Necessity of Application-Network Collaboration in Wireless Access Scenarios
draft-meng-tsvwg-wireless-collaboration-00
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
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|
---|---|---|---|
Authors | Tong Meng , Hang Shi | ||
Last updated | 2024-04-25 (Latest revision 2023-10-23) | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
Emerging applications (e.g., extended reality, cloud gaming, and teleoperation) impose stringent bandwidth, latency, reliability requirements on network transport, so as to deliver immersive and interactive user experience. That drives recent discussion on application-network collaboration, especially in wireless access networks. To motivate participation from content and network providers, this memo elaborates the necessity of such collaboration while focusing on wireless access scenarios.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)