Internet Engineering Task Force                                   RMT WG
INTERNET-DRAFT                                   M.Luby/Digital Fountain
draft-ietf-rmt-info-fec-00.txt                          L.Vicisano/Cisco
                                                     J.Gemmell/Microsoft
                                            L.Rizzo/ACIRI and Univ. Pisa
                                                         M.Handley/ACIRI
                                                        J. Crowcroft/UCL
                                                        17 November 2000
                                                       Expires: May 2001


       The use of Forward Error Correction in Reliable Multicast


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                                Abstract


     This memo describes the use of Forward Error Correction (FEC)
     codes within the context of reliable IP multicast transport
     and provides an introduction to some commonly-used FEC codes.






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1.  Rationale and Overview

There are many ways to provide reliability for transmission protocols.
A common method is to use ARQ, automatic request for retransmission.
With ARQ, receivers use a back channel to the sender to send requests
for retransmission of lost packets.  ARQ works well for one-to-one
reliable protocols, as evidenced by the pervasive success of TCP/IP.
ARQ has also been an effective reliability tool for one-to-many
reliability protocols, and in particular for some reliable IP multicast
protocols.  However, for one-to-very many reliability protocols, ARQ has
limitations, including the feedback implosion problem because many
receivers are transmitting back to the sender, and the need for a back
channel to send these requests from the receiver.  Another limitation is
that receivers may experience different loss patterns of packets, and
thus receivers may be delayed by retransmission of packets that other
receivers have lost that but they have already received.  This may also
cause wasteful use of bandwidth used to retransmit packets that have
already been received by many of the receivers.

In environments where ARQ is either costly or impossible because there
is either a very limited capacity back channel or no back channel at
all, such as satellite transmission, a Data Carousel approach to
reliability is sometimes used [1]. With a Data Carousel, the sender
partitions the object into equal length pieces of data, which we
hereafter call source symbols, places them into packets, and then
continually cycles through and sends these packets. Receivers
continually receive packets until they have received a copy of each
packet.  Data Carousel has the advantage that it requires no back
channel because there is no data that flows from receivers to the
sender.  However, Data Carousel also has limitations. For example, if a
receiver loses a packet in one round of transmission it must wait an
entire round before it has a chance to receive that packet again.  This
may also cause wasteful use of bandwidth, as the sender continually
cycles through and transmits the packets until no receiver is missing a
packet.

FEC codes provide a reliability method that can be used to augment or
replace other reliability methods, especially for one-to-many
reliability protocols such as reliable IP multicast.  We first briefly
review some of the basic properties and types of FEC codes before
reviewing their uses in the context of reliable IP multicast.  Later, we
provide a more detailed description of some of FEC codes.

In the general literature, FEC refers to the ability to overcome both
erasures (losses) and bit-level corruption. However, in the case of IP
multicast, lower network layers will detect corrupted packets and
discard them. Therefore, an IP multicast protocol need not be concerned
with corruption; the focus is solely on erasure codes.  The payloads are



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generated and processed using an FEC erasure encoder and objects are
reassembled from reception of packets using the corresponding FEC
erasure decoder.

The input to an FEC encoder is some number k of equal length source
symbols.  The FEC encoder generates some number of encoding symbols that
are of the same length as the source symbols.  The chosen length of the
symbols can vary upon each application of the FEC encoder, or it can be
fixed.  These encoding symbols are placed into packets for transmission.
The number of encoding symbols placed into each packet can vary on a per
packet basis, or a fixed number of symbols (often one) can be placed
into each packet.  Also, in each packet is placed enough information to
identify the particular encoding symbols carried in that packet.  Upon
receipt of packets containing encoding symbols, the receiver feeds these
encoding symbols into the corresponding FEC decoder to recreate an exact
copy of the k source symbols.  Ideally, the FEC decoder can recreate an
exact copy from any k of the encoding symbols.

In a later section, we describe a technique for using FEC codes as
described above to handle blocks with variable length source symbols.

