Internet Engineering Task Force                      Mark Allman, Editor
INTERNET DRAFT                                                Dan Glover
File: draft-ietf-tcpsat-res-issues-03.txt                     Jim Griner
                                                          John Heidemann
                                                             Keith Scott
                                                           Jeffrey Semke
                                                               Joe Touch
                                                            Diepchi Tran
                                                            May 27, 1998
                                              Expires: November 27, 1998


               Ongoing TCP Research Related to Satellites


Status of this Memo

    This document is an Internet-Draft.  Internet-Drafts are working
    documents of the Internet Engineering Task Force (IETF), its areas,
    and its working groups.  Note that other groups may also distribute
    working documents as Internet-Drafts.

    Internet-Drafts are draft documents valid for a maximum of six
    months and may be updated, replaced, or obsoleted by other documents
    at any time.  It is inappropriate to use Internet-Drafts as
    reference material or to cite them other than as ``work in
    progress.''

    To view the entire list of current Internet-Drafts, please check
    the "1id-abstracts.txt" listing contained in the Internet-Drafts
    Shadow Directories on ftp.is.co.za (Africa), ftp.nordu.net
    (Northern Europe), ftp.nis.garr.it (Southern Europe), munnari.oz.au
    (Pacific Rim), ftp.ietf.org (US East Coast), or ftp.isi.edu
    (US West Coast).

NOTE

    This document is not to be taken as a finished product.  Some of the
    sections are rough and are included in order to obtain comments from
    the community that will benefit future iterations of this document.
    This is simply a step in the ongoing conversation about this
    document.  Finally, all the authors of this draft do not necessarily
    agree with and/or advocate all the mechanisms outlined in this
    document.

Abstract

    This document outlines TCP mechanisms that may help better utilize
    the available bandwidth in TCP transfers over long-delay satellite
    channels.  The work outlined in this document is preliminary and has
    not yet been judged to be safe for use in the shared Internet.  In
    addition, some of the work outlined in this document has been shown
    to be unsafe for shared networks, but may be acceptable for use in
    private networks.



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Table of Contents

    1         Introduction. . . . . . . . . . . . . . . . . 3
    2         Satellite Architectures . . . . . . . . . . . 3
    2.1       Asymmetric Satellite Networks . . . . . . . . 4
    2.2       Satellite Link as Last Hop. . . . . . . . . . 4
    2.3       Hybrid Satellite Networks     . . . . . . . . 4
    2.4       Point-to-Point Satellite Networks . . . . . . 4
    2.5       Point-to-Multipoint Satellite Networks  . . . 4
    2.6       Multiple Satellite Hops . . . . . . . . . . . 5
    3         Mitigations . . . . . . . . . . . . . . . . . 5
    3.1       Connection Setup. . . . . . . . . . . . . . . 5
    3.1.1     Mitigation Description. . . . . . . . . . . . 5
    3.1.2     Research. . . . . . . . . . . . . . . . . . . 5
    3.1.3     Implementation Issues . . . . . . . . . . . . 5
    3.1.4     Topology Considerations . . . . . . . . . . . 6
    3.2       Slow Start. . . . . . . . . . . . . . . . . . 6
    3.2.1     Larger Initial Window . . . . . . . . . . . . 6
    3.2.1.1   Mitigation Description. . . . . . . . . . . . 6
    3.2.1.2   Research. . . . . . . . . . . . . . . . . . . 7
    3.2.1.3   Implementation Issues . . . . . . . . . . . . 7
    3.2.1.4   Topology Considerations . . . . . . . . . . . 7
    3.2.2     Byte Counting . . . . . . . . . . . . . . . . 7
    3.2.2.1   Mitigation Description. . . . . . . . . . . . 7
    3.2.2.2   Research. . . . . . . . . . . . . . . . . . . 8
    3.2.2.3   Implementation Issues . . . . . . . . . . . . 8
    3.2.2.4   Topology Considerations . . . . . . . . . . . 8
    3.2.3     Disabling Delayed ACKs During Slow Start. . . 8
    3.2.4     Terminating Slow Start. . . . . . . . . . . . 8
    3.2.4.1   Mitigation Description. . . . . . . . . . . . 8
    3.2.4.2   Research. . . . . . . . . . . . . . . . . . . 9
    3.2.4.3   Implementation Issues . . . . . . . . . . . . 9
    3.2.4.4   Topology Considerations . . . . . . . . . . . 9
    3.3       Loss Recovery . . . . . . . . . . . . . . . . 9
    3.3.1     Non-SACK Based Mechanisms . . . . . . . . . . 9
    3.3.2     SACK Based Mechanisms . . . . . . . . . . . . 9
    3.3.2.1   SACK "pipe" Algorithm . . . . . . . . . . . . 9
    3.3.2.2   Forward Acknowledgments . . . . . . . . . . . 9
    3.3.2.2.1 Mitigation Description. . . . . . . . . . . . 9
    3.3.2.2.2 Research. . . . . . . . . . . . . . . . . . . 10
    3.3.2.2.3 Implementation Issues . . . . . . . . . . . . 10
    3.3.2.2.4 Topology Considerations . . . . . . . . . . . 10
    3.3.3     Explicit Congestion Notification. . . . . . . 10
    3.3.4     Detecting Corruption Loss . . . . . . . . . . 10
    3.4       Spoofing. . . . . . . . . . . . . . . . . . . 10
    3.4.1     Mitigation Description. . . . . . . . . . . . 10
    3.4.2     Research. . . . . . . . . . . . . . . . . . . 11
    3.4.3     Implementation Issues . . . . . . . . . . . . 11
    3.4.4     Topology Considerations . . . . . . . . . . . 11
    3.5       snoop . . . . . . . . . . . . . . . . . . . . 11
    3.6       Multiple Data Connections . . . . . . . . . . 11
    3.6.1     Mitigation Description. . . . . . . . . . . . 11
    3.6.2     Research. . . . . . . . . . . . . . . . . . . 12
    3.6.3     Implementation Issues . . . . . . . . . . . . 13

