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Definition of the Opus Audio Codec
draft-ietf-codec-opus-16

RFC
Document Stream: IETF
Last updated: 2012-06-28
Replaces: draft-ietf-codec-harmony
Intended RFC status: Proposed Standard
Other versions: (expired, archived): plain text, pdf, html

IETF State: Submitted to IESG for Publication (codec)
Document shepherd:Jonathan Rosenberg
Shepherd writeup
Consensus:Unknown

IESG State: RFC 6716
IANA Action State: No IC 
On agenda of 2012-06-07 IESG telechat
Responsible AD: Robert Sparks
IESG Note: Jonathan Rosenberg (jdrosen@jdrosen.net) is the document shepherd.
Send notices to: codec-chairs@tools.ietf.org, draft-ietf-codec-opus@tools.ietf.org

This Internet-Draft is no longer active. Unofficial copies of old Internet-Drafts can be found here:
http://tools.ietf.org/id/draft-ietf-codec-opus.

Abstract:
This document defines the Opus interactive speech and audio codec. Opus is designed to handle a wide range of interactive audio applications, including Voice over IP, videoconferencing, in-game chat, and even live, distributed music performances. It scales from low bitrate narrowband speech at 6 kbit/s to very high quality stereo music at 510 kbit/s. Opus uses both Linear Prediction (LP) and the Modified Discrete Cosine Transform (MDCT) to achieve good compression of both speech and music. [STANDARDS-TRACK]

Authors:
Jean-Marc Valin <jmvalin@jmvalin.ca>
Koen Vos <koen.vos@skype.net>
Tim Terriberry <tterriberry@mozilla.com>

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid)