Use cases to guide chartering MMOX interoperability work
draft-jwatte-mmox-use-cases-00
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
|
|
---|---|---|---|
Author | Jon Watte | ||
Last updated | 2009-03-04 | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
Virtual worlds, typically implemented as multi-user shared simulations, are becoming increasingly used for serious work in addition to the traditional uses of research and entertainment. Based on actual need identified by interaction with various customers when working on virtual world interoperability over the last four years, this draft summarizes the main interoperability functions required to satisfy those needs. From these use cases, requirements for the MMOX virtual world interoperability charter can be derived.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)