Block FEC codes work as follows.  The input to a block FEC encoder is k
source symbols and a number n.  The encoder generates n-k redundant
symbols yielding an encoding block of n encoding symbols in total
composed of the k source symbols and the n-k redundant symbols.  A block
FEC decoder has the property that any k of the n encoding symbols in the
encoding block is sufficient to reconstruct the original k source
symbols.

Expandable FEC codes work as follows.  An expandable FEC encoder takes
as input k source symbols and generates as many unique encoding symbols
as requested on demand, where the amount of time for generating each
encoding symbol is the same independent of how many encoding symbols are
generated.  Unlike block FEC codes, the source symbols are not
considered part of the encoding symbols for an expandable FEC code.  An
expandable FEC decoder has the property that any k of the unique
encoding symbols is sufficient to reconstruct the original k source
symbols.

Along a different dimension, we classify FEC codes loosely as being
either small or large.  A small FEC code is efficient in terms of
processing time requirements for encoding and decoding for small values
of k, and a large FEC code is efficient for encoding and decoding for
much large values of k.  There are implementations of standard block FEC
codes that have encoding times proportional to n times the length of the
k source symbols, and decoding times proportional l times the length of
the k source symbols, where l is the number of missing source symbols
among the k received encoding symbols.  Because of the growth rate of



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the encoding and decoding times as a function of k and n, these are
typically considered to be small block FEC codes.  There are close
approximations to block FEC codes which for all practical purposes can
generate n encoding symbols and can decode the k source symbols in time
proportional to the length of the n encoding symbols.  These codes are
considered to be large block FEC codes.  There are close approximations
to expandable FEC codes which for all practical purposes can generate
each encoding symbol in time proportional to its length, and can decode
all k source symbols in time proportional to their length.  These are
considered to be large expandable FEC codes.

Ideally, FEC codes in the context of IP multicast can be used to
generate encoding symbols that are transmitted in packets in such a way
that each received packet is fully useful to a receiver to reassemble
the object regardless of previous packet reception patterns. Thus, if
some packets are lost in transit between the sender and the receiver,
instead of asking for specific retransmission of the lost packets or
waiting till the packets are resent using Data Carousel, the receiver
can use any other subsequent equal amount of data contained in packets
that arrive to reassemble the object.  These packets can either be
proactively transmitted or they can be explicitly requested by
receivers.  This implies that the data contained in the same packet is
fully useful to all receivers to reassemble the object, even though the
receivers may have previously experienced different packet loss
patterns.  This property can reduce or even eliminate the problems
mentioned above associated with ARQ and Data Carousel and thereby
dramatically increase the scalability of the protocol to orders of
magnitude more receivers.


1.1.  Application of FEC codecs

For some reliable IP multicast protocols, FEC codes are used in
conjunction with ARQ to provide reliability.  For example, a large
object could be partitioned into a number of source blocks consisting of
a small number of source symbols each, and in a first round of
transmission all of the source symbols for all the source blocks could
be transmitted.  Then, receivers could report back to the sender the
number of source symbols they are missing from each source block.  The
sender could then compute the maximum number of missing source symbols
from each source block among all receivers.  Based on this, a small
block FEC encoder could be used to generate for each source block a
number of redundant symbols equal to the computed maximum number of
missing source symbols from the block among all receivers.  In a second
round of transmission, the server would then send all of these redundant
symbols for all blocks.  In this example, if there are no losses in the
second round of transmission then all receivers will be able to recreate
an exact copy of each original block.  In this case, even if different



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receivers are missing different symbols in different blocks, transmitted
redundant symbols for a given block are useful to all receivers missing
symbols from that block in the second round.

For other reliable IP multicast protocols, FEC codes are used in a Data
Carousel fashion to provide reliability, which we call an FEC Data
Carousel.  For example, an FEC Data Carousel using a large block FEC
code could work as follows.  The large block FEC encoder produces n
encoding symbols considering all the k source symbols of an object as
one block. The sender cycles through and transmits the n encoding
symbols in packets in the same order in each round.  An FEC Data
Carousel can have much better protection against packet loss than a Data
Carousel.  For example, a receiver can join the transmission at any
point in time, And, as long as the receiver receives at least k encoding
symbols during the transmission of the next n encoding symbols, the
receiver can completely recover the object.  This is true even if the
receiver starts receiving packets in the middle of a pass through the
encoding symbols.  This method can also be used when the object is
partitioned into blocks and a short block FEC code is applied to each
block separately.  In this case, as we explain in more detail below, it
is useful to interleave the symbols from the different blocks when they
are transmitted.

