learned information. If any Kind data was signed by a node that is
no longer allowed to sign Kinds, that Kind MUST be discarded along
with any stored information of that Kind. Note that forcing an
avalanche restart of the overlay with a configuration change that
requires re-joining the overlay may result in serious performance
problems, including total collapse of the network if configuration
parameters are not properly considered. Such an event may be
necessary in case of a compromised CA or similar problem, but for
large overlays should be avoided in almost all circumstances.
11.1.1. RELAX NG Grammar
The grammar for the configuration data is:
namespace chord = "urn:ietf:params:xml:ns:p2p:config-chord"
namespace local = ""
default namespace p2pcf = "urn:ietf:params:xml:ns:p2p:config-base"
namespace rng = "http://relaxng.org/ns/structure/1.0"
anything =
(element * { anything }
| attribute * { text }
| text)*
foreign-elements = element * - (p2pcf:* | local:* | chord:*)
{ anything }*
foreign-attributes = attribute * - (p2pcf:*|local:*|chord:*)
{ text }*
foreign-nodes = (foreign-attributes | foreign-elements)*
start = element p2pcf:overlay {
overlay-element
}
overlay-element &= element configuration {
attribute instance-name { xsd:string },
attribute expiration { xsd:dateTime }?,
attribute sequence { xsd:long }?,
foreign-attributes*,
parameter
}+
overlay-element &= element signature {
attribute algorithm { signature-algorithm-type }?,
xsd:base64Binary
}*
signature-algorithm-type |= "rsa-sha1"
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signature-algorithm-type |= xsd:string # signature alg extensions
parameter &= element topology-plugin { topology-plugin-type }?
topology-plugin-type |= xsd:string # topo plugin extensions
parameter &= element max-message-size { xsd:unsignedInt }?
parameter &= element initial-ttl { xsd:int }?
parameter &= element root-cert { xsd:base64Binary }*
parameter &= element required-kinds { kind-block* }?
parameter &= element enrollment-server { xsd:anyURI }*
parameter &= element kind-signer { xsd:string }*
parameter &= element configuration-signer { xsd:string }*
parameter &= element bad-node { xsd:string }*
parameter &= element no-ice { xsd:boolean }?
parameter &= element shared-secret { xsd:string }?
parameter &= element overlay-link-protocol { xsd:string }*
parameter &= element clients-permitted { xsd:boolean }?
parameter &= element turn-density { xsd:unsignedByte }?
parameter &= element node-id-length { xsd:int }?
parameter &= element mandatory-extension { xsd:string }*
parameter &= foreign-elements*
parameter &=
element self-signed-permitted {
attribute digest { self-signed-digest-type },
xsd:boolean
}?
self-signed-digest-type |= "sha1"
self-signed-digest-type |= xsd:string # signature digest extensions
parameter &= element bootstrap-node {
attribute address { xsd:string },
attribute port { xsd:int }?
}*
kind-block = element kind-block {
element kind {
( attribute name { kind-names }
| attribute id { xsd:unsignedInt } ),
kind-parameter
} &
element kind-signature {
attribute algorithm { signature-algorithm-type }?,
xsd:base64Binary
}?
}
kind-parameter &= element max-count { xsd:int }
kind-parameter &= element max-size { xsd:int }
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kind-parameter &= element max-node-multiple { xsd:int }?
kind-parameter &= element data-model { data-model-type }
data-model-type |= "SINGLE"
data-model-type |= "ARRAY"
data-model-type |= "DICTIONARY"
data-model-type |= xsd:string # data model extensions
kind-parameter &= element access-control { access-control-type }
access-control-type |= "USER-MATCH"
access-control-type |= "NODE-MATCH"
access-control-type |= "USER-NODE-MATCH"
access-control-type |= "NODE-MULTIPLE"
access-control-type |= xsd:string # access control extensions
kind-parameter &= foreign-elements*
kind-names |= "TURN-SERVICE"
kind-names |= "CERTIFICATE_BY_NODE"
kind-names |= "CERTIFICATE_BY_USER"
kind-names |= xsd:string # kind extensions
# Chord specific parameters
topology-plugin-type |= "CHORD-RELOAD"
parameter &= element chord:chord-ping-interval { xsd:int }?
parameter &= element chord:chord-update-interval { xsd:int }?
parameter &= element chord:chord-reactive { xsd:boolean }?
11.2. Discovery Through Configuration Server
When a node first enrolls in a new overlay, it starts with a
discovery process to find a configuration server.
The node MAY start by determining the overlay name. This value MUST
be provided by the user or some other out of band provisioning
mechanism. The out of band mechanisms MAY also provide an optional
URL for the configuration server. If a URL for the configuration
server is not provided, the node MUST do a DNS SRV query using a
Service name of "reload-config" and a protocol of TCP to find a
configuration server and form the URL by appending a path of "/.well-
known/reload-config" to the overlay name. This uses the "well known
URI" framework defined in [RFC5785]. For example, if the overlay
name was example.com, the URL would be
"https://example.com/.well-known/reload-config".
Once an address and URL for the configuration server is determined,
the peer MUST form an HTTPS connection to that IP address. If an
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optional URL for the configuration server was provided, the
certificate MUST match the domain name from the URL as described in
[RFC2818]; otherwise the certificate MUST match the overlay name as
described in [RFC2818]. If the HTTPS certificates passes the name
matching, the node MUST fetch a new copy of the configuration file.
To do this, the peer performs a GET to the URL. The result of the
HTTP GET is an XML configuration file described above. If the XML is
not valid, or the instance-name attribute of the overlay-element in
the XML does not match the overlay name, this configurations file
SHOULD be discarded. Otherwise, the new configuration MUST replace
any previously learned configuration file for this overlay.
For overlays that do not use a configuration server, nodes MUST
obtain the configuration information needed to join the overlay
through some out of band approach such as an XML configuration file
sent over email.
11.3. Credentials
If the configuration document contains a enrollment-server element,
credentials are REQUIRED to join the Overlay Instance. A peer which
does not yet have credentials MUST contact the enrollment server to
acquire them.
RELOAD defines its own trivial certificate request protocol. We
would have liked to have used an existing protocol but were concerned
about the implementation burden of even the simplest of those
protocols, such as [RFC5272] and [RFC5273]. The objective was to
have a protocol which could be easily implemented in a Web server
which the operator did not control (e.g., in a hosted service) and
was compatible with the existing certificate handling tooling as used
with the Web certificate infrastructure. This means accepting bare
PKCS#10 requests and returning a single bare X.509 certificate.
Although the MIME types for these objects are defined, none of the
existing protocols support exactly this model.
The certificate request protocol MUST be performed over HTTPS. The
server certificate MUST match the overlay name as described in
[RFC2818]. The request MUST be an HTTP POST with the parameters
encoded as described in [RFC2388] and the following properties:
o If authentication is required, there MUST be form parameters of
"password" and "username" containing the user's account name and
password in the clear (hence the need for HTTPS). The username
and password strings MUST be UTF-8 strings compared as binary
objects. Applications using RELOAD SHOULD define any needed
string preparation as per [RFC4013] or its successor documents.
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o If more than one Node-ID is required, there MUST be a form
parameter of "nodeids" containing the number of Node-IDs required.
o There MUST be a form parameter of "csr" with a content type of
"application/pkcs10", as defined in [RFC2311] that contains the
certificate signing request (CSR).
o The Accept header MUST contain the type "application/pkix-cert",
indicating the type that is expected in the response.
The enrollment server MUST authenticate the request using the
provided account name and password. The reason for using the RFC
2388 "multipart/form-data" encoding is so that the password parameter
will not be encoded in the URL to reduce the chance of accidental
leakage of the password. If the authentication succeeds and the
requested user name in the CSR is acceptable, the server MUST
generate and return a certificate for the CSR in the "csr" parameter
of the request. The SubjectAltName field in the certificate MUST
contain the following values:
o One or more Node-IDs which MUST be cryptographically random
[RFC4086]. Each MUST be chosen by the enrollment server in such a
way that they are unpredictable to the requesting user. E.g., the
user MUST NOT be informed of potential (random) Node-IDs prior to
authenticating. Each is placed in the subjectAltName using the
uniformResourceIdentifier type and MUST contain RELOAD URIs as
described in Section 14.15 and MUST contain a Destination list
with a single entry of type "node_id". The enrollment server
SHOULD maintain a mapping of users to Node-IDs and if the same
user returns (e.g., to have their certificate re-issued) return
the same Node-IDs, thus avoiding the need for implementations to
re-store all their data when their certificates expire.
o A single name (the "user name") that this user is allowed to use
in the overlay, using type rfc822Name. Enrollment servers SHOULD
take care to only allow legal characters in the name (e.g., no
embedded NULs), rather than simply accepting any name provided by
the user. In some usages, the right-hand-side of the user name
will match the overlay name, but there is no requirement for this
match in this specification. Applications using this
specification MAY define such a requirement, or MAY otherwise
limit the allowed range of allowed user names.
The SubjectAltName field in the certificate MUST NOT contain any
other identities than listed above. The subject distinguished name
in the certificate MUST be empty.
The certificate MUST be returned as type "application/pkix-cert" as
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defined in [RFC2585], with an HTTP status code of 200 OK.