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    3.6.4     Topological Considerations. . . . . . . . . . 13
    3.7       Pacing TCP Segments . . . . . . . . . . . . . 13
    3.7.1     ACK Spacing . . . . . . . . . . . . . . . . . 13
    3.7.1.1   Mitigation Description. . . . . . . . . . . . 13
    3.7.1.2   Research. . . . . . . . . . . . . . . . . . . 13
    3.7.1.3   Implementation Issues . . . . . . . . . . . . 13
    3.7.1.4   Topology Considerations . . . . . . . . . . . 13
    3.7.2     Rate-Based Pacing . . . . . . . . . . . . . . 14
    3.7.2.1   Mitigation Description. . . . . . . . . . . . 14
    3.7.2.2   Research. . . . . . . . . . . . . . . . . . . 14
    3.7.2.3   Implementation Issues . . . . . . . . . . . . 14
    3.7.2.4   Topology Considerations . . . . . . . . . . . 14
    3.8       TCP Header Compression. . . . . . . . . . . . 15
    3.8.1     Mitigation Description. . . . . . . . . . . . 15
    3.8.2     Research. . . . . . . . . . . . . . . . . . . 17
    3.8.3     Implementation Issues . . . . . . . . . . . . 17
    3.8.4     Topology Considerations . . . . . . . . . . . 17
    3.9       Sharing TCP State Among Similar Connections . 18
    3.9.1     Mitigation Description. . . . . . . . . . . . 18
    3.9.2     Research. . . . . . . . . . . . . . . . . . . 18
    3.9.3     Implementation Issues . . . . . . . . . . . . 19
    3.9.4     Topology Considerations . . . . . . . . . . . 19
    3.10      ACK Congestion Control. . . . . . . . . . . . 20
    3.11      ACK Filtering . . . . . . . . . . . . . . . . 20
    4         SPCS. . . . . . . . . . . . . . . . . . . . . 20
    5         Mitigation Interactions . . . . . . . . . . . 20
    6         Conclusions . . . . . . . . . . . . . . . . . 20
    7         References. . . . . . . . . . . . . . . . . . 20
    8         Author's Addresses: . . . . . . . . . . . . . 24

1   Introduction

    This document outlines mechanisms that may help the Transmission
    Control Protocol (TCP) [Pos81] better utilize the bandwidth provided
    by long-delay satellite environments.  These mechanisms may also
    help in other environments.  The proposals outlined in this document
    are currently being studied throughout the research community.
    Therefore, these mechanisms SHOULD NOT be used in the shared
    Internet.  At the point these mechanisms are proved safe and
    appropriate for general use, the appropriate IETF documents will be
    written.  Until that time, these mechanisms should be used for
    research and in private networks only.

    It should be noted that non-TCP mechanisms that help performance
    over satellite channels do exist (e.g., application-level changes).
    However, outlining these non-TCP mitigations is left as future
    work.

2   Satellite Architectures

    Satellite characteristics are discussed in [AG98].  This section
    discusses several ways that satellites might be used in the
    Internet.


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2.1 Asymmetric Satellite Networks

    Some satellite networks exhibit a bandwidth asymmetry, with a larger
    data rate in one direction than the other, because of limits on the
    transmission power and the antenna size at one end of the link.
    Meanwhile, other satellite systems are one way only and use a
    non-satellite return path.  The nature of most TCP traffic is
    asymmetric with data flowing in one direction and acknowledgements
    in return.  However, the term asymmetric in this document refers to
    different physical capacities in the forward and return channels.

2.2 Satellite Link as Last Hop

    Satellite links that provide service to end users may allow for
    specialized design of protocols used over the last hop.  Some
    satellite providers use the satellite channel for a shared high
    speed downlink to users with a lower speed, non-shared terrestrial
    channel that is used for requests and acknowledgements.  Many times
    this creates an asymmetric network, as discussed in section 2.1.

2.3 Hybrid Satellite Networks

    In the more general case, satellites may be located at any point in
    the network topology.  In this case, the satellite link carries real
    network traffic and acts as just another channel between two
    gateways.  In this environment, a given connection may be sent over
    terrestrial channels (including wireless), as well as satellite
    channels.  On the other hand, a connection could also travel over
    only the terrestrial network or only over the satellite portion of
    the network.

    TCP is an end-to-end protocol.  For a geosynchronous satellite, this
    means that noise anywhere in the connection will have to be dealt
    with over a long delay feedback path.  Eliminating noise in the
    satellite link will not solve the delay problem for the case of a
    noisy link (e.g., wireless interference or noisy phone line)
    elsewhere in the connection path.

2.4 Point-to-Point Satellite Networks

    In point-to-point satellite networks, the only hop in the network is
    over the satellite channel.  There is no terrestrial traffic to
    contend with in this environment.  This pure satellite environment
    exhibits only the problems associated with the satellite channels,
    as outlined in [AG98].  Since this is a private network, some
    mitigations to TCP's inefficiencies can be used that are not
    suitable for shared networks, such as the Internet.

2.5 Point-to-Multipoint Satellite Networks

    Satellites have an advantage in point-to-multipoint uses.  Although
    satellite communications began as a trunking method for telephony,
    the broadcast advantages of satellites were quickly recognized and
    utilized for television program distribution.  One signal can be

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    transmitted up to a satellite and then relayed back down to a large
    geographic area.  Any ground station in that area can pick up the
    signal if tuned to that channel.  In the same way, data can be
    transmitted to small ground stations located over large geographic
    distances without loading terrestrial networks.  Satellites have
    found use in corporate intranets and VSAT (very small aperture
    terminal) networks especially for database applications, but
    advantages for WWW caching, distributing network news, and
    multicasting are obvious and could help to reduce network
    congestion.  While this is a valuable use of satellite systems, it
    is considered out of scope in this document, as TCP is a
    unicast-only protocol.

2.6 Multiple Satellite Hops

    In some cases, service may be provided over multiple satellite hops.
    This aggrivates the satellite characteristics described in [AG98].

3   Mitigations

    The following sections will discuss various techniques for
    mitigating the problems TCP faces in the satellite environment.
    Each of the following sections will be organized as follows: First,
    each mitigation will be briefly outlined.  Next, research work
    involving the mechanism in question will be briefly discussed.  The
    implementation issues of the mechanism will be dicussed next.
    Finally, the mechanism's benefits in each of the environments above
    will be outlined.

3.1 Connection Setup

3.1.1 Mitigation Description

    TCP uses a three-way handshake to setup a connection between two
    hosts.  This connection setup requires 1 RTT or 1.5 RTTs, depending
    upon whether the data sender started the connection actively or
    passively.  This startup time can be eliminated by using TCP
    extensions for transactions (T/TCP) [Bra94].  In most situations,
    T/TCP bypasses the three-way handshake.  This allows the data sender
    to begin transmitting data in the first packet sent (along with the
    connection setup information).  This is especially helpful for short
    request/response traffic.

3.1.2 Research

    T/TCP is outlined and analyzed in [Bra92] and [Bra94].

3.1.3 Implementation Issues

    T/TCP required changes in the TCP stacks of both the data sender and
    the data receiver.  There are some security implications of sending
    data in the first data segment.  These will be briefly presented
    and/or pointed at in a future iteration of this document.


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3.1.4 Topology Considerations

    It is expected that T/TCP will be equally beneficial in all
    environments outlined in section 2.

3.2 Slow Start

    The slow start algorithm is used to gradually increase the size of
    TCP's sliding window [Jac88] [Ste97].  The algorithm is an important
    safe-guard against transmitting an inappropriate amount of data into
    the network when the connection starts up.  The algorithm begins by
    sending a single data segment to the receiver.  For each
    acknowledgment (ACK) returned, the size of the window is increased
    by 1 segment.  This makes the window growth directly proportional to
    the round-trip time (RTT).  In long-delay environments, such as some
    satellite channels, the large RTT increases the time needed to
    increase the size of the window to an appropriate level.  This
    effectively wastes capacity [All97a] [Hay97].  Slow start is most
    inefficient for transfers that are short compared to the
    delay*bandwidth product of the network (e.g., WWW transfers).

