Media Over QUIC - Use Cases and Requirements for Media Transport Protocol Design
draft-gruessing-moq-requirements-03
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draft-gruessing-moq-requirements-03
MOQ Mailing List J. Gruessing
Internet-Draft Nederlandse Publieke Omroep
Intended status: Informational S. Dawkins
Expires: 11 May 2023 Tencent America LLC
7 November 2022
Media Over QUIC - Use Cases and Requirements for Media Transport
Protocol Design
draft-gruessing-moq-requirements-03
Abstract
This document describes use cases and requirements that guide the
specification of a simple, low-latency media delivery solution for
ingest and distribution, using either the QUIC protocol or
WebTransport.
Note to Readers
_RFC Editor: please remove this section before publication_
Source code and issues for this draft can be found at
https://github.com/fiestajetsam/draft-gruessing-moq-requirements
(https://github.com/fiestajetsam/draft-gruessing-moq-requirements).
Discussion of this draft should take place on the IETF Media Over
QUIC (MoQ) mailing list, at https://www.ietf.org/mailman/listinfo/moq
(https://www.ietf.org/mailman/listinfo/moq).
Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
Internet-Drafts are working documents of the Internet Engineering
Task Force (IETF). Note that other groups may also distribute
working documents as Internet-Drafts. The list of current Internet-
Drafts is at https://datatracker.ietf.org/drafts/current/.
Internet-Drafts are draft documents valid for a maximum of six months
and may be updated, replaced, or obsoleted by other documents at any
time. It is inappropriate to use Internet-Drafts as reference
material or to cite them other than as "work in progress."
This Internet-Draft will expire on 11 May 2023.
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Copyright Notice
Copyright (c) 2022 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents (https://trustee.ietf.org/
license-info) in effect on the date of publication of this document.
Please review these documents carefully, as they describe your rights
and restrictions with respect to this document. Code Components
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provided without warranty as described in the Revised BSD License.
Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1. Note for MOQ Working Group participants . . . . . . . . . 3
2. Terminology . . . . . . . . . . . . . . . . . . . . . . . . . 3
3. Use Cases Informing This Proposal . . . . . . . . . . . . . . 3
3.1. Interactive Media . . . . . . . . . . . . . . . . . . . . 3
3.1.1. Gaming . . . . . . . . . . . . . . . . . . . . . . . 4
3.1.2. Remote Desktop . . . . . . . . . . . . . . . . . . . 4
3.1.3. Video Conferencing/Telephony . . . . . . . . . . . . 5
3.2. Hybrid Interactive and Live Media . . . . . . . . . . . . 5
3.3. Live Media . . . . . . . . . . . . . . . . . . . . . . . 5
3.3.1. Live Media Ingest . . . . . . . . . . . . . . . . . . 6
3.3.2. Live Media Syndication . . . . . . . . . . . . . . . 6
3.3.3. Live Media Streaming . . . . . . . . . . . . . . . . 7
4. Requirements for Protocol Work . . . . . . . . . . . . . . . 7
4.1. Common Publication Protocol for Media Ingest and
Distribution . . . . . . . . . . . . . . . . . . . . . . 8
4.2. Client Media Request Protocol . . . . . . . . . . . . . . 8
4.3. Naming and Addressing Media Resources . . . . . . . . . . 8
4.4. Packaging Media . . . . . . . . . . . . . . . . . . . . . 8
4.5. End-to-end Security . . . . . . . . . . . . . . . . . . . 9
5. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 9
6. Security Considerations . . . . . . . . . . . . . . . . . . . 9
7. References . . . . . . . . . . . . . . . . . . . . . . . . . 9
7.1. Normative References . . . . . . . . . . . . . . . . . . 10
7.2. Informative References . . . . . . . . . . . . . . . . . 10
Appendix A. Acknowledgements . . . . . . . . . . . . . . . . . . 11
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 12
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1. Introduction
This document describes use cases and requirements that guide the
specification of a simple, low-latency media delivery solution for
ingest and distribution [MOQ-charter], using either the QUIC protocol
[RFC9000] or WebTransport [WebTrans-charter].
1.1. Note for MOQ Working Group participants
This version of the document is intended to provide the MOQ working
group with a starting point for work on the "Use Cases and
Requirements document" milestone. The update implements the work
plan described in [MOQ-ucr]. The authors intend to request MOQ
working group adoption after IETF 115, so the working group can begin
to focus on these topics in earnest.
2. Terminology
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described in
BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all
capitals, as shown here.
3. Use Cases Informing This Proposal
Our goal in this section is to understand the range of use cases that
are in scope for "Media Over QUIC" [MOQ-charter].
For each use case in this section, we also describe
* the number of senders or receiver in a given session transmitting
distinct streams,
* whether a session has bi-directional flows of media from senders
and receivers, and
* the worst-case expected RTT requirements.
