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MLS Virtual Clients
draft-ietf-mls-virtual-clients-01

Document Type Active Internet-Draft (mls WG)
Authors Joël , Konrad Kohbrok , Brendan McMillion , Marta Mularczyk , Raphael Robert
Last updated 2026-07-06
Replaces draft-kohbrok-mls-virtual-clients
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draft-ietf-mls-virtual-clients-01
Network Working Group                                           J. Alwen
Internet-Draft                                                       AWS
Intended status: Informational                                K. Kohbrok
Expires: 7 January 2027                                      Phoenix R&D
                                                            B. McMillion
                                                                        
                                                            M. Mularczyk
                                                                     AWS
                                                               R. Robert
                                                             Phoenix R&D
                                                             6 July 2026

                          MLS Virtual Clients
                   draft-ietf-mls-virtual-clients-01

Abstract

   This document describes a method that allows multiple MLS clients to
   emulate a virtual MLS client.  A virtual client allows multiple
   emulator clients to jointly participate in an MLS group under a
   single leaf.  Depending on the design of the application, virtual
   clients can help hide metadata and improve performance.

Status of This Memo

   This Internet-Draft is submitted in full conformance with the
   provisions of BCP 78 and BCP 79.

   Internet-Drafts are working documents of the Internet Engineering
   Task Force (IETF).  Note that other groups may also distribute
   working documents as Internet-Drafts.  The list of current Internet-
   Drafts is at https://datatracker.ietf.org/drafts/current/.

   Internet-Drafts are draft documents valid for a maximum of six months
   and may be updated, replaced, or obsoleted by other documents at any
   time.  It is inappropriate to use Internet-Drafts as reference
   material or to cite them other than as "work in progress."

   This Internet-Draft will expire on 7 January 2027.

Copyright Notice

   Copyright (c) 2026 IETF Trust and the persons identified as the
   document authors.  All rights reserved.

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   This document is subject to BCP 78 and the IETF Trust's Legal
   Provisions Relating to IETF Documents (https://trustee.ietf.org/
   license-info) in effect on the date of publication of this document.
   Please review these documents carefully, as they describe your rights
   and restrictions with respect to this document.  Code Components
   extracted from this document must include Revised BSD License text as
   described in Section 4.e of the Trust Legal Provisions and are
   provided without warranty as described in the Revised BSD License.

Table of Contents

   1.  Introduction  . . . . . . . . . . . . . . . . . . . . . . . .   3
   2.  Terminology . . . . . . . . . . . . . . . . . . . . . . . . .   3
   3.  Requirements Language . . . . . . . . . . . . . . . . . . . .   4
   4.  Applications  . . . . . . . . . . . . . . . . . . . . . . . .   4
     4.1.  Virtual clients for performance . . . . . . . . . . . . .   4
       4.1.1.  Smaller trees . . . . . . . . . . . . . . . . . . . .   4
       4.1.2.  Fewer blanks  . . . . . . . . . . . . . . . . . . . .   5
       4.1.3.  Emulation costs . . . . . . . . . . . . . . . . . . .   5
     4.2.  Metadata hiding . . . . . . . . . . . . . . . . . . . . .   5
   5.  Client emulation  . . . . . . . . . . . . . . . . . . . . . .   6
     5.1.  Delivery Service  . . . . . . . . . . . . . . . . . . . .   6
     5.2.  Generating Virtual Client Secrets . . . . . . . . . . . .   6
     5.3.  Creating LeafNodes and UpdatePaths  . . . . . . . . . . .  12
     5.4.  Creating groups with the virtual client . . . . . . . . .  14
     5.5.  Virtual client actions  . . . . . . . . . . . . . . . . .  16
       5.5.1.  Creating and uploading KeyPackages  . . . . . . . . .  16
       5.5.2.  Externally joining groups with the virtual client . .  18
     5.6.  Sending PrivateMessages . . . . . . . . . . . . . . . . .  19
       5.6.1.  Small-Space PRP . . . . . . . . . . . . . . . . . . .  19
       5.6.2.  Reuse Guard . . . . . . . . . . . . . . . . . . . . .  20
       5.6.3.  Coordinating ratchet generations with the DS  . . . .  21
   6.  Emulation group management  . . . . . . . . . . . . . . . . .  22
     6.1.  Adding an emulator client . . . . . . . . . . . . . . . .  23
       6.1.1.  Trade-offs  . . . . . . . . . . . . . . . . . . . . .  24
       6.1.2.  State transfer protocol . . . . . . . . . . . . . . .  24
     6.2.  Joining externally  . . . . . . . . . . . . . . . . . . .  30
     6.3.  Removing emulator clients . . . . . . . . . . . . . . . .  31
   7.  Security Considerations . . . . . . . . . . . . . . . . . . .  32
     7.1.  Trust between emulator clients  . . . . . . . . . . . . .  32
     7.2.  Forward secrecy . . . . . . . . . . . . . . . . . . . . .  32
     7.3.  Post-compromise security  . . . . . . . . . . . . . . . .  33
     7.4.  Removing emulator clients . . . . . . . . . . . . . . . .  33
     7.5.  Handling of NewEmulatorClientState  . . . . . . . . . . .  33
     7.6.  Reuse guard . . . . . . . . . . . . . . . . . . . . . . .  33
   8.  Privacy Considerations  . . . . . . . . . . . . . . . . . . .  34
   9.  IANA Considerations . . . . . . . . . . . . . . . . . . . . .  35
     9.1.  virtual_clients . . . . . . . . . . . . . . . . . . . . .  35

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   10. Normative References  . . . . . . . . . . . . . . . . . . . .  35
   Authors' Addresses  . . . . . . . . . . . . . . . . . . . . . . .  36

1.  Introduction

   The MLS protocol facilitates communication between clients, where in
   an MLS group, each client is represented by the leaf to which it
   holds the private key material.  In this document, we propose the
   notion of a virtual client that is jointly emulated by a group of
   emulator clients, where each emulator client holds the key material
   necessary to act as the virtual client.

   The use of a virtual client allows multiple distinct clients to be
   represented by a single leaf in an MLS group.  This pattern of shared
   group membership provides a new way for applications to structure
   groups, can improve performance and help hide group metadata.  The
   effect of the use of virtual clients depends largely on how it is
   applied (see Section 4).

   We discuss technical challenges and propose a concrete scheme that
   allows a group of clients to emulate a virtual client that can
   participate in one or more MLS groups.

2.  Terminology

   *  Virtual Client: A client for which the secret key material is held
      by one or more emulator clients, each of which can act on behalf
      of the virtual client.

   *  Emulator Client: A client that collaborates with other emulator
      clients in emulating a virtual client.

   *  Emulation group: Group used by emulator clients to coordinate
      emulation of a virtual client.

   *  Higher-level group: A group that is not an emulation group and
      that may contain one or more virtual clients.

   *  Simple multi-client: A simple alternative to the concept of
      virtual clients, where entities that are represented by more than
      one client (e.g. a user with multiple devices) are implemented by
      including all of the entities' clients in all groups the entity is
      participating in.

   TODO: Terminology is up for debate.  We’ve sometimes called this
   “user trees”, but since there are other use cases, we should choose a
   more neutral name.  For now, it’s virtual client emulation.

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3.  Requirements Language

   The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
   "SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
   "OPTIONAL" in this document are to be interpreted as described in
   [BCP14] (RFC2119) (RFC8174) when, and only when, they appear in all
   capitals, as shown here.

4.  Applications

   Virtual clients generally allow multiple emulator clients to share
   membership in an MLS group, where the virtual client is represented
   as a single leaf.  This is in contrast to the simple multi-client
   scenario as defined above.

   Depending on the application, the use of virtual clients can have
   different effects.  However, in all cases, virtual client emulation
   introduces a small amount of overhead for the emulator clients and
   certain limitations when it comes to emulation group management (see
   Section 6).

4.1.  Virtual clients for performance

   If a group of emulator clients emulate a virtual client in more than
   one group, the overhead caused by the emulation process can be
   outweighed by two performance benefits.

   On the one hand, the use of virtual clients makes the higher-level
   groups (in which the virtual client is a member) smaller.  Instead of
   one leaf for each emulator client, it only has a single leaf for the
   virtual client.  As the complexity of most MLS operations depends on
   the number of group members, this increases performance for all
   members of that group.

   At the same time, the virtual client emulation process (see
   Section 5) allows emulator clients to carry the benefit of a single
   operation in the emulation group to all higher-level groups in which
   the virtual client is a member.