Since any number of encoding symbols can be generated using an
expandable FEC encoder, reliable IP multicast protocols that use
expandable FEC codes generally rely solely on these codes for
reliability.  For example, when an expandable FEC code is used in a FEC
Data Carousel application, the encoding packets never repeat, and thus
any k of the encoding symbols in the potentially unbounded number of
encoding symbols are sufficient to recover the original k source
symbols.

For yet other reliable IP multicast protocols the method to obtain
reliability is to generate enough encoding symbols so that each encoding
symbol is transmitted at most once.  For example, the sender can decide
a priori how many encoding symbols it will transmit, use an FEC code to
generate that number of encoding symbols from the object, and then
transmit the encoding symbols to all receivers.  This method is for
example applicable to streaming protocols, where the stream is
partitioned into objects, the source symbols for each object are encoded
into encoding symbols using an FEC code, and then the sets of encoding
symbols for each object are transmitted one after the other using IP
multicast.








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2.  FEC Codes


2.1.  Simple codes

There are some very simple codes that are effective for repairing packet
loss under very low loss conditions.  For example, one simple way to
provide protection from a single loss is to partition the object into
fixed size source symbols and then add a redundant symbol that is the
parity (XOR) of all the source symbols.  The size of a source symbol is
chosen so that it fits perfectly into the payload of a packet, i.e. if
the packet payload is 512 bytes then each source symbol is 512 bytes.
The header of each packet contains enough information to identify the
payload.  In this case, this includes a symbol ID.  The symbol IDs are
numbered consecutively starting from zero independently for the source
symbols and for the redundant symbol.  Thus, the packet header also
contains an encoding flag that indicates whether the symbol in the
payload is a source symbol or a redundant symbol, where 1 indicates
source symbol and 0 indicates redundant symbol.  For example, if the
object consists of four source symbols that have values a, b, c and d,
then the value of the redundant symbol is e = a XOR b XOR c XOR d.
Then, the packets carrying these symbols look like
         (0, 1: a), (1, 1: b), (2, 1: c), (3, 1: d), (0, 0: e).

In this example, the first two fields are in the header of the packet,
where the first field is the symbol ID and the second field is the
encoding flag.  The portion of the packet after the colon is the
payload.  Any single symbol of the object can be recovered as the parity
of all the other symbols.  For example, if packets
               (0, 1: a), (1, 1: b), (3, 1: d), (0, 0: e)

are received then the symbol value for the missing source symbol with ID
2 can be recovered by computing a XOR b XOR d XOR e = c.

When the number of source symbols in the object is large, a simple block
code variant of the above can be used.  In this case, the source symbols
are grouped together into source blocks of some number k of consecutive
symbols each, where k may be different for different blocks.  If a block
consists of k source symbols then a redundant symbol is added to form an
encoding block consisting of k+1 encoding symbols.  Then, a source block
consisting of k source symbols can be recovered from any k of the k+1
encoding symbols from the associated encoding block.

Slightly more sophisticated ways of adding redundant symbols using
parity can also be used. For example, one can group a block consisting
of k source symbols in an object into a p x p square matrix, where p =
sqrt(k).  Then, for each row a redundant symbol is added that is the
parity of all the source symbols in the row.  Similarly, for each column



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a redundant symbol is added that is the parity of all the source symbols
in the column.  Then, any row of the matrix can be recovered from any p
of the p+1 symbols in the row, and similarly for any column.  Higher
dimensional product codes using this technique can also be used.
However, one must be wary of using these constructions without some
thought towards the possible loss patterns of symbols.  Ideally, the
property that one would like to obtain is that if k source symbols are
encoded into n encoding symbols (the encoding symbols consist of the
source symbols and the redundant symbols) then the k source symbols can
be recovered from any k of the n encoding symbols.  Using the simple
constructions described above does not yield codes that come close to
obtaining this ideal behavior.


