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Self-Clocked Rate Adaptation for Multimedia
draft-johansson-ccwg-rfc8298bis-screamv2-00

The information below is for an old version of the document.
Document Type
This is an older version of an Internet-Draft whose latest revision state is "Active".
Expired & archived
Authors Ingemar Johansson , Magnus Westerlund
Last updated 2024-09-05 (Latest revision 2024-03-04)
RFC stream (None)
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Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
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This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

This memo describes a rate adaptation algorithm for conversational media services such as interactive video. The solution conforms to the packet conservation principle and is a hybrid loss- and delay based congestion control/rate management algorithm that also supports ECN and L4S. The algorithm is evaluated over both simulated Internet bottleneck scenarios as well as in a LongTerm Evolution (LTE) and 5G system simulator and is shown to achieve both low latency and high video throughput in these scenarios. This specification obsoletes RFC 8298. The algorithm supports handling of multiple media streams, typical use cases are streaming for remote control, AR and 3D VR googles.

Authors

Ingemar Johansson
Magnus Westerlund

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)