It is likely that we should add other characteristics, as we come to
understand them.
3.1. Interactive Media
The use cases described in this section have one particular attribute
in common - the target latency for these cases are on the order of
one or two RTTs. In order to meet those targets, it is not possible
to rely on protocol mechanisms that require multiple RTTs to function
effectively. For example,
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* When the target latency is on the order of one RTT, it makes sense
to use FEC [RFC6363] and codec-level packet loss concealment
[RFC6716], rather than selectively retransmitting only lost
packets. These mechanisms use more bytes, but do not require
multiple RTTs in order to recover from packet loss.
* When the target latency is on the order of one RTT, it is
impossible to use congestion control schemes like BBR
[I-D.draft-cardwell-iccrg-bbr-congestion-control], since BBR has
probing mechanisms that rely on temporarily inducing delay, but
these mechanisms can then amortize the consequences of induced
delay over multiple RTTs.
This may help to explain why interactive use cases have typically
relied on protocols such as RTP [RFC3550], which provide low-level
control of packetization and transmission, and make no provision for
retransmission.
3.1.1. Gaming
+=====================+============+
| Attribute | Value |
+=====================+============+
| *Senders/Receivers* | One to One |
+---------------------+------------+
| *Bi-directional* | Yes |
+---------------------+------------+
| *Latency* | Ull-50 |
+---------------------+------------+
Table 1
Where media is received, and user inputs are sent by the client.
This may also include the client receiving other types of signaling,
such as triggers for haptic feedback. This may also carry media from
the client such as microphone audio for in-game chat with other
players.
3.1.2. Remote Desktop
+=====================+============+
| Attribute | Value |
+=====================+============+
| *Senders/Receivers* | One to One |
+---------------------+------------+
| *Bi-directional* | Yes |
+---------------------+------------+
| *Latency* | Ull-50 |
+---------------------+------------+
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Table 2
Where media is received, and user inputs are sent by the client.
Latency requirements with this use case are marginally different than
the gaming use case. This may also include signalling and/or
transmitting of files or devices connected to the user's computer.
3.1.3. Video Conferencing/Telephony
+=====================+===================+
| Attribute | Value |
+=====================+===================+
| *Senders/Receivers* | Many to Many |
+---------------------+-------------------+
| *Bi-directional* | Yes |
+---------------------+-------------------+
| *Latency* | Ull-50 to Ull-200 |
+---------------------+-------------------+
Table 3
Where media is both sent and received; This may include audio from
both microphone(s) or other inputs, or may include "screen sharing"
or inclusion of other content such as slide, document, or video
presentation. This may be done as client/server, or peer to peer
with a many to many relationship of both senders and receivers. The
target for latency may be as large as Ull-200 for some media types
such as audio, but other media types in this use case have much more
stringent latency targets.
3.2. Hybrid Interactive and Live Media
For the video conferencing/telephony use case, there can be
additional scenarios where the audience greatly outnumbers the
concurrent active participants, but any member of the audience could
participate. As this has a much larger total number of participants
- as many as Live Media Streaming Section 3.3.3, but with the bi-
directionality of conferencing, this should be considered a "hybrid".
3.3. Live Media
The use cases in this section, unlike the use cases described in
Section 3.1, still have "humans in the loop", but these humans expect
media to be "responsive", where the responsiveness is more on the
order of 5 to 10 RTTs. This allows the use of protocol mechanisms
that require more than one or two RTTs - as noted in Section 3.1,
end-to-end recovery from packet loss and congestion avoidance are two
such protocol mechanisms that can be used with Live Media.
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To illustrate the difference, the responsiveness expected with
videoconferencing is much greater than watching a video, even if the
video is being produced "live" and sent to a platform for syndication
and distribution.
3.3.1. Live Media Ingest
+=====================+======================+
| Attribute | Value |
+=====================+======================+
| *Senders/Receivers* | One to One |
+---------------------+----------------------+
| *Bi-directional* | No |
+---------------------+----------------------+
| *Latency* | Ull-200 to Ultra-Low |
+---------------------+----------------------+
Table 4
Where media is received from a source for onwards handling into a
distribution platform. The media may comprise of multiple audio and/
or video sources. Bitrates may either be static or set dynamically
by signaling of connection information (bandwidth, latency) based on
data sent by the receiver.
3.3.2. Live Media Syndication
+=====================+======================+
| Attribute | Value |
+=====================+======================+
| *Senders/Receivers* | One to One |
+---------------------+----------------------+
| *Bi-directional* | No |
+---------------------+----------------------+
| *Latency* | Ull-200 to Ultra-Low |
+---------------------+----------------------+
Table 5
Where media is sent onwards to another platform for further
distribution. The media may be compressed down to a bitrate lower
than source, but larger than final distribution output. Streams may
be redundant with failover mechanisms in place.