    Delayed ACKs are another source of wasted capacity during the slow
    start phase.  RFC 1122 [Bra89] allows data receivers to refrain from
    ACKing every incoming data segment.  However, every second
    full-sized segment must be ACKed.  If a second full-sized segment
    does not arrive within a given timeout, an ACK must be generated
    (this timeout cannot exceed 500 ms).  Since the data sender
    increases the size of the window based on the number of arriving
    ACKs, reducing the number of ACKs slows the window's growth rate.
    In addition, when TCP starts sending, it sends 1 segment.  When
    using delayed ACKs a second segment must arrive before an ACK is
    sent.  Therefore, the receiver is always going to have to wait for
    the delayed ACK timer to expire before ACKing the first segment,
    which also increases the transfer time.

    Several proposals have suggested ways to make slow start less time
    consuming.  These proposals are briefly outlined below and
    references to the research work given.

3.2.1 Larger Initial Window

3.2.1.1 Mitigation Description

    One method that will reduce the amount of time required by slow
    start (and therefore, the amount of wasted capacity) is to make the
    initial window be more than a single segment.  Recently, this
    proposal has been outlined in an Internet-Draft [FAP97].   The
    suggested size of the initial window is given in equation 1.

                  min (4*MSS, max (2*MSS, 4380 bytes))               (1)

    By increasing the initial window, more packets are sent immediately,
    which will trigger more ACKs, allowing the window to open more
    rapidly.  In addition, by sending at least 2 segments initially, the

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    first segment does not need to wait for the delayed ACK timer to
    expire as is the case when the initial window is 1 segment (as
    discussed above).  Therefore, the window size given in equation 1
    saves up to 3 RTTs and a delayed ACK timeout when compared to an
    initial window of 1 segment.

    Using a larger initial window is likely to cause increased amount of
    loss in highly congested networks (where each connection's share of
    the router queue is less than the initial window size).  Therefore,

    this change must be studied further to ensure that it is safe the
    shared Internet.

3.2.1.2 Research

    Several researchers have studied the use of a larger initial window
    in various environments.  [Nic97] and [KAGT98] show a reduction in
    WWW page transfer time over hybrid fiber coax (HFC) and satellite
    channels respectivly.  Furthermore, it has been shown that using an
    initial window of 4 packets does not negatively impact overall
    performance over dialup modem channels with a small number of
    buffers [SP97].  [All97c] shows an improvment in transfer time for 16
    KB files across the Internet and dialup modem channels when using a
    larger initial window.  Furthermore, a slight increase in
    retransmitted segments was also shown.  Finally, [PN98] shows
    improved transfer time for WWW traffic in simulations with competing
    traffic.  [PN98] also shows a small increase in the drop rate.

3.2.1.3 Implementation Issues

    The use of larger initial windows requires changes to the sender's
    TCP stack.

3.2.1.4 Topology Considerations

    It is expected that the use of a large initial window would be
    equally beneficial to all network architectures outlined in section
    2.

3.2.2 Byte Counting

3.2.2.1 Mitigation Description

    As discussed above, the wide-spread use of delayed ACKs increases
    the time needed by a TCP sender to increase the size of its window
    during slow start.  One mechanism that can mitigate this problem is
    the use of ``byte counting'' [All97a].  Using this mechanism, the
    window increase is based on the number of previously unacknowledged
    bytes ACKed, rather than on the number of ACKs received.  This makes
    the increase relative to the amount of data transmitted, rather than
    being dependent on the ACK interval used by the receiver.

    Byte counting leads to slightly larger line-rate bursts of segments.
    This increase in burstiness may increase the loss rate on some

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    networks.  The size of the line-rate burst increases if the receiver
    generates ``stretch ACKs'' [Pax97] (either by design [Joh95] or due
    to implementation bugs [All97b] [PADHV97]).

3.2.2.2 Research

    Using byte counting, as opposed to standard ACK counting, has been
    shown to reduce the amount of time needed to increase the window to
    an appropriate size in satellite networks [All97a].  Byte counting,
    however, has not been studied in a congested environment with
    competing traffic.

3.2.2.3 Implementation Issues

    Changing from ACK counting to byte counting requires changes to the
    data sender's TCP stack.

3.2.2.4 Topology Considerations

    It has been suggested by some (and roundly criticized by others)
    that byte counting will allow TCP to exhibit the same properties
    regardless of the network topology (outlined in section 2) being
    used.

3.2.3 Disabling Delayed ACKs During Slow Start

    (in progress)

3.2.4 Terminating Slow Start

3.2.4.1 Mitigation Description

    The initial slow start phase is used by TCP to determine an
    appropriate window size for the given network conditions [Jac88].
    Slow start is terminated when TCP detects congestion, or when the
    size of the window reaches the size of the receiver's advertised
    window.  The window size at which TCP ends slow start and begins
    using the congestion avoidance [Jac88] algorithm is called
    "ssthresh".  The initial value for ssthresh is the receiver's
    advertised window.  TCP doubles the size of the window every RTT and
    therefore can overwhelm the network with at most twice as many
    segments as the network can handle.  By setting ssthresh to a value
    less than the receiver's advertised window initially, the sender may
    avoid overwhelming the network with segments.  Hoe [Hoe96] proposes
    using the packet-pair algorithm [Kes91] to determine a more
    appropriate value for ssthresh.  The algorithm observes the spacing
    between the first few returning ACKs to determine the bandwidth of
    the bottleneck link.  Together with the measured RTT, the
    delay*bandwidth product is determined and ssthresh is set to this
    value.  When TCP's window reaches this reduced ssthresh, slow start
    is terminated and transmission continues with congestion avoidance,
    which is a more conservative algorithm for increasing the size of
    the window.


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3.2.4.2 Research

    It has been shown that estimating ssthresh can improve performance
    and decrease packet loss in simulations [Hoe96].  However, before
    this mechanism is widely deployed, it must be studied in a more
    dynamic network environment.

3.2.4.3 Implementation Issues

    Estimating ssthresh requires changes to the data sender's TCP
    stack.

3.2.4.4 Topology Considerations

    It is expected that this mechanism will work well in all symmetric
    topologies outlined in section 2.  However, asymmetric channels pose
    a special problem, as the rate of the returning ACKs may not be the
    bottleneck bandwidth in the forward direction.  This can lead to the
    sender setting ssthresh too low and hurting performance.