2.2.  Small block FEC codes

Reliable IP multicast protocols may use a block (n, k) FEC code [2]. A
popular example of these types of codes is a class of Reed-Solomon
codes. For such codes, k source symbols are encoded into n > k encoding
symbols, such that any k of the encoding symbols can be used to
reassemble the original k source symbols.  Thus, these codes have 0%
reception overhead when used to encode the entire object directly.
Block codes are usually systematic, which means that the n encoding
symbols consist of the k source symbols and n-k redundant symbols
generated from these k source symbols, where the size of a redundant
symbol is the same as that for a source symbol.  For example, the first
simple code (XOR) described in the previous subsection is a (k+1, k)
code.  In general, the freedom to choose n larger than k+1 is desirable,
as this can provide much better protection against losses.   Codes of
this sort are often based on algebraic methods using finite fields.
Some of the most popular such codes are based on linear block codes.
Implementations of (n, k) FEC erasure codes are efficient enough to be
used by personal computers [16]. For example, [15] describes an
implementation where the encoding and decoding speeds decay as C/j,
where the constant C is on the order of 10 to 80 Mbytes/second for
Pentium class machines of various vintages and j is upper bounded by
min(k, n-k).

In practice, the values of k and n must be small (below 256) for such
FEC codes as large values make encoding and decoding prohibitively
expensive.  As many objects are longer than k symbols for reasonable
values of k and the symbol length (e.g. larger than 16 kilobyte for k =
16 using 1 kilobyte symbols), they can be divided into a number of
source blocks.  Each source block consists of some number k of source
symbols, where k may vary between different source blocks.  The FEC
encoder is used to encode a k source symbol source block into a n
encoding symbol encoding block, where the length n of the encoding block
may vary for each source block.  For a receiver to completely recover



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the object, for each source block consisting of k source symbols, k
distinct encoding symbols (i.e., with different symbol IDs) must be
received from the corresponding encoding block.  For some encoding
blocks, more encoding symbols may be received than there are source
symbols in the corresponding source block, in which case any additional
encoding symbols are discarded.  An example encoding structure is shown
in Figure 1.



    |   source symbols      |   source symbols      |
    |   of source block 0   |   of source block 1   |
                 |                          |
                 v                          v
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |0 |1 |2 |3 |4 |5 |6 |7 |0 |1 |2 |3 | 4|5 |6 |7 |
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
                            |
                        FEC encoder
                            |
                            v
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|0 |1 |2 |3 | 4| 5| 6| 7| 8| 9| 0| 1| 2| 3| 4| 5| 6| 7| 8| 9|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
               ^                             ^
               |                             |
|  encoding symbols           | encoding symbols            |
|  of encoding block 0        | of encoding block 1         |


Figure 1. Encoding structure for object divided into two source
blocks consisting of 8 source symbols each, and the FEC encoder is used to
generate 2 additional redundant symbols (10 encoding symbols in total)
for each of the two source blocks.


In many cases, an object is partitioned into equal length source blocks
each consisting of k contiguous source symbols of the object, i.e.,
block c consists of the range of source symbols [ck, (c+1)k-1].  This
ensure that the FEC encoder can be optimized to handle a particular
number k of source symbols.  This also ensures that memory references
are local when the sender reads source symbols to encode, and when the
receiver reads encoding symbols to decode.  Locality of reference is
particularly important when the object is stored on disk, as it reduces
the disk seeks required.  The block number and the source symbol ID
within that block can be used to uniquely specify a source symbol within
the object. If the size of the object is not a multiple of k source
symbols, then the last source block will contain less than k symbols.