Certificate processing errors SHOULD result in a HTTP return code of
403 "Forbidden" along with a body of type "text/plain" and body that
consists of one of the tokens defined in the following list:
failed_authentication The account name and password combination used
in the HTTPS request was not valid.
username_not_available The requested user name in the CSR was not
acceptable.
Node-IDs_not_available The number of Node-IDs requested was not
acceptable.
bad_CSR There was some other problem with the CSR.
If the client receives an unknown token in the body, it SHOULD treat
it as a failure for an unknown reason.
The client MUST check that the certificate returned chains back to
one of the certificates received in the "root-cert" list of the
overlay configuration data (including PKIX BasicConstraints checks.)
The node then reads the certificate to find the Node-ID it can use.
11.3.1. Self-Generated Credentials
If the "self-signed-permitted" element is present in the
configuration and set to "true", then a node MUST generate its own
self-signed certificate to join the overlay. The self-signed
certificate MAY contain any user name of the users choice.
For self-signed certificate containing only one Node-ID, the Node-ID
MUST be computed by applying the digest specified in the self-signed-
permitted element to the DER representation of the user's public key
(more specifically the subjectPublicKeyInfo) and taking the high
order bits. For self-signed certificates containing multiple Node-
IDs, the index of the Node-ID (from 1 to the number of Node-IDs
needed) must be prepended as a 4 bytes big endian integer to the DER
representation of the user's public key and taking the high order
bits. When accepting a self-signed certificate, nodes MUST check
that the Node-ID and public keys match. This prevents Node-ID theft.
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Once the node has constructed a self-signed certificate, it MAY join
the overlay. It MUST store its certificate in the overlay
(Section 8) but SHOULD look to see if the user name is already taken
before and if so choose another user name. Note that this only
provides protection against accidental name collisions. Name theft
is still possible. If protection against name theft is desired, then
the enrollment service MUST be used.
11.4. Contacting a Bootstrap Node
In order to join the overlay, the joining node MUST contact a node in
the overlay. Typically this means contacting the bootstrap nodes,
since they are reachable by the local peer or have public IP
addresses. If the joining node has cached a list of peers it has
previously been connected with in this overlay, as an optimization it
MAY attempt to use one or more of them as bootstrap nodes before
falling back to the bootstrap nodes listed in the configuration file.
When contacting a bootstrap node, the joining node MUST first form
the DTLS or TLS connection to the bootstrap node and then send an
Attach request over this connection with the destination Resource-ID
set to the joining node's Node-ID plus 1.
When the requester node finally does receive a response from some
responding node, it MUST use the Node-ID in the response to start
sending requests to join the Overlay Instance as described in
Section 6.4.
After a node has successfully joined the overlay network, it will
have direct connections to several peers. Some MAY be added to the
cached bootstrap nodes list and used in future boots. Peers that are
not directly connected MUST NOT be cached. The suggested number of
peers to cache is 10. Algorithms for determining which peers to
cache are beyond the scope of this specification.
12. Message Flow Example
The following abbreviations are used in the message flow diagrams:
JN = joining node, AP = admitting peer, NP = next peer after the AP,
NNP = next next peer which is the peer after NP, PP = previous peer
before the AP, PPP = previous previous peer which is the peer before
the PP, BP = bootstrap peer.
In the following example, we assume that JN has formed a connection
to one of the bootstrap nodes. JN then sends an Attach through that
peer to a Resource-ID of itself plus 1 (JN+1). It gets routed to the
admitting peer (AP) because JN is not yet part of the overlay. When
AP responds, JN and AP use ICE to set up a connection and then set up
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DTLS. Once AP has connected to JN, AP sends to JN an Update to
populate its Routing Table. The following example shows the Update
happening after the DTLS connection is formed but it could also
happen before in which case the Update would often be routed through
other nodes.
JN PPP PP AP NP NNP BP
| | | | | | |
| | | | | | |
| | | | | | |
|AttachReq Dest=JN+1| | | | |
|---------------------------------------------------------->|
| | | | | | |
| | | | | | |
| | | |AttachReq Dest=JN+1| |
| | | |<----------------------------|
| | | | | | |
| | | | | | |
| | | |AttachAns | |
| | | |---------------------------->|
| | | | | | |
| | | | | | |
|AttachAns | | | | |
|<----------------------------------------------------------|
| | | | | | |
|ICE | | | | | |
|<===========================>| | | |
| | | | | | |
|TLS | | | | | |
|<...........................>| | | |
| | | | | | |
| | | | | | |
| | | | | | |
|UpdateReq| | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|UpdateAns| | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
| | | | | | |
Figure 1
The JN then forms connections to the appropriate neighbors, such as
NP, by sending an Attach which gets routed via other nodes. When NP
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responds, JN and NP use ICE and DTLS to set up a connection.
JN PPP PP AP NP NNP BP
| | | | | | |
| | | | | | |
| | | | | | |
|AttachReq NP | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
| | | |AttachReq NP | |
| | | |-------->| | |
| | | | | | |
| | | | | | |
| | | |AttachAns| | |
| | | |<--------| | |
| | | | | | |
| | | | | | |
|AttachAns| | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|ICE | | | | | |
|<=====================================>| | |
| | | | | | |
| | | | | | |
|TLS | | | | | |
|<.....................................>| | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
Figure 2
JN also needs to populate its Finger Table (for the Chord based DHT).
It issues an Attach to a variety of locations around the overlay.
The diagram below shows it sending an Attach halfway around the Chord
ring to the JN + 2^127.
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JN NP XX TP
| | | |
| | | |
| | | |
|AttachReq JN+2<<126| |
|-------->| | |
| | | |
| | | |
| |AttachReq JN+2<<126|
| |-------->| |
| | | |
| | | |
| | |AttachReq JN+2<<126
| | |-------->|
| | | |
| | | |
| | |AttachAns|
| | |<--------|
| | | |
| | | |
| |AttachAns| |
| |<--------| |
| | | |
| | | |
|AttachAns| | |
|<--------| | |
| | | |
|ICE | | |
|<===========================>|
| | | |
|TLS | | |
|<...........................>|
| | | |
| | | |
Figure 3
Once JN has a reasonable set of connections, it is ready to take its
place in the DHT. It does this by sending a Join to AP. AP does a
series of Store requests to JN to store the data that JN will be
responsible for. AP then sends JN an Update explicitly labeling JN
as its predecessor. At this point, JN is part of the ring and
responsible for a section of the overlay. AP can now forget any data
which is assigned to JN and not AP.
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JN PPP PP AP NP NNP BP
| | | | | | |
| | | | | | |
| | | | | | |
|JoinReq | | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
|JoinAns | | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|StoreReq Data A | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|StoreAns | | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
|StoreReq Data B | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|StoreAns | | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
|UpdateReq| | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|UpdateAns| | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
Figure 4
In Chord, JN's Neighbor Table needs to contain its own predecessors.
It couldn't connect to them previously because it did not yet know
their addresses. However, now that it has received an Update from
AP, as in the previous diagram, it has AP's predecessors, which are
also its own, so it sends Attaches to them. Below it is shown
connecting only to AP's closest predecessor, PP.
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JN PPP PP AP NP NNP BP
| | | | | | |
| | | | | | |
| | | | | | |
|AttachReq Dest=PP | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
| | |AttachReq Dest=PP | | |
| | |<--------| | | |
| | | | | | |
| | | | | | |
| | |AttachAns| | | |
| | |-------->| | | |
| | | | | | |
| | | | | | |
|AttachAns| | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|TLS | | | | | |
|...................| | | | |
| | | | | | |
| | | | | | |
|UpdateReq| | | | | |
|------------------>| | | | |
| | | | | | |
| | | | | | |
|UpdateAns| | | | | |
|<------------------| | | | |
| | | | | | |
| | | | | | |
|UpdateReq| | | | | |
|---------------------------->| | | |
| | | | | | |
| | | | | | |
|UpdateAns| | | | | |
|<----------------------------| | | |
| | | | | | |
| | | | | | |
|UpdateReq| | | | | |
|-------------------------------------->| | |
| | | | | | |
| | | | | | |
|UpdateAns| | | | | |
|<--------------------------------------| | |
| | | | | | |
| | | | | | |
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Figure 5
Finally, now that JN has a copy of all the data and is ready to route
messages and receive requests, it sends Updates to everyone in its
Routing Table to tell them it is ready to go. Below, it is shown
sending such an update to TP.
JN NP XX TP
| | | |
| | | |
| | | |
|UpdateReq| | |
|---------------------------->|
| | | |
| | | |
|UpdateAns| | |
|<----------------------------|
| | | |
| | | |
| | | |
| | | |
Figure 6
13. Security Considerations
13.1. Overview
RELOAD provides a generic storage service, albeit one designed to be
useful for P2PSIP. In this section we discuss security issues that
are likely to be relevant to any usage of RELOAD. More background
information can be found in [RFC5765].
In any Overlay Instance, any given user depends on a number of peers
with which they have no well-defined relationship except that they
are fellow members of the Overlay Instance. In practice, these other
nodes may be friendly, lazy, curious, or outright malicious. No
security system can provide complete protection in an environment
where most nodes are malicious. The goal of security in RELOAD is to
provide strong security guarantees of some properties even in the
face of a large number of malicious nodes and to allow the overlay to
function correctly in the face of a modest number of malicious nodes.