3.3 Loss Recovery

3.3.1 Non-SACK Based Mechanisms

    (in progress)

3.3.2 SACK Based Mechanisms

3.3.2.1 SACK "pipe" Algorithm

    (in progress)

3.3.2.2 Forward Acknowledgments

3.3.2.2.1 Mitigation Description

    The Forward Acknowledgment (FACK) algorithm was developed to improve
    TCP congestion control during recovery.  FACK uses TCP SACK options
    to glean additional information about the congestion state, adding
    more precise control to the injection of data into the network
    during recovery.  FACK decouples the congestion control algorithms
    from the data recovery algorithms to provide a simple and direct way
    to use SACK to improve congestion control.  Due to the separation of
    these two algorithms, new data may be sent during recovery to
    sustain TCP's self-clock when there is no further data to
    retransmit.

    The most recent version of FACK is Rate-Halving, in which one packet
    is sent for every two ACKs received during recovery.  ACKing
    every-other packet has the result of reducing the window in one
    round trip to half of the number of packets that were successfully
    handled by the network.  (So windows that are too large by more than
    a factor of two still get reduced to half of what the network can
    sustain.)  Another important aspect of FACK with Rate-Halving is

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    that it sustains the ACK self-clock during recovery because
    transmitting a packet for every-other ACK does not require half a
    window of data to drain from the network before transmitting, as
    required by the fast recovery algorithm [Ste97].

    In addition, the FACK with Rate-Halving implementation provides
    Thresholded Retransmission to each lost segment.  Tcprexmtthresh is
    the number of duplicate ACKs required by Reno to enter recovery.
    FACK applies thresholded retransmission to all segments by waiting
    until tcprexmtthresh SACK blocks indicate that a given segment is
    missing before resending the segment.  This allows reasonable
    behavior on links that reorder segments.  As described above, FACK
    sends a segment for every second ACK received during recovery.  New
    segments are transmitted except when tcprexmtthresh SACK blocks have
    been observed for a dropped segment, at which point the dropped
    segment is retransmitted.

3.3.2.2.2 Research

    The original FACK algorithm was presented at Sigcomm'96 [MM96a].
    The algorithm was later enhanced to include Rate-Halving [MM96b].
    The real-world performance of FACK with Rate-Halving was shown to be
    much closer to the theoretical maximum for TCP than either SACK or
    Reno [MSMO97].

3.3.2.2.3 Implementation Issues

    In order to use FACK, the sender's TCP stack must be modified.  In
    addition, the receiver must be able to generate SACK options to
    obtain the full benefit of using FACK.

3.3.2.2.4 Topology Considerations

    FACK is expected to improve performance in all environments.  Since
    it is more able to sustain its self-clock than Reno, it may be
    considerably attractive over long delay paths.

3.3.3 Explicit Congestion Notification

3.3.4 Detecting Corruption Loss

3.4 Spoofing

3.4.1 Mitigation Description

    TCP spoofing is a technique used to split a TCP connection between a
    client (such as a mobile host or a hybrid terminal) and a server
    (such as fixed terminal or Internet server) into two parts: one
    between the client and its gateway router over satellite/wireless
    link and another between the gateway router and the server over the
    Internet/wired link.  The gateway effectively breaks incoming TCP
    connections in two by acting on the client's behalf in interactions
    with the server.  This allows the server to complete the transfer
    without incurring delays introduced by the satellite.  Furthermore,

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    spoofing allows the gateway to use a more appropriate transport
    protocol (or version of TCP) over the satellite hop.  This mechanism
    is criticized by some as breaking the end-to-end semantics
    associated with the TCP protocol.

3.4.2 Research

    The TCP spoofing technique has been used to improve the overall
    throughput for asymmetric Internet access over satellite-terrestrial
    network [ASBD96] and for transferring data to mobile clients over
    wireless-wired network [BPSK97] [BB95].  In addition, [ASBD96] with
    spoofing and an increased ACK interval (i.e., decreased frequency of
    ACKs), it has been found that the throughput increased up to 400Kbps
    compare to 120Kbps of the system without these techniques.  By using
    spoofing and the SMART retransmission technique [KM97], [BPSK97]
    shows that the TCP throughput improved from 0.7 Mbps to 1.3 Mbps in
    LAN environments and from 0.3 Mbps to 1.1 Mbps in WAN environments.

3.4.3 Implementation Issues

    The use of TCP spoofing requires modification to the gateway
    routers to enable them to act on the behalf of the end hosts.

3.4.4  Topology Considerations

    TCP spoofing should help performance over all topologoies outlined
    above.  However, TCP spoofing is an especially useful technique in
    asymmetric networks.

3.5 snoop

    (Might better be handled by a "tcppep" document, if that group gets
    going.  Comments on this issue appreciated...  -- allman)

3.6 Multiple Data Connections

3.6.1 Mitigation Description

    One method that has been used to overcome TCP's inefficiencies in
    the satellite environment is to use multiple TCP flows to transfer a
    given file.  The use of N TCP connections makes the sender N times
    more aggressive and therefore can benefit throughput in some
    situations.  Using N multiple TCP connections can impact the
    transfer and the network in a number of ways, which are listed
    below.

    1.  The transfer is able to start transmission using an effective
        window of N segments, rather than a single segment as one TCP
        flow uses.  This allows the transfer to more quickly increase
        the effective window size to an appropriate size for the given
        network.  However, in some circumstances an initial window of N
        segments is inappropriate for the network conditions.  In this
        case, a transfer utilizing more than one connection may
        aggravate congestion.

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    2.  During the congestion avoidance phase, the transfer increases
        the window by N segments per RTT, rather than the one segment
        per RTT that a single TCP connection would.  Again, this can aid
        the transfer by more rapidly increasing the window to an
        appropriate point.  However, this rate of increase can also be
        too aggressive for the network conditions.  In this case, the
        use of multiple data connections can aggravate congestion in the
        network.

    3.  Using multiple connections can provide a very large overall
        window size.  This can be an advantage for TCP implementations
        that do not support the TCP larger window extension [JBB92].
        However, the aggregate window size across all N connections is

        equivalent to using a TCP implementation that supports large
        windows.

    4.  The overall window decrease in the face of dropped segments is
        reduced when using N parallel connections.  A single TCP
        connection reduces the window size to half when segment loss is
        detected.  Therefore, when utilizing N multiple connections each
        using a window of W bytes, a single drop reduces the window to:

                N * W * ((2N - 1)/2N)

        Clearly this is a less dramatic reduction in window size than
        when using a single TCP connection.

        The use of multiple data connections can increase the ability of
        non-SACK TCP implementations to quickly recover from multiple
        dropped segments, assuming the dropped segments cross
        connections.

    The use of multiple parallel connections makes TCP overly aggressive
    for many environments and can contribute to congestive collapse in
    shared networks [FF98].  The advantages provided by using multiple
    TCP connections are now largely provided by TCP extensions (larger
    windows, SACKs, etc.).  Therefore, the use of a single TCP
    connection is more ``network friendly'' than using multiple parallel
    connections.  However, using multiple parallel TCP connections may
    provide performance improvment in private networks.

