Live Entity State Stream (LESS) protocol description
draft-jwatte-less-protocol-01
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
|
|
---|---|---|---|
Author | Jon Watte | ||
Last updated | 2009-03-04 | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
Virtual worlds, typically implemented as multi-user shared simulations, are becoming increasingly used for serious work in addition to the traditional uses of research and entertainment. Whereas previous distributed simulation protocols have been designed with narrow, time-definite scope, the LESS (Live Entity State Stream) protocol is designed to allow open-ended join and leave for a multitude of simulation peers. The LESS protocol specifies how peers of a simulation collaborate and share state to achieve a mutually agreed "collective hallucination," leading to a user-perceivable shared state of a simulated worlds.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)