4.1.1.  Smaller trees

   As a general rule, groups where one or more sets of clients are
   replaced by virtual clients have fewer members, which leads to
   cheaper MLS operations where the cost depends on the group size,
   e.g., commits with a path, the download size of the group state for
   new members, etc.  This increase in performance can offset
   performance penalties, for example, when using a PQ-secure cipher
   suite, or if the application requires high update frequencies.

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4.1.2.  Fewer blanks

   Blanks are typically created in the process of client removals.  With
   virtual clients, the removal of an emulator client will not cause the
   leaf of the virtual client (or indeed any node in the virtual
   client's direct path) to be blanked, except if it is the last
   remaining emulator client.  As a result, fluctuation in emulator
   clients does not necessarily lead to blanks in the group of the
   corresponding virtual clients, resulting in fewer overall blanks and
   better performance for all group members.

4.1.3.  Emulation costs

   From a performance standpoint, using virtual clients only makes sense
   if the performance benefits from smaller trees and fewer blanks
   outweigh the performance overhead incurred by emulating the virtual
   client in the first place.

4.2.  Metadata hiding

   Virtual clients can be used to hide the emulator clients from other
   members of higher-level groups.  For example, removing group members
   of the emulation group will only be visible in the higher-level group
   as a regular group update.  Similarly, when an emulator client wants
   to send a message in a higher-level group, recipients will see the
   virtual client as the sender and won't be able to discern which
   emulator client sent the message, or indeed the fact that the sender
   is a virtual client at all.

   Hiding emulator clients behind their virtual client(s) can, for
   example, hide the number of devices a human user has, or which device
   the user is sending messages from.

   As hiding of emulator clients by design obfuscates the membership in
   higher-level groups, it also means that other higher-level group
   members can't identify the actual senders and recipients of messages.
   From the point of view of other group members, the "end" of the end-
   to-end encryption and authentication provided by MLS ends with the
   virtual client.  The relevance of this fact largely depends on the
   security goals of the application and the design of the
   authentication service.

   If the virtual client is used to hide the emulator clients, the
   delivery service and other higher-level group members also lose the
   ability to enforce policies to evict stale clients.  For example, an
   emulator client could become stale (i.e. inactive), while another
   keeps sending updates.  From the point of view of the higher-level
   group, the virtual client would remain active.

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5.  Client emulation

   To ensure that all emulator clients can act through the virtual
   client, they have to coordinate some of its actions.

   Each emulation group MUST emulate exactly one virtual client.  An
   emulation group MAY emulate that virtual client in multiple higher-
   level groups, but the virtual client MUST NOT be represented by more
   than one leaf in any given higher-level group.

5.1.  Delivery Service

   Client emulation requires that any message sent by an emulator client
   on behalf of a virtual client be delivered not just to the rest of
   the higher-level group to which the message is sent, but also to all
   other clients in the emulation group.

5.2.  Generating Virtual Client Secrets

   Generally, secrets for virtual client operations are derived from the
   emulation group.  To that end, emulator clients derive an
   emulator_epoch_secret with every new epoch of that group using the
   Safe Exporter API defined in Section 4.4 of
   [I-D.ietf-mls-extensions], where virtual_clients_component_id is the
   component ID registered for the virtual_clients component in
   Section 9.

  emulator_epoch_secret = SafeExportSecret(virtual_clients_component_id)

   The emulator_epoch_secret is in turn used to derive five further
   secrets, after which it is deleted.

   epoch_id =
     DeriveSecret(emulator_epoch_secret, "Epoch ID")
   epoch_base_secret =
     DeriveSecret(emulator_epoch_secret, "Base Secret")
   epoch_encryption_key =
     DeriveSecret(emulator_epoch_secret, "Encryption Key")
   generation_id_secret =
     DeriveSecret(emulator_epoch_secret, "Generation ID Secret")
   reuse_guard_secret =
     DeriveSecret(emulator_epoch_secret, "Reuse Guard")

   The epoch_base_secret keys a Virtual Client Operation Secret Tree, a
   tree of secrets with the same structure as the Secret Tree defined in
   Section 9 of [RFC9420], with the following differences:

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   *  Like the Secret Tree, the Virtual Client Operation Secret Tree has
      the same set of nodes and edges as the emulation group's ratchet
      tree at the corresponding epoch.  The node_index fields of the
      serialized SecretTreeState are interpreted relative to this tree.

   *  The root of the tree is the epoch_base_secret rather than a secret
      derived from the encryption_secret of an MLS group epoch.

   *  Each leaf has one operation ratchet for each
      VirtualClientOperationType.

   Emulator clients use the same ratchet advancement, skipping, and
   deletion schedule for each operation ratchet as RFC 9420 uses for
   sender ratchets.  An emulator client that learns of an operation with
   generation n of a ratchet whose current state is at generation m < n
   derives and retains the operation secrets for the skipped generations
   m, ..., n-1 in the same way RFC 9420 handles out-of-order
   PrivateMessages.  Implementations SHOULD bound the number of skipped
   generations they retain and the time for which they retain them.  The
   serialized state of the Virtual Client Operation Secret Tree is
   represented by SecretTreeState with
   SecretTreeRatchetState.ratchet_type set to operation and
   SecretTreeRatchetState.operation_type set to the corresponding
   VirtualClientOperationType.

   When a leaf secret in the Virtual Client Operation Secret Tree is
   expanded, the initial operation ratchet secret for each non-reserved
   VirtualClientOperationType defined in this document is derived as
   follows:

   operation_ratchet_secret[operation_type][0] =
     ExpandWithLabel(leaf_secret, "vc operation init",
                     operation_type, Kdf.Nh)

   In this derivation, operation_type is the TLS-encoded
   VirtualClientOperationType value.

   The leaf_secret MUST be deleted immediately after the initial
   operation ratchet secrets for all operation types have been derived.
   As a consequence, operation types defined by future documents cannot
   be added to already expanded leaves; they are only usable from
   emulation-group epochs onward in which all emulator clients derive
   them at expansion time.

   Emulator clients MUST retain the operation_secret_tree, the epoch_id,
   the epoch_encryption_key, the generation_id_secret, the
   reuse_guard_secret, and the number of leaf nodes the emulation
   group's ratchet tree had at the corresponding epoch (including blank

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   leaves, see Section 5.6.2) until no key material associated with that
   epoch is actively used anymore and no generation IDs or reuse guards
   need to be computed for that epoch.  For each retained epoch in which
   an emulator client was a member, it MUST also retain its own leaf
   index at that epoch.  The operation_secret_tree, epoch_id, and
   epoch_encryption_key are used for deriving and processing virtual-
   client key material, including DerivationInfos and state transferred
   to new clients (Section 6.1); the generation_id_secret is used for
   computing generation IDs (Section 5.6.3); and the reuse_guard_secret,
   leaf count, and leaf index are used for computing the reuse_guard
   (Section 5.6.2).

   When deriving a secret for a virtual client, e.g. for use in a
   KeyPackage upload or LeafNode update, the deriving client chooses a
   VirtualClientOperationType and uses the next unused generation of its
   own operation ratchet for that operation type.  The operation_type is
   key_package when deriving per-KeyPackage seed secrets, either for a
   KeyPackageUpload batch or for the creator LeafNode of a newly created
   higher-level group (Section 5.4).  A single key_package operation
   generation derives the batch operation secret for all KeyPackages in
   that upload, and individual KeyPackages are domain-separated with
   key_package_index as described in Section 5.5.1.  The batch is closed
   by the upload: after a KeyPackageUpload has been sent, the same
   operation generation MUST NOT be used to derive additional
   KeyPackages.  The operation_type is leaf_node when creating a
   LeafNode for an Update proposal, a Commit with an update path, or an
   external commit.  Applications MAY use the operation type application
   to derive application-specific key material.

   Deriving an operation_secret consumes the corresponding operation-
   ratchet generation, even if the virtual-client operation does not
   result in a higher-level MLS message that is accepted into the
   higher-level group's transcript.  Once a generation has been
   consumed, an emulator client MUST NOT use the same generation of the
   same operation-type ratchet for another virtual-client operation.  A
   retry of a failed operation is another virtual-client operation: if,
   for example, a group creation or an external commit is rejected and
   attempted again, the retry MUST consume a fresh generation.  If the
   operation fails, the emulator client MUST delete any retained secret
   material derived from the failed operation after the client
   determines that the operation will not be used.

