Virtual Orchestra Usecase and Research Challenges
draft-km-virt-orchestra-research-challenges-00
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
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Authors | Kiran Makhijani , Lijun Dong | ||
Last updated | 2022-01-13 (Latest revision 2021-07-12) | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
This document describes open research challenges for emerging media- oriented ensemble applications. One such driving scenario is the network delivery of virtual orchestra that imposes multi-disciplinary challenges. Specifically, of interest are the group communication patterns in the production, delivery and consumption as different dimensions relating to the communication networks. This document brings forth current research and engineering challenges in immersive media ensembles. The network domain problems come down to the specification of coordination of the received content with dependency constraints. The challenges depict both real and quasi- realtime behavior. A number of endpoint actors get involved in delivering the ensemble aspect, the research challenges also describe the expectations from the end points.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)