Conversion of NGP-0 Coordinates to Device Specific Coordinates
RFC 401
This RFC was published on the Legacy stream.
This RFC is not endorsed by the IETF and has no formal standing in the
IETF standards process.
Document | Type |
RFC
- Unknown
(October 1972)
Updates RFC 387
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Last updated | 2013-03-02 | ||
RFC stream | Legacy | ||
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IESG | Responsible AD | (None) | |
Send notices to | (None) |
RFC 401
Network Working Group Jim Hansen Request for Comment #401 Center for Advanced NIC #11923 Computation Category: D.6 University of Illinois Updates: RFC #387 October 23, 1972 Obsoletes: None Conversion of NGP-0 Coordinates to Device ----------------------------------------- Specific Coordinates -------------------- Conversion of NGP-0 coordinates to floating point PDP-10 coordinates was discussed in RFC #387. In general, however, it is undesirable to convert NGP coordinates to floating point coordinates because real devices require integer addressing. To this end, a means is described to convert NGP coordi- nates to integer coordinates in the range zero to M, where M is the maximum address of the device screen on a machine using 2's complement arithmetic. It would not, however, be difficult to modify this algorithm to operate on machines using one's complement or sign-magnitude arithmetic. First consider the NGP coordinate format: +--+-----------+ | | n | +--+-----------+ s ^ FRACTION i g n Where the sign occupies the most significant bit of the coordinate followed by bits of numerical information (initial implementation of NGP requires N=15). Negative numbers are represented by 2's complement. Conversion to device coordinates is accomplished by: D = S * f + S Where D =>integer device coordinate S =>scaling factor (typically M/2) f =>NGP fractional coordinate Let us rewrite this as: n n D = S*(2 *f)/2 +S [Page 1] Now factor S into two terms: I S= Q * 2 Where Q is an odd integer and I is an integer. When: I n n D = Q * 2 *(2 *f)/2 +S I-n n = Q * 2 *(2 *f) +S n The factor (2 *f) is represented in 2's complement form simply by extending the sign bit of f into the upper portion of the computer word, If Q = 1 (as it would be with many devices), it can be ignored. If Q >< 1, we may console ourselves that an integer multiply is faster on most machines than a floating point multiply. In fact, on a PDP-10, this multiply can usually be performed with no access to memory since Q is usually small. I-n We are now left with the 2 factor. This can be accomplished with an arithmetic shift left by (I-n) or an arithmetic shift right by (n-I) as is appropriate. The offset factor, S, may now be added using an integer add. The procedure for converting NGP coordinates to integer device coordinates is then: 1. move coordinate to a register and extend sign 2. integer multiply by Q (if necessary) 3. arithmetic shift left by (I-n) 4. integer add S This procedure would generally be much faster than: 1. move coordinate to register and extend sign 2. float fractional coordinate 3. floating point multiply 4. floating point add 5. conversion to fixed point [ This RFC was put into machine readable form for entry ] [ into the online RFC archives by BBN Corp. under the ] [ direction of Alex McKenzie. 1/97 ] [Page 2]