3.6.2 Research

    Research on the use of multiple parallel TCP connections shows
    improved performance [IL92] [Hah94] [AOK95] [AKO96].  In addition,
    research has shown that multiple TCP connections can outperform a
    single modern TCP connection (with large windows and SACK) [AHKO97].
    However, these studies did not consider the impact of using multiple
    TCP connections on competing traffic.  [FF98] argues that using
    multiple simultaneous connections to transfer a given file may lead
    to congestive collapse in shared networks.


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3.6.3 Implementation Issues

    To utilize multiple parallel TCP connections a client application
    and the corresponding server must be customized.

3.6.4 Topological Considerations

    As stated above, [FF98] outlines that the use of multiple parallel
    connections in a shared network, such as the Internet may lead to
    congestive collapse.  However, the use of multiple connections may
    be safe and beneficial in private networks.  The specific topology
    being used will dictate the number of parallel connections required.
    Some work has been done to determine the appropriate number of
    connections on the fly [AKO96], but such a mechanism is far from
    complete.

3.7 Pacing TCP Segments

3.7.1 ACK Spacing

3.7.1.1 Mitigation Description

    Routes with high bandwidth*delay products are capable of
    utilizing large TCP window sizes.  One possible cause of this
    delay is small router buffers.  In an idealized situation the
    router buffer should be one half the bandwidth*delay product in
    order to avoid losing segments [Par97].  This arises during slow
    start, because it is possible for the sender to burst data at
    twice the rate of the bottleneck router.  When the router cannot
    buffer the extra segments arriving from the sender, the segments
    are dropped, causing the TCP sender to reduce the window size.
    Using ACK spacing, the bursts can be spread over time by making
    a gateway separate ACKs by at least two segments between ACKs
    [Par97].  Since the ACK rate is used to determine the rate
    packets at which are sent, ACK spacing may allow the sender to
    transmit at the correct rate and thus avoid dropped segments.

3.7.1.2 Research

    Currently an implementation of ACK spacing does not exist.  An
    algorithm has not been developed to determine the proper ACK
    spacing, which may be different depending on whether TCP is in
    slow start or congestion avoidance.

3.7.1.3 Implementation Issues

    ACK spacing is implemented at the router, which eliminates the
    need to change either the sender or receiver's TCP stack.

3.7.1.4 Topology Considerations

    It may not be necessary to use ACK spacing in asymmetrical routes,
    because of the inherent delay incurred by the returning ACKs.


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3.7.2 Rate-Based Pacing

3.7.2.1 Mitigation Description

    Slow-start takes several round trips to fully open the TCP
    congestion window over routes with high bandwidth-delay product.
    For short TCP connections (common in web traffic with HTTP/1.0),
    this slow-start overhead can preclude effective use of the
    high-bandwidth satellite channels.  When senders implement
    slow-start restart after a TCP connection goes idle (suggested by
    Jacobson and Karels [JK92]), performance is reduced in long-lived
    (but bursty) connections [Hei97a].

    Rate-based pacing is a technique, used in the absence of incoming
    ACKs, where the data sender temporarily paces TCP segments at a
    given rate to restart the ACK clock.  Upon receipt of the first ACK,
    pacing is discontinued and normal TCP ACK clocking resumes.  The
    pacing rate may either be known from recent traffic estimates (when
    restarting an idle connection or from recent prior connections), or
    may be known through external means (perhaps in a point-to-point or
    point-to-multipoint satellite network where available bandwidth can
    be assumed to be large).

    In addition, pacing data during the first RTT of a transfer may
    allow TCP to make effective use of high bandwidth-delay links even
    for short transfers or intermittent senders.  Pacing can also be
    used to reduce bursts in general (due to buggy TCPs or byte
    counting, see section 3.2.2 for a discussion on byte counting).

3.7.2.2 Research

    Simulation studies of rate-paced pacing for web-like traffic has
    been shown to reduce router congestion and drop rates [VH97a].  In
    this environment RBP substantially improves performance compared to
    slow-start-after-idle for intermittent senders, and it slightly
    improves performance over burst-full-cwnd-after-idle (because of
    drops) [VH98].  More recently pacing has been suggested to eliminate
    burstiness in networks with ACK filtering [BPK97].

3.7.2.3 Implementation Issues

    RBP requires only sender-side changes to TCP.  Prototype
    implementations of RBP are available [VH97b].  RBP requires an
    additional sender timer for pacing.  The overhead of timer-driven
    data transfer is often considered to high for practical use.
    Preliminary experiments suggest that in RBP this overhead is minimal
    because RBP only requires this timer for the first RTT of
    transmission [VH98].

3.7.2.4  Topology Considerations

    RBP could be used to restart an idle TCP connection for all
    topologies in Section 2.  Use at the beginning of new connections


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    would be restricted to topologies where available bandwidth can be
    estimated out-of-band.

3.8 TCP Header Compression

    The TCP and IP header information needed to reliably deliver packets
    to a remote site across the Internet can add significant overhead,
    especially for interactive applications.  Telnet packets, for
    example, typically carry only 1 byte of data per packet, and
    standard IPv4 and TCP headers add at least 40 bytes to this;
    IPv6/TCP headers add at least 60 bytes.  Much of this information
    remains relatively constant over the course of a session and so can
    be replaced by a short session identifier.

3.8.1 Mitigation Description

    Many fields in the TCP and IP headers either remain constant during
    the course of a session, change very infrequently, or can be
    inferred from other sources.  For example, the source and
    destination addresses, as well as the IP version, protocol, and port
    fields generally do not change during a session.  Packet length can
    be deduced from the length field of the underlying link layer
    protocol provided that the link layer packet is not padded.  Packet
    sequence numbers in a forward data stream generally change with
    every packet, but increase in a predictable manner.

    The TCP/IP header compression methods described in [DNP97], [DENP97]
    and [Jac90] all reduce the overhead of TCP sessions by replacing the
    data in the TCP and IP headers that remains constant, changes
    slowly, or changes in a predictable manner with a short 'connection
    number'.  Using these methods, the sender first sends a full TCP
    header, including in it a connection number that the sender will use
    to reference the connection.  The receiver stores the full header
    and uses it as a template, filling in some fields from the limited
    information contained in later, compressed headers.  This
    compression can reduce the size of an IPv4/TCP header from 20 to as
    few as 3 or 4 bytes.

    Compression and decompression happen below the IP layer, and there
    is a separate compressor / decompressor pair for each serial link.
    Each compression pair mantains some state about some number of TCP
    connections which may use the link concurrently, and the
    decompressor passes complete, uncompressed packets to the IP layer.
    Thus header compression is transparent to routing, for example,
    since an incoming packet with compressed headers is expanded before
    being passed to the IP layer.

    A variety of methods can be used by the endpoints of a connection to
    negotiate the use of header compresson.  The PPP serial line
    protocol allows for an option exchange, during which time the
    endpoints can agree on whether or not to use header compression.
    For older SLIP implementations, [Jac90] describes a mechanism that
    uses the first bit in the IP packet as a flag.


