MMOX Architecture Discussion
draft-cscholz-mmox-architecture-00
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
|
|
---|---|---|---|
Author | Christian Scholz | ||
Last updated | 2009-03-04 | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
This document tries to summarize the different problem areas in the MMOX field and proposed an approach to build interoperability from the bottom up starting with a flexible foundation. It also aims at identifying problem spaces which are more general than the virtual worlds field and also touch on problems found in today's social networks.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)