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   The operation context is a value bound into the derivation of the
   operation_secret.  For key_package operations, operation_context is a
   zero-length octet string.  For leaf_node operations,
   operation_context is the group_id of the higher-level group in which
   the LeafNode is used.  For application operations, operation_context
   is application-defined and MUST be authenticated by the application
   together with the other derivation inputs.

   struct {
     opaque epoch_id<V>;
     uint32 leaf_index;
     uint32 generation;
     VirtualClientOperationType operation_type;
     opaque operation_context<V>;
   } OperationContext;

   operation_generation_secret =
     DeriveSecret(operation_ratchet_secret, "VC Operation Secret")

   next_operation_ratchet_secret =
     DeriveSecret(operation_ratchet_secret, "VC Operation Ratchet")

   operation_secret =
     ExpandWithLabel(operation_generation_secret, "vc operation",
                     OperationContext, Kdf.Nh)

   operation_ratchet_secret is the ratchet secret for generation in the
   operation_type ratchet of leaf_index.  After deriving
   operation_secret and next_operation_ratchet_secret, the emulator
   client MUST delete operation_ratchet_secret and
   operation_generation_secret and update the ratchet state for the
   selected operation_type to next_operation_ratchet_secret for
   generation + 1.  The emulator client MUST retain enough secret
   material to reproduce all active key material derived from
   operation_secret.  For key_package operations, the emulator client
   derives the per-KeyPackage seed secrets for every KeyPackage in the
   batch and MUST delete the batch operation_secret after all per-
   KeyPackage material needed for the batch has been derived.

   Retaining operation_secrets and per-KeyPackage seed secrets beyond
   their immediate use is only necessary if the application intends to
   onboard new emulator clients through provisioning state transfer
   (Variant A, Section 6.1).  If that is the case, the emulator client
   MUST retain them as RetainedOperationSecrets and
   RetainedKeyPackageMaterial until all key material derived from them
   is no longer active, and MUST delete them after that point.
   Otherwise, the emulator client MUST delete them as soon as it has
   derived the key material required for the operation.  The derived key

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   material that remains in use (such as the init_key private key of an
   outstanding KeyPackage) is retained independently of the secret it
   was derived from.

   Given an epoch_id, operation_type, generation, operation_context, and
   the leaf_index of the emulator client performing the virtual client
   operation, other emulator clients can derive the operation_secret,
   advance the same operation-type ratchet, and use the operation_secret
   to perform the same operation.  For key_package operations, they also
   use key_package_index to derive the per-KeyPackage seed secret from
   the batch operation_secret.  If the operation-type ratchet generation
   has already been deleted and the operation was not a key_package
   operation, for example because the emulator client joined after the
   operation took place, the emulator client uses the corresponding
   RetainedOperationSecret transferred in NewEmulatorClientState.  For
   KeyPackage-derived material, the emulator client uses the
   corresponding RetainedKeyPackageMaterial, identified either by
   DerivationInfo or by an active_key_packages entry.

   Depending on the operation, the acting emulator client will have to
   derive one or more secrets from the operation_secret.

   This document defines four types of MLS-related secrets derived from
   virtual client operations.

   *  signature_key_secret: Used to derive the signature key in a
      virtual client's leaf

   *  init_key_secret: Used to derive the init_key HPKE key in a
      KeyPackage

   *  encryption_key_secret: Used to derive the encryption_key HPKE key
      in the LeafNode of a virtual client

   *  path_generation_secret: Used to generate path_secrets for the
      UpdatePath of a virtual client

   For operations that do not use a per-KeyPackage seed secret, the MLS-
   related secrets are derived directly from the operation_secret:

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   signature_key_secret =
     DeriveSecret(operation_secret, "Signature Key")

   encryption_key_secret =
     DeriveSecret(operation_secret, "Encryption Key")

   init_key_secret =
     DeriveSecret(operation_secret, "Init Key")

   path_generation_secret =
     DeriveSecret(operation_secret, "Path Generation")

   For key_package operations, the KeyPackageUpload derives one batch
   operation_secret.  For each KeyPackageInfo in the upload, the
   creating emulator client derives a per-KeyPackage seed secret from
   that batch operation_secret using the KeyPackage's key_package_index
   as KDF context:

   struct {
     uint32 key_package_index;
   } KeyPackageSeedContext;

   key_package_seed_secret =
     ExpandWithLabel(operation_secret, "key package seed",
                     KeyPackageSeedContext, Kdf.Nh)

   The KeyPackage's init_key_secret, signature_key_secret, and
   encryption_key_secret are derived from key_package_seed_secret, not
   directly from the batch operation_secret:

   signature_key_secret =
     DeriveSecret(key_package_seed_secret, "Signature Key")

   encryption_key_secret =
     DeriveSecret(key_package_seed_secret, "Encryption Key")

   init_key_secret =
     DeriveSecret(key_package_seed_secret, "Init Key")

   The source of the virtual client's signature key is application-
   defined.  An application MAY use signature_key_secret to derive a
   fresh signing key per operation, or MAY provide signing-key material
   through other means, for example a per-group or global signing key
   issued by the Authentication Service, or a signing key derived from
   an emulation-group epoch secret.  Whatever the choice, the
   signing_key_material field of NewEmulatorClientState (see
   Section 6.1) carries the state a new emulator client needs; its
   contents are application-defined.

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5.3.  Creating LeafNodes and UpdatePaths

   When creating a LeafNode, either for group creation, a Commit with an
   update path, an Update proposal, an external commit, or a KeyPackage,
   the creating emulator client MUST derive the necessary secrets from
   the current epoch of the emulation group as described in Section 5.2.
   For a LeafNode whose leaf_node_source is key_package, the creating
   emulator client MUST use a per-KeyPackage seed secret, derived from a
   batch key_package operation secret and the LeafNode's
   key_package_index.  For the LeafNode of a KeyPackage, this MUST be
   the same seed secret used to derive the KeyPackage's init_key_secret.
   For the creator LeafNode of a newly created higher-level group, the
   seed secret is derived from a dedicated key_package operation as
   described in Section 5.4.  For a LeafNode whose leaf_node_source is
   update or commit, the creating emulator client MUST use a leaf_node
   operation secret.

   Similarly, if an emulator client generates a Commit with an update
   path, it MUST use path_generation_secret as the path_secret for the
   first parent_node instead of generating it randomly.

   To signal to other emulator clients which epoch to use to derive the
   necessary secrets to recreate the key material, the emulator client
   includes a DerivationInfo struct as the virtual_clients component
   data in the LeafNode.

   struct {
     opaque epoch_id<V>;
     opaque ciphertext<V>;
   } DerivationInfo;

   struct {
     opaque init_secret<V>;
   } ExternalInitSecret;

   struct {
     uint32 leaf_index;
     uint32 generation;
     select (LeafNode.leaf_node_source) {
       case key_package:
         uint32 key_package_index;
       case update:
         struct{};
       case commit:
         optional<ExternalInitSecret> external_init_secret;
     };
   } DerivationInfoTBE;

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   For a LeafNode in an external Commit, external_init_secret MUST
   contain the init_secret produced by external initialization as
   described in Section 8.3 of [RFC9420].  For a LeafNode in any other
   Commit, the external_init_secret field MUST be absent.

   The ciphertext is the serialized DerivationInfoTBE encrypted with the
   AEAD scheme of the emulation group's ciphersuite, with the epoch_id
   as AAD.  The LeafNode.leaf_node_source selector is the
   leaf_node_source of the LeafNode carrying the DerivationInfo.  The
   AEAD key and nonce are derived from the epoch's epoch_encryption_key,
   using the serialized encryption_key field of the LeafNode carrying
   the component as context:

  derivation_info_key = ExpandWithLabel(epoch_encryption_key, "key",
                                        encryption_key, AEAD.Nk)
  derivation_info_nonce = ExpandWithLabel(epoch_encryption_key, "nonce",
                                          encryption_key, AEAD.Nn)

   Since every virtual-client operation produces a LeafNode with a fresh
   encryption_key, each distinct DerivationInfoTBE is encrypted under a
   distinct key-nonce pair.  Re-encrypting the same DerivationInfoTBE
   for the same LeafNode yields an identical ciphertext, which is
   benign.  This only holds because a consumed operation-ratchet
   generation is never reused: for external Commit LeafNodes, the
   DerivationInfoTBE contains the external_init_secret, which changes
   with every encapsulation.  Deriving a LeafNode for a retried external
   Commit from the same generation would therefore encrypt a different
   DerivationInfoTBE under the same key and nonce and compromise the
   AEAD.  Instead, the retry MUST consume a fresh generation as
   described in Section 5.2.

   The operation type used to derive the LeafNode's operation_secret is
   determined by the LeafNode's leaf_node_source (Section 7.2 of
   [RFC9420]): key_package maps to key_package, while update and commit
   map to leaf_node.  The operation_context is determined by the
   operation type as described in Section 5.2: zero-length for
   key_package operations, and the group_id of the higher-level group in
   which the LeafNode is used for leaf_node operations.  The leaf_index
   and generation fields MUST be the values used with that operation
   type and operation context to derive the LeafNode's operation_secret.
   For KeyPackage LeafNodes, generation identifies the batch key_package
   operation generation and key_package_index identifies the individual
   KeyPackage within that batch.  For leaf_node operations, the
   DerivationInfoTBE contains no key_package_index.  For external Commit
   LeafNodes, the DerivationInfoTBE additionally carries the external
   init secret needed to process the Commit.

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   When other emulator clients receive a LeafNode for the virtual
   client, they use the epoch_id to determine the epoch of the emulation
   group from which to derive the secrets necessary to re-create the key
   material of the LeafNode and potential UpdatePath.  They decrypt the
   DerivationInfo and use the operation type determined from the
   LeafNode's leaf_node_source, together with the leaf_index and
   generation fields, as inputs to the operation secret derivation
   described in Section 5.2.  For a KeyPackage LeafNode, they then use
   key_package_index to derive the per-KeyPackage seed secret from the
   batch key_package operation secret and use that seed to re-create the
   LeafNode key material.

   When processing an external Commit sent by the virtual client, an
   emulator client uses the external_init_secret from the
   DerivationInfoTBE as the external init secret for the new epoch.  If
   external_init_secret is absent, the emulator client MUST reject the
   Commit.

   The external_init_secret is carried in the DerivationInfo because the
   other emulator clients cannot always derive it themselves.  If the
   external Commit resynchronizes the virtual client's membership in a
   group it is already a member of, the other emulator clients hold the
   previous epoch's external_secret and could recover the init secret
   from the kem_output in the ExternalInit proposal (Section 8.3 of
   [RFC9420]).  If the virtual client externally joins a group it was
   not previously a member of, however, they hold no prior epoch state
   for that group and cannot.  Carrying the init secret in the
   DerivationInfo covers both cases uniformly.

   The DerivationInfo on the active virtual-client LeafNode binds that
   virtual client's membership in the higher-level group to the
   emulation-group epoch identified by epoch_id.  Protocol steps that
   require per-epoch emulation-group state for a higher-level group,
   such as computing the reuse_guard (Section 5.6.2) or a generation ID
   (Section 5.6.3), MUST use the emulation-group epoch identified by the
   active virtual-client LeafNode.

5.4.  Creating groups with the virtual client

   When an emulator client creates a higher-level group with the virtual
   client as the creator, it MUST create the initial LeafNode as
   described in Section 5.3.  [RFC9420] does not prescribe a
   leaf_node_source for the creator's LeafNode.  The creator LeafNode of
   a virtual client MUST have leaf_node_source key_package.  Since no
   KeyPackage is published for this LeafNode, the creating emulator
   client derives its key material from a dedicated key_package
   operation: it consumes a fresh key_package operation-ratchet
   generation and derives a single per-KeyPackage seed secret with

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   key_package_index 0.  No KeyPackageUpload is sent for this operation.
   The batch consists of only this derivation and is closed immediately,
   and the batch operation_secret is deleted after the seed secret has
   been derived.

   Like any other LeafNode with leaf_node_source key_package, the
   creator LeafNode carries a lifetime (Section 7.2 of [RFC9420]), and
   members validating the ratchet tree, including members joining later,
   may reject a leaf whose lifetime has expired.  The creating emulator
   client SHOULD choose the lifetime according to the application's
   LeafNode validity policy, and the virtual client's leaf SHOULD be
   updated before the lifetime expires.

   Instead of choosing the initial epoch secret of the new group
   randomly as described in Section 11 of [RFC9420], the creating
   emulator client MUST derive it from the creator LeafNode's per-
   KeyPackage seed secret:

  epoch_secret = DeriveSecret(key_package_seed_secret, "Group Creation")

   DeriveSecret is computed with the higher-level group's ciphersuite,
   so that epoch_secret has the size KDF.Nh required by that group's key
   schedule.  This makes the initial epoch state of the higher-level
   group derivable by every emulator client from the DerivationInfo on
   the creator LeafNode alone, and it makes retried group creation
   attempts, each of which consumes a fresh generation (see
   Section 5.2), independent of one another.

   The application MUST fan out the initial group creation material to
   all current emulator clients before delivering any other content from
   that higher-level group to those emulator clients.  The initial group
   creation material consists of the GroupInfo for the newly created
   group, the creator LeafNode or a ratchet_tree extension that contains
   it, and any application-defined context needed to associate the
   material with the higher-level group.  An emulator client MUST
   process the initial group creation material before processing any
   other content from that higher-level group.  This requirement
   parallels the one for external join material in Section 5.5.2.

   When processing initial group creation material, an emulator client
   verifies the GroupInfo as described in Section 12.4.3.1 of [RFC9420]
   and the ratchet tree as described in Section 12.4.3.3 of [RFC9420],
   decrypts the DerivationInfo in the creator LeafNode, reconstructs the
   LeafNode's key material as described in Section 5.3, re-derives
   epoch_secret from the same per-KeyPackage seed secret, and uses it to
   initialize the higher-level group's epoch 0 state.  If the GroupInfo
   cannot be verified using the resulting epoch state, the emulator
   client MUST reject the initial group creation material.

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5.5.  Virtual client actions

   Emulator clients sometimes need to communicate directly to operate
   the virtual client.  The acting emulator client can attach such
   information to a Commit to the emulation group using the SafeAAD
   mechanism described in Section 4.9 of [I-D.ietf-mls-extensions].  The
   SafeAAD component data of the virtual_clients component is a
   VirtualClientAction struct.

   Sending an action as part of a Commit serves two purposes: First, the
   agreement on message ordering facilitated by the DS prevents
   concurrent conflicting actions by two or more emulator clients.
   Second, the action is authenticated as part of the Commit.

   The key_package_upload action is one way applications MAY use to
   communicate a KeyPackageUpload message (Section 5.5.1) to the other
   emulator clients.

   enum {
     reserved(0),
     key_package_upload(1),
     (255)
   } ActionType;

   struct {
     ActionType action_type;
     select (VirtualClientAction.action_type) {
       case key_package_upload:
         KeyPackageUpload key_package_upload;
     };
   } VirtualClientAction;

5.5.1.  Creating and uploading KeyPackages

   When creating KeyPackages to upload, the creating emulator client
   derives one key_package operation secret using (epoch_id, leaf_index,
   generation, operation_type = key_package, operation_context = zero-
   length), as described in Section 5.2.  The generation is the single
   key_package operation-ratchet generation used for the whole upload
   batch.  For each KeyPackage, the creating emulator client chooses a
   key_package_index and derives the init_key_secret,
   signature_key_secret, and encryption_key_secret from the per-
   KeyPackage seed secret derived using that index.  The
   key_package_index values in a KeyPackageUpload MUST be unique.
   Senders SHOULD use consecutive values starting at zero.

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   The KeyPackage's LeafNode MUST contain a DerivationInfo as described
   in Section 5.3 whose encrypted DerivationInfoTBE contains the same
   leaf_index, generation, and key_package_index values used for the
   KeyPackage.  The generation value MUST be the generation reported in
   the corresponding KeyPackageUpload message, and the key_package_index
   field, which is present for KeyPackage LeafNodes, MUST be the value
   reported for this KeyPackageRef in that upload.

   The KeyPackageUpload closes the batch.  After sending the
   KeyPackageUpload, the creating emulator client MUST NOT use the same
   operation generation to derive additional KeyPackages.  After
   deriving all per-KeyPackage material needed for the upload, the
   creating emulator client MUST delete the batch operation_secret.

   To make other emulator clients aware of the new KeyPackages and allow
   them to process any corresponding Welcome messages, the creating
   client MUST send them a KeyPackageUpload message covering all new
   KeyPackages before making the KeyPackages available to other parties.

   struct {
     KeyPackageRef key_package_ref;
     uint32 key_package_index;
   } KeyPackageInfo;

   struct {
     opaque epoch_id<V>;
     uint32 leaf_index;
     uint32 generation;
     KeyPackageInfo key_package_info<V>;
   } KeyPackageUpload;

   *  key_package_ref: The hash reference of the generated KeyPackage
      computed as described in Section 5.2 of [RFC9420].

   *  key_package_index: A sender-chosen counter used as KDF context to
      domain-separate this KeyPackage from the other KeyPackages in the
      same KeyPackageUpload.  It MUST be unique within the
      KeyPackageUpload.

