Skip to main content

Live Entity State Stream (LESS) protocol description
draft-jwatte-less-protocol-01

Document Type Expired Internet-Draft (individual)
Expired & archived
Author Jon Watte
Last updated 2009-03-04
RFC stream (None)
Intended RFC status (None)
Formats
Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
Telechat date (None)
Responsible AD (None)
Send notices to (None)

This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

Virtual worlds, typically implemented as multi-user shared simulations, are becoming increasingly used for serious work in addition to the traditional uses of research and entertainment. Whereas previous distributed simulation protocols have been designed with narrow, time-definite scope, the LESS (Live Entity State Stream) protocol is designed to allow open-ended join and leave for a multitude of simulation peers. The LESS protocol specifies how peers of a simulation collaborate and share state to achieve a mutually agreed "collective hallucination," leading to a user-perceivable shared state of a simulated worlds.

Authors

Jon Watte

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)