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Encoding symbols can be uniquely identified by block number and encoding
symbol ID.  The block numbers can be numbered consecutively starting
from zero.  One way of identifying encoding symbols within a block are
to use symbol IDs and an encoding flag that is used to specify whether
an encoding symbol is a source symbol or a redundant symbol, where for
example 1 indicates source symbol and 0 indicate redundant symbol.  The
symbol IDs can be numbered consecutively starting from zero for each
block independently for the source symbols and for the redundant
symbols.  Thus, an encoding symbol can be identified by its block
number, the encoding flag, and the symbol ID.  For example, if the
object consists 10 source symbols with values a, b, c, d, e, f, g, h, i,
and j, and k = 5 and n = 8, then there are two source blocks consisting
of 5 symbols each, and there are two encoding blocks consisting of 8
symbols each.  Let p, q and r be the values of the redundant symbols for
the first encoding block, and let x, y and z be the values of the
redundant symbols for the second encoding block.  Then the encoding
symbols together with their identifiers are

(0, 0, 1: a), (0, 1, 1: b), (0, 2, 1: c), (0, 3, 1: d), (0, 4, 1: e),
(0, 0, 0: p), (0, 1, 0: q), (0, 2, 0: r),
(1, 0, 1: f), (1, 1, 1: g), (1, 2, 1: h), (1, 3, 1: i), (1, 4, 1: j),
(1, 0, 0: x), (1, 1, 0: y), (1, 2, 0: z).


In this example, the first three fields identify the encoding symbol,
where the first field is the block number, the second field is the
symbol ID and the third field is the encoding flag. The value of the
encoding symbol is written after the colon.  Each block can be recovered
from any 5 of the 8 encoding symbols associated with that block.  For
example, reception of

  (0, 1, 1: b), (0, 2, 1: c), (0, 3, 1: d), (0, 0, 0: p), (0, 1, 0: q)

 is sufficient to recover the first source block, and reception of

  (1, 0, 1: f), (1, 1, 1: g), (1, 0, 0: x), (1, 1, 0: y), (1, 2, 0: z)


is sufficient to recover the second source block.


2.3.  Large block FEC codes

Tornado codes [9] are block FEC codes that provide an alternative to
small block FEC codes.  An (n, k) Tornado code requires slightly more
than k out of n encoding symbols to reassemble k source symbols.
However, the advantage is that the value of k may be on the order of
tens of thousands and still run efficiently.  Because of memory



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considerations, in practice the value of n is restricted to be a small
multiple of k, e.g., n = 2k.  For example, [3] describes an
implementation of Tornado codes where the encoding and decoding speeds
are tens of megabytes per second range for Pentium class machines of
various vintages when k is in the tens of thousands and n = 2k.  The
reception overhead for such values of k and n is in the 5-10% range.
Tornado codes require a large amount of out of band information to be
communicated to all senders and receivers for each different object
length, and require an amount of memory on the encoder and decoder which
is proportional to the object length times 2n/k.

Tornado codes are designed to have low reception overhead on average
with respect to reception of a random portion of the encoding packets.
Thus, to ensure that a receiver can reassemble the object with low
reception overhead, the packets are permuted into a random order before
transmission.


2.4.  Expandable FEC codes

All of the FEC codes described up to this point are block codes.  There
is a different type of FEC codes that we call expandable FEC codes.
Like block codes, an expandable FEC encoder operates on an object of
known size that is partitioned into equal length source symbols.  Unlike
block codes, ideally there is no predetermined number of encoding
symbols that can be generated for expandable FEC codes. Instead, an
expandable FEC encoder can generate as few or as many unique encoding
symbols as required on demand. Also unlike block codes, optimal
expandable FEC codes have the additional attractive property that
encoding symbols for the same object can be generated and transmitted
from multiple servers and concurrently received by a receiver and yet
the receiver incurs a 0% reception overhead.

LT codes [11] are an example of large expandable FEC codes.  An LT
encoder uses randomization to generate each encoding symbol randomly and
independently of all other encoding symbols.  Like Tornado codes, the
number of source symbols k may be very large for LT codes, i.e., on the
order of tens to hundreds of thousands, and the encoder and decoder run
efficiently in software. For example the encoding and decoding speeds
for LT codes are in the range 3-20 megabytes per second for Pentium
class machines of various vintages when k is in the high tens of
thousands.  An LT encoder closely approximates the properties of an
ideal expandable FEC encoder, as it can generate as few or as many
encoding symbols as required on demand.  When a new encoding symbol is
to be generated by an LT encoder, it is based on a randomly chosen
32-bit encoding symbol ID that uniquely describes how the encoding
symbol is to be generated from the input symbols. In general, each
encoding symbol ID value corresponds to a unique encoding symbol, and