   *  epoch_id: The epoch ID of the emulation group epoch used to derive
      the batch key_package operation secret

   *  leaf_index: The leaf index of the emulator client in the emulation
      group that created the KeyPackages

   *  generation: The single key_package operation-ratchet generation
      used to derive the batch operation secret for this
      KeyPackageUpload

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   *  key_package_info: The information required to re-derive the
      init_key_secret for each individual KeyPackage

   Any emulator client that receives a KeyPackageUpload message MUST
   verify that the key_package_index values are unique within the upload
   and MUST reject the upload otherwise.  The recipient uses epoch_id,
   leaf_index, generation, operation_type key_package, and the zero-
   length operation_context to derive the batch operation_secret.  For
   each KeyPackageInfo, the recipient uses key_package_index to derive
   the per-KeyPackage seed secret, then derives the KeyPackage's
   init_key and LeafNode key material from that seed.  If the recipient
   receives a Welcome, it can then check which init_key to use based on
   the KeyPackageRef.

   To preserve outstanding KeyPackage semantics, recipients MUST process
   the KeyPackageUpload at receipt time and retain per-KeyPackage
   material sufficient to process any Welcome for each listed
   KeyPackageRef.  After deriving the per-KeyPackage material needed for
   the upload, recipients MUST delete the batch operation_secret.

   How the creating client sends the message to the other emulator
   clients is up to the application, as long as every current emulator
   client receives it before the KeyPackages are made available and
   emulator clients added later receive equivalent state via
   active_key_packages in NewEmulatorClientState.  One way to send the
   message is the key_package_upload action described in Section 5.5.

5.5.2.  Externally joining groups with the virtual client

   An emulator client that uses an external commit to join a group with
   the virtual client relies on the higher-level group's Commit
   sequencing rules to determine whether that external commit is
   accepted.  When creating the Commit to join the group externally, it
   MUST generate the LeafNode and path as described in Section 5.3.

   An external Commit sent on behalf of the virtual client reaches the
   other emulator clients like any other virtual-client message (see
   Section 5.1).  If the virtual client was already a member of the
   group, the other emulator clients hold the group's state and process
   the external Commit like any other handshake message.  If the virtual
   client externally joins a group it was not previously a member of,
   however, the other emulator clients hold no state for that group and
   cannot process the Commit by itself.

   For such groups, the application MUST make the external join material
   available to all current emulator clients before delivering any other
   content from that higher-level group to them.  The external join
   material consists of the GroupInfo the joining emulator client used

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   to create the external Commit, the ratchet tree of the corresponding
   epoch (unless it is carried in the GroupInfo's ratchet_tree
   extension), and any application-defined context needed to associate
   the material with the higher-level group.  An emulator client MUST
   process the external join material together with the external Commit
   before processing any other content from that higher-level group.

   When processing external join material, an emulator client verifies
   the GroupInfo as described in Section 12.4.3.2 of [RFC9420] and the
   ratchet tree as described in Section 12.4.3.3 of [RFC9420] before
   applying the external Commit.

5.6.  Sending PrivateMessages

   Given that MLS generates the encryption keys and nonces for
   PrivateMessages sequentially, but multiple emulator clients may send
   messages through the virtual client simultaneously, this can create a
   situation where encryption keys and nonces are reused
   inappropriately.  Critically, if two emulator clients encrypt a
   message with both the same key and nonce simultaneously, this could
   compromise the message's confidentiality and integrity.  Emulator
   clients MUST prevent this by computing the reuse_guard, as described
   below instead of sampling it randomly.

5.6.1.  Small-Space PRP

   A small-space pseudorandom permutation (PRP) is a cryptographic
   algorithm that works similar to a block cipher, while also being able
   to adhere to format constraints.  In particular, it is able to
   perform a pseudorandom permutation over an arbitrary input and output
   space.

   This document uses the FF1 mode from [NIST] instantiated with AES-128
   as the underlying block cipher, with radix 2, numeral strings of
   length 32, and an empty tweak.  A 32-bit unsigned integer is mapped
   to a numeral string by listing its bits from most significant to
   least significant; the output numeral string is mapped back to a
   32-bit unsigned integer in the same way.

   output = SmallSpacePRP.Encrypt(key, input)
   input = SmallSpacePRP.Decrypt(key, output)

   key is a 16-byte AES-128 key; input and output are 32-bit unsigned
   integers.  Where a 4-byte value such as the reuse_guard is required,
   the integer is encoded in network byte order (big-endian).

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5.6.2.  Reuse Guard

   MLS clients typically generate the bytes for the reuse_guard
   randomly.  When sending a message with a virtual client, however,
   emulator clients choose a random value x such that x modulo N_e is
   equal to leaf_index_e, where:

   *  e is the emulation-group epoch that produced the active virtual-
      client LeafNode in the higher-level group, identified by the
      epoch_id field of that LeafNode's DerivationInfo (see
      Section 5.3).

   *  N_e is the number of leaf nodes in the emulation group's ratchet
      tree at epoch e, including blank leaves (see Section 7.7 of
      [RFC9420]).  Since the ratchet tree is always full, N_e is a power
      of two, every member's leaf index is strictly less than N_e, and
      no two emulator clients share the same residue modulo N_e.

   *  leaf_index_e is the encrypting emulator client's leaf index in the
      emulation group at epoch e.

   They then calculate:

   prp_key = ExpandWithLabel(reuse_guard_secret, "reuse guard",
                             key_schedule_nonce, 16)
   reuse_guard = SmallSpacePRP.Encrypt(prp_key, x)

   ExpandWithLabel is computed with the emulation group's ciphersuite's
   algorithms. reuse_guard_secret is derived as described in Section 5.2
   for emulation-group epoch e, identified by the virtual client's
   currently active LeafNode in the higher-level group.
   key_schedule_nonce is the nonce provided by the key schedule for
   encrypting this message.

   prp_key is computed in a way that it is unique to the key-nonce pair
   and computable by all emulator clients (but nobody else). reuse_guard
   is computed in a way that it appears random to outside observers (in
   particular, it does not leak which emulator client sent the message),
   but two emulator clients will never generate the same value.

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   Recipient emulator clients can use the reuse_guard to recover the
   sender's leaf index in the emulation group.  Since they share
   reuse_guard_secret and have access to key_schedule_nonce for the
   message, they can re-derive prp_key and invert the PRP to obtain x =
   SmallSpacePRP.Decrypt(prp_key, reuse_guard).  The encrypting emulator
   client's leaf index in the emulation group at epoch e is then
   leaf_index_e = x mod N_e, where e and N_e are determined as described
   above.  This allows recipients to attribute application messages to
   specific emulator clients without revealing the sender to outside
   observers.

5.6.3.  Coordinating ratchet generations with the DS

   The method discussed above for computing reuse_guard prevents
   emulator clients from ever reusing the same key-nonce pair, as this
   would compromise the message.  However, it does not prevent different
   emulator clients from attempting to encrypt messages with the same
   key but different nonces.  While this doesn't create any security
   issues, it is a functionality issue due to the MLS deletion schedule.
   Other higher level group members (or indeed emulator clients) will
   delete the encryption key after using it to decrypt the first message
   they receive and will be unable to decrypt subsequent messages.

   The best solution depends on whether the Delivery Service is strongly
   or eventually consistent [RFC9750].  Emulator clients communicating
   with a strongly-consistent DS SHOULD prevent this issue by
   coordinating the use of individual ratchet generations for encryption
   through the DS.  Emulator clients MAY send a generation ID to the DS
   whenever they fan out a private message.  The generation ID is
   derived as follows.

   enum {
     reserved(0),
     application(1),
     handshake(2),
     (255)
   } RatchetType;

   struct {
     opaque group_id<V>;
     uint64 epoch;
     uint32 generation;
     RatchetType ratchet_type;
   } PrivateMessageContext;

   generation_id = ExpandWithLabel(generation_id_secret, "generation id",
                         PrivateMessageContext, Kdf.Nh)

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   *  group_id is the group_id of the higher-level group in which the
      PrivateMessage is sent

   *  epoch is the epoch of that higher-level group at which the
      PrivateMessage is sent

   *  generation is the generation of the ratchet used for encryption

   *  ratchet_type is the type of ratchet used to encrypt the
      PrivateMessage

   *  ExpandWithLabel as defined in [RFC9420]

   *  generation_id_secret is derived as specified in Section 5.2 for
      the emulation-group epoch identified by the active virtual-client
      LeafNode in the higher-level group

   *  Kdf.Nh is from the emulation group's ciphersuite

   Attaching the generation ID to the PrivateMessage allows the DS to
   detect collisions between generations per higher-level group, per
   higher-level group epoch and per ratchet type.

   Alternatively, devices communicating with an eventually-consistent DS
   may need to simply retain messages and encryption keys for a short
   period of time after sending, in case it becomes necessary to decrypt
   another device's message and re-encrypt and re-send their original
   message with another encryption key.