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3.3.3. Live Media Streaming
+=====================+======================+
| Attribute | Value |
+=====================+======================+
| *Senders/Receivers* | One to Many |
+---------------------+----------------------+
| *Bi-directional* | No |
+---------------------+----------------------+
| *Latency* | Ull-200 to Ultra-Low |
+---------------------+----------------------+
Table 6
Where media is received from a live broadcast or stream. This may
comprise of multiple audio or video outputs with different codecs or
bitrates. This may also include other types of media essence such as
subtitles or timing signalling information (e.g. markers to indicate
change of behaviour in client such as advertisement breaks). The use
of "live rewind" where a window of media behind the live edge can be
made available for clients to playback, either because the local
player falls behind edge or because the viewer wishes to play back
from a point in the past.
4. Requirements for Protocol Work
Our goal in this section is to understand the requirements that
result from the use cases described in Section 3.
*Note: the initial high-level organization for this section is taken
from Suhas Nandakumar's presentation, "Progressing MOQ" [Prog-MOQ],
at the October 2022 MOQ virtual interim meeting, which was in turn
taken from the MOQ working group charter [MOQ-charter]. We think
this is a reasonable starting point. We won't be surprised to see
the high-level structure change a bit as things develop, but we
didn't want to have this section COMPLETELY blank when we request
working group adoption.
TODO: Describe overall, high level requirements that we previously
stated in earlier versions of this document.
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4.1. Common Publication Protocol for Media Ingest and Distribution
Many of the use cases have bi-directional flows of media, with
clients both sending and receiving media concurrently, thus the
protocol should have a unified approach in connection negotiation and
signalling to send and received media both at the start and ongoing
in the lifetime of a session including describing when flow of media
is unsupported (e.g. a live media server signalling it does not
support receiving from a given client).
4.2. Client Media Request Protocol
In the initiation of a session both client and server must perform
negotiation in order to agree upon a variety of details before media
can move in any direction:
* Is the client authenticated and subsequently authorised to
initiate a connection?
* What media is available, and for each what are the parameters such
as codec, bitrate, and resolution etc?
* Is sending of media from a client permitted? If so, what media is
accepted?
Re-negotiation in an existing protocol should be supported to allow
changes in what is being sent of received.
4.3. Naming and Addressing Media Resources
As multiple streams of media may be available for concurrent sending
such as multiple camera views or audio tracks, a means of both
identifying the technical properties of each resource (codec,
bitrate, etc) as well as a useful identification for playback should
be part of the protocol. A base level of optional metadata e.g. the
known language of an audio track or name of participant's camera
should be supported, but further extended metadata of the contents of
the media or its ontology should not be supported.
4.4. Packaging Media
Packaging of media describes how encapsulation of media to carry the
raw media will work. There are at a high level two approaches to
this:
* Within the protocol itself, where the protocol defines the
carrying for each media encoding the ancillary data required for
decoding the media.
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* A common encapsulation format such as ISOBMFF which defines a
generic method for all media and handles ancillary decode
information.
The working group must agree on which approach should be taken to the
packaging of media, taking into consideration the various technical
trade offs that each provide.
4.5. End-to-end Security
End-to-end security describes the use of encryption of the media
stream(s) to provide confidentiality in the presence of unauthorized
intermediates or observers and prevent or restrict ability to decrypt
the media without authorization. Generally, there are three aspects
of end-to-end media security:
* Media Rights Management, which refers to the authorization of
receivers to decode a media stream.
* Sender-to-Receiver Media Security, which refers to the ability of
media senders and receivers to transfer media while protected from
authorized intermediates and observers, and
* Node-to-node Media Security, which refers to security when
authorized intermediaries are needed to transform media into a
form acceptable to authorized receivers. For example, this might
refer to a video transcoder between the media sender and receiver.
**Note: "Node-to-node" refers to a path segment connecting two MOQ
nodes, that makes up part of the end-to-end path between the MOQ
sender and ultimate MOQ receiver.
The working group must agree on a number of details here, and perhaps
the first question is whether the MOQ protocol makes any provision
for "node-to-node" media security, or simply treats authorized
transcoders as MOQ receivers. If that's the decision all MOQ media
security is "sender-to-receiver", but some "ends" may not be either
senders or ultimate receivers, from a certain point of view.
5. IANA Considerations
This document makes no requests of IANA.
6. Security Considerations
As this document is intended to guide discussion and consensus, it
introduces no security considerations of its own.
7. References
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7.1. Normative References
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
<https://www.rfc-editor.org/rfc/rfc2119>.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, <https://www.rfc-editor.org/rfc/rfc8174>.
7.2. Informative References
[I-D.draft-cardwell-iccrg-bbr-congestion-control]
Cardwell, N., Cheng, Y., Yeganeh, S. H., Swett, I., and V.