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thus the space of possible encoding symbols is approximately four
billion.  Thus, the chance that a particular encoding symbol is the same
as any other particular encoding symbol is tiny.  An LT decoder has the
property that with very high probability the receipt of any set of
slightly more than k randomly and independently generated encoding
symbols is sufficient to reassemble the k source symbols.  For example,
when k is on the order of tens to hundreds of thousands the reception
overhead is less than 5% with no failures in tens of millions of trials
under a variety of loss conditions.

Because encoding symbols are randomly and independently generated by
choosing random encoding symbol IDs, LT codes have the property that
encoding symbols for the same k source symbols can be generated and
transmitted from multiple senders ad than if all the encoding symbols
were generated by a single sender.  The only requirement is that the
senders choose their encoding symbol IDs randomly and independently of
one another.

There is a weak tradeoff between the number of source symbols and the
reception overhead for LT codes, and the larger the number of source
symbols the smaller the reception overhead.  Thus, for shorter objects,
it is sometimes advantageous to include multiple symbols in each packet.
Normally, and in the discussion below, there is only one symbol per
packet.

There are a couple of factors for choosing the appropriate symbol
length/ number of input symbols tradeoff. The primary consideration is
that there is a fixed overhead per symbol component in the overall
processing requirements of the encoding and decoding, independent of the
number of input symbols.  Thus, using shorter symbols means that this
fixed overhead processing per symbol will be a larger component of the
overall processing requirements, leading to larger overall processing
requirements.  Because of this, it is advisable to use a reasonably
sized fixed symbol length independent of the length of the object, and
thus shorter objects will be partitioned into fewer symbols than larger
objects.  A second much less important consideration is that there is a
component of the processing per symbol that depends logarithmically on
the number of input symbols, and thus for this reason there is a slight
preference towards less input symbols.

Like small block codes, there is a point when the object is large enough
that it makes sense to partition it into blocks when using LT codes.
Generally the object is partitioned into blocks whenever the number of
source symbols times the packet payload length is less than the size of
the object.  Thus, if the packet payload is 1024 bytes and the number of
source symbols is 64,000 then any object over 64 megabytes will be
partitioned into more than one block.  One can choose the number of
source symbols to partition the object into, depending on the desired



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encoding and decoding speed versus reception overhead tradeoff desired.
Encoding symbols can be uniquely identified by a block number (when the
object is large enough to be partitioned into more than one block) and
an encoding symbol ID.  The block numbers, if they are used, are
generally numbered consecutively starting from zero within the object.
The block number and the encoding symbol ID are both chosen uniformly
and randomly from their range when an encoding symbol is to be generated
and transmitted. For example, suppose the number of source symbols is
64,000 and the number of blocks is 2.  Then, each packet generated by
the LT encoder could be of the form (b, x: y).  In this example, the
first two fields identify the encoding symbol, where the first field is
the block number b = 0 or 1 and the second field is the randomly chosen
encoding symbol ID x. The value y after the colon is the value of the
encoding symbol.


2.5.  Source blocks with variable length source symbols

For all the FEC codes described above, all the source symbols in the
same source block are all of the same length.  In this section, we
describe a general technique to handle the case when it is desirable to
use source symbols of varying lengths in a single source block.  This
technique is applicable to block FEC codes.

Let l_1, l_2, ... , l_k be the lengths of k varying length source
symbols to be considered part of the same source block.  Let lmax be the
maximum over i = 1, ... , k of l_i.  To prepare the source block for the
FEC encoder, pad each source symbol i out to length lmax with a suffix
of lmax-i zeroes, and then prepend to the beginning of this the value
l_i.  Thus, each padded source symbol is of length x+lmax, assuming that
the length of an original symbol takes x bytes to store.  These padded
source symbols, each of length x+lmax, are the input to the encoder,
together with the value n.  The encoder then generates n-k redundant
symbols, each of length x+lmax.