6.  Emulation group management

   Managing the emulation group is more elaborate than performing simple
   MLS operations within it.

   When adding a new emulator client, there are several pieces of
   cryptographic state that need to be synchronized before the new
   emulator client can start using the virtual client.  The emulator
   client can either get this state from another emulator client, or if
   all other emulator clients are offline, the emulator client can use a
   series of external joins to onboard itself.

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6.1.  Adding an emulator client

   A joining emulator client is added to the emulation group by a
   provisioning emulator client via the usual MLS Add + Welcome.  The
   GroupInfo in that Welcome carries the virtual_clients component
   (Section 9), whose component data is a NewEmulatorClientState struct
   that provides the state the joining emulator client needs to act as
   the virtual client going forward.

   The NewEmulatorClientState struct contains the complete secret state
   of the virtual client.  Emulator clients MUST include it only in
   GroupInfo objects that are encrypted as part of a Welcome message for
   the emulation group.  In particular, a GroupInfo object published to
   enable external commits into the emulation group MUST NOT contain a
   virtual_clients component.

   How the joining emulator client subsequently becomes an active
   participant in each higher-level group is application-defined.  This
   document specifies two variants that the provisioning emulator client
   MAY use on a per-group basis:

   *  *Variant A (provisioning state transfer).* The provisioning
      emulator client includes, for each higher-level group, the key-
      schedule outputs of the current epoch together with the HPKE
      private keys on the virtual client's direct path.  The joining
      emulator obtains the RatchetTree and the GroupContext from an
      application-defined source.

   *  *Variant B (external commit).* The provisioning emulator client
      need only convey (or otherwise let the joining emulator client
      learn) which higher-level groups the virtual client is in.  The
      joining emulator client acquires each group's current GroupInfo
      (from the DS or some other application-defined source) and
      performs an external commit into the group, evicting the virtual
      client's prior membership with a "resync" Remove proposal as
      described in Section 12.4.3.2 of [RFC9420].

   Applications MAY mix the two variants across groups, for example
   using Variant A for groups where metadata hiding matters and Variant
   B elsewhere.

   Regardless of the variant chosen, a new emulator client MUST NOT send
   PrivateMessages in a higher-level group while the DerivationInfo of
   the active virtual-client LeafNode identifies an emulation-group
   epoch in which the new emulator client was not a member.  The new
   emulator client has no leaf index at that epoch and therefore cannot
   compute the reuse_guard as described in Section 5.6.2.  Before the
   new emulator client can send messages in such a higher-level group,

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   the virtual-client LeafNode MUST be rotated (e.g., by a Commit with
   an update path or an Update proposal followed by a Commit) to a more
   recent emulation-group epoch in which the new emulator client is a
   member.

   Note that in higher-level groups where handshake messages are sent as
   PrivateMessages, the new emulator client cannot send this rotating
   Commit itself.  In such groups, the rotation has to be performed by
   an existing emulator client, unless the application permits handshake
   messages framed as PublicMessages or external commits (Variant B), in
   which case the new emulator client can rotate the LeafNode itself.

6.1.1.  Trade-offs

   *  *Observability.* Variant A produces an ordinary Commit that looks
      like any other key rotation to the rest of the higher-level group.
      Variant B appears as the virtual client leaving and re-joining,
      which is visible to every member and may undermine metadata-hiding
      goals.

   *  *Forward secrecy.* Variant A chains the new epoch from the
      previous epoch's init_secret.  Variant B breaks the commit chain
      resulting in weaker forward secrecy at the point of onboarding.

   *  *Policy.* Some applications may restrict external commits by
      policy leaving Variant A as the only option.

   *  *State transfer cost.* Variant A requires O(log N) HPKE private
      keys and the current epoch's key-schedule state per higher-level
      group.  Depending on group size and the group's ciphersuite, this
      may exceed the application's performance constraints.  Variant B's
      overhead is constant per group.

6.1.2.  State transfer protocol

   Applications MAY use the following structs to transfer group data to
   the newly added emulator client.

   opaque HPKEPrivateKey<V>;

   struct {
     uint8 prefix_length;
     opaque prefix<V>;
     opaque node_secret<V>;
   } PPRFNode;

   struct {
     PPRFNode nodes<V>;

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   } PPRFState;

   enum {
     reserved(0),
     key_package(1),
     leaf_node(2),
     application(3),
     (255)
   } VirtualClientOperationType;

   struct {
     opaque epoch_id<V>;
     VirtualClientOperationType operation_type;
     uint32 leaf_index;
     uint32 generation;
     opaque operation_context<V>;
     opaque operation_secret<V>;
   } RetainedOperationSecret;

   struct {
     uint32 node_index;
     opaque node_secret<V>;
   } SecretTreeNodeState;

   enum {
     reserved(0),
     application(1),
     handshake(2),
     operation(3),
     (255)
   } SecretTreeRatchetType;

   struct {
     uint32 leaf_index;
     SecretTreeRatchetType ratchet_type;
     select (SecretTreeRatchetState.ratchet_type) {
       case application:
         struct{};
       case handshake:
         struct{};
       case operation:
         VirtualClientOperationType operation_type;
     };
     uint32 generation;
     opaque next_secret<V>;
   } SecretTreeRatchetState;

   struct {

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     SecretTreeNodeState node_secrets<V>;
     SecretTreeRatchetState ratchet_states<V>;
   } SecretTreeState;

   struct {
     KeyPackageRef key_package_ref;
     opaque epoch_id<V>;
     uint32 leaf_index;
     uint32 generation;
     uint32 key_package_index;
   } KeyPackageDerivationInfo;

   struct {
     opaque epoch_id<V>;
     uint32 leaf_index;
     uint32 generation;
     uint32 key_package_index;
     opaque key_package_seed_secret<V>;
   } RetainedKeyPackageMaterial;

   struct {
     opaque epoch_id<V>;
     SecretTreeState operation_secret_tree;
     opaque epoch_encryption_key<V>;
     opaque generation_id_secret<V>;
     opaque reuse_guard_secret<V>;
   } EmulationEpochState;

   enum {
     reserved(0),
     state_transfer(1),
     external_commit(2),
     (255)
   } HigherLevelGroupStateType;

   struct {
     opaque group_id<V>;
     HigherLevelGroupStateType state_type;
     select (HigherLevelGroupState.state_type) {
       case state_transfer:
         opaque init_secret<V>;
         opaque sender_data_secret<V>;
         opaque exporter_secret<V>;
         opaque external_secret<V>;
         opaque confirmation_key<V>;
         opaque membership_key<V>;
         opaque resumption_psk<V>;
         opaque epoch_authenticator<V>;

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         SecretTreeState secret_tree;
         PPRFState safe_exporter_tree;
         HPKEPrivateKey direct_path_private_keys<V>;
       case external_commit:
         struct{};
     };
   } HigherLevelGroupState;

   struct {
     opaque signing_key_material<V>;
     KeyPackageDerivationInfo active_key_packages<V>;
     RetainedKeyPackageMaterial retained_key_package_material<V>;
     RetainedOperationSecret retained_operation_secrets<V>;
     EmulationEpochState past_emulation_epochs<V>;
     HigherLevelGroupState higher_level_groups<V>;
   } NewEmulatorClientState;

   *  HPKEPrivateKey contains the serialized HPKE KEM private key for
      the ciphersuite used by the higher-level group.

   *  PPRFState serializes a punctured binary-tree PRF as the set of
      retained subtree roots.  The root of an unpunctured tree is
      represented by a PPRFNode with prefix_length 0 and a zero-length
      prefix.  For other nodes, prefix contains the first prefix_length
      bits of the node's path, packed from most-significant bit to
      least-significant bit in each octet.  Any unused low-order bits in
      the final octet MUST be zero.  The entries in nodes MUST be
      prefix-free and sorted lexicographically by prefix.

   *  RetainedOperationSecret carries an operation_secret whose
      operation ratchet generation has been deleted, but whose derived
      key material is still live.  Entries are identified by (epoch_id,
      operation_type, leaf_index, generation, operation_context).

   *  RetainedKeyPackageMaterial carries a key_package_seed_secret
      derived from a batch key_package operation secret whose operation-
      ratchet generation has been deleted.  Entries are identified by
      (epoch_id, leaf_index, generation, key_package_index).

   *  SecretTreeState serializes the retained state of an RFC 9420
      Secret Tree.  Each SecretTreeNodeState contains an unexpanded tree
      node secret and its RFC 9420 tree node index.  Each
      SecretTreeRatchetState contains the current state of a derived
      per-leaf hash ratchet; next_secret is the ratchet secret that will
      be used to derive the secret for generation.  The serialized state
      MUST contain exactly the retained secrets needed to continue the
      Secret Tree deletion schedule from the sender's current state and
      MUST NOT contain secrets that have already been deleted.  The

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      application and handshake ratchet types are used for higher-level
      MLS Secret Trees.  The operation ratchet type is used for virtual-
      client operation secrets and includes an operation_type field that
      identifies the per-leaf operation-type ratchet.