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    The reduction in overhead is especially useful when the link is
    bandwidth-limited such as terrestrial wireless and mobile satellite
    links, where the overhead associated with transmitting the header
    bits is nontrivial.  Header compression has the added advantage that
    for the case of uniformly distributed bit errors, compressing TCP/IP
    headers can provide a better quality of service by decreasing the
    packet error probability.  The shorter, compressed packets are less
    likely to be corrupted, and the reduction in errors increases the
    connection's throughput.

    Extra space is saved by encoding changes in fields that change
    relatively slowly by sending only their difference from their values
    in the previous packet instead of their absolute values.  In order
    to decode headers compressed this way, the receiver keeps a copy of
    each full, reconstructed TCP header after it is decoded, and applies
    the delta values from the next decoded compressed header to the
    reconstructed full header template.

    A caveat to using this delta encoding scheme where values are
    encoded as deltas from their values in the previous packet is that
    if a single compressed packet it lost, subsequent packets with
    compressed headers can become garbled if they contain fields which
    depend on the lost packet.  Consider a forward data stream of
    packets with compressed headers and increasing sequence numbers.  If
    packet N is lost, the full header of packet N+1 will be
    reconstructed at the receiver using packet N-1's full header as a
    template.  Thus the sequence number, which should have been
    calculated from packet N's header, will be wrong, the checksum will
    fail, and the packet will be discarded.  When the sending TCP times
    out it retransmits a packet with a full header in order to re-synch
    the decompresser.

    It is important to note that the compressor does not maintain any
    timers, nor does the decompressor know when an error occured (only
    the receiving TCP knows this, when the TCP checksum fails).  A
    single bit error will cause the decompressor to lose synch, and
    subsequent packets with compressed headers will be dropped by the
    receiving TCP, since they will all fail the TCP checksum. When this
    happens, no duplicate acknowledgments will be generated, and the
    decompressor can only resynch when it receives a packet with an
    uncompressed header.  This means that when header compression is
    being used, both fast retransmit and selective acknowledgments will
    not be able correct packets lost on a compressed link.  The 'twice'
    algorithm, described below, may be a partial solution to this.

    [DNP97] and [DENP97] describe TCP/IPv4 and TCP/IPv6 compression
    algorithms including compressing the various IPv6 extension headers
    as well as methods for compressing non-TCP streams.  [DENP97] also
    augments TCP header compression by introducing the 'twice'
    algorithm.  If a particular packet fails to decompress properly, the
    'twice' algorithm modifies its assumptions about the inferred fields
    in the compressed header, assuming that a packet identical to the
    current one was dropped between the last correctly decoded packet
    and the current one.  'Twice' then tries to decompress the received

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    packet under the new assumptions and, if the checksum passes, the
    packet is passed to IP and the decompresser state has been
    re-synched.  This procedure can be extended to three or more
    decoding attempts.  Additional robustness can be achieved by
    cacheing full copies of packets which don't decompress properly in
    the hopes that later arrivals will fix the problem.  Finally, the
    performance improvement if the decompresser can explicitly request a
    full header is discussed.  Simulation results show that twice, in
    conjunction with the full header request mechanism, can improve
    throughput over uncompressed streams.

3.8.2 Research

    [Jac90] outlines a simple header compression scheme for TCP/IP.

    In [DENP97] the authors present the results of simulations showing
    that header compression is advantageous for both low and medium
    bandwidth links.  Simulations show that the twice algorithm,
    combined with an explicit header request mechanism, improved
    throughput by 10-15% over uncompressed sessions across a wide range
    of bit error rates.

    Much of this improvement may have been due to the 'twice' algorithm
    quickly re-synchronizing the decompressor when a packet is lost.
    This is because the twice algorithm, applied one or two times when
    the decompressor becomes unsynchronized, will re-synch the
    decompressor in between 83% and 99% of the cases.  This is
    incredibly valuable, since packets received correctly after 'twice'
    has resynched the decompressor will cause duplicate acknowledgments.
    This re-enables the use of both fast retransmit and SACK in
    conjunction with header compression.

3.8.3 Implementation Issues

    Implementing TCP/IP header compression requires changes at both the
    sending (compressor) and receiving (decompresser) ends of each link
    that uses compression.  The twice algorithm requires very little
    extra machinery over and above header compression, while the
    explicit header request mechanism of [DENP97] requires more
    extensive modifications to the sending and receiving ends of each
    link that employs header compression.

3.8.4 Topology Considerations

    TCP header compression is applicable to all of the environments
    discussed in section 2, but will provide relatively more improvement
    in situations where packet sizes are small (i.e., overhead is large)
    and there is medium to low bandwidth and/or higher BER. When TCP's
    window size is large, implementing the explicit header request
    mechanism, the 'twice' algorithm, and caching packets which fail to
    decompress properly become more critical.




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3.9 Sharing TCP State Among Similar Connections

3.9.1 Mitigation Description

    Persistent TCP state information can be used to overcome limitations
    in the configuration of the initial state, and to automatically tune
    TCP to environments using satellite channels.

    TCP includes a variety of parameters, many of which are set to
    initial values which can severely affect the performance of
    satellite connections, even though most TCP parameters are adjusted
    later while the connection is established. These include initial
    window size and initial MSS size.  Various suggestions have been
    made to change these initial conditions, to more effectively support
    satellite links. It is difficult to select any single set of
    parameters which is effective for all environments, however.

    Instead of attempting to select these parameters a-priori, TCB
    sharing keeps persistent state between incarnations of TCP
    connections, and considers this state when initializing a new
    connection. For example, if all connections to subnet 10 result in
    extended windows of 1 megabyte, it is probably more efficient to
    start new connections with this value, than to rediscover it by
    window doubling over a period of dozens of round-trip times.

    Sharing state among connections brings up a number of questions such
    as what to share, with whom to share, how to share it, and how to
    age shared information.  First, what information is to be shared
    must be determined.  Some information may be appropriate to share
    among TCP connections, while some information sharing may be
    inappropriate or not useful.  Next, we need to determine with whom
    to share information.  Sharing may be appropriate for TCP
    connections sharing a common path to a given host.  Information may
    be shared among connections within a host, or even among connections
    between different hosts, such as hosts on the same LAN.  However,
    sharing information between connections not traversing the same
    network may not be appropriate.  Given the state to share and the
    parties that share it, a mechanism for the sharing is
    required. Simple state, like MSS and RTT, is easy to share, but
    window information can be shared a variety of ways. The sharing
    mechanism determines priorities among the sharing connections, and a
    variety of fairness criteria need to be considered.  Also, the
    mechanisms by which information is aged require further study.
    Fianlly, the security concerns associated with sharing a piece of
    information need to be carefully considered before introducing such
    a mechanism.

3.9.2 Research

    The opportunity for such sharing, both among a sequence of
    connections, as well as among concurrent connections, is described
    in more detail in [Tou97].  The state management itself is largely
    an implementation issue; the point of TCB sharing is to raise this


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    to a research issue, and to further specify the ways in which the
    information should be shared, regardless of the implementation.