P2PSIP deployments require the ability to authenticate both peers and
resources (users) without the active presence of a trusted entity in
the system. We describe two mechanisms. The first mechanism is
based on public key certificates and is suitable for general
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deployments. The second is an admission control mechanism based on
an overlay-wide shared symmetric key.
13.2. Attacks on P2P Overlays
The two basic functions provided by overlay nodes are storage and
routing: some peer is responsible for storing a node's data and for
allowing a third node to fetch this stored data. Other peers are
responsible for routing messages to and from the storing nodes. Each
of these issues is covered in the following sections.
P2P overlays are subject to attacks by subversive nodes that may
attempt to disrupt routing, corrupt or remove user registrations, or
eavesdrop on signaling. The certificate-based security algorithms we
describe in this specification are intended to protect overlay
routing and user registration information in RELOAD messages.
To protect the signaling from attackers pretending to be valid nodes
(or nodes other than themselves), the first requirement is to ensure
that all messages are received from authorized members of the
overlay. For this reason, RELOAD MUST transport all messages over a
secure channel (TLS and DTLS are defined in this document) which
provides message integrity and authentication of the directly
communicating peer. In addition, messages and data MUST be digitally
signed with the sender's private key, providing end-to-end security
for communications.
13.3. Certificate-based Security
This specification stores users' registrations and possibly other
data in an overlay network. This requires a solution to securing
this data as well as securing, as well as possible, the routing in
the overlay. Both types of security are based on requiring that
every entity in the system (whether user or peer) authenticate
cryptographically using an asymmetric key pair tied to a certificate.
When a user enrolls in the Overlay Instance, they request or are
assigned a unique name, such as "alice@dht.example.net". These names
MUST be unique and are meant to be chosen and used by humans much
like a SIP Address of Record (AOR) or an email address. The user
MUST also be assigned one or more Node-IDs by the central enrollment
authority. Both the name and the Node-IDs are placed in the
certificate, along with the user's public key.
Each certificate enables an entity to act in two sorts of roles:
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o As a user, storing data at specific Resource-IDs in the Overlay
Instance corresponding to the user name.
o As a overlay peer with the Node-ID(s) listed in the certificate.
Note that since only users of this Overlay Instance need to validate
a certificate, this usage does not require a global PKI. Instead,
certificates MUST be signed by a central enrollment authority which
acts as the certificate authority for the Overlay Instance. This
authority signs each node's certificate. Because each node possesses
the CA's certificate (which they receive on enrollment) they can
verify the certificates of the other entities in the overlay without
further communication. Because the certificates contain the user/
node's public key, communications from the user/node can be verified
in turn.
If self-signed certificates are used, then the security provided is
significantly decreased, since attackers can mount Sybil attacks. In
addition, attackers cannot trust the user names in certificates
(though they can trust the Node-IDs because they are
cryptographically verifiable). This scheme may be appropriate for
some small deployments, such as a small office or an ad hoc overlay
set up among participants in a meeting where all hosts on the network
are trusted. Some additional security can be provided by using the
shared secret admission control scheme as well.
Because all stored data is signed by the owner of the data the
storing node can verify that the storer is authorized to perform a
store at that Resource-ID and also allow any consumer of the data to
verify the provenance and integrity of the data when it retrieves it.
Note that RELOAD does not itself provide a revocation/status
mechanism (though certificates may of course include OCSP responder
information). Thus, certificate lifetimes SHOULD be chosen to
balance the compromise window versus the cost of certificate renewal.
Because RELOAD is already designed to operate in the face of some
fraction of malicious nodes, this form of compromise is not fatal.
All implementations MUST implement certificate-based security.
13.4. Shared-Secret Security
RELOAD also supports a shared secret admission control scheme that
relies on a single key that is shared among all members of the
overlay. It is appropriate for small groups that wish to form a
private network without complexity. In shared secret mode, all the
peers MUST share a single symmetric key which is used to key TLS-PSK
or TLS-SRP mode. A peer which does not know the key cannot form TLS
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connections with any other peer and therefore cannot join the
overlay.
One natural approach to a shared-secret scheme is to use a user-
entered password as the key. The difficulty with this is that in
TLS-PSK mode, such keys are very susceptible to dictionary attacks.
If passwords are used as the source of shared-keys, then TLS-SRP is a
superior choice because it is not subject to dictionary attacks.
13.5. Storage Security
When certificate-based security is used in RELOAD, any given
Resource-ID/Kind-ID pair is bound to some small set of certificates.
In order to write data, the writer must prove possession of the
private key for one of those certificates. Moreover, all data is
stored, signed with the same private key that was used to authorize
the storage. This set of rules makes questions of authorization and
data integrity - which have historically been thorny for overlays -
relatively simple.
13.5.1. Authorization
When a node wants to store some value, it MUST first digitally sign
the value with its own private key. It then sends a Store request
that contains both the value and the signature towards the storing
peer (which is defined by the Resource Name construction algorithm
for that particular Kind of value).
When the storing peer receives the request, it MUST determine whether
the storing node is authorized to store at this Resource-ID/Kind-ID
pair. Determining this requires comparing the user's identity to the
requirements of the access control model (see Section 7.3). If it
satisfies those requirements the user is authorized to write, pending
quota checks as described in the next section.
For example, consider the certificate with the following properties:
User name: alice@dht.example.com
Node-ID: 013456789abcdef
Serial: 1234
If Alice wishes to Store a value of the "SIP Location" Kind, the
Resource Name will be the SIP AOR "sip:alice@dht.example.com". The
Resource-ID will be determined by hashing the Resource Name. Because
SIP Location uses the USER-NODE-MATCH policy, it first verifies that
the user name in the certificate hashes to the requested Resource-ID.
It then verifies that the Node-ID in the certificate matches the
dictionary key being used for the store. If both of these checks
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succeed, the Store is authorized. Note that because the access
control model is different for different Kinds, the exact set of
checks will vary.
13.5.2. Distributed Quota
Being a peer in an Overlay Instance carries with it the
responsibility to store data for a given region of the Overlay
Instance. However, allowing nodes to store unlimited amounts of data
would create unacceptable burdens on peers and would also enable
trivial denial of service attacks. RELOAD addresses this issue by
requiring configurations to define maximum sizes for each Kind of
stored data. Attempts to store values exceeding this size MUST be
rejected (if peers are inconsistent about this, then strange
artifacts will happen when the zone of responsibility shifts and a
different peer becomes responsible for overlarge data). Because each
Resource-ID/Kind-ID pair is bound to a small set of certificates,
these size restrictions also create a distributed quota mechanism,
with the quotas administered by the central configuration server.
Allowing different Kinds of data to have different size restrictions
allows new usages the flexibility to define limits that fit their
needs without requiring all usages to have expansive limits.
13.5.3. Correctness
Because each stored value is signed, it is trivial for any retrieving
node to verify the integrity of the stored value. Some more care
needs to be taken to prevent version rollback attacks. Rollback
attacks on storage are prevented by the use of store times and
lifetime values in each store. A lifetime represents the latest time
at which the data is valid and thus limits (though does not
completely prevent) the ability of the storing node to perform a
rollback attack on retrievers. In order to prevent a rollback attack
at the time of the Store request, it is REQUIRED that storage times
be monotonically increasing. Storing peers MUST reject Store
requests with storage times smaller than or equal to those they are
currently storing. In addition, a fetching node which receives a
data value with a storage time older than the result of the previous
fetch knows a rollback has occurred.
13.5.4. Residual Attacks
The mechanisms described here provides a high degree of security, but
some attacks remain possible. Most simply, it is possible for
storing peers to refuse to store a value (i.e., reject any request).
In addition, a storing peer can deny knowledge of values which it has
previously accepted. To some extent these attacks can be ameliorated
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by attempting to store to/retrieve from replicas, but a retrieving
node does not know whether it should try this or not, since there is
a cost to doing so.
The certificate-based authentication scheme prevents a single peer
from being able to forge data owned by other peers. Furthermore,
although a subversive peer can refuse to return data resources for
which it is responsible, it cannot return forged data because it
cannot provide authentication for such registrations. Therefore
parallel searches for redundant registrations can mitigate most of
the effects of a compromised peer. The ultimate reliability of such
an overlay is a statistical question based on the replication factor
and the percentage of compromised peers.
In addition, when a Kind is multivalued (e.g., an array data model),
the storing peer can return only some subset of the values, thus
biasing its responses. This can be countered by using single values
rather than sets, but that makes coordination between multiple
storing agents much more difficult. This is a trade off that must be
made when designing any usage.
13.6. Routing Security
Because the storage security system guarantees (within limits) the
integrity of the stored data, routing security focuses on stopping
the attacker from performing a DOS attack that misroutes requests in
the overlay. There are a few obvious observations to make about
this. First, it is easy to ensure that an attacker is at least a
valid node in the Overlay Instance. Second, this is a DOS attack
only. Third, if a large percentage of the nodes on the Overlay
Instance are controlled by the attacker, it is probably impossible to
perfectly secure against this.