   *  signing_key_material is an application-defined blob that conveys
      whatever signing-key state the joining emulator client needs.  For
      configurations where signing keys are derived from emulation-group
      secrets, it MAY be zero-length.  See Section 5.2.

   *  active_key_packages lists every KeyPackage the virtual client has
      outstanding.  Each entry carries the KeyPackageRef together with
      the identifiers needed to find the corresponding per-KeyPackage
      material.  When a Welcome arrives encrypted to one of these
      KeyPackages, the joining emulator client identifies the entry by
      KeyPackageRef, then finds the RetainedKeyPackageMaterial matching
      (epoch_id, leaf_index, generation, key_package_index).

   *  retained_key_package_material contains per-KeyPackage seed secrets
      whose derived key material is still live, for example because the
      corresponding KeyPackage is outstanding or because the current
      LeafNode of a higher-level group was created from that seed
      secret.  This includes the seed secret of the creator LeafNode of
      a higher-level group created by the virtual client (Section 5.4),
      for which no KeyPackage exists.

   *  retained_operation_secrets contains retained operation_secret
      values whose derived key material is still live.  This includes
      operation secrets for the current LeafNode of each higher-level
      group and operation secrets for sent but uncommitted LeafNodes or
      UpdatePaths.  It MUST NOT include a key_package operation secret
      after that secret has been used to derive a KeyPackageUpload
      batch; KeyPackage-derived material is represented by
      retained_key_package_material. retained_operation_secrets is
      needed for the state_transfer onboarding variant because the
      joining emulator client needs to reconstruct still-live virtual-
      client artifacts whose operation-type ratchet generations have
      already been deleted.  The external_commit onboarding variant does
      not require these retained operation secrets or retained
      KeyPackage material if it replaces every still-live virtual-client
      artifact derived from an earlier emulation-group epoch, including
      outstanding KeyPackages and active LeafNodes in higher-level
      groups.

   *  past_emulation_epochs carries, for every emulation-group epoch
      still referenced by an active LeafNode, outstanding KeyPackage, or
      retained operation secret or retained KeyPackage material and not
      equal to the current epoch, the retained operation_secret_tree

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      state, the epoch_encryption_key, the generation_id_secret, and the
      reuse_guard_secret.  State for the current emulation-group epoch
      is not included here because the joining emulator client derives
      it from the emulation group's Welcome.

   *  higher_level_groups contains one entry per active higher-level
      group.  Each entry carries the group_id and a state_type
      identifying which variant applies.

   For state_transfer entries, the provisioning emulator client
   transfers the current epoch's key-schedule outputs and the retained
   per-epoch state:

   *  init_secret chains the joining emulator client's subsequent Commit
      into the next epoch (init_secret[n-1] combines with the new
      commit_secret to produce joiner_secret[n]).

   *  sender_data_secret lets the joining emulator client decrypt sender
      data on incoming PrivateMessages.

   *  exporter_secret lets the joining emulator client produce
      application-level exports from this epoch.

   *  external_secret lets other parties perform further external
      commits from this epoch.

   *  confirmation_key lets the joining emulator client verify the
      confirmation_tag on any incoming Commit.

   *  membership_key lets the joining emulator client produce a valid
      membership_tag on its own Commit sent as PublicMessage.

   *  resumption_psk lets the joining emulator client participate as an
      origin for resumption PSKs in this epoch, if the application uses
      them.

   *  epoch_authenticator authenticates the current group state.

   *  secret_tree is the current state of the group's Secret Tree, from
      which the joining emulator client derives per-member handshake-
      and application-ratchet keys needed to decrypt in-flight
      PrivateMessages.

   *  safe_exporter_tree is the current punctured state of the Safe
      Exporter API's Exporter Tree if the higher-level group uses that
      API.  If the group does not use the Safe Exporter API, nodes is
      zero-length.  When used for a Safe Exporter Tree, PPRFState paths
      are 16-bit paths indexed by ComponentID.

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   *  direct_path_private_keys is the list of HPKE private keys for each
      non-blank node in the virtual client's filtered direct path.  The
      first entry is the private key for the parent of the virtual
      client's leaf, if that node is non-blank.  Subsequent entries
      correspond to the next non-blank nodes on the direct path toward
      the root, in order.  The virtual client's leaf private key itself
      is derivable from the retained operation secret or retained per-
      KeyPackage material identified by the DerivationInfo on the
      current LeafNode and is therefore not transferred explicitly.

   For external_commit entries, no additional per-group fields are
   included.  The joining emulator client external-commits into the
   group — fetching the current GroupInfo from the DS or another
   application-defined source — and includes a Remove proposal for the
   virtual client's prior leaf to evict the old membership.

6.2.  Joining externally

   Without another online emulator client to bootstrap from, a new
   emulator can join the emulation group externally.  A prerequisite for
   this external join is that the new client has the ability to learn
   which groups the virtual client is in and to externally join those
   groups.

   If those prerequisites are met, the new client needs to follow these
   steps:

   1.  Obtain a fresh credential that other emulation clients will
       accept.

   2.  Perform an external join to the emulation group.

   3.  Replace the virtual client's active key material by performing
       the following steps.  Before each step, generate, derive or
       otherwise obtain the necessary credential and private signature
       key material.  Ensure that other emulation clients can obtain the
       private key material.  Details on credential and signature key
       generation and distribution are left to the application.  The
       application MAY derive signature key material based on the new
       emulation group epoch as described in Section 5.2.

       1.  Replace all active KeyPackages with new KeyPackages,
           generated from the new emulation group epoch.

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       2.  Perform an external join to all of the groups that the
           virtual client is a member of, using LeafNodes generated from
           the new emulation group epoch (see Section 5.2).  Welcome
           messages which were unprocessed by the offline devices are
           discarded, and these groups are joined externally instead
           (potentially being queued for user approval first).

6.3.  Removing emulator clients

   Since all emulator clients hold all key material of the virtual
   client, removing the emulator client entails its removal from the
   emulation group, as well as rotating or revoking any other virtual-
   client specific key material.

   To effectively remove an emulator client, the emulator client
   committing the proposal that removes the target client MUST take the
   following steps in order:

   1.  Effect the deletion of outstanding KeyPackages of the virtual
       client from the DS.  The set of outstanding KeyPackages can be
       determined from the KeyPackageUpload messages previously sent to
       the emulation group (see Section 5.5.1).

   2.  Commit a Remove proposal for the emulation client to be removed
       in the emulation group, advancing it to a new epoch from which
       new virtual client secrets will be derived (see Section 5.2).

   Next, the application MUST provide new credentials and authentication
   key material for the virtual client that can be used to replace
   existing credentials and authentication key material in the next
   steps.  The application MAY use the signature_key_secret derived from
   any of the operation_secrets during the next steps to derive group-
   specific key material.  The application SHOULD take steps to revoke
   any valid long lived credentials associated with the virtual client
   that the removed emulator client had access to.

   Using the new emulation-group epoch, any combination of remaining
   emulator clients MUST do the following steps (in any order):

   *  Effect an update of the key material in every higher-level group
      in which the virtual client is a member, using the new credential
      and authentication key material provided by the application.  This
      MAY be done by creating a commit with an update path or sending an
      update proposal.

   *  Upload a fresh set of KeyPackages derived from the new emulation-
      group epoch to replace those deleted in step 1.

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   A corollary of this removal procedure is that in most scenarios
   another emulator client is required to be online and perform the
   necessary updates.  The DS must also support deletion of previously
   uploaded KeyPackages.  This is in contrast to the simple multi-client
   setup, where an external sender can effectively remove individual
   clients and there are no additional functional requirements for the
   DS.

7.  Security Considerations

7.1.  Trust between emulator clients

   All emulator clients hold the complete secret state of the virtual
   client.  Compromise of a single emulator client is therefore
   equivalent to compromise of the virtual client itself: the attacker
   learns the current epoch secrets of the emulation group and of every
   higher-level group the virtual client is a member of, and can
   impersonate the virtual client in all of them.  Emulator clients have
   to trust each other fully; the emulation group does not provide any
   isolation between them.