The encoding symbols that are placed into packets consist of the
original k varying length source symbols and n-k redundant symbols, each
of length x+lmax.  From any k of the received encoding symbols, the FEC
decoder recreates the k original source symbols as follows.  If all k
original source symbols are received, then no decoding is necessary.
Otherwise, at least one redundant symbol is received, from which the
receiver can easily whether the block was composed of variable-length
source symbols: if the redundant simbol(s) has a size different (larger)
from the source symbols then the source symbols are variable-length.
Note that in a variable-length block the redundant symbols are always
larger than the largest source symbol, due to the presence of the
encoded symbol-length.  The receiver can determine the value of lmax by
subtracting x from the length of a received redundant symbol. Note that



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x MUST be a protocol constant.  For each of the received original source
symbols, the receiver can generate the corresponding padded source
symbol as described above.  Then, the input to the FEC decoder is the
set of received redundant symbols, together with the set of padded
source symbols constructed from the received original symbols.  The FEC
decoder then produces the set of k padded source symbols.  Once the k
padded source symbols have been recovered, the length l_i of original
source symbol i can be recovered from the first x bytes of the ith
padded source symbol, and then original source symbol i is obtained by
taking the next l_i bytes following the x bytes of the length field.


3.  Security Considerations

The use of FEC, in and of itself, imposes no additional security
considerations versus sending the same information without FEC.
However, just like for any transmission system, a malicious sender may
intentionally transmit bad symbols. If a receiver accepts one or more
bad symbols in place of authentic ones then such a receiver will have
its entire object down-load corrupted by the bad symbol.  Application-
level transmission object authentication can detect the corrupted
transfer, but the receiver must then discard the transferred object.
Thus, transmitting false symbols is at least an effective denial of
service attack. At worst, a malicious sender could add, delete, or
replace arbitrary data within the transmitted object.

In light of this possibility, FEC receivers may screen the source
address of a received symbol against a list of authentic transmitter
addresses.  Since source addresses may be spoofed, FEC transport
protocols may provide mechanisms for robust source authentication of
each encoded symbol. Multicast routers along the path of a FEC transfer
may provide the capability of discarding multicast packets that
originated on that subnet, and whose source IP address does not
correspond with that subnet.


4.  Intellectual Property Disclosure

Tornado codes [9] have both patents issued and patents pending.  LT
codes [11] have patents pending.


5.  Acknowledgments

Thanks to Vincent Roca and Hayder Radha for their detailed comments on
this draft.





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6.  References

[1] Acharya, S., Franklin, M., and Zdonik, S., ``Dissemination- Based
Data Delivery Using Broadcast Disks'', IEEE Personal Communications,
pp.50-60, Dec 1995.

[2] Blahut, R.E., ``Theory and Practice of Error Control Codes'',
Addison Wesley, MA 1984.

[3] Byers, J.W., Luby, M., Mitzenmacher, M., and Rege, A., ``A Digital
Fountain Approach to Reliable Distribution of Bulk Data'', Proceedings
ACM SIGCOMM '98, Vancouver, Canada, Sept 1998.

[4] Deering, S., ``Host Extensions for IP Multicasting'', RFC 1058,
Stanford University, Stanford, CA, 1988.

[5] Luby, M., Vicisano, Gemmell, J., L., Rizzo, L., Handley, M.,
Crowcroft, J., "RMT BB Forward Error Correction Codes", draft-ietf-rmt-
bb-fec-01 submited to the IETF RMT working group, November 2000.

[6] Gemmell, J., Schooler, E., and Gray, J., ``ALC Scalable Multicast
File Distribution: Caching and Parameters Optimizations'' Technical
Report MSR-TR-99-14, Microsoft Research, Redmond, WA, April, 1999.

[7] Handley, M., and Jacobson, V., ``SDP: Session Description
Protocol'', RFC 2327, April 1998.

[8] Handley, M., ``SAP: Session Announcement Protocol'', Internet Draft,
IETF MMUSIC Working Group, Nov 1996.