13.6.1. Background
In general, attacks on DHT routing are mounted by the attacker
arranging to route traffic through one or two nodes it controls. In
the Eclipse attack [Eclipse] the attacker tampers with messages to
and from nodes for which it is on-path with respect to a given victim
node. This allows it to pretend to be all the nodes that are
reachable through it. In the Sybil attack [Sybil], the attacker
registers a large number of nodes and is therefore able to capture a
large amount of the traffic through the DHT.
Both the Eclipse and Sybil attacks require the attacker to be able to
exercise control over her Node-IDs. The Sybil attack requires the
creation of a large number of peers. The Eclipse attack requires
that the attacker be able to impersonate specific peers. In both
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cases, these attacks are limited by the use of centralized,
certificate-based admission control.
13.6.2. Admissions Control
Admission to a RELOAD Overlay Instance is controlled by requiring
that each peer have a certificate containing its Node-ID. The
requirement to have a certificate is enforced by using certificate-
based mutual authentication on each connection. (Note: the
following only applies when self-signed certificates are not used.)
Whenever a peer connects to another peer, each side automatically
checks that the other has a suitable certificate. These Node-IDs
MUST be randomly assigned by the central enrollment server. This has
two benefits:
o It allows the enrollment server to limit the number of Node-IDs
issued to any individual user.
o It prevents the attacker from choosing specific Node-IDs.
The first property allows protection against Sybil attacks (provided
the enrollment server uses strict rate limiting policies). The
second property deters but does not completely prevent Eclipse
attacks. Because an Eclipse attacker must impersonate peers on the
other side of the attacker, the attacker must have a certificate for
suitable Node-IDs, which requires him to repeatedly query the
enrollment server for new certificates, which will match only by
chance. From the attacker's perspective, the difficulty is that if
the attacker only has a small number of certificates, the region of
the Overlay Instance he is impersonating appears to be very sparsely
populated by comparison to the victim's local region.
13.6.3. Peer Identification and Authentication
In general, whenever a peer engages in overlay activity that might
affect the Routing Table it must establish its identity. This
happens in two ways. First, whenever a peer establishes a direct
connection to another peer it authenticates via certificate-based
mutual authentication. All messages between peers are sent over this
protected channel and therefore the peers can verify the data origin
of the last hop peer for requests and responses without further
cryptography.
In some situations, however, it is desirable to be able to establish
the identity of a peer with whom one is not directly connected. The
most natural case is when a peer Updates its state. At this point,
other peers may need to update their view of the overlay structure,
but they need to verify that the Update message came from the actual
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peer rather than from an attacker. To prevent this, all overlay
routing messages are signed by the peer that generated them.
Replay is typically prevented for messages that impact the topology
of the overlay by having the information come directly, or be
verified by, the nodes that claimed to have generated the update.
Data storage replay detection is done by signing time of the node
that generated the signature on the store request thus providing a
time based replay protection but the time synchronization is only
needed between peers that can write to the same location.
13.6.4. Protecting the Signaling
The goal here is to stop an attacker from knowing who is signaling
what to whom. An attacker is unlikely to be able to observe the
activities of a specific individual given the randomization of IDs
and routing based on the present peers discussed above. Furthermore,
because messages can be routed using only the header information, the
actual body of the RELOAD message can be encrypted during
transmission.
There are two lines of defense here. The first is the use of TLS or
DTLS for each communications link between peers. This provides
protection against attackers who are not members of the overlay. The
second line of defense is to digitally sign each message. This
prevents adversarial peers from modifying messages in flight, even if
they are on the routing path.
13.6.5. Routing Loops and Dos Attacks
Source routing mechanisms are known to create the possibility for DoS
amplification, especially by the induction of routing loops
[RFC5095]. In order to limit amplification, the initial-ttl value in
the configuration file SHOULD be set to a value slightly larger than
the longest expected path through the network. For Chord, experience
has shown that log(2) of the number of nodes in the network + 5 is a
safe bound. Because nodes are required to enforce the initial-ttl as
the maximum value, an attacker cannot achieve an amplification factor
greater than initial-ttl, thus limiting the additional capabilities
provided by source routing.
In order to prevent the use of loops for targeted implementation
attacks, implementations SHOULD check the destination list for
duplicate entries and discard such records with an
"Error_Invalid_Message" error. This does not completely prevent
loops but does require that at least one attacker node be part of the
loop.
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13.6.6. Residual Attacks
The routing security mechanisms in RELOAD are designed to contain
rather than eliminate attacks on routing. It is still possible for
an attacker to mount a variety of attacks. In particular, if an
attacker is able to take up a position on the overlay routing between
A and B it can make it appear as if B does not exist or is
disconnected. It can also advertise false network metrics in an
attempt to reroute traffic. However, these are primarily DOS
attacks.
The certificate-based security scheme secures the namespace, but if
an individual peer is compromised or if an attacker obtains a
certificate from the CA, then a number of subversive peers can still
appear in the overlay. While these peers cannot falsify responses to
resource queries, they can respond with error messages, effecting a
DoS attack on the resource registration. They can also subvert
routing to other compromised peers. To defend against such attacks,
a resource search must still consist of parallel searches for
replicated registrations.
14. IANA Considerations
This section contains the new code points registered by this
document. [NOTE TO IANA/RFC-EDITOR: Please replace RFC-to-be with
the RFC number for this specification in the following list.]
14.1. Well-Known URI Registration
IANA SHALL make the following "Well Known URI" registration as
described in [RFC5785]:
[[Note to RFC Editor - this paragraph can be removed before
publication. ]] A review request was sent to
wellknown-uri-review@ietf.org on October 12, 2010.
+----------------------------+----------------------+
| URI suffix: | reload-config |
| Change controller: | IETF <iesg@ietf.org> |
| Specification document(s): | [RFC-to-be] |
| Related information: | None |
+----------------------------+----------------------+
14.2. Port Registrations
[[Note to RFC Editor - this paragraph can be removed before
publication. ]] IANA has already allocated a TCP port for the main
peer to peer protocol. This port has the name p2psip-enroll and the
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port number of 6084. IANA needs to update this registration to
change the service name to reload-config and to define it for UDP as
well as TCP.
IANA SHALL make the following port registration:
+-----------------------------+-------------------------------------+
| Registration Technical | Cullen Jennings <fluffy@cisco.com> |
| Contact | |
| Registration Owner | IETF <iesg@ietf.org> |
| Transport Protocol | TCP & UDP |
| Port Number | 6084 |
| Service Name | reload-config |
| Description | Peer to Peer Infrastructure |
| | Configuration |
+-----------------------------+-------------------------------------+
14.3. Overlay Algorithm Types
IANA SHALL create a "RELOAD Overlay Algorithm Type" Registry.
Entries in this registry are strings denoting the names of overlay
algorithms as described in Section 11.1 of [RFC-to-be]. The
registration policy for this registry is RFC 5226 IETF Review. The
initial contents of this registry are:
+----------------+-----------+
| Algorithm Name | RFC |
+----------------+-----------+
| CHORD-RELOAD | RFC-to-be |
| EXP-OVERLAY | RFC-to-be |
+----------------+-----------+
The value EXP-OVERLAY has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.4. Access Control Policies
IANA SHALL create a "RELOAD Access Control Policy" Registry. Entries
in this registry are strings denoting access control policies, as
described in Section 7.3 of [RFC-to-be]. New entries in this
registry SHALL be registered via RFC 5226 Standards Action. The
initial contents of this registry are:
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+-----------------+-----------+
| Access Policy | RFC |
+-----------------+-----------+
| USER-MATCH | RFC-to-be |
| NODE-MATCH | RFC-to-be |
| USER-NODE-MATCH | RFC-to-be |
| NODE-MULTIPLE | RFC-to-be |
| EXP-MATCH | RFC-to-be |
+-----------------+-----------+
The value EXP-MATCH has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.5. Application-ID
IANA SHALL create a "RELOAD Application-ID" Registry. Entries in
this registry are 16-bit integers denoting application-ids as
described in Section 6.5.2 of [RFC-to-be]. Code points in the range
0x0001 to 0x7fff SHALL be registered via RFC 5226 Standards Action.
