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Game State over Real Time Protocol
draft-jennings-dispatch-game-state-over-rtp-00

The information below is for an old version of the document.
Document Type
This is an older version of an Internet-Draft whose latest revision state is "Expired".
Expired & archived
Authors Cullen Fluffy Jennings , Rich Logan
Last updated 2022-09-05 (Latest revision 2022-03-04)
RFC stream Internet Engineering Task Force (IETF)
Formats
Additional resources Mailing list discussion
Stream WG state Call For Adoption By WG Issued
Document shepherd (None)
IESG IESG state Expired
Consensus boilerplate Unknown
Telechat date (None)
Responsible AD (None)
Send notices to (None)

This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

This specification defines an Real Time Protocol (RTP) payload to send game moves and the state of game objects over RTP. This is useful for games as well collaboration systems that use augment or virtual reality. RTP provide a way to synchronize game state between players with robust technique for recovery from network packet loss while still having low latency.

Authors

Cullen Fluffy Jennings
Rich Logan

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)