Overview of Game technology
draft-robinson-games-overview-00
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
|
|
---|---|---|---|
Author | Paul Robinson | ||
Last updated | 1995-01-18 | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
This document looks at games and their use on computers, where they have been and where they are going, their relationship to the Internet and its eventual to communicate for multi-player capability. The document solicits input on, and proposes creating, a generic standard for game protocols and other systems that generate real-time and transaction-based traffic. If such a standard for transaction-based traffic exists, other applications may be able to use it, and server programs to handle processing of multi-user games may then be possible.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)