Code points in the range 0x8000 to 0xf000 SHALL be registered via RFC
5226 Expert Review. Code points in the range 0xf001 to 0xfffe are
reserved for private use. The initial contents of this registry are:
+-------------+----------------+-------------------------------+
| Application | Application-ID | Specification |
+-------------+----------------+-------------------------------+
| INVALID | 0 | RFC-to-be |
| SIP | 5060 | Reserved for use by SIP Usage |
| SIP | 5061 | Reserved for use by SIP Usage |
| Reserved | 0xffff | RFC-to-be |
+-------------+----------------+-------------------------------+
14.6. Data Kind-ID
IANA SHALL create a "RELOAD Data Kind-ID" Registry. Entries in this
registry are 32-bit integers denoting data Kinds, as described in
Section 4.2 of [RFC-to-be]. Code points in the range 0x00000001 to
0x7fffffff SHALL be registered via RFC 5226 Standards Action. Code
points in the range 0x8000000 to 0xf0000000 SHALL be registered via
RFC 5226 Expert Review. Code points in the range 0xf0000001 to
0xfffffffe are reserved for private use via the Kind description
mechanism described in Section 11 of [RFC-to-be]. The initial
contents of this registry are:
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+---------------------+------------+-----------+
| Kind | Kind-ID | RFC |
+---------------------+------------+-----------+
| INVALID | 0 | RFC-to-be |
| TURN-SERVICE | 2 | RFC-to-be |
| CERTIFICATE_BY_NODE | 3 | RFC-to-be |
| CERTIFICATE_BY_USER | 16 | RFC-to-be |
| Reserved | 0x7fffffff | RFC-to-be |
| Reserved | 0xfffffffe | RFC-to-be |
+---------------------+------------+-----------+
14.7. Data Model
IANA SHALL create a "RELOAD Data Model" Registry. Entries in this
registry are strings denoting data models, as described in
Section 7.2 of [RFC-to-be]. New entries in this registry SHALL be
registered via RFC 5226 Standards Action. The initial contents of
this registry are:
+------------+-----------+
| Data Model | RFC |
+------------+-----------+
| INVALID | RFC-to-be |
| SINGLE | RFC-to-be |
| ARRAY | RFC-to-be |
| DICTIONARY | RFC-to-be |
| EXP-DATA | RFC-to-be |
| RESERVED | RFC-to-be |
+------------+-----------+
The value EXP-DATA has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.8. Message Codes
IANA SHALL create a "RELOAD Message Code" Registry. Entries in this
registry are 16-bit integers denoting method codes as described in
Section 6.3.3 of [RFC-to-be]. These codes SHALL be registered via
RFC 5226 Standards Action. The initial contents of this registry
are:
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+---------------------------------+----------------+-----------+
| Message Code Name | Code Value | RFC |
+---------------------------------+----------------+-----------+
| invalidMessageCode | 0 | RFC-to-be |
| probe_req | 1 | RFC-to-be |
| probe_ans | 2 | RFC-to-be |
| attach_req | 3 | RFC-to-be |
| attach_ans | 4 | RFC-to-be |
| unused | 5 | |
| unused | 6 | |
| store_req | 7 | RFC-to-be |
| store_ans | 8 | RFC-to-be |
| fetch_req | 9 | RFC-to-be |
| fetch_ans | 10 | RFC-to-be |
| unused (was remove_req) | 11 | RFC-to-be |
| unused (was remove_ans) | 12 | RFC-to-be |
| find_req | 13 | RFC-to-be |
| find_ans | 14 | RFC-to-be |
| join_req | 15 | RFC-to-be |
| join_ans | 16 | RFC-to-be |
| leave_req | 17 | RFC-to-be |
| leave_ans | 18 | RFC-to-be |
| update_req | 19 | RFC-to-be |
| update_ans | 20 | RFC-to-be |
| route_query_req | 21 | RFC-to-be |
| route_query_ans | 22 | RFC-to-be |
| ping_req | 23 | RFC-to-be |
| ping_ans | 24 | RFC-to-be |
| stat_req | 25 | RFC-to-be |
| stat_ans | 26 | RFC-to-be |
| unused (was attachlite_req) | 27 | RFC-to-be |
| unused (was attachlite_ans) | 28 | RFC-to-be |
| app_attach_req | 29 | RFC-to-be |
| app_attach_ans | 30 | RFC-to-be |
| unused (was app_attachlite_req) | 31 | RFC-to-be |
| unused (was app_attachlite_ans) | 32 | RFC-to-be |
| config_update_req | 33 | RFC-to-be |
| config_update_ans | 34 | RFC-to-be |
| exp_a_req | 35 | RFC-to-be |
| exp_a_ans | 36 | RFC-to-be |
| exp_b_req | 37 | RFC-to-be |
| exp_b_ans | 38 | RFC-to-be |
| reserved | 0x8000..0xfffe | RFC-to-be |
| error | 0xffff | RFC-to-be |
+---------------------------------+----------------+-----------+
The values exp_a_req, exp_a_ans, exp_b_req, and exp_b_ans have been
made available for the purposes of experimentation. These values are
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not meant for vendor specific use of any sort and MUST NOT be used
for operational deployments.
14.9. Error Codes
IANA SHALL create a "RELOAD Error Code" Registry. Entries in this
registry are 16-bit integers denoting error codes as described in
Section 6.3.3.1 of [RFC-to-be]. New entries SHALL be defined via RFC
5226 Standards Action. The initial contents of this registry are:
+-------------------------------------+----------------+-----------+
| Error Code Name | Code Value | RFC |
+-------------------------------------+----------------+-----------+
| invalidErrorCode | 0 | RFC-to-be |
| Unused | 1 | RFC-to-be |
| Error_Forbidden | 2 | RFC-to-be |
| Error_Not_Found | 3 | RFC-to-be |
| Error_Request_Timeout | 4 | RFC-to-be |
| Error_Generation_Counter_Too_Low | 5 | RFC-to-be |
| Error_Incompatible_with_Overlay | 6 | RFC-to-be |
| Error_Unsupported_Forwarding_Option | 7 | RFC-to-be |
| Error_Data_Too_Large | 8 | RFC-to-be |
| Error_Data_Too_Old | 9 | RFC-to-be |
| Error_TTL_Exceeded | 10 | RFC-to-be |
| Error_Message_Too_Large | 11 | RFC-to-be |
| Error_Unknown_Kind | 12 | RFC-to-be |
| Error_Unknown_Extension | 13 | RFC-to-be |
| Error_Response_Too_Large | 14 | RFC-to-be |
| Error_Config_Too_Old | 15 | RFC-to-be |
| Error_Config_Too_New | 16 | RFC-to-be |
| Error_In_Progress | 17 | RFC-to-be |
| Error_Exp_A | 18 | RFC-to-be |
| Error_Exp_B | 19 | RFC-to-be |
| Error_Invalid_Message | 20 | RFC-to-be |
| reserved | 0x8000..0xfffe | RFC-to-be |
+-------------------------------------+----------------+-----------+
The values Error_Exp_A and Error_Exp_B have been made available for
the purposes of experimentation. These values are not meant for
vendor specific use of any sort and MUST NOT be used for operational
deployments.
14.10. Overlay Link Types
IANA SHALL create a "RELOAD Overlay Link Registry". Entries in this
registry are 8 bit integers as described in Section 6.5.1.1 of [RFC-
to-be]. For more information on the link types defined here, see
Section 6.6 of [RFC-to-be]. New entries SHALL be defined via RFC
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5226 Standards Action. This registry SHALL be initially populated
with the following values:
+--------------------+------+---------------+
| Protocol | Code | Specification |
+--------------------+------+---------------+
| INVALID-PROTOCOL | 0 | RFC-to-be |
| DTLS-UDP-SR | 1 | RFC-to-be |
| DTLS-UDP-SR-NO-ICE | 3 | RFC-to-be |
| TLS-TCP-FH-NO-ICE | 4 | RFC-to-be |
| EXP-LINK | 5 | RFC-to-be |
| reserved | 255 | RFC-to-be |
+--------------------+------+---------------+
The value EXP-LINK has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.11. Overlay Link Protocols
IANA SHALL create an "Overlay Link Protocol Registry". Entries in
this registry are strings denoting protocols as described in
Section 11.1 of [RFC-to-be] and SHALL be defined via RFC 5226
Standards Action. This registry SHALL be initially populated with
the following values:
+---------------+---------------+
| Link Protocol | Specification |
+---------------+---------------+
| TLS | RFC-to-be |
| EXP-PROTOCOL | RFC-to-be |
+---------------+---------------+
The value EXP-PROTOCOL has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.12. Forwarding Options
IANA SHALL create a "Forwarding Option Registry". Entries in this
registry are 8-bit integers denoting options as described in -
Section 6.3.2.3 of [RFC-to-be]. Values between 1 and 127 SHALL be
defined via RFC 5226 Standards Action. Entries in this registry
between 128 and 254 SHALL be defined via RFC 5226 Specification
Required. This registry SHALL be initially populated with the
following values:
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+-------------------------+------+---------------+
| Forwarding Option | Code | Specification |
+-------------------------+------+---------------+
| invalidForwardingOption | 0 | RFC-to-be |
| exp-forward | 1 | RFC-to-be |
| reserved | 255 | RFC-to-be |
+-------------------------+------+---------------+
The value exp-forward has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.13. Probe Information Types
IANA SHALL create a "RELOAD Probe Information Type Registry".
Entries are 8-bit integers denoting types as described in
Section 6.4.2.5.1 of [RFC-to-be] and SHALL be defined via RFC 5226
Standards Action. This registry SHALL be initially populated with
the following values:
+--------------------+------+---------------+
| Probe Option | Code | Specification |
+--------------------+------+---------------+
| invalidProbeOption | 0 | RFC-to-be |
| responsible_set | 1 | RFC-to-be |
| num_resources | 2 | RFC-to-be |
| uptime | 3 | RFC-to-be |
| exp-probe | 4 | RFC-to-be |
| reserved | 255 | RFC-to-be |
+--------------------+------+---------------+
The value exp-probe has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.14. Message Extensions
IANA SHALL create a "RELOAD Extensions Registry". Entries in this
registry are 8-bit integers denoting extensions as described in
Section 6.3.3 of [RFC-to-be] and SHALL be defined via RFC 5226
Specification Required. This registry SHALL be initially populated
with the following values:
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+-----------------------------+--------+---------------+
| Extensions Name | Code | Specification |
+-----------------------------+--------+---------------+
| invalidMessageExtensionType | 0 | RFC-to-be |
| exp-ext | 1 | RFC-to-be |
| reserved | 0xFFFF | RFC-to-be |
+-----------------------------+--------+---------------+
The value exp-ext has been made available for the purposes of
experimentation. This value is not meant for vendor specific use of
any sort and it MUST NOT be used for operational deployments.