[9] Luby, M., Mitzenmacher, M., Shokrollahi, A., Spielman, D., Stemann,
V., ``Practical Loss-Resilient Codes'' 29th STOC'97.

[10] Luby, M., Vicisano, L., Speakman, T. ``Heterogeneous multicast
congestion control based on router packet filtering'', presented at RMT
meeting in Pisa, March 1999.

[11] Digital Fountain Web Site, www.digitalfountain.com

[12] Fielding, R., Gettys, J., Mogul, J. Frystyk, H., Berners-Lee, T.,
Hypertext Transfer Protocol  HTTP/1.1 (IETF RFC2068) http://www.rfc-
editor.org/rfc/rfc2068.txt

[13] Bradner, S., Key words for use in RFCs to Indicate Requirement
Levels (IETF RFC 2119) http://www.rfc-editor.org/rfc/rfc2119.txt

[14] Rizzo, L, and Vicisano, L., ``Reliable Multicast Data Distribution
protocol based on software FEC techniques'', Proceedings of the Fourth



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IEEE Workshop on the Architecture and Implementation of High Performance
Communication Systems, HPCS-97, Chalkidiki, Greece, June 1997.

[15] Rizzo, L., ``Effective Erasure Codes for Reliable Computer
Communication Protocols'', ACM SIGCOMM Computer Communication Review,
Vol.27, No.2, pp.24-36, Apr 1997.

[16] Rizzo, L., ``On the Feasibility of Software FEC'', DEIT Tech
Report, http://www.iet.unipi.it/~luigi/softfec.ps, Jan 1997.

[17] Rubenstein, Dan, Kurose, Jim and Towsley, Don, ``The Impact of
Multicast Layering on Network Fairness'', Proceedings of ACM SIGCOMM'99.

[18] L.Vicisano, L.Rizzo, J.Crowcroft, ``TCP-like Congestion Control for
Layered Multicast Data Transfer'', IEEE Infocom '98, San Francisco, CA,
Mar.28-Apr.1 1998.

[19] Vicisano, L., ``Notes On a Cumulative Layered Organization of Data
Packets Across Multiple Streams with Different Rates'', University
College London Computer Science Research Note RN/98/25, Work in Progress
(May 1998).


7.  Authors' Addresses

   Michael Luby
   luby@digitalfountain.com
   Digital Fountain
   600 Alabama Street
   San Francisco, CA, USA, 94110

   Lorenzo Vicisano
   lorenzo@cisco.com
   cisco Systems, Inc.
   170 West Tasman Dr.,
   San Jose, CA, USA, 95134

   Jim Gemmell
   jgemmell@microsoft.com
   Microsoft Research
   301 Howard St., #830
   San Francisco, CA, USA, 94105

   Luigi Rizzo
   luigi@iet.unipi.it
   ACIRI, 1947 Center St., Berkeley CA 94704
   and
   Dip. di Ing. dell'Informazione



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   Universita` di Pisa
   via Diotisalvi 2, 56126 Pisa, Italy

   Mark Handley
   mjh@aciri.org
   ACIRI
   1947 Center St.
   Berkeley CA, USA, 94704

   Jon Crowcroft
   J.Crowcroft@cs.ucl.ac.uk
   Department of Computer Science
   University College London
   Gower Street,
   London WC1E 6BT, UK




































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8.  Full Copyright Statement

Copyright (C) The Internet Society (2000).  All Rights Reserved.

This document and translations of it may be copied and furnished to
others, and derivative works that comment on or otherwise explain it or
assist in its implementation may be prepared, copied, published and
distributed, in whole or in part, without restriction of any kind,
provided that the above copyright notice and this paragraph are included
on all such copies and derivative works. However, this document itself
may not be modified in any way, such as by removing the copyright notice
or references to the Internet Society or other Internet organizations,
except as needed for the purpose of developing Internet standards in
which case the procedures for copyrights defined in the Internet
languages other than English.

The limited permissions granted above are perpetual and will not be
revoked by the Internet Society or its successors or assigns.

This document and the information contained herein is provided on an "AS
IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING TASK
FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION HEREIN WILL NOT
INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE."


























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