3.9.3 Implementation Issues

    Much of TCB sharing is an implementation issue only. The TCP
    specifications do not preclude sharing information across
    connections, or using some information from previous connections to
    affect the state of new connections.

    The goal of TCB sharing is to decouple the effect of connection
    initialization from connection performance, to obviate the desire to
    have persistent connections solely to maintain efficiency. This
    allows separate connections to be more correctly used to indicate
    separate associations, distinct from the performance implications
    current implementations suffer.

    Each TCP connection maintains state, usually in a data structure
    called the TCP Control Block (TCB). The TCB contains information
    about the connection state, its associated local process, and
    feedback parameters about the connection's transmission. As
    originally specified, and usually implemented, the TCB is maintained
    on a per-connection basis. An alternate implementation can share
    some of this state across similar connection instances and among
    similar simultaneous connections. The resulting implementation can
    have better transient performance, especially where long-term TCB
    parameters differ widely from their typical initial values.  These
    changes can be constrained to affect only the TCB initialization,
    and so have no effect on the long-term behavior of TCP after a
    connection has been established. They can also be more broadly
    applied to coordinate concurrent connections.

    We note that the notion of sharing TCB state was originally
    documented in T/TCP [Bra92], and is used there to aggregate RTT
    values across connection instances, to provide meaningful average
    RTTs, even though most connections are expected to persist for only
    one RTT. T/TCP also shares a connection identifier, a sequence
    number separate from the window number and address/port pairs by
    which TCP connections are typically distinguished. As a result of
    this shared state, T/TCP allows a receiver to pass data in the SYN
    segment to the receiving application, prior to the completion of the
    three-way handshake, without compromising the integrity of the
    connection. In effect, this shared state caches a partial handshake
    from the previous connection, which is a variant of the more general
    issue of TCB sharing.

    Other implementation considerations are outlined in [Tou97] in
    detail.  Many instances of the implementation are the subject of
    ongoing research.

3.9.4 Topology Considerations

    TCB sharing aggregates state information. The set over which this
    state is aggregated is critical to the performance of the

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    sharing. Worst case, nothing is shared, which degenerates to the
    behavior of current implementations. Best case, information is
    shared among connections sharing a critical property. In earlier
    work [Tou97], the possibility of aggregating based on destination
    subnet, or even routing path is considered.

    For example, on a host connected to a satellite link, all
    connections out of the host share the critical property of large
    propagation latency, and are dominated by the bandwidth of the
    satellite link. In this case, all connections with the same source
    would share information.

    It is expected that sharing state across TCP connections may be
    useful in all network environments presented in section 2.

3.10 ACK Congestion Control

    (in progress)

3.11 ACK Filtering

    (in progress)

4   SPCS

    (in progress)

5   Mitigation Interactions

6   Conclusions

7   References

    [AHKO97] Mark Allman, Chris Hayes, Hans Kruse, Shawn Ostermann.  TCP
        Performance Over Satellite Links.  In Proceedings of the 5th
        International Conference on Telecommunication Systems, March
        1997.

    [AKO96] Mark Allman, Hans Kruse, Shawn Ostermann.  An
        Application-Level Solution to TCP's Satellite Inefficiencies.
        In Proceedings of the First International Workshop on
        Satellite-based Information Services (WOSBIS), November 1996.

    [AG98] Mark Allman, Dan Glover.  Enhancing TCP Over Satellite
        Channels using Standard Mechanisms, February 1998.
        Internet-Draft draft-ietf-tcpsat-stand-mech-03.txt (work in
        progress).

    [All97a] Mark Allman.  Improving TCP Performance Over Satellite
        Channels.  Master's thesis, Ohio University, June 1997.

    [All97b] Mark Allman.  Fixing Two BSD TCP Bugs.  Technical Report
        CR-204151, NASA Lewis Research Center, October 1997.


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    [All97c] Mark Allman.  An Evaluation of TCP with Larger Initial
        Windows.  40th IETF Meeting -- TCP Implementations WG.
        December, 1997.  Washington, DC.

    [AOK95] Mark Allman, Shawn Ostermann, Hans Kruse.  Data Transfer
        Efficiency Over Satellite Circuits Using a Multi-Socket
        Extension to the File Transfer Protocol (FTP).  In Proceedings
        of the ACTS Results Conference, NASA Lewis Research Center,
        September 1995.

    [ASBD96] Vivek Arara, Narin Suphasindhu, John S. Baras, Douglas
        Dillon.  Asymmetric Internet Access Over Satellite-Terrestrial
        Networks. Proceedings of the AIAA: 16th International
        Communications Satellite Systems Conference and Exhibit, Part1,
        pp. 476-482, Washington, D.C, February 25-29, 1996.

    [BB95] Ajay Bakre, B.R. Badrinath. I-TCP: Indirect TCP for Mobile
        Hosts. In Proceeding of the 15th International Conference on
        Distributed Computing Systems (ICDCS), May 1995.

    [BPK97] Hari Balakrishnan, Venkata N. Padmanabhan, and Randy
        H. Katz.  The Effects of Asymmetry on TCP Performance.  In
        Proceedings of the ACM/IEEE Mobicom, Budapest, Hungary, ACM.
        September, 1997.

    [BPSK97] Hari Balakrishnan, Venkata N. Padmanabhan, Srinivasan
        Seshan, Randy H. Katz. A Comparison of Mechanism for Improving
        TCP Performance over Wireless Links. IEEE/ACM Transactions on
        Networking, December 1997.

    [Bra89] Robert Braden.  Requirements for Internet Hosts --
        Communication Layers, October 1989.  RFC 1122.

    [Bra92] Robert Braden.  Transaction TCP -- Concepts, September 1992.
        RFC 1379.

    [Bra94] Robert Braden.  T/TCP -- TCP Extensions for Transactions:
        Functional Specification, July 1994.  RFC 1644.

    [DENP97] Low-Loss TCP/IP Header Compression for Wirelesss Networks.
        Wireless Networks, vol.3, no.5, p. 375-87

    [DNP97] Mikael Degermark, Bjorn Nordgren, and Stephen Pink.  IP
        Header Compression, December 1997.  Internet-Draft
        draft-degermark-ipv6-hc-05.txt (work in progress).

    [FAP97] Sally Floyd, Mark Allman, Craig Partridge.  Increasing TCP's
        Initial Window, July 1997.  Internet-Draft
        draft-floyd-incr-init-win-00.txt (work in progress).

    [FF98] Sally Floyd, Kevin Fall.  Promoting the Use of End-to-End
        Congestion Control in the Internet.  Submitted to IEEE
        Transactions on Networking.


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    [Hah94] Jonathan Hahn.  MFTP: Recent Enhancements and Performance
        Measurements.  Technical Report RND-94-006, NASA Ames Research
        Center, June 1994.

    [Hay97] Chris Hayes.  Analyzing the Performance of New TCP
        Extensions Over Satellite Links.  Master's Thesis, Ohio
        University, August 1997.