14.15. reload URI Scheme
This section describes the scheme for a reload URI, which can be used
to refer to either:
o A peer, e.g., as used in a certificate (see Section 11.3 of [RFC-
to-be]).
o A resource inside a peer.
The reload URI is defined using a subset of the URI schema specified
in Appendix A of RFC 3986 [RFC3986] and the associated URI Guidelines
[RFC4395] per the following ABNF syntax:
RELOAD-URI = "reload://" destination "@" overlay "/"
[specifier]
destination = 1 * HEXDIG
overlay = reg-name
specifier = 1*HEXDIG
The definitions of these productions are as follows:
destination: a hex-encoded Destination List object (i.e., multiple
concatenated Destination objects with no length prefix prior to
the object as a whole.)
overlay: the name of the overlay.
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specifier : a hex-encoded StoredDataSpecifier indicating the data
element.
If no specifier is present then this URI addresses the peer which can
be reached via the indicated destination list at the indicated
overlay name. If a specifier is present, then the URI addresses the
data value.
14.15.1. URI Registration
[[ Note to RFC Editor - please remove this paragraph before
publication. ]] A review request was sent to uri-review@ietf.org on
Oct 7, 2010.
The following summarizes the information necessary to register the
reload URI.
URI Scheme Name: reload
Status: permanent
URI Scheme Syntax: see Section 14.15 of [RFC-to-be]
URI Scheme Semantics: The reload URI is intended to be used as a
reference to a RELOAD peer or resource.
Encoding Considerations: The reload URI is not intended to be human-
readable text, so it is encoded entirely in US-ASCII.
Applications/protocols that use this URI scheme: The RELOAD protocol
described in RFC-to-be.
Interoperability considerations: See RFC-to-be.
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Security considerations: See RFC-to-be
Contact: Cullen Jennings <fluffy@cisco.com>
Author/Change controller: IESG
References: RFC-to-be
14.16. Media Type Registration
[[ Note to RFC Editor - please remove this paragraph before
publication. ]] A review request was sent to ietf-types@iana.org on
May 27, 2011.
Type name: application
Subtype name: p2p-overlay+xml
Required parameters: none
Optional parameters: none
Encoding considerations: Must be binary encoded.
Security considerations: This media type is typically not used to
transport information that needs to be kept confidential, however
there are cases where it is integrity of the information is
important. For these cases using a digital signature is RECOMMENDED.
One way of doing this is specified in RFC-to-be. In the case when
the media includes a "shared-secret" element, then the contents of
the file MUST be kept confidential or else anyone that can see the
shared-secret and effect the RELOAD overlay network.
Interoperability considerations: No known interoperability
consideration beyond those identified for application/xml in
[RFC3023].
Published specification: RFC-to-be
Applications that use this media type: The type is used to configure
the peer to peer overlay networks defined in RFC-to-be.
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Additional information: The syntax for this media type is specified
in Section 11.1 of [RFC-to-be]. The contents MUST be valid XML
compliant with the RELAX NG grammar specified in RFC-to-be and use
the UTF-8[RFC3629] character encoding.
Magic number(s): none
File extension(s): relo
Macintosh file type code(s): none
Person & email address to contact for further information: Cullen
Jennings <fluffy@cisco.com>
Intended usage: COMMON
Restrictions on usage: None
Author: Cullen Jennings <fluffy@cisco.com>
Change controller: IESG
14.17. XML Name Space Registration
This document registers two URIs for the config and config-chord XML
namespaces in the IETF XML registry defined in [RFC3688].
14.17.1. Config URL
URI: urn:ietf:params:xml:ns:p2p:config-base
Registrant Contact: The IESG.
XML: N/A, the requested URIs are XML namespaces
14.17.2. Config Chord URL
URI: urn:ietf:params:xml:ns:p2p:config-chord
Registrant Contact: The IESG.
XML: N/A, the requested URIs are XML namespaces
15. Acknowledgments
This specification is a merge of the "REsource LOcation And Discovery
(RELOAD)" draft by David A. Bryan, Marcia Zangrilli and Bruce B.
Lowekamp, the "Address Settlement by Peer to Peer" draft by Cullen
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Jennings, Jonathan Rosenberg, and Eric Rescorla, the "Security
Extensions for RELOAD" draft by Bruce B. Lowekamp and James Deverick,
the "A Chord-based DHT for Resource Lookup in P2PSIP" by Marcia
Zangrilli and David A. Bryan, and the Peer-to-Peer Protocol (P2PP)
draft by Salman A. Baset, Henning Schulzrinne, and Marcin
Matuszewski. Thanks to the authors of RFC 5389 for text included
from that. Vidya Narayanan provided many comments and improvements.
The ideas and text for the Chord specific extension data to the Leave
mechanisms was provided by Jouni Maenpaa, Gonzalo Camarillo, and Jani
Hautakorpi.
Thanks to the many people who contributed including Ted Hardie,
Michael Chen, Dan York, Das Saumitra, Lyndsay Campbell, Brian Rosen,
David Bryan, Dave Craig, and Julian Cain. Extensive last call
comments were provided by: Jouni Maenpaa, Roni Even, Gonzalo
Camarillo, Ari Keranen, John Buford, Michael Chen, Frederic-Philippe
Met, Mary Barnes, Roland Bless, David Bryan and Polina Goltsman.
Special thanks to Marc Petit-Huguenin who provided an amazing amount
of detailed review.
Dean Willis and Marc Petit-Huguenin helped resolve and provided text
to fix many comments received during IESG review.
16. References
16.1. Normative References
[OASIS.relax_ng] Bray, T. and M. Murata, "RELAX
NG Specification",
December 2001.
[RFC1918] Rekhter, Y., Moskowitz, R.,
Karrenberg, D., Groot, G., and
E. Lear, "Address Allocation for
Private Internets", BCP 5,
RFC 1918, February 1996.
[RFC2119] Bradner, S., "Key words for use
in RFCs to Indicate Requirement
Levels", BCP 14, RFC 2119,
March 1997.
[RFC2388] Masinter, L., "Returning Values
from Forms: multipart/
form-data", RFC 2388,
August 1998.
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[RFC2585] Housley, R. and P. Hoffman,
"Internet X.509 Public Key
Infrastructure Operational
Protocols: FTP and HTTP",
RFC 2585, May 1999.
[RFC2782] Gulbrandsen, A., Vixie, P., and
L. Esibov, "A DNS RR for
specifying the location of
services (DNS SRV)", RFC 2782,
February 2000.
[RFC2818] Rescorla, E., "HTTP Over TLS",
RFC 2818, May 2000.
[RFC3023] Murata, M., St. Laurent, S., and
D. Kohn, "XML Media Types",
RFC 3023, January 2001.
[RFC3174] Eastlake, D. and P. Jones, "US
Secure Hash Algorithm 1 (SHA1)",
RFC 3174, September 2001.
[RFC3339] Klyne, G., Ed. and C. Newman,
"Date and Time on the Internet:
Timestamps", RFC 3339,
July 2002.
[RFC3447] Jonsson, J. and B. Kaliski,
"Public-Key Cryptography
Standards (PKCS) #1: RSA
Cryptography Specifications
Version 2.1", RFC 3447,
February 2003.
[RFC3629] Yergeau, F., "UTF-8, a
transformation format of ISO
10646", STD 63, RFC 3629,
November 2003.
[RFC3986] Berners-Lee, T., Fielding, R.,
and L. Masinter, "Uniform
Resource Identifier (URI):
Generic Syntax", STD 66,
RFC 3986, January 2005.
[RFC4279] Eronen, P. and H. Tschofenig,
"Pre-Shared Key Ciphersuites for
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Transport Layer Security (TLS)",
RFC 4279, December 2005.
[RFC4395] Hansen, T., Hardie, T., and L.
Masinter, "Guidelines and
Registration Procedures for New
URI Schemes", BCP 35, RFC 4395,
February 2006.
[RFC4648] Josefsson, S., "The Base16,
Base32, and Base64 Data
Encodings", RFC 4648,
October 2006.
[RFC5245] Rosenberg, J., "Interactive
Connectivity Establishment
(ICE): A Protocol for Network
Address Translator (NAT)
Traversal for Offer/Answer
Protocols", RFC 5245,
April 2010.
[RFC5246] Dierks, T. and E. Rescorla, "The
Transport Layer Security (TLS)
Protocol Version 1.2", RFC 5246,
August 2008.
[RFC5272] Schaad, J. and M. Myers,
"Certificate Management over CMS
(CMC)", RFC 5272, June 2008.
[RFC5273] Schaad, J. and M. Myers,
"Certificate Management over CMS
(CMC): Transport Protocols",
RFC 5273, June 2008.
[RFC5389] Rosenberg, J., Mahy, R.,
Matthews, P., and D. Wing,
"Session Traversal Utilities for
NAT (STUN)", RFC 5389,
October 2008.