Jacobson, "BBR Congestion Control", Work in Progress,
Internet-Draft, draft-cardwell-iccrg-bbr-congestion-
control-02, 7 March 2022,
<https://datatracker.ietf.org/doc/html/draft-cardwell-
iccrg-bbr-congestion-control-02>.
[I-D.draft-jennings-moq-quicr-arch]
Jennings, C. and S. Nandakumar, "QuicR - Media Delivery
Protocol over QUIC", Work in Progress, Internet-Draft,
draft-jennings-moq-quicr-arch-01, 11 July 2022,
<https://datatracker.ietf.org/doc/html/draft-jennings-moq-
quicr-arch-01>.
[I-D.draft-jennings-moq-quicr-proto]
Jennings, C., Nandakumar, S., and C. Huitema, "QuicR -
Media Delivery Protocol over QUIC", Work in Progress,
Internet-Draft, draft-jennings-moq-quicr-proto-01, 11 July
2022, <https://datatracker.ietf.org/doc/html/draft-
jennings-moq-quicr-proto-01>.
[I-D.draft-kpugin-rush]
Pugin, K., Frindell, A., Cenzano, J., and J. Weissman,
"RUSH - Reliable (unreliable) streaming protocol", Work in
Progress, Internet-Draft, draft-kpugin-rush-01, 7 March
2022, <https://datatracker.ietf.org/doc/html/draft-kpugin-
rush-01>.
[I-D.draft-lcurley-warp]
Curley, L., Pugin, K., and S. Nandakumar, "Warp -
Segmented Live Media Transport", Work in Progress,
Internet-Draft, draft-lcurley-warp-02, 24 October 2022,
<https://datatracker.ietf.org/doc/html/draft-lcurley-warp-
02>.
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[MOQ-charter]
"Media Over QUIC (moq)", September 2022,
<https://datatracker.ietf.org/wg/moq/about/>.
[MOQ-ucr] "MOQ Use Cases and Requirements", October 2022,
<https://datatracker.ietf.org/meeting/interim-2022-moq-
01/materials/slides-interim-2022-moq-01-sessa-progressing-
moq-00.pdf>.
[Prog-MOQ] "Progressing MOQ", October 2022,
<https://datatracker.ietf.org/meeting/interim-2022-moq-
01/materials/slides-interim-2022-moq-01-sessa-moq-use-
cases-and-requirements-individual-draft-working-group-
draft-00>.
[RFC3550] Schulzrinne, H., Casner, S., Frederick, R., and V.
Jacobson, "RTP: A Transport Protocol for Real-Time
Applications", STD 64, RFC 3550, DOI 10.17487/RFC3550,
July 2003, <https://www.rfc-editor.org/rfc/rfc3550>.
[RFC6363] Watson, M., Begen, A., and V. Roca, "Forward Error
Correction (FEC) Framework", RFC 6363,
DOI 10.17487/RFC6363, October 2011,
<https://www.rfc-editor.org/rfc/rfc6363>.
[RFC6716] Valin, JM., Vos, K., and T. Terriberry, "Definition of the
Opus Audio Codec", RFC 6716, DOI 10.17487/RFC6716,
September 2012, <https://www.rfc-editor.org/rfc/rfc6716>.
[RFC9000] Iyengar, J., Ed. and M. Thomson, Ed., "QUIC: A UDP-Based
Multiplexed and Secure Transport", RFC 9000,
DOI 10.17487/RFC9000, May 2021,
<https://www.rfc-editor.org/rfc/rfc9000>.
[WebTrans-charter]
"WebTransport (webtrans)", March 2021,
<https://datatracker.ietf.org/wg/webtrans/about/>.
Appendix A. Acknowledgements
The authors would like to thank several authors of individual drafts
that fed into the "Media Over QUIC" charter process:
* Kirill Pugin, Alan Frindell, Jordi Cenzano, and Jake Weissman
([I-D.draft-kpugin-rush],
* Luke Curley ([I-D.draft-lcurley-warp]), and
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* Cullen Jennings and Suhas Nandakumar
([I-D.draft-jennings-moq-quicr-arch]), together with Christian
Huitema ([I-D.draft-jennings-moq-quicr-proto]).
We would also like to thank Suhas Nandakumar for his presentation,
"Progressing MOQ" [Prog-MOQ], at the October 2022 MOQ virtual interim
meeting. We used his outline as a starting point for the
Requirements section (Section 4).
James Gruessing would also like to thank Francesco Illy and Nicholas
Book for their part in providing the needed motivation.
Authors' Addresses
James Gruessing
Nederlandse Publieke Omroep
Netherlands
Email: james.ietf@gmail.com
Spencer Dawkins
Tencent America LLC
United States of America
Email: spencerdawkins.ietf@gmail.com
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