    [Hoe96] Janey Hoe.  Improving the Startup Behavior of a Congestion
        Control Scheme for TCP.  In ACM SIGCOMM, August 1996.

    [IL92] David Iannucci and John Lakashman.  MFTP: Virtual TCP Window
        Scaling Using Multiple Connections.  Technical Report
        RND-92-002, NASA Ames Research Center, January 1992.

    [Jac88] Van Jacobson.  Congestion Avoidance and Control.  In
        Proceedings of the SIGCOMM '88, ACM.  August, 1988.

    [Jac90]  Van Jacobson.  Compressing TCP/IP Headers, February 1990.
        RFC 1144.

    [JBB92] Van Jacobson, Robert Braden, and David Borman.  TCP
        Extensions for High Performance, May 1992.  RFC 1323.

    [JK92] Van Jacobson and Mike Karels.  Congestion Avoidance and
        Control.  Originally appearing in the proceedings of SIGCOMM '88
        by Jacobson only, this revised version includes an additional
        appendix.  The revised version is available at
        ftp://ftp.ee.lbl.gov/papers/congavoid.ps.Z.  1992.

    [Joh95] Stacy Johnson.  Increasing TCP Throughput by Using an
        Extended Acknowledgment Interval.  Master's Thesis, Ohio
        University, June 1995.

    [Kes91] Srinivasan Keshav.  A Control Theoretic Approach to Flow
        Control.  In ACM SIGCOMM, September 1991.

    [KAGT98] Hans Kruse, Mark Allman, Jim Griner, Diepchi Tran.  HTTP
        Page Transfer Rates Over Geo-Stationary Satellite Links. March
        1998. Proceedings of the Sixth International Conference on
        Telecommunication Systems.

    [KM97] S. Keshav, S. Morgan. SMART Retransmission: Performance with
        Overload and Random Losses. Proceeding of Infocom. 1997.

    [MM96a] M. Mathis, J. Mahdavi, "Forward Acknowledgment: Refining TCP
        Congestion Control," Proceedings of SIGCOMM'96, August, 1996,
        Stanford, CA.  Available from
        http://www.psc.edu/networking/papers/papers.html

    [MM96b] M. Mathis, J. Mahdavi, "TCP Rate-Halving with Bounding
        Parameters" Available from
        http://www.psc.edu/networking/papers/FACKnotes/current.


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    [MSMO97] M. Mathis, J. Semke, J. Mahdavi, T. Ott, "The Macroscopic
        Behavior of the TCP Congestion Avoidance Algorithm",Computer
        Communication Review, volume 27, number3, July 1997.  available
        from Available from
        http://www.psc.edu/networking/papers/papers.html

    [Nic97] Kathleen Nichols.  Improving Network Simulation with
        Feedback.  Com21, Inc. Technical Report.  Available from
        http://www.com21.com/pages/papers/068.pdf.

    [PADHV97] Vern Paxson, Mark Allman, Scott Dawson, Ian Heavens,
        Bernie Volz.  Known TCP Implementation Problems, March 1998.
        Internet-Draft draft-ietf-tcpimpl-prob-03.txt.

    [Par97] Craig Partridge.  ACK Spacing for High Delay-Bandwidth Paths
        with Insufficient Buffering, July 1997.  Internet-Draft
        draft-partridge-e2e-ackspacing-00.txt.

    [Pax97] Vern Paxson.  Automated Packet Trace Analysis of TCP
        Implementations.  In Proceedings of ACM SIGCOMM, September 1997.

    [PN98] Poduri, K., and Nichols, K., Simulation Studies of Increased
        Initial TCP Window Size, February 1998.  Internet-Draft
        draft-ietf-tcpimpl-poduri-00.txt (work in progress).

    [Pos81] Jon Postel.  Transmission Control Protocol, September 1981.
        RFC 793.

    [SP97] Tim Shepard and Craig Partridge.  When TCP Starts Up With
        Four Packets Into Only Three Buffers, July 1997.  Internet-Draft
        draft-shepard-TCP-4-packets-3-buff-00.txt (work in progress).

    [Ste97] W. Richard Stevens.  TCP Slow Start, Congestion Avoidance,
        Fast Retransmit, and Fast Recovery Algorithms, January 1997.
        RFC 2001.

    [Tou97] Touch, J., "TCP Control Block Interdependence," RFC-2140,
        USC/Informatino Sciences Institute , April 1997.

    [VH97a] Vikram Visweswaraiah and John Heidemann.  Improving Restart
        of Idle TCP Connections.  Technical Report 97-661, University of
        Southern California, 1997.

    [VH97b] Vikram Visweswaraiah and John Heidemann.  Rate-based pacing
        Source Code Distribution, Web page
        http://www.isi.edu/lsam/publications/rate_based_pacing/README.html.
        November, 1997.

    [VH98] Vikram Visweswaraiah and John Heidemann.  Improving Restart
        of Idle TCP Connections (revised).  Submitted for publication.





Expires: November 27, 1998                                     [Page 23]


draft-ietf-tcpsat-res-issues-03.txt                             May 1998

8   Author's Addresses:

    Mark Allman
    NASA Lewis Research Center/Sterling Software
    21000 Brookpark Rd.  MS 54-2
    Cleveland, OH  44135
    mallman@lerc.nasa.gov
    http://gigahertz.lerc.nasa.gov/~mallman

    Dan Glover
    NASA Lewis Research Center
    21000 Brookpark Rd.  MS 54-2
    Cleveland, OH  44135
    Daniel.R.Glover@lerc.nasa.gov

    Jim Griner
    NASA Lewis Research Center
    21000 Brookpark Rd.  MS 54-2
    Cleveland, OH  44135
    jgriner@lerc.nasa.gov

    John Hiedemann
    University of Southern California/Information Sciences Institute
    4676 Admiralty Way
    Marina del Rey, CA 90292-6695
    johnh@isi.edu

    Keith Scott
    Jet Propulsion Laboratory
    California Institute of Technology
    4800 Oak Grove Drive MS 161-260
    Pasadena, CA 91109-8099
    Keith.Scott@jpl.nasa.gov
    http://eis.jpl.nasa.gov/~kscott/

    Jeffrey Semke
    Pittsburgh Supercomputing Center
    4400 Fifth Ave.
    Pittsburgh, PA  15213
    semke@psc.edu
    http://www.psc.edu/~semke

    Joe Touch
    University of Southern California/Information Sciences Institute
    4676 Admiralty Way
    Marina del Rey, CA 90292-6695
    USA
    Phone: +1 310-822-1511 x151
    Fax:   +1 310-823-6714
    URL:   http://www.isi.edu/~touch
    Email: touch@isi.edu




Expires: November 27, 1998                                     [Page 24]


draft-ietf-tcpsat-res-issues-03.txt                             May 1998

    Diepchi Tran
    NASA Lewis Research Center
    21000 Brookpark Rd.  MS 54-2
    Cleveland, OH  44135
    dtran@lerc.nasa.gov


















































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