[RFC5405] Eggert, L. and G. Fairhurst,
"Unicast UDP Usage Guidelines
for Application Designers",
BCP 145, RFC 5405,
November 2008.
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[RFC5766] Mahy, R., Matthews, P., and J.
Rosenberg, "Traversal Using
Relays around NAT (TURN): Relay
Extensions to Session Traversal
Utilities for NAT (STUN)",
RFC 5766, April 2010.
[RFC5952] Kawamura, S. and M. Kawashima,
"A Recommendation for IPv6
Address Text Representation",
RFC 5952, August 2010.
[RFC6091] Mavrogiannopoulos, N. and D.
Gillmor, "Using OpenPGP Keys for
Transport Layer Security (TLS)
Authentication", RFC 6091,
February 2011.
[RFC6234] Eastlake, D. and T. Hansen, "US
Secure Hash Algorithms (SHA and
SHA-based HMAC and HKDF)",
RFC 6234, May 2011.
[RFC6298] Paxson, V., Allman, M., Chu, J.,
and M. Sargent, "Computing TCP's
Retransmission Timer", RFC 6298,
June 2011.
[RFC6347] Rescorla, E. and N. Modadugu,
"Datagram Transport Layer
Security Version 1.2", RFC 6347,
January 2012.
[W3C.REC-xmlschema-2-20041028] Malhotra, A. and P. Biron, "XML
Schema Part 2: Datatypes Second
Edition", World Wide Web
Consortium Recommendation REC-
xmlschema-2-20041028,
October 2004, <http://
www.w3.org/TR/2004/
REC-xmlschema-2-20041028>.
[w3c-xml-namespaces] Bray, T., Hollander, D., Layman,
A., Tobin, R., and Henry S. ,
"Namespaces in XML 1.0 (Third
Edition)", December 2008.
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16.2. Informative References
[Chord] Stoica, I., Morris, R., Liben-
Nowell, D., Karger, D.,
Kaashoek, M., Dabek, F., and H.
Balakrishnan, "Chord: A Scalable
Peer-to-peer Lookup Protocol for
Internet Applications", IEEE/ACM
Transactions on
Networking Volume 11, Issue 1,
17-32, Feb 2003, 2001.
[Eclipse] Singh, A., Ngan, T., Druschel,
T., and D. Wallach, "Eclipse
Attacks on Overlay Networks:
Threats and Defenses",
INFOCOM 2006, April 2006.
[I-D.ietf-hip-reload-instance] Keranen, A., Camarillo, G., and
J. Maenpaa, "Host Identity
Protocol-Based Overlay
Networking Environment (HIP
BONE) Instance Specification for
REsource LOcation And Discovery
(RELOAD)", draft-ietf-hip-
reload-instance-06 (work in
progress), November 2012.
[I-D.ietf-p2psip-diagnostics] Song, H., Jiang, X., Even, R.,
and D. Bryan, "P2PSIP Overlay
Diagnostics",
draft-ietf-p2psip-diagnostics-09
(work in progress), August 2012.
[I-D.ietf-p2psip-rpr] Zong, N., Jiang, X., Even, R.,
and Y. Zhang, "An extension to
RELOAD to support Relay Peer
Routing",
draft-ietf-p2psip-rpr-03 (work
in progress), October 2012.
[I-D.ietf-p2psip-self-tuning] Maenpaa, J., Camarillo, G., and
J. Hautakorpi, "A Self-tuning
Distributed Hash Table (DHT) for
REsource LOcation And Discovery
(RELOAD)",
draft-ietf-p2psip-self-tuning-06
(work in progress), July 2012.
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[I-D.ietf-p2psip-service-discovery] Maenpaa, J. and G. Camarillo,
"Service Discovery Usage for
REsource LOcation And Discovery
(RELOAD)", draft-ietf-p2psip-
service-discovery-06 (work in
progress), October 2012.
[I-D.ietf-p2psip-sip] Jennings, C., Lowekamp, B.,
Rescorla, E., Baset, S.,
Schulzrinne, H., and T. Schmidt,
"A SIP Usage for RELOAD",
draft-ietf-p2psip-sip-08 (work
in progress), December 2012.
[RFC1035] Mockapetris, P., "Domain names -
implementation and
specification", STD 13,
RFC 1035, November 1987.
[RFC1122] Braden, R., "Requirements for
Internet Hosts - Communication
Layers", STD 3, RFC 1122,
October 1989.
[RFC2311] Dusse, S., Hoffman, P.,
Ramsdell, B., Lundblade, L., and
L. Repka, "S/MIME Version 2
Message Specification",
RFC 2311, March 1998.
[RFC3688] Mealling, M., "The IETF XML
Registry", BCP 81, RFC 3688,
January 2004.
[RFC4013] Zeilenga, K., "SASLprep:
Stringprep Profile for User
Names and Passwords", RFC 4013,
February 2005.
[RFC4086] Eastlake, D., Schiller, J., and
S. Crocker, "Randomness
Requirements for Security",
BCP 106, RFC 4086, June 2005.
[RFC4145] Yon, D. and G. Camarillo, "TCP-
Based Media Transport in the
Session Description Protocol
(SDP)", RFC 4145,
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September 2005.
[RFC4340] Kohler, E., Handley, M., and S.
Floyd, "Datagram Congestion
Control Protocol (DCCP)",
RFC 4340, March 2006.
[RFC4787] Audet, F. and C. Jennings,
"Network Address Translation
(NAT) Behavioral Requirements
for Unicast UDP", BCP 127,
RFC 4787, January 2007.
[RFC4960] Stewart, R., "Stream Control
Transmission Protocol",
RFC 4960, September 2007.
[RFC5054] Taylor, D., Wu, T.,
Mavrogiannopoulos, N., and T.
Perrin, "Using the Secure Remote
Password (SRP) Protocol for TLS
Authentication", RFC 5054,
November 2007.
[RFC5095] Abley, J., Savola, P., and G.
Neville-Neil, "Deprecation of
Type 0 Routing Headers in IPv6",
RFC 5095, December 2007.
[RFC5201] Moskowitz, R., Nikander, P.,
Jokela, P., and T. Henderson,
"Host Identity Protocol",
RFC 5201, April 2008.
[RFC5280] Cooper, D., Santesson, S.,
Farrell, S., Boeyen, S.,
Housley, R., and W. Polk,
"Internet X.509 Public Key
Infrastructure Certificate and
Certificate Revocation List
(CRL) Profile", RFC 5280,
May 2008.
[RFC5694] Camarillo, G. and IAB, "Peer-to-
Peer (P2P) Architecture:
Definition, Taxonomies,
Examples, and Applicability",
RFC 5694, November 2009.
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[RFC5765] Schulzrinne, H., Marocco, E.,
and E. Ivov, "Security Issues
and Solutions in Peer-to-Peer
Systems for Realtime
Communications", RFC 5765,
February 2010.
[RFC5785] Nottingham, M. and E. Hammer-
Lahav, "Defining Well-Known
Uniform Resource Identifiers
(URIs)", RFC 5785, April 2010.
[RFC6079] Camarillo, G., Nikander, P.,
Hautakorpi, J., Keranen, A., and
A. Johnston, "HIP BONE: Host
Identity Protocol (HIP) Based
Overlay Networking Environment
(BONE)", RFC 6079, January 2011.
[RFC6544] Rosenberg, J., Keranen, A.,
Lowekamp, B., and A. Roach, "TCP
Candidates with Interactive
Connectivity Establishment
(ICE)", RFC 6544, March 2012.
[Sybil] Douceur, J., "The Sybil Attack",
IPTPS 02, March 2002.
[UnixTime] Wikipedia, "Unix Time", 2013, <h
ttp:/wikipedia.org/wiki/
Unix_time>.
[bryan-design-hotp2p08] Bryan, D., Lowekamp, B., and M.
Zangrilli, "The Design of a
Versatile, Secure P2PSIP
Communications Architecture for
the Public Internet", Hot-
P2P'08, 2008.
[handling-churn-usenix04] Rhea, S., Geels, D., Roscoe, T.,
and J. Kubiatowicz, "Handling
Churn in a DHT", In Proc. of the
USENIX Annual Technical
Conference June 2004 USENIX
2004, 2004.
[lookups-churn-p2p06] Wu, D., Tian, Y., and K. Ng,
"Analytical Study on Improving
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DHT Lookup Performance under
Churn", IEEE P2P'06, 2006.
[minimizing-churn-sigcomm06] Godfrey, P., Shenker, S., and I.
Stoica, "Minimizing Churn in
Distributed Systems", SIGCOMM
2006, 2006.
[non-transitive-dhts-worlds05] Freedman, M., Lakshminarayanan,
K., Rhea, S., and I. Stoica,
"Non-Transitive Connectivity and
DHTs", WORLDS'05, 2005.
[opendht-sigcomm05] Rhea, S., Godfrey, B., Karp, B.,
Kubiatowicz, J., Ratnasamy, S.,
Shenker, S., Stoica, I., and H.
Yu, "OpenDHT: A Public DHT and
its Uses", SIGCOMM'05, 2005.
[vulnerabilities-acsac04] Srivatsa, M. and L. Liu,
"Vulnerabilities and Security
Threats in Structured Peer-to-
Peer Systems: A Quantitative
Analysis", ACSAC 2004, 2004.
[wikiChord] Wikipedia, "Chord (peer-to-
peer)", 2013, <http://
en.wikipedia.org/wiki/
Chord_(peer-to-peer)>.
[wikiKBR] Wikipedia, "Key-based routing",
2013, <http://en.wikipedia.org/
wiki/Chord_(peer-to-peer)>.
[wikiSkiplist] Wikipedia, "Skip list", 2013, <h
ttp://en.wikipedia.org/wiki/
Skip_list>.
Appendix A. Routing Alternatives
Significant discussion has been focused on the selection of a routing
algorithm for P2PSIP. This section discusses the motivations for
selecting symmetric recursive routing for RELOAD and describes the
extensions that would be required to support additional routing
algorithms.
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A.1. Iterative vs Recursive
Iterative routing has a number of advantages. It is easier to debug,
consumes fewer resources on intermediate peers, and allows the
querying peer to identify and route around misbehaving peers
[non-transitive-dhts-worlds05]. However, in the presence of NATs,
iterative routing is intolerably expensive because a new connection
must be established for each hop (using ICE) [bryan-design-hotp2p08].
Iterative routing is supported through the RouteQuery mechanism and
is primarily intended for debugging. It also allows the querying
peer to evaluate the routing decisions made by the peers at each hop,
consider alternatives, and perhaps detect at what point the
forwarding path fails.
A.2. Symmetric vs Forward response
An alternative to the symmetric recursive routing method used by
RELOAD is Forward-Only routing, where the response is routed to the
requester as if it were a new message initiated by the responder (in
the previous example, Z sends the response to A as if it were sending
a request). Forward-only routing requires no state in either the
message or intermediate peers.
The drawback of forward-only routing is that it does not work when
the overlay is unstable. For example, if A is in the process of
joining the overlay and is sending a Join request to Z, it is not yet
reachable via forward routing. Even if it is established in the
overlay, if network failures produce temporary instability, A may not
be reachable (and may be trying to stabilize its network connectivity
via Attach messages).
Furthermore, forward-only responses are less likely to reach the
querying peer than symmetric recursive ones are, because the forward
path is more likely to have a failed peer than is the request path
(which was just tested to route the request)
[non-transitive-dhts-worlds05].
An extension to RELOAD that supports forward-only routing but relies
on symmetric responses as a fallback would be possible, but due to
the complexities of determining when to use forward-only and when to
fallback to symmetric, we have chosen not to include it as an option
at this point.
A.3. Direct Response
Another routing option is Direct Response routing, in which the
response is returned directly to the querying node. In the previous
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example, if A encodes its IP address in the request, then Z can
simply deliver the response directly to A. In the absence of NATs or
other connectivity issues, this is the optimal routing technique.
The challenge of implementing direct response is the presence of
NATs. There are a number of complexities that must be addressed. In
this discussion, we will continue our assumption that A issued the
request and Z is generating the response.
o The IP address listed by A may be unreachable, either due to NAT
or firewall rules. Therefore, a direct response technique must
fallback to symmetric response [non-transitive-dhts-worlds05].
The hop-by-hop ACKs used by RELOAD allow Z to determine when A has
received the message (and the TLS negotiation will provide earlier
confirmation that A is reachable), but this fallback requires a
timeout that will increase the response latency whenever A is not
reachable from Z.
o Whenever A is behind a NAT it will have multiple candidate IP
addresses, each of which must be advertised to ensure
connectivity; therefore Z will need to attempt multiple
connections to deliver the response.
o One (or all) of A's candidate addresses may route from Z to a
different device on the Internet. In the worst case these nodes
may actually be running RELOAD on the same port. Therefore, it is
absolutely necessary to establish a secure connection to
authenticate A before delivering the response. This step
diminishes the efficiency of direct response because multiple
roundtrips are required before the message can be delivered.
o If A is behind a NAT and does not have a connection already
established with Z, there are only two ways the direct response
will work. The first is that A and Z both be behind the same NAT,
in which case the NAT is not involved. In the more common case,
when Z is outside A's NAT, the response will only be received if
A's NAT implements endpoint-independent filtering. As the choice
of filtering mode conflates application transparency with security
[RFC4787], and no clear recommendation is available, the
prevalence of this feature in future devices remains unclear.
An extension to RELOAD that supports direct response routing but
relies on symmetric responses as a fallback would be possible, but
due to the complexities of determining when to use direct response
and when to fallback to symmetric, and the reduced performance for
responses to peers behind restrictive NATs, we have chosen not to
include it as an option at this point.
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A.4. Relay Peers
[I-D.ietf-p2psip-rpr] has proposed implementing a form of direct
response by having A identify a peer, Q, that will be directly
reachable by any other peer. A uses Attach to establish a connection
with Q and advertises Q's IP address in the request sent to Z. Z
sends the response to Q, which relays it to A. This then reduces the
latency to two hops, plus Z negotiating a secure connection to Q.
This technique relies on the relative population of nodes such as A
that require relay peers and peers such as Q that are capable of
serving as a relay peer. It also requires nodes to be able to
identify which category they are in. This identification problem has
turned out to be hard to solve and is still an open area of
exploration.
An extension to RELOAD that supports relay peers is possible, but due
to the complexities of implementing such an alternative, we have not
added such a feature to RELOAD at this point.
A concept similar to relay peers, essentially choosing a relay peer
at random, has previously been suggested to solve problems of
pairwise non-transitivity [non-transitive-dhts-worlds05], but
deterministic filtering provided by NATs makes random relay peers no
more likely to work than the responding peer.
A.5. Symmetric Route Stability
A common concern about symmetric recursive routing has been that one
or more peers along the request path may fail before the response is
received. The significance of this problem essentially depends on
the response latency of the overlay. An overlay that produces slow
responses will be vulnerable to churn, whereas responses that are
delivered very quickly are vulnerable only to failures that occur
over that small interval.
The other aspect of this issue is whether the request itself can be
successfully delivered. Assuming typical connection maintenance
intervals, the time period between the last maintenance and the
request being sent will be orders of magnitude greater than the delay
between the request being forwarded and the response being received.
Therefore, if the path was stable enough to be available to route the
request, it is almost certainly going to remain available to route
the response.
An overlay that is unstable enough to suffer this type of failure
frequently is unlikely to be able to support reliable functionality
regardless of the routing mechanism. However, regardless of the
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stability of the return path, studies show that in the event of high
churn, iterative routing is a better solution to ensure request
completion [lookups-churn-p2p06] [non-transitive-dhts-worlds05]
Finally, because RELOAD retries the end-to-end request, that retry
will address the issues of churn that remain.
Appendix B. Why Clients?
There are a wide variety of reasons a node may act as a client rather
than as a peer. This section outlines some of those scenarios and
how the client's behavior changes based on its capabilities.
B.1. Why Not Only Peers?
For a number of reasons, a particular node may be forced to act as a
client even though it is willing to act as a peer. These include:
o The node does not have appropriate network connectivity, typically
because it has a low-bandwidth network connection.
o The node may not have sufficient resources, such as computing
power, storage space, or battery power.
o The overlay algorithm may dictate specific requirements for peer
selection. These may include participating in the overlay to
determine trustworthiness; controlling the number of peers in the
overlay to reduce overly-long routing paths; or ensuring minimum
application uptime before a node can join as a peer.
The ultimate criteria for a node to become a peer are determined by
the overlay algorithm and specific deployment. A node acting as a
client that has a full implementation of RELOAD and the appropriate
overlay algorithm is capable of locating its responsible peer in the
overlay and using Attach to establish a direct connection to that
peer. In that way, it may elect to be reachable under either of the
routing approaches listed above. Particularly for overlay algorithms
that elect nodes to serve as peers based on trustworthiness or
population, the overlay algorithm may require such a client to locate
itself at a particular place in the overlay.
B.2. Clients as Application-Level Agents
SIP defines an extensive protocol for registration and security
between a client and its registrar/proxy server(s). Any SIP device
can act as a client of a RELOAD-based P2PSIP overlay if it contacts a
peer that implements the server-side functionality required by the
SIP protocol. In this case, the peer would be acting as if it were
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the user's peer, and would need the appropriate credentials for that
user.
Application-level support for clients is defined by a usage. A usage
offering support for application-level clients should specify how the
security of the system is maintained when the data is moved between
the application and RELOAD layers.
Authors' Addresses
Cullen Jennings
Cisco
400 3rd Avenue SW, Suite 350
Calgary
Canada
EMail: fluffy@cisco.com
Bruce B. Lowekamp (editor)
Skype
Palo Alto, CA
USA
EMail: bbl@lowekamp.net
Eric Rescorla
RTFM, Inc.
2064 Edgewood Drive
Palo Alto, CA 94303
USA
Phone: +1 650 678 2350
EMail: ekr@rtfm.com
Salman A. Baset
Columbia University
1214 Amsterdam Avenue
New York, NY
USA
EMail: salman@cs.columbia.edu
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Henning Schulzrinne
Columbia University
1214 Amsterdam Avenue
New York, NY
USA
EMail: hgs@cs.columbia.edu
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