7.2.  Forward secrecy

   Forward secrecy for messages in higher-level groups depends on every
   emulator client deleting consumed key material according to the
   deletion schedule of Section 9.2 of [RFC9420].  Since every emulator
   client processes every message sent to a higher-level group, the
   effective forward secrecy of such a group is bounded by the emulator
   client that is slowest to advance its ratchets and delete its keys.
   The same applies to the retained state defined in this document:
   RetainedOperationSecrets, RetainedKeyPackageMaterial, and past
   emulation-epoch state (Section 6.1) extend the window during which a
   compromise reveals previously transmitted data, and emulator clients
   SHOULD delete them as soon as they are no longer needed.
   Applications that do not onboard emulator clients through state
   transfer need not retain RetainedOperationSecrets or
   RetainedKeyPackageMaterial at all (see Section 5.2) and can instead
   retain only the derived key material still in use, reducing this
   window.

   Some of this state is reachable through the virtual client's
   LeafNodes.  The DerivationInfo of an external Commit LeafNode embeds
   the init_secret of the epoch created by that Commit, encrypted under
   the emulation-group epoch's epoch_encryption_key.  The LeafNode
   persists in the higher-level group's ratchet tree until the virtual
   client's leaf is next updated, and emulator clients retain the
   epoch_encryption_key for as long as the LeafNode is active.
   Similarly, the initial epoch secret of a higher-level group created

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   by the virtual client remains derivable from the retained per-
   KeyPackage seed secret of the creator LeafNode (Section 5.4).
   Updating the virtual client's LeafNode soon after an external commit
   or a group creation allows emulator clients to delete this state and
   limits the exposure.

7.3.  Post-compromise security

   Some of the performance benefits of this scheme depend on the fact
   that one can update once in the emulation group and "re-use" the new
   randomness for updates in multiple higher-level groups.  At that
   point, clients only really recover when they update the emulation
   group, i.e. re-using somewhat old randomness of the emulation group
   won't provide real PCS in higher-level groups.

7.4.  Removing emulator clients

   The removal procedure in Section 6.3 is not atomic.  Between the
   Commit that removes an emulator client from the emulation group and
   the completion of the key rotations in all higher-level groups, the
   removed client still holds valid key material for those groups and
   can read traffic in them and impersonate the virtual client.
   Applications SHOULD minimize this window and SHOULD revoke any long-
   lived credentials the removed client had access to, since a removed
   client that retains a valid virtual-client signing key and credential
   can otherwise re-join a higher-level group via an external commit.
   The procedure also depends on the DS actually deleting outstanding
   KeyPackages; a KeyPackage that escapes deletion allows the removed
   client to process Welcome messages addressed to the virtual client.

7.5.  Handling of NewEmulatorClientState

   The NewEmulatorClientState struct contains the complete secret state
   of the virtual client and MUST only appear in GroupInfo objects
   encrypted within Welcome messages, as specified in Section 6.1.
   Publishing a GroupInfo containing the virtual_clients component, for
   example to enable external commits, discloses the secrets of all
   higher-level groups the virtual client is a member of.

7.6.  Reuse guard

   The guarantee that no two emulator clients select colliding nonces
   (Section 5.6.2) relies on all emulator clients agreeing on N_e, on
   their leaf indices at epoch e, and on the exact PRP instantiation
   described in Section 5.6.1.  The PRP key is 128 bits regardless of
   the ciphersuites in use; this bounds the sender-attribution and
   unlinkability properties of the reuse guard but does not affect the
   confidentiality of MLS messages.

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   Since reuse_guard_secret is shared across all higher-level groups for
   a given emulation-group epoch, two messages in different higher-level
   groups that happen to use the same key_schedule_nonce will use the
   same prp_key.  This does not endanger nonce uniqueness, because the
   two messages are encrypted under independent keys.

8.  Privacy Considerations

   Using a virtual client masks the emulation group's membership and
   activity from other members of higher-level groups: additions,
   removals, and updates of emulator clients appear in higher-level
   groups as ordinary LeafNode updates of the virtual client, and
   PrivateMessages sent by different emulator clients are
   indistinguishable to other higher-level group members.  Whether the
   identity of the emulator clients is hidden additionally depends on
   the design of the Authentication Service and on the credentials the
   application provisions for the virtual client.

   The following residual metadata remains observable:

   *  The presence of a DerivationInfo in a LeafNode reveals to anyone
      with access to the ratchet tree (including a DS that distributes
      GroupInfo or ratchet trees) that the leaf belongs to a virtual
      client.  Applications that want to hide which leaves are virtual
      would need non-virtual clients to include indistinguishable
      components.

   *  The epoch_id in a DerivationInfo is identical across all LeafNodes
      and KeyPackages that the virtual client produces from the same
      emulation-group epoch.  Parties with access to the ratchet trees
      of multiple higher-level groups can use it to link the virtual
      client's leaves across those groups, and can observe how often the
      emulation group commits.

   *  Generation IDs (Section 5.6.3) are only attached by virtual-client
      senders and therefore identify virtual-client traffic to the DS,
      in addition to revealing how many distinct ratchet generations are
      in use.

   *  An external commit by a virtual client (Variant B of Section 6.1,
      or Section 6.2) is visible to all members of the higher-level
      group as the virtual client leaving and re-joining.

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   *  The DerivationInfo ciphertext of a LeafNode with leaf_node_source
      commit is longer when it carries an external_init_secret.  Parties
      with access to the ratchet tree, including members who join after
      the external commit, can therefore tell that the virtual client's
      current leaf was created by an external commit rather than a
      regular Commit, for as long as that leaf remains in the tree.

9.  IANA Considerations

   This document requests the addition of a new value under the heading
   "Messaging Layer Security" in the "MLS Component Types" registry.

9.1.  virtual_clients

   The component implementing the virtual client emulation defined in
   this document.  The component data carried in each location is
   determined by the object in which the component appears:

   *  In GroupInfo objects of the emulation group, the component data is
      a NewEmulatorClientState struct carrying the state a newly added
      emulator client needs to act as the virtual client (Section 6.1).

   *  In LeafNode objects of a virtual client, the component data is a
      DerivationInfo struct communicating how to derive the LeafNode's
      key material (Section 5.3).

   *  In SafeAAD objects of Commits in the emulation group, the
      component data is a VirtualClientAction struct communicating which
      virtual client action is taken in conjunction with the Commit
      (Section 5.5).

   *  The component ID is additionally used with the Safe Exporter API
      to export the per-epoch emulator_epoch_secret from the emulation
      group (Section 5.2).

   The requested registration is:

   *  Value: 0x0006 (suggested)

   *  Name: virtual_clients

   *  Where: GI, LN, AD, ES

   *  Recommended: Y

10.  Normative References

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   [BCP14]    Best Current Practice 14,
              <https://www.rfc-editor.org/info/bcp14>.
              At the time of writing, this BCP comprises the following:

              Bradner, S., "Key words for use in RFCs to Indicate
              Requirement Levels", BCP 14, RFC 2119,
              DOI 10.17487/RFC2119, March 1997,
              <https://www.rfc-editor.org/info/rfc2119>.

              Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
              2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
              May 2017, <https://www.rfc-editor.org/info/rfc8174>.

   [I-D.ietf-mls-extensions]
              Robert, R., "The Messaging Layer Security (MLS)
              Extensions", Work in Progress, Internet-Draft, draft-ietf-
              mls-extensions-09, 2 March 2026,
              <https://datatracker.ietf.org/doc/html/draft-ietf-mls-
              extensions-09>.

   [NIST]     Dworkin, M., "Recommendation for Block Cipher Modes of
              Operation: Methods for Format-Preserving Encryption",
              n.d.,
              <https://nvlpubs.nist.gov/nistpubs/SpecialPublications/
              NIST.SP.800-38G.pdf>.

   [RFC9420]  Barnes, R., Beurdouche, B., Robert, R., Millican, J.,
              Omara, E., and K. Cohn-Gordon, "The Messaging Layer
              Security (MLS) Protocol", RFC 9420, DOI 10.17487/RFC9420,
              July 2023, <https://www.rfc-editor.org/rfc/rfc9420>.

   [RFC9750]  Beurdouche, B., Rescorla, E., Omara, E., Inguva, S., and
              A. Duric, "The Messaging Layer Security (MLS)
              Architecture", RFC 9750, DOI 10.17487/RFC9750, April 2025,
              <https://www.rfc-editor.org/rfc/rfc9750>.

Authors' Addresses

   Joël Alwen
   AWS
   Email: alwenjo@amazon.com

   Konrad Kohbrok
   Phoenix R&D
   Email: konrad.kohbrok@datashrine.de

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   Brendan McMillion
   Email: brendanmcmillion@gmail.com

   Marta Mularczyk
   AWS
   Email: mulmarta@amazon.ch

   Raphael Robert
   Phoenix R&D
   Email: ietf@